Feedback and Suggestions

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  • Even with the recent announcement that Haste and Hindered will stack again (Yippee!!!!), paired with a few odd and concerning abandon match/loss/draw conditions (loss on 10m without gens being done? Hope they forgot to mention something to prevent edge-cases), there's still a major problem that leaves their main reason for having changed Haste/Hinder unsolved: Players being confused about how f
    0 comments 21 views last activity
  • I suggest an option to queue for killer and survivor at the same time.
    4 comments 51 views last activity
  • Spine Chill has been suffering ever since the visual heartbeat came to the game, and I think it's high time an iconic perk like this one gets a new, healthy niche to fit into. For this rework, we're tossing out absolutely everything Spine Chill currently does and starting from the ground up. Here's what I pitch: Whenever your aura is read by the Killer, Spine Chill activates for the duration o
    9 comments 171 views last activity
  • I've noticed that in the last years, Dead By Daylight changed. shifting to a more chase/looping playstyle and discouraging the "hiding" playstyle. i think this is overall better for the game as it is more engaging this way and fun for both roles, but i think that new players maybe should be helped a little, they don't start with Windows Of Opportunity in their inventories, a perk that in my
    13 comments 202 views last activity
  • I have a feeling that most of the newer killers have been improved in memento quality, notably the unique corpses left after the animations So I have a feeling that by making first survivors leaving a corpse, it would improve an immersion/horror theme or something
    3 comments 51 views last activity
  • WE need Daphne, Velma ,Fred, Shaggy Skins 😭😭💔 Also Scooby Skin for The Houndmasters Dog that would be epic
    3 comments 12 views last activity
  • Why not add at the very end of your perk page you can pick the random perk "perk" on your build. gives a random perk at the start of each match. So you wont need to wait for the game mode to release and also que times.
    3 comments 41 views last activity
  • As excited as I am to see 2v8 returning, I find the lack of changes to the survivor class options a little disappointing. It's not that I don't like the ones we have - I think they cover the basic archetypes of survivor playstyles rather well - but that I think we have a lot of room for more effects to bring more niche playstyles to the mode. Normally I'd structure a post like this with some sp
    2 comments 51 views last activity
  • Not sure what happened but it bothers me as someone with sensitive eyes but I think it's a problem for photosensitive people. Did the old coding like get turned on or something?
    2 comments 41 views last activity
  • You break pallets, generators and breakable walls without creating any noise. What do you think? https://forums.bhvr.com/dead-by-daylight/discussion/443444/perk-suggestions-collection
    10 comments 171 views last activity
  • So, the second Design Preview for Skull Merchant has been posted, and while certain things were improved from the first time I'd argue it's broadly net worse for a few reasons. Last time a design preview was posted, I decided to pitch an alternate rework that'd better preserve Merchant's identity while filling the same design goals BHVR have stated or implied in their posts. I'm going to do the
    13 comments 141 views last activity
  • Long and short of it: Design Preview 2 is built on the back of the first design preview which I did not want for Skull Merchant. A new killer sure, with some kinks to iron out, but not her. Drone Buddy, however, would be an excellent addition to her current kit, for reasons I will detail below. In order to better understand why Merchant needs this rework, I'd like to describe what I, as a Skull
    1 comments 32 views last activity
  • I am a new player in 2025 and I have immediately gravitated towards Wraith as my favorite killer. I love playing this killer, but it's a demoralizing feeling when I outplay my opponents up until the final one, then attempt a mori, and am met with an outdated, underwhelming, unamusing, unsatisfactory kill animation that - to be perfectly honest - shows its age in each movement the Wraith makes. I
    8 comments 201 views last activity
  • I was wondering if we could get an updated DbD general press kit from https://media.bhvr.com/about-our-games with more character render art? And for it to get added to the bottom of the main DbD website page? It needs updated because a lot of characters don't have any artwork in it, along with some characters like Nurse or Twins who only have one render. I think it'd be good for people who like
    0 comments 21 views last activity
  • Please bring back the old surviror movement or at least put a community poll in the disocrd so many people miss it and it was so much better
    9 comments 121 views last activity
  • Im not sure about a killer skin, was mainly thinking it could be a release of survivor skins. But i'd buy it all either way. My ideas for now are Luffy - Renato Nami - Kate ( based on Kates backstory, it made a connection for me. but I guess there doesnt NEED to be a connection) Mikaela or Meg could also work. Sanji - Felix Zoro - Yoichi Garp - Bill
    2 comments 92 views last activity
  • I believe that many gamers that play DBD often want more relaxing experience compared to what game propose for now (good example is "creative" mode in "Fortnite" game). Such gamers are called casual players and many of DBD players is casual ones. So by creating some game mode that let such players have more fun and less stress is key to increase player base and keep it play longer instead be frus
    0 comments 11 views last activity
  • I think if you guys add Michael Afton as a survivor, it’d be cool if he, every so often, pulled out the crying child’s Fredbear plush in his lobby animation. I know not everyone believes Michael is the older brother, but I think it
    0 comments 11 views last activity
  • Getting the bias out the way early, I loved old skull merchant (before laser tagging) as a chase killer and have disliked her more and more with each rework. TL:DR I like the ideas proposed but so far the execution is flawed from what we know. We're going to start off with the spotting mechanics of red light green light and stealth drones which you yourselves state are for finding survivors ou
    1 comments 142 views last activity
  • Any time you have a character you have to ask, why play them? What do they do well? What strategies work? What on earth is this sm rework? No one at all asked for this. A worse twins/Larry??? Drones that are super avoidable, a global that does nothing to people sitting on gems or JUST STAYING STILL, and a stupidly complicated down scheme for her power. The DRONES only injure the EMP only downs
    2 comments 71 views last activity
  • Okay, let's start with the good changes: " We’ve removed the Killer aura reveal when hacking a Drone. " Good, survivor counterplay doesn't need extra benefits. Not having to deal with a drone should be enough of a benefit. " Any Survivor hit by Drone Propulsion is tagged and tracked with a Claw Trap. " Good, it makes the radar actually do something. That's the end of the good changes let'
    3 comments 101 views last activity
  • With another round of chaos shuffle, I have once again been reminded that this absolute travesty of a "perk" still exists and has not been reworked yet. Seriously, why? It's a perk that has one upside that can be rather easily counter and a huge downside. If reworking the perk is too much to ask, at the very least remove it from the chaos shuffle pool. Even the invocations aren't as bad because
    2 comments 62 views last activity
  • Main Criticisms: -I'm not the best when it comes to balance stuff, so I'm more gonna talk about the FEEL of the power. 1.) The rework Concept does kind of feel a bit all over the place: the passive scanlines, detection, drone cameras, drone propulsion, claw traps, emp darts, AND the global scan. I feel like certain concepts/features could definitely be removed while keeping the power cohesive
    1 comments 51 views last activity
  • I would like to suggest a simple change to Undone, which is to change how tokens are gained from failing skill checks to survivors hitting great skill checks instead. It will change the perk from worthless (especially after new patch which will prevent the skillchecks the moment you let go of generator) to somewhat useful. The flavor will also fit more since right not, what is it even "undoing"?
    5 comments 141 views last activity
  • Imagine a raised platform in the desert with four ascending rock slabs. A generator sits below the raised platform in the center.
    2 comments 41 views last activity
  • Currently, the abandon ability just doesn't come up even when you're the last survivor and downed, but I understand that's a known bug that is going to be fixed. However, there are many situations where you're deliberately abandoned by your teammate and left to bleed for long periods of time, especially in situations where the killer has a mori and simply leaves you be for as long as humanly poss
    2 comments 191 views last activity
  • So my understanding of this current design preview from the killer perspective is that you place your stealth drones around the map. If you think/know a survivor is nearby a drone through zoning them into one, or macro knowledge, you can take control of the drone (as long as it is active) and have a window of time based on the battery to claw trap them. Once the survivor is claw-trapped, if you a
    0 comments 11 views last activity
  • Please, you can take much more advantage of Ayato's character by adding him as a Ghoul Skin, and it would be more successful than the simple mask you added. I hope they really take it into account. I imagine it must be expensive to create and animate the skin, and I understand that, however, it might also be more profitable for you to sell it for auric cells. I really love this game, and I woul
    0 comments 11 views last activity
  • Hear me out. What if we Give The Unknown the entire Jester Outfit like he's already has the hat. And maybe give him a Massive mallet for a weapon. I think this would be a scary but funny outfit
    1 comments 11 views last activity
  • First: I know things like stream sniping aren’t reportable and we have an anonymous mode but here’s the thing… In a lobby, survivors can see the name of the character and the name of the player. The killer player can see the names too. Only after you die you can the the killers name but why? It happens a few times within the last couple of weeks that I had a TTV as a survivor mate and because
    0 comments 101 views last activity
  • What's the point of the timer running when the survivor is on the hook? When you apply the effect and the survivor gets off the hook it will only have 40s or less duration, you lose a large part of the effect's duration, especially in some yellow addons where Mangled only lasts 60s.
    7 comments 151 views last activity
  • I would love this effect. It would be so helpful on a lot of killers. A secondary effect could be if not too much: Grants the undetectable status effect while having bloodlust. What do you think? My ideas for perks, killers…
    15 comments 242 views last activity
  • After the changes, almost every match I'm practically maxed out in the Survival category even when i get sacrificed, while Boldness is always around 3-4kish. Had a game earlier where I had a few fairly long chases which resulted in a successful chase escape, and i still wasnt even halfway to the cap. There is really no real point in actually going for the escape, ill already have survival ma
    1 comments 41 views last activity
  • the carnifex being able to instantly break pallets, i see a problem with it it's not that it can instantly do it, but also the knight can immediately walk through it. before anyone comes saying "uhmm yes that's what it's supposed to do" i'll state the problem as crystal clear as my english can allow it: Other killers like billy, bubba, blight, dracula, hell even the singularity can instantly br
    20 comments 551 views last activity
  • Dear Dead by Daylight team, First of all, I would like to thank you for continuously improving the game’s atmosphere and the individuality of each killer through custom chase music themes. I would like to make a suggestion regarding the chase music for a few specific killers, in order to enhance immersion and atmosphere during matches: 1. The Nurse: I suggest a rework of her chase music to m
    5 comments 111 views last activity
  • We know that invocations are not very popular to run. First, it gives you permanent broken status, second it requires you to travel all the way down to the basement which is a very high risk on certain maps - Badham Preschool, Game… Possible changes to existing invocations and new invocations idea. Weaving Spiders - no longer gives broken status effect, charges decreased on gens down to 8 Tre
    0 comments 21 views last activity
  • Surviver Perks alot of them are Stronger then the Killer. the Troll Griefers body block to much. some loops are to Big were they can run around you for Days. Marcialess Storm is Only Usefull on Noobs. Ruin is useless for its slow Regression Speed. NOED imo is a little to week. i thought it was pretty balenced before even as playing surviver. it put pressure on the surviver and gave them a Choi
    9 comments 341 views last activity
  • PPlease Add the option to mark add-ons and items as "priority buys" basically the autobuywould prioritizethem amd buy them. That way if there is an addon we really like we don't accidentally miss out by clicking through the bloodweb.
    3 comments 21 views last activity
  • We could fix this type of abandon so it still works for its originally intended feature, letting killers get out of matches where the survivors are only hiding without trying to do gens, while also fixing the "defend a 3-gen for 10 minutes then abandon for a 4k" strategy. Here's the only change that would be needed, written in bold : When no generator has been completed within the last 10 min
    0 comments 423 views last activity
  • I've noticed recently, especially since I've been facing the ghoul so much, that if you play on controller, mending and dropping a pallet are both bound to RB. Because of this, I have many times gone to drop a pallet and then just started mending infront of the killer, only to get downed like a clown. Can we make is so that if you are holding LB (sprint) then pallet dropping is prioritised over
    3 comments 71 views last activity
  • After the Blood Moon event ends, I will have nearly 1k offerings that I will not be able to utilize. It would be nice if there was a way to exchange these for other offerings/items that I am able to utilize beyond the event.
    0 comments 11 views last activity
  • The Pied Piper is a jovial stranger with unclear intentions, using their magical instrument to enchant those around them. Difficulty Rating: TBD The legend dates back to the middle ages. The earliest references describe a piper, dressed in multicoloured ("pied") clothing, who was a rat catcher hired by townsfolk to lure rodents away with their magic pipe. When the citizens refused or were un
    0 comments 51 views last activity
  • When the exit gate switches become available (either due to hatch being closed or due to 5 gens being completed), big bubbles revealing the exit gate switches appear for 12 seconds. On Survivor this mechanic is great. You get an one time info where the exit gates are, however you need to remember it. On killer however this is just detrimental. You see the auras of the exit gate switches anyway
    5 comments 211 views last activity
  • Now that the event's coming to a close, I figured I'd collect my thoughts on it overall. Broadly, I quite liked this event, I found the new generators to be very interesting and I thought they prompted more interesting perk choices on both sides due to the way they worked and the perks they didn't work with. I also found the overall BP gain, especially towards the end, very satisfying. Howeve
    2 comments 52 views last activity
  • Kaneki is a really good and fun killer to play, but there's one thing that surprising me: his vaulting speed during enrage mode when he latches to survivor remains untouched. It's basically scamper 2.0 which is feels unfair from survivor's perspective and kinda boring from killer's. So, what i want to suggest is: 1. Remove vaulting speed modifier when enraged. 2. Add 2 m/s movement speed bonu
    5 comments 71 views last activity
  • In the next PTB could you guys toy around with the Alien Instinct aura reading being basekit? I believe it could (unironically lol) have a massive impact on how matches are played. Less aimless camping Anti-healing perks are more appealing Beginner friendly Hiding inside of a locker while injured inside the killer's terror radius becomes less of a meme & more of a necessity Killers may
    8 comments 171 views last activity
  • Hi, to get straight to the point, i wanted to bring up the issue with the sounds and music. I know u can adjust the music settings but not eversthing in particular. I have the porblem (and other friends too) that the leveling and start sounds are very high and in comparison with the game while playing its just a bit too much. I would love to have a setting where u can adjust different sounds. Lik
    0 comments 1 views last activity
  • I had an idea. Since dinosaur horror is yet to be explored, I personally think it would be awesome if we could get Dino Crisis brought in to DBD. So, here's my idea for Regina as a survivor. Especially because she'd be a great choice as someone to fight against a Velociraptor based killer. Description: Known only by her secret alias, Regina is an intelligence operative for the Time Travelling
    1 comments 41 views last activity
  • you can put a filter on the auto bloodweb level up to choose which items you want to prioritize when leveling up also a new quick level up system where you could select how many levels you want to go up and pay the blood points and it just shows which items you got and you instantly level up
    0 comments 11 views last activity
  • Just got done with a match, and I got flashed 4 times from the other side of a Boulder with the Survivor and the flash not even visible, aside from the flash light going THROUGH the Boulder itself (this happened back to back) so for first 70% of the match I couldn't hook anyone (most were normal flashes) but those 4 individual flashs from the Survivors side of the Boulder where they weren't visib
    0 comments 11 views last activity
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