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WholesomeNebula

WholesomeNebula

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WholesomeNebula
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  • @100PercentBPMain said:

    I've had salty people try and report me for giving hatch but I'm still kickin. Bunny Fengs hopping around are my weakness. Sorry, Steve...

    Diplomacy is a legitimate tactics and unfortunately your teammates simply got out perked in the 1v1v1.

    Yeah, it's like a secondary effect from the Bardic Inspiration perk. Killers seem to be easily charmed by a Cheryl playing them a song.

  • @TheSubstitute said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3868982#Comment_3868982

    Your was low? Mine was 26% of games for aggressive tunnelling. Every server is different though and probably every MMR level (of which I have no idea where I am of course).

    If you want to see my spreadsheets there under my post history in my profile under the thread titled 'Decline of Survivor Games' or something like that. Or I can post a link here. They're already on the BHVR forums anyway if you're interested in looking at them.

    I will take a look, thank you! And yeah my experience with tunneling is pretty low. Of the last 160 matches I've played, there were 15 matches where the killer hooked the same survivor twice in a row. But some of those barely counted as tunneling imo. I guess my region or the time I play is just lucky, as I've never had a big problem with tunneling. Of course when it does happen, it basically ruins the match. Its pretty horrible and I feel for the people who experience it more.

  • @solarjin1 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/436169/solo-survival-rates

    My excape rate 45% this month but I'm sure it will plummet back down after grade reset. For some reason all the clowns just abruptly stop killing themselves in my games but I'm sure it just a lucky streak. Out of my last 100 games there been very few suicide but my opinion on solo q remain the same. The mode complete dog s*** and that the nicest way i could put it. I mainly stick to just killer and 2v8 survivor when it available.

    Why are you down on solo survivor? 45% is pretty good, not far off 50/50 which would be perfect balance. I was at 48% escape rate as solo survivor yesterday, but I've been on a bad losing streak today, so its down to 45.8% and falling. I think the game is well balanced and mostly fun, even solo survivor. My only criticism is I wish it was more consistent. Instead its more like I will go a day or two winning nonstop, then a day or two of straight losing. It comes in waves.

  • Wow, thank you for the share! You're good at spreadsheets. I like that you track perks and have match notes as well. I don't track notes or teammates beyond just kills. I used to track when killers ran Iri add ons, when they ran Devour Hope (hate that perk), few other random stuff. But I eventually went to just tracking maps, killers, my escapes, team escapes, gens, tunneling, camping, DCing, and hook suicides.

  • @crogers271 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3868369#Comment_3868369

    I guess what I'm asking is do you count it if the game is already or probably lost? Like one dead, three gens to do, no progress, and the guy on hook goes next? Because if you count those as well this feels well below what I see.

    Side note: you've started confusing the number of games it happened in (13) with the percent (11.6%) in your posts since the original (or your data has updated since the original)

    I count the total amount of quitters in a match, regardless of whether its at 5 gens or near end game. So the total number includes games where, for example, the Nurse gets 3 downs at 5 gens and someone DCs, as well as everyone is on gens, the game is going okay, but some baby quits on hook anyway, and it also includes people who DC late in game because they're on death hook and get upset. I do not have it broken down to specify when the quitting happens. That said, anecdotally, most of the time its probably early in game, before the match is "lost". That seems to be the most common complaint. Most its not clear if the game will be won or lost, it just tends to happen at 5 gens for whatever reason.

    Good catch on my slip up though. I do have more recent data. I don't specify when someone quits, but I do track DCs and hook suicides separately. Out of my most recent 148 matches, there have been 9 hook suicides, and 9 DCs for 18 total quitters in those matches. All were single match quitters, except 3 DCs in one match, who were clearly SWF players. So if you count them as one, that's 16 matches where a quitter ruined the match or 10.8% of the 148 matches.

    Do you think I should track the stats differently? Like should I break it down by when the quitting happens (how many gens), or if its a case where the quitting happens before or after the game seems "lost"? That second part would be harder to determine. Some matches start real bad and you just assume its over, but on rare occasion, you can come back from a bad start.

  • @TheSubstitute said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3868382#Comment_3868382

    Your definition of tunnelling was hooking twice in a row? My definition was probably what you could call hardcore tunnelling as if the Killer doesn't camp they can't meet my definition of tunnelling just to put my data more in perspective.

    Hmm maybe I should break it down to isolate more aggressive tunneling. Even if you include both hard tunnelers, and killers who barely qualify (say they hook someone twice in a row once in a match), the total rate of tunneling is actually super low. Way lower than I was expecting, especially when I see so many complaints online about tunneling being a big problem. Its just pretty rare in my experience. I don't ever run DS anymore because it was so rare to get use out of it.

  • @Thusly_Boned said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3868134#Comment_3868134

    I'm also that person, it's more fun to take those risks than to slink out the gate. I probably lose 3-4 escapes per surv play session due to me re-engaging when I could just leave. I play for the fun, not the escapes.

    I only do rough tracking in my head (unless I notice an unusual trend and decide to keep the numbers), but my escape rate (all solo) is somewhere between 20-25%. It used to be higher, but the recent rise in "go next" jerks has taken a substantial bit out of that. I'd say at least 10% of my matches are over before they really even get going.

    Same. 13% of my matches have quitters who throw the match for everyone. Its honestly the biggest problem in my experience. It happens more than tunneling ( 8.8% of my matches have tunnelers) or camping (2.9%). Quitters are super lame and idk how they can fix it. Since they introduced bots, people just off themselves on hooks so they can get their measly 4k points instead of just giving everybody else a shot.

  • I also keep track of tunneling and camping. If the killer tunnels, my team including myself survive 42% of the time. That is about 13% lower than average. I include any killer who hooks someone twice in a row as a tunneller, so some are barely tunneling, some are hardcore tunnelers. In my experience those kinds of killers usually aren't very good, and they'll waste a ton of time trying to get that one survivor. I also play pretty altruistic, so I go for protection against those killers. Probably why the escape rate is so high in my matches. Killers who camp AND tunnel? They have an 87.5% kill rate in my stats, its a guaranteed loss if they proxy or face camp.

  • @CrypticGirl said:

    I keep spreadsheets of my matches. Usually I play about five matches, and if I can get at least two escapes out of five, that's considered "average" and therefore acceptable.

    But more and more commonly lately I've been going into overtime, dying over and over again, so I try, try again, just to get one more escape. Because I like to end my sessions with an escape. Most of my sessions have been dying every single match except the last one.

    But this morning was awful. I escaped the first two matches, and then it was just one death after another. Again, I went into overtime, tried, tried again to get one more escape. I never got it. I almost wanted to weep. I'm on a grind to get Dwight to P100, and I might just be done with the game once I get there. But I still have a ways to go (he's at P60 now). How much more of this will I have to endure between now and then?

    Thank you for the comment, I would be interested to see your spreadsheets! I get the pain though. My solo surv experience is mostly good, unlike a lot of people I see comment on these kinds of threads. I'm happy with my 45% escape rate as a solo. That said, its really not at all even. Sometimes I'll go literal days without escaping. Some days, its a winning streak. I wish it was more consistent. I've also noticed that queue times are a huge factor. I survive more late at night, when queues are fast. If I'm waiting 2-3 minutes between matches, they end up being harder with more losses.

    For example, I have survived 5 of my last 7 matches. 4 in a row tonight. But the 7 matches before that, I escaped once. Its really luck of the draw.

  • @crogers271 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/436169/solo-survival-rates

    Has BHVR recently released survival stats broken down by solo vs SWF?

    Not too long ago, there was a post saying that the numbers hadn't changed that much since the last time they released stats.

    That said, BHVR tends to think of things like 5% and less as not a big deal, while I'd think of a 5% shift as massive given the amount of games played, so I'm not certain.

    Unrelated but I also started tracking how often survivors give up (DC or end themselves on hook). Of the last 112 matches, its happened 13 times (11.6% of matches). Of those, 9 of them were hooks, 4 were DCs.

    Is there some qualifier on this because it seems shockingly low. Are we just talking at the beginning of the game or at any point?

    At any point. And I actually thought it seemed high. 13% is kind of a lot of matches to be guaranteed losses due to quitters. That means at least 1 in 10 matches is a total waste. And that is tracked throughout the entire match. I follow every match to the end, even if I die early, for the sake of tracking escapes/kills/DCs/etc. I do not track when those quits happen, but most are usually at 5 gens, but not all. For example, last night someone quit after getting downed at 2 hooks with all gens complete. Then a random got a flashlight save and the bot survived lol.

  • @TwinsMain2004 said:

    Solo survivor escape rate is probably around 40-45%

    But statistics don't mean much in DBD

    With all the hook suicides and the entitlement of DC'ers it could be like 15-20% higher if the community didn't have such a defeatist attitude because they don't like XYZ

    Agree with the second part. If 13% of matches have quitters, those are 13% of matches which are a guaranteed loss. As for statistics, I think they are useful when they are complete. Its more than just kills/escapes. I want to see stats on SWF vs solo, maps, killers, DCs, suicides, everything. It would paint a more complete picture.

  • Nah. I just bought Bubba in preparation for the event.

  • @illusion said:

    Ruin being an S tier perk is under the assumption that it stays up for a decent amount of time. If it gets cleansed early, bad luck, but extremely valuable if it stays up until late game.

    https://forum.deadbydaylight.com/en/discussion/comment/2767698#Comment_2767698

    He doesn't have a tier for "Niche" perks, only "weak niche". Those are niche, but not weak.

    You can’t just judge a perks effect if it’s a hex perk, that’s ridiculous on Otz’ part. Yeah the effects are S tier, but not as a hex, since it’s likely to be gone before the match is half over. It stands a great chance of being gone in the first 30 seconds if your spawn isn’t great. Otz saying Ruin is S tier kinda proves his analysis/opinions don’t deserve the almost God-like respect many in the community seem to give him.


    NOED on the other hand is a great perk. It can save the late game, and with how meta boon perks are now, survivors rarely cleanse all totems so you’re almost guaranteed to get use out of it if the survivors make it to the end game.