Feedback and Suggestions
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peak performance is activated only when you are uninjured. while peak performance is activated, Dropping a pallet to stun the killer will additionally stun them for an extra 0.6/1.0/1.4 seconds. peak performance goes on cooldown for 40/35/30 seconds after successfully stunning the killer while uninjured. is this perk good, fair or bad?5 comments 72 views last activity
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After updates, the improvements of which are above 1000, for example, 1500 will be displayed as 999+, I want to see the exact amount so that I know when I can take and when it is better to save, this is not significant, but very unpleasant and I would like the developers to fix this and write the exact number instead of 999+, and what do you think?4 comments 41 views last activity
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Almost every other game has this. High ping to the severs make everything slower or delayed. Perks like Resilience, and Dead Hard, become unusable on high ping even if you time it correctly due to the delay. This is an absolute must have change in DBD.10 comments 141 views last activity
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I recently thought about it after using hex builds alot recently and we haven't received a killer, who's power is linked to totems in any kind of way (at least if we do, even the smallest amount & no im not talking about totem related perks), I think it could open a new door of interesting possibilities if we have a killer, whose power relies on totems in someway, it could go great with totem3 comments 41 views last activity
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Whenever I am in the loading screen while waiting for a match to begin I always think to myself that there is a chance my night could be ruined by this shaken shoebox of garbage Haddonfield has absolutely nothing going for it outside of “hey its a licensed map!!!” because 30% of the map is the street with what feels like nothing on them, the buildings with maybe 1 vault and a pallet if you are11 comments 201 views last activity
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The killers in the game have several powers per character at this point. Do they really need to be able to lunge around an entire L wall at this point? Not only that most killers now days just spin their 10000 DPI mouse while you try to loop them so you can’t tell at all which direction they are going making the blood stain a completely useless feature for survivors. So now survivors have to be10 comments 122 views last activity
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Why is it that the killer can abandon the game if the survivors haven't popped a gen in 10 mins. I just had a game where the killer sat there and held a 3 gen for more than 10 mins and then dcd and with one survivor left then it gave him the kill for dcing that doesnt make sense at all. You should make it that the killer can dc if there hasnt been any gen progress made or at least a certain amoun21 comments 756 views last activity
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Make legion swap to different gang members when searching a locker. Give them all slight differences. Something like one of them doesn't get killer instinct, but breaks stuff quicker.0 comments 21 views last activity
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Not sure if i missed it in the last few patches but previously i would run a build: appraisal, moment of glory, plunderers instinct and ace in the whole. purely a for fun build and after not running it for some time moment of glory is now lost when hooked/downed and you need to open 2 more chests for it to activate it again. Im only hoping that this could be reverted if possible as im assuming6 comments 131 views last activity
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There are usually not enough servers in European region, and ping really affects some situations so much that it kills the gaming experience. For example, the lowest ms I've ever gotten (due to the country I live in) is 60, and I play on average between 70-80ms and I keep getting hits from killers that shouldn't be happening, I'm not the only one experiencing this, thousands or even more people a0 comments 51 views last activity
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Is it just me, or is it damn near impossible to get Iri Lightbringer on the bloodmoon event? I have played about 20 matches and im stuck on this challenge with a full gen build. I even had a game where i popped 3 gens and an exit gate and still no IRI… am i missing something or is this challange damn near impossible with blood moon event. It irks me so much that Vit is one of my mains and i cant6 comments 142 views last activity
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I know survs already got a bloodpoint buff but can Survivor also get point for being in dying state? A survivor cannot choose being in dying state and often killer let them in dying state to get the last surv (this is okay) but a survivor gets nothing for it. At worst he is lying there for 4 Minute and getting literally nothing. It would be a bit more "worth" if survivor gets per second some blo0 comments 41 views last activity
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What I want to point out is obvious, and what the developers need to do in response is extremely simple. Remove the random dead ends on each map that serve no clear purpose. Eliminate the weird collision bumps sticking out from loopable objects. When you're in the middle of a chase and suddenly get "forcefully stopped" by an unreasonable dead end, it kills your motivation. And what's wors0 comments 51 views last activity
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I don't post much on here these days, but I am really enjoying DBD's experimentation with the last few game modes. The blood moon gameplay is really the direction I think the game needs to go. Gens A majority of the gens not being impacted by killer or survivors perks forces new gameplay while not completely removing the viability of existing meta/gen-focused builds. I like the current spl5 comments 72 views last activity
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regardless of where a survivor is downed or what map it is, if a survivor is picked up with an empty wiggle bar there should always, without any exceptions, be at least two hooks that can be reached by standard killer movement when uncontested by bodyblocks or perk interactions deadzones or single hooks that can freely be saboed force degenerate slugging playstyles and eliminate decision makin0 comments 22 views last activity
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I put in a ticket over a year ago that demonstrates that I can ONLY use Dead Hard when touching some kind of object – a car, a barrel, a wall, a rock – you name it.... I added in video footage over a minute long of me touching various objects to show that it is indeed active but if I'm in open space, it's nonexistent. The video was uploaded to YouTube and is unlisted so the views on it have to be0 comments 31 views last activity
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When Taurie gets hit by Nemesis' infection and turns blue, her entire outfit gets covered completely in blue as opposed to the blue splatter effect. It's just a solid blue. Surely this can't be intended, it looks awful. It's the same when she's infected by plague too, she just turns green. I hope there is a fix for this at some point although I'm aware it's probably not a priority.0 comments 21 views last activity
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As we know from latest patches killrate is now very low, less than 61 % which doesnt really suits the theme of the game. Here are possible buffs to every killer to make them more lethal and threatening. Keep in my mind that playerbase keep getting a lot of new players that wont stay with such a weak killers in current state and if the game should survive we need to balance the game. Base changes10 comments 182 views last activity
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You've learned how to hold back and conserve your energy for when it's needed most. When given Haste or an On-Hit Speed Boost: If you do not currently have Exhaustion , Walking will pause its timer and activate Energy Bank , saving the remainder of the boost for when you sprint. After 60/70/80 seconds, whatever boost(s) you have left in reserve will expire automatically. Boosts m9 comments 161 views last activity
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Hello all! I'm back from my ban... and a lot has been going on since my departure eh? 😅 The Ghoul is a hot topic, and there is a lot of anger surrounding him, and I thought I'd throw my take in the ring.... Far as I see it, and what I can gleam from discussions that most people seem agree with, is ultimately his issue is his skill floor is too low for the amount of strength he has. People may1 comments 731 views last activity
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Just got held hostage by a cheater in EGC. If the timer is done for like 10 seconds, add an abandon option.3 comments 61 views last activity
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You're realistically not winning at that point anyways so3 comments 61 views last activity
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I'm actually serious a Breaking Bad chapter would be sick PERSONAL PERKS: FACE OFF: "I'm offering you an opportunity for revenge." - Walter White After hiding in a locker for 12/10/8 seconds , craft a Pipe Bomb. Automatically placed on another Survivor after healing them one Health State—the Survivor will be notified. Activated for 60 seconds. If the armed Survivor loses a Health3 comments 181 views last activity
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You’ve spent your life bracing for the worst—and now, it’s finally working in your favor. The Endurance Status Effect is applicable to you when you're in the Healthy State . When you have Endurance in the Healthy State : - An attack that would normally put you into the Injured State will inflict Light Wound instead. - Light Wound functions the same as Deep W3 comments 31 views last activity
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Appear weak when you are strong, and strong when you are weak. When in the Healthy State , False Front activates when there's at least one survivor in the Injured State . When in the Injured State , False Front activates when there's at least one survivor in the Healthy State . However, False Front deactivates after losing a Health State to a killer's direct attack, and can be4 comments 61 views last activity
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When playing this game, I noticed that turning off anti-aliasing breaks many hair cosmetics. Below is a list of some (not all) characters that, when AA is turned off, will make their hair transparent: Yun-Jin's Junji-Ito skin Ada Wong's newest skin (the one that was released in 2v8 in February) Leon Kennedy's Agent 8 skin Rize Kamishiro Ken Kaneki David King's Tokyo Ghoul Mask Jake Park's0 comments 1,244 views last activity
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Once tortured and held captive as a slave in "The Nether" for years by a demonic force, Steve is now a psychotic, unhinged, schizophrenic man that strikes fear in the hearts of everyone around him, including his captors, by uttering just a single phrase: "Chicken Jockey." PERSONAL PERKS: COMIN' IN HOT!: The sheer size of your body makes you a very powerful being. After falling from a heigh10 comments 331 views last activity
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I got a random survivor perk idea, and I have to share it because I thought it might be interesting for most people. The perk name would be "Death Wish". I got 2 ideas about how it could work: While healthy, press the Active Ability button 1 to activate the perk. After activation, the survivor becomes exposed for 20 seconds but sees the killer's aura for 5 seconds or so. (Or maybe speed boos5 comments 62 views last activity
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His range to free injure you is stupid. Also I hate he can still hit you behind walls (like 1s after you allready behind cover). This range should be max half of its now. Also its boring how many times ghoul plays play like old chucky with just using it to vault over to you.18 comments 311 views last activity
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Nickname: The Priest Name: Eugeniusz Zamojski History: Eugeniusz was a very promising cleric. In the seminary, he devoted himself to theology and psychology, wanting his ministry to be as effective as possible. However, he occasionally offended lecturers by publicly criticizing outdated traditions and proposing modern alternatives. Near the end of his studies, Eugeniusz w1 comments 51 views last activity
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…most boring, zero skill gameplay. Don't give me the "it requires 2 pallets to be broken, so it's fine" because that is not a good enough reason why anybody is allowed to run this brain-dead perk combo… or even the "it requires 2 perks in a build" bs…A lot of perks require 2 perks or more to be somewhat adequate, and you don't get half as much value. Absolute brain dead 0iq perks making me qu11 comments 411 views last activity
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Like every 1-3 months. I really want to know what the kill rates for Ghoul is, because it has to be outrageous. I'm only playing until the end of the event until the killer gets less popular. I've been playing since the Nemesis release and have never complained about a killer release before this one, but this game is basically not playable as is. Its bad enough to have an over powered/unfair kill40 comments 781 views last activity
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since the last update my game keep crashing everytime i launch it and go to a lobby with this is there a way to fix it or do i have to wait for a update ?2 comments 51 views last activity
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i have been played this game a whole day , everytime i play i got the stupid idling Dr killer what boring games , this game they didnt address any about this killer so boring and frustrated . So shame DBD they didnt make any improvements about this report , what a shame this game they didnt do anything about everytime i report5 comments 61 views last activity
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In my opinion, an extra perk slot is needed but only if you divide the perks based on what they do (gen perk, aura perk, exhausted perk) and make sure that out of 5 slots only 4 can use the same type of perk (so as not to have combos that are too strong but more variety in the builds). (or an extra slot only for utility perk ) or even 6 slots but make other changes that limit the maximum sp1 comments 21 views last activity
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There should be a casual game mode that's permanent for new players or people that just want to play. 1.(Casual) No perks or items for either side. Just the base game. Solo Q would be less sweat. People could play however. It would incentivize players to use chests. Players have infinite items at some point and you just being your own. Would actually have value opening instead of gen rushing or2 comments 41 views last activity
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I've been thinking about how you could modify or replace an existing add-on for Freddy (The Nightmare) with a new one. I don't have a name for the add-on yet, probably something like: "Broken Clock Hand" or "Damaged Clock." The add-on would do the following: When a survivor wakes themselves up using a clock, they become Exposed for a certain amount of time (around 1 minute) and their aura is0 comments 12 views last activity
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Considering the amount of cooldown and power level of killers, I don't see anything goes wrong His entire power is mostly for just finding survivors, so he should at least be good at it0 comments 12 views last activity
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4% base chance to escape hook to be removed. Make offerings universal (for example at survivor side if i have 2 escape cakes at yui kimura and 2 escape cakes at trevor then with the new system i would have 4 escape cakes regardless who i play. Same with killer side). Let us see what other survivors loadouts are so we can be more prepared and make plans. Remove the limit to how many times you c4 comments 61 views last activity
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I'm worried about the up coming anti tunneling. It is almost always in your best interest to take 1 survivor out as fast as possible. If you take that away without an equally powerful buff killers will just quit. Stop listening to Survivors too much, there are 4 of them for every 1 killers.5 comments 101 views last activity
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Can you folks at BHVR decrease the chances of spawning in on that map to 1-2% please? Thank you.0 comments 11 views last activity
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Please make the demanifested form brighter. https://youtu.be/gtS2USqXdF0?si=im4Ddi5ELSJEf9yG18 comments 211 views last activity
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i want to assess how well i did in comparison to the number of pallets the survs had, providing this information on the endgame screen lets me determine how well i did :)5 comments 51 views last activity
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I just thought of a way to make smash hit a more enticing exhaustion and a nice option for survivors who want to do pallet stun challenges. Maybe it could make pallet hitboxes have a shockwave a nice pretty neon one to match Yun-Jins origins of being in the music industry, so it's readable so the killer knows what hit them. just a fun idea to make this perk more on par with it's sister perks15 comments 81 views last activity
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I've played DBD for 10 years with 4,6k hours and I'm surprised that behaviour still doesn't remove basement from the game since all it does is just promote campers gameplay and a boring gameplay for everyone. At least make it have extra entrance or make it have 1 hook. I just played a game where my teammate played so bad that 2 of them were hook in the basement at the same time and when that happ5 comments 81 views last activity
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I never see queue incentives for killer anymore. Even in the US West servers in the evening, survivor queue times are nearly instant. That was never the case even just 3 months ago. I know the new stats suggest solo queue is doing better than historically, but the player base appears more dissatisfied than ever. Perhaps the blood generators can be introduced into the regular game, with new perk22 comments 591 views last activity
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Will completed but unclaimed challenges (a.k.a. saved bloodpoints) still be available after this Midchapter update? I would prefer to spend these during the Anniversary event (because of Anniversary offerings), but if these are going away (and/or getting autoclaimed/replaced), I would like to know, so I would use them before the Midchapter update. Thank you for reading <32 comments 31 views last activity
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How do y'all feel about The Knight currently? Both in terms of power and fun, against and as. Changes you'd like? He's a killer I've always wanted to like but just feels so incomplete. Call to Arms still needs to be base kit. I can't emphasize this enough. He actually has some more interesting addons now, but one addon slot is basically permanently closed as you must take Call to Arms21 comments 632 views last activity