Feedback and Suggestions
Our team will be happy to read these!
-
Patch 8.7.0. introduced a ton of awesome new features, content and stuff to grind for. However, there is one thing that caught my attention, that I think should be reverted. Before the update, if you hovered over any badge, banner, charm etc it would say '[Rarity Level + Type of item]' in the top right corner. For example, "Very Rare Badge" or "Rare Charm" as can be seen in the examples below.1 comments 21 views last activity
-
In order to make sure Daily Quest are as profitable as in the past, make it a rule that total BP payout for the three dailies never go below the original 30 000 BP. If you have to up the difficulty then that is fine, just dont go below 30 000. Rift Fragments in the Dailies are pretty nice though. And also, Put in some harder stuff, I know you just rele1 comments 11 views last activity
-
They mentioned on the steam post about the new rift, that the opinions on the new rift theme were very mixed, they appologised and asked if we have any ideas for future rift themes. So how about some rift theme ideas on their suggestions page Only a few come to mind so far but feel free to share your own theme ideas. 1: Insect/arachnid theme - like some killers getting bug parts for limbs or0 comments 31 views last activity
-
Hey so im partly colourblind. I had to change my settings before so I could tell the perks apart easier. now with the new colours the colourblind settings dont really do anything at all for the blue/purple/ I very much dislike this change. YES I understand there are tally marks to make it easier but at the same time why offer colourblind color settings to help us if youre gonna change the colours3 comments 51 views last activity
-
It just feels weird that event offerings are character bound. At the very least, anniversary offerings should be account wide. With the new survivor coming out today plus with Blood Moon ending, I feel like I'm forced to play the characters who still have the cobblers in order to get decent amount of bloodpoints per trial. This feels even worse with how rare bloody party streamers are in the blo0 comments 1 views last activity
-
This new rift system requiring 100 shards per level is ridiculous. With the removal of gaining shards from XP gains after a match, you make this Battle Pass (BP) infinitely harder to grind for people who cannot afford to play this game every single day. The rewards are trivially small and do not compensate at all for the new grind levels you have introduced to this game. Other BPs such as the one4 comments 51 views last activity
-
what was wrong with the tomes? why are they being removed? that's my first question. second of all, this new ui is terrible. its way too minimalistic imo and i was so used to seeing the visual progress web from the tome. this new quest system is a terrible idea. while i can't speak for everyone else, i personally loved the tomes and seeing the progression made me feel so accomplished. this new s1 comments 21 views last activity
-
999.png I would like to push a suggestion to revert the most recent to inventories. They now incorrectly display the # of items/addons as '999+' when at 1000 or higher. Here are a few reasons why I think it would be good to revert this: The player's sense of progression is now lost: Now as a player I am losing track of how many items and addons I have, whereas before I h7 comments 161 views last activity
-
Sound design in this game is usually pretty good. I can tell a lot of effort and thought is put into even the littlest of things during gameplay. I've always enjoyed this part of the game. In the actual trials, that is… Outside of the actual gameplay its usually horrendous and far overused. It is night and day. Inside a trial feels great, opening the shop and claiming a free gift feels like I'm b0 comments 21 views last activity
-
There should be a perk to counterplay broken, obviously with drawbacks. How about FIELD SURGERY You may remove the broken status from another player by performing a quick and hasty surgery. You may perform a conspicuous action for 15 seconds to remove broken with constant skill checks, if you fail a skill check during this you will trigger a loud notification. While being operated on the0 comments 1 views last activity
-
As a 60-40 survivor-killer player who’s been playing since 2020, I think gates are too easy to 99 and have no counter play. Blood warden is easily avoidable and gets little to no value if the survivors are smart enough, and especially since the new HUD came out, right before the 5th gen pops, someone is already at the gate waiting to open it. Depending on gates location (which are REALLY random1 comments 21 views last activity
-
KKillers Should have the option for visual cues for breathing and footprints. It would make the game a lot more accessible for the hearing impaired. We have something like that for survivors, why not killers?5 comments 91 views last activity
-
Reworking pentimento is a good thing, however, the best thing penti brought was making & reducing speeds for recovery and gates which made it unique as it's one of the few (or only perks) that do this, now it's completely gone, what makes this worse, is that the totems can be found way too easily now, they already were before bc it's a previous totem location, but giving survs the aura to fin3 comments 32 views last activity
-
Why is the Hound Master so rarely used? Is it because she's weak? No. While she may not be overpowered, she is overall well-balanced and, when mastered, has high potential. Among killers, she is relatively high-performing. Is it because she has few skins? Yes, definitely. She and her dog need more attractive outfits. However, I would like to discuss another major reason, one that rivals the la0 comments 31 views last activity
-
Maybe it's fine with current game balance anyway, but like why0 comments 11 views last activity
-
As time has gone on and we've had so many killers added to the game, there's one killer who stands out from the rest of the roster: Blight. Next to Nurse, he's the best killer in the game, with both a high pick rate and high kill rate, as well as a massive power disparity from every other killer in the game that it makes me ask: Why? Despite being one of the two best killers in the game, Blight22 comments 412 views last activity
-
1 comments 21 views last activity
-
when i try to view certain cosmetics after the update, my game crashes and I need to relaunch it. In particular i've noticed the following: my frank stone mask, nic cage rift jacket, and default soma cruz completely refuse to render in the character select menu. I can't even get nurse to load in without crashing, so i can't play as her.0 comments 1 views last activity
-
First I think that the 2 token penalty on pallet breaks is a bit excessive. 1 token was fine or close to fine, maybe you could just make the 1 token cooldown a bit longer in a similar way to artist where it is 5, 9, 12 instead of 4, 8, 12. Second, I think that in addressing the enraged vault it should be more of an even 50/50 on relevant scenarios for the killer and survivor. This would be done2 comments 41 views last activity
-
This rework is mainly in response to the upcoming xenomorph changes, I feel that they have missed the mark and don't actually address any of Xeno's issues correctly. So I have come up with a rework for them that could actually both make them easier to play against, as well as making them more fun and less punishing to play. Visual When in crawler mode, the Xenomorph's tail is no longer held7 comments 251 views last activity
-
His sensitivity is still insanly high, sure I can get used to it, but suddenly trying to do 90 degrees is harder that 180, which doesn't seem right to me… Also didn't fix the bug when you cancel dash charging → can't walk backwards and it's overall weird… I really want to play my main, but I am not going to waste my time, just so I need to adjust to his flicks every patch. It's really not th2 comments 21 views last activity
-
There are many cosmetics in DBD that provide unique effects and in this patch, this information was added to the shop for all cosmetics ascended rarity and above. However there are many cosmetics that are below that rarity that still provide unique sounds or animations. For example Spirit's Lava Blade has a sizzling sound on hit, Both Trapper and Blight's mech weapons have a slightly different n1 comments 11 views last activity
-
No idea if such suggestion for the problematic bloodpoint spending exists, but… The idea would be in the bloodweb to have an option how many bloodpoints you wanna spend, say 500k, and highlights what level the character will be. Upon hitting the confirm button, it will give you things you'd get from the bloodweb, based on how much you decided to spend on bloodpoints.1 comments 31 views last activity
-
I just tested abandoning with the new quest system, and you still gain all the progress you earned towards your quests and your finished quests will complete despite abandoning. So the abandon screen showing that you'll lose match progress is misleading and may make people not want to abandon when they have the option available because they think they won't keep EXP/quests they got progress towar0 comments 131 views last activity
-
With the recent release of the mid-chapter update, rarities were reworked to make them simpler and more in line with other games. Now, this came with the removal of the Event Rarity. The problem here is, since event items no longer had a rarity, BHVR swapped them out for Visceral rarity (previously Ultra Rare/Iridescent). This makes it so the event nodes cost 5000 bloodpoints rather than 2000 blo2 comments 81 views last activity
-
It's no secret that the changes of green to blue and yellow to green has been confusing and contentious for many, me included. Lot of us prefer the older, more unique style as opposed to the more standard color theming. I think, since I doubt we'll revert it, we should be allowed to choose these colors for our items. At the very least, being able to choose one or the other between new and old wo3 comments 41 views last activity
-
Ik hate this way for challenges on my ps5 i dont like it I like the old way0 comments 11 views last activity
-
Pinhead feels harder to play than he should if you don't use impaling wire. Plague has bugs that have been "Plaguing" her for years that make her feel clunky. Onyro's Addons need to be rework and she needs a solution tapes being held hostage Chucky is torn to shreds Skull Merchant is torn to shreds (Although being worked on as we speak so that's lovely) Hound master is riddled with bugs stil23 comments 331 views last activity
-
i think they should add a bot staff that can seethe difference between crashing and leaving because i get a lot of penaltys i think for crashing you should get 20 minutes max and leaving the normal times0 comments 1 views last activity
-
Really, the biggest problem in survivor gameplay was always those people not even trying to play even though queing up, I'd rather take fewer player count than playing with those griefers It was long time to finally fix all those issues, we really should kill those exploits in one go13 comments 162 views last activity
-
Copied from my reddit comment* I just don't understand why this character has to be completely changed Power wise. I'm glad that Claw Traps are being kept, but this just changes her so much from her Stealth playstyle and neutralizes a lot of her Trap aspects while pushing her more and more into the role of a Dash/Mid-Range attacker. I've played every version of Skull Merchant, and the characte2 comments 21 views last activity
-
9 comments 101 views last activity
-
The essence of the problem lies in the fact that I live in the Far Eastern part of Russia and it turns out that I have problems connecting to servers. It turns out that I don't come across guys from Russia because I'm constantly being accessed by Thai servers and the players are only Thai. So the suggestion is to add a selection of servers at will, since I don't want to play with them as much as2 comments 21 views last activity
-
We already have perks that guarantee a Med-kit (green), Flashlight (yellow) and Toolbox (brown). As a loot goblin, I really wish we would have one for maps (and maybe even keys if you will). Tomb Raider was a perfect opportunity for a perk of sorts.5 comments 51 views last activity
-
Will we ever get the adepts (+ the other Stranger Things achievements) back from the Stranger Things chapter? I understand why they were removed but its been over a year since the chapter came back to the game yet the achievements are still missing. If we need to re-earn them that's fine, I just think they should be readded especially since Pinhead's achievements seem to still be in the game.3 comments 31 views last activity
-
I play survivor/killer equally and I’m loving the abandon feature as a survivor! It’s really helped me go from one game to the next and honestly since solo q can be a nightmare it’s been great 😂 Is it possible to get a killer QOL where when the remaining survivors are in the exit gate to trigger the same option for the killer? I think the result should be whatever it normally would be when those4 comments 31 views last activity
-
If you removed Finisher Mori. Nobody wants to be Mori. It's like people wanting to end game when End Game Collapse begins. Nobody wants the other side to see victorious. Better to have screen show Sacrificed or Entity Displeased… and leave it at that.10 comments 121 views last activity
-
It feels like whenever I have a match that doesn't go well I have to wait for a few minutes after they open the gate for them to leave. It's just a waste of time for everyone and I know even if I go there I'm not going to get anything. Maybe have a decreased collapse time so they have to leave sooner. I don't want to just wait around so they can wait and talk bag as soon as I come within eyesight28 comments 541 views last activity
-
Constantly. Constantly. Every match my aura is constantly being read. Distortion has been the only counter to this, and, with its recent nerf, it makes it almost useless. Either revert these changes or limit Killer aura reading perks. It is getting so ridiculous and tiresome constantly being located at any given moment. This game was fun because there used to have tension. Now, its just being12 comments 151 views last activity
-
The cap was introduced to prevent things like DS to not proc when combining Fire Up with Forever Entwined. Is the issue going to be properly fixed and the bandaid cap lifted?2 comments 22 views last activity
-
I think we can all agree we've been kept waiting in a lobby while someone is changing cosmetics, or doing their bloodweb, or maybe even going to the loo. We all understand the call of the loo, and forgive it, as we too are guilty of that. But if someone is doing their bloodweb, then I call selfishness. I call entitlement. I call rudeness! And thus I also call for change. As opposed to offeri2 comments 31 views last activity
-
There’s a lot you can fix on her, but my feedback please to you is… Her tapes shouldn’t be so free. There’s almost no downside. To balance this a few different options I personally like. Only one of these options needs to be implemented. Not all. Number one is my choice. High Risk - High Reward in option 1. Reward for survivors - 70 seconds of no mobility for her in that area. No condemn sta90 comments 1,172 views last activity
-
Lich, Sadako and Dredge are all incredible killers to play as, but are all weak. Despite this their kill rates are very high, due to them noob stomping. This is a problem that is very difficult to fix, as they do not need nerfs, in fact they need buffs. They need changes that affect them in similar ways to the reduced auto aim for ghoul. Drastically increase their skill floor but make them stro19 comments 231 views last activity
-
Hello. I recently stared dabbling with the Houndmaster and I felt like a good chunk of her addons felt underwhelming, to a point where there is no reason to bring any with the exception of certain builds. I tweaked a few in a way that I felt would be beneficial. Coconut - No change Trainers Book - No change Sticky Pitch - Change movement speed bonus from 2% to 7% Bones - No change Spyglass -1 comments 61 views last activity
-
So, Hag is one of the two least changed killers in DbD, alongside Myers. She got some smaller changes last year, but I'd really like her to get more. • First, most people want to make her a 4,6 killer to make her chase better even without the traps. My opinion is slightly different: keep her as a 4,4 killer, but give her a 10% or even a 15% Haste boost for a short time after she teleports to11 comments 251 views last activity
-
Removed hindered from full infection, changed the "grab attack when fully infected" to injured or already infected (bc that's technically what it does now in general so it shouldn't say grab when fully infected anymore) Uroboros virus: upon infecting a Survivor with a grab attack, they have a set amount of time before becoming infected, during the progressive state of the virus, Survivors gain a3 comments 71 views last activity
-
This is not a type of gameplay that should continue with future killers, its a boring and terrible way to balance killers. Being able to get the first hit very easily or for free but then struggle a lot more for the 2nd hit is not it, it promotes boring gameplay where you don't commit to chases and robs the game of skillful interaction. The extent to which it applies to some current killers vari0 comments 41 views last activity
-
Just brainstorming here, because this is a cool Killer weighed down by a roster of uncool Addons. I've tried to make these not only a bit more viable overall, but more importantly thematic and fun. Commons Black Strap: Increases the reach of Punishment by +1 meter. (Wax Doll's old effect. This will be a trend with these reworked addons, IMO having addons that are direct upgrades of others is0 comments 72 views last activity
-
SWF has a slightly lower percentage of survivals than solo. I think we have to look past raw numbers here. If 4 people all play together they are way more likely to stop playing the game and go for hail marys, so they all live or die. While soloQ is more likely to focus solely on survival WWe Gotta see the data in depth. Not just total percent survival, but how often 1,2, or 3 survive and how o0 comments 21 views last activity
-
I was wondering if there is something that could be done about survivors not participating in gameplay such as not working on gens or unhooking someone during a chase. I think I speak for everyone when I say how stressful, frustrating and infuriating it is to see teamates not doing anything while being chased, especially when they could of completed a gen or two and or even unhook someone while o4 comments 51 views last activity