Feedback and Suggestions

Our team will be happy to read these!
  • Literally the quietest survivor in the game. Even more quiet than Ace. Can we equalize the sounds of all survivors please? wasn't that supposed to be done like 3 years ago?
    11 comments 1,771 views last activity
  • For the past several days the game goes through bursts of garbage matchmaking where it throws people in the wrong servers. I've been using exit lag which allows me to see what server I'm connected to and for the past several days I've had to dodge lobbies constantly to not be put in EU servers even though im an NA west player. It usually takes me 5-10 lobby dodges before the game finally puts me
    0 comments 31 views last activity
  • The new quest system and battlepass points is absolutlely unaccomplishable for typical, casual player. Neither students nor people working 9-5 most likely won't be able to finish this pass just by playing. This change is absolutely insane and honestly makes me want to just uninstall the game cuz I know that it'd be just pointless to play anymore. The fact that this system requires you to play th
    9 comments 232 views last activity
  • The old archives allowed you to pick one challenge and complete that challenge only. It made me play the game in a play style to specifically fulfill the challenge requirements. For example, repair 2 gens in a single match, I would put on stake out and hyper focus and do a Gen build. Old archives allowed me to play with a goal and purpose. These new challenges and replacements of archives are to
    11 comments 241 views last activity
  • this is my first discussion but it’s more so for my wife. She’s a survivor main, I’m a killer main. I love playing killer and switching between different killers. Problem is that it don’t matter what survivor i get put against. To a killer they’re all basically part of the same objective. Elimination and that’s it. But as i watch my wife play, she gets the same killer over and over and over again
    9 comments 61 views last activity
  • Basically the title, at least for now while the Tome challenges are still there. I want to finish up the last Tome and keep forgetting which challenge I have selected between matches, because what used to be just moving my mouse towards the right edge of my screen to read the selected challenge is now at minimum 2 clicks and moving the mouse all over my screen to get that same info (move the mou
    2 comments 42 views last activity
  • The time has come for another one of these posts, where I attempt to fix or improve a specific part of the game as comprehensively as I can. This time, tunnelling! I won't waste time with too much preamble about tunnelling as a problem. It requires little effort for potentially massive value, and requires a lot more effort + often specific perk choices to combat. This is bad, I want to fix it. A
    30 comments 452 views last activity
  • Since the latest patch, there has been alot of talk about haste and hinder stacking. Some thinks haste should stack and some thinks haste shouldn't stack. Personally, I agree with both points. Now how do we make both parties happy? Well introducing stacking limits. How will this work? So the maximum amount of haste affected by perks that can be stacked together will be 15%. Perks that has over
    0 comments 451 views last activity
  • We know that Bubba is very fun and iconic but struggle a lot at downing someone due to many pallets and windows making him urging to have bamboozle all the time. Those changes would make him more threatening and climb up a few tiers. Tokens are removed, chainsaw will now last 16s basekit without needing to retap the button, chainsaw can be manually canceled. After breaking a pallet with chains
    2 comments 42 views last activity
  • It's actually getting ridiculous now. It's happening at least in 50% of my games either as killer or survivor. It is happening literally within the first minute of a match where the killer gets their first hook and the survivor kills themself. If the survivor really doesn't want to continue, why at least can't they just quit the match so a bot can replace them? I have two suggestions to stop thi
    59 comments 1,121 views last activity
  • I'll start by saying that I didn't try the PTB when I had the chance because I was busy with other things at the time... but given how the new system sounded to me, I was expecting something similar to Fortnite's quest system... that is, by playing a game I would complete the quests without realizing it, which is partly true... except that there's a small detail... from 10 rift fragments per leve
    3 comments 51 views last activity
  • Sorry! It's a long one! But first of all, I think the new quest system is great! Apart from a couple things: 1- It's very hard to level up and the amount of rift fragments are not enough! It's a very new player friendly system and easy to learn and get used to, however, casual players won't be able to level up enough to even finish the rift at all, without the matches themselves giving rift fra
    0 comments 31 views last activity
  • I've been wondering, most DBD players are casual, but is there a way to make them play at least a little better? As with many online games, not much attention is given to the game's tutorial, and the current tutorial is not efficient enough to new players. Here are some suggestions on how to rework the game's tutorial: 1-The tutorial could be divided into 4 stages: (the first stage would exp
    0 comments 11 views last activity
  • I see many, MANY players using the skin precisely because it makes less noise for the player, it is quite annoying how loud KEN KANEKI screams.
    0 comments 11 views last activity
  • PvP games like Apex legends, gacha games like genshin, PvE/MMO games like warframe, or even steam wallet, all of those things have currency that can be purchased through real money(apex coin, paid jewels, platinum, and "wallet"), but LITERALLY none of those have expiration date like this game has Maybe something has changed in laws, or BHVR is misunderstanding the way it works, I don't know, but
    15 comments 742 views last activity
  • Lol if you think 99% of people are going to bother with that crap, especialy with the reduced rift rewards.
    0 comments 11 views last activity
  • Haste stacking has been a controversial topic between the community (both for the ppl that love meme builds and for the ppl that hate haste stacking builds) i think haste stacking shouldn't be a thing but at the same time it ruins a lot of buil varaity. So to please both sides we should implement a softcap for haste (for example like fire up and forever entwind that have a softcap of 42% when pic
    0 comments 12 views last activity
  • From the looks of things you no longer get rift fragments from simply acquiring XP for your devotion level. I see that the milestone quests award some rift fragments but I'm concerned about the possibility that this is slower than the generation from XP . At the very least if the passive generation is still there I don't see an XP tracker anywhere that shows the amount of XP you need to get fra
    4 comments 151 views last activity
  • Of my four most recent mains, I've had to avoid playing three of them thanks to overbuffing that has left them in a state where playing them feels deeply unrewarding - why would I play a killer on which I'm guaranteed victory, is my mindset. Of those three, two - Houndmaster and Singularity - were buffed not in response to a matter of weakness, but a kit riddled with bugs for the former, and rid
    11 comments 181 views last activity
  • How did we go from 30,000 BP per daily challenge before this patch (which i already thought was kinda low) to getting 2500 BP per daily challenge (7500 BP for all 3 daily challenges)? I get the challenges are much easier now and dont require you to play any particular character but 7500 BP is abysmal. For coming on to complete daily challenges everyday you can now unlock 3 whole uncommon items. I
    16 comments 241 views last activity
  • With the newest patch now released on live servers I wanted to share my thoughts and hopefully give the developers my suggestions if they see this post. I do want to start with what I enjoyed about this update. Orela's addition New lighting and texture rework Quests have been streamlined and players no longer need to select only one quest in between matches Although these may seem like a
    0 comments 11 views last activity
  • How cool would it be if the xenomorph got a few face huggers to implant on Survivors upon being down (similar to pig) and need a flame turret to or something to get it off/some way to get rid of the egg that the facehugger injects someone with, and turns them into a ai controlled xenomorph (similar to nemesis zombies) and causes the flame turrets to beep when the ai ones are in the area like the
    2 comments 31 views last activity
  • I honestly see why she is one of the lowest picked killers, she was fun before but ever since the devs added the ability for survivors to wipe her trap it's been a miserable experience, she is easily countered and there are no penalties for wiping traps away, minus time away from gens.
    1 comments 21 views last activity
  • Hello fog travelers in this post i want to discuss an Abandon system which works against one side and forces them to lose mmr, or stay like it is. Killer 
 Scenario #1 – If all Survivors Are Bots: The Killer can Abandon the match without receiving a Disconnection Penalty and the match is considered a DRAW. (Ok, now when we must play against a bots why this is should be draw? Its boring,
    17 comments 671 views last activity
  • I tried to log into my DBD account and found out I was banned for "abusing bugs or errors in game design to gain a competitive advantage" For TEN YEARS. I have already tried to appeal my ban and was informed that temporary bans can't be appealed. I do not know why I was banned and would love to be able to find out what I did. The only thing I can imagine is that in my last few matches played I di
    2 comments 421 views last activity
  • Killers who VPN have an unfair advantage. The lag allows them to get hits they ordinarily would not get. So I suggest that you let us see the killer ping in the lobby and if the killer has a high ping, we can back out.
    4 comments 61 views last activity
  • The new survivor Orela is way too quiet which makes it really difficult to track her in chase, especially with chase music. It would be really good when you, the developers, would make her a bit louder so it's more fair to track her.
    3 comments 162 views last activity
  • The 8.7.0 version of Oni, the one that apparently has no turning limit during demon strike. The lack of limitation honestly feels like it hurts Oni more than anything. To start off a bit bluntly, how did being able to 180 EVER make it past the PTB? I didn't even realise this was a thing until I tried to flick around a corner like I could before, only to end up spinning out of control and missin
    6 comments 181 views last activity
  • I think the last change done to make it be like 2 tokens is a bit heavy handed. I like to have a playstyle where, if i break a pallet, i drop chase and go after someone else if i can, and this actively punishes me from doing that. When it was set to 1 stack, it was enough where it made you think about chasing again or not, but at 2 stacks, your whole power is on cooldown. Which kind of defeats th
    20 comments 291 views last activity
  • Something I really liked about the old daily rituals is that they encouraged variety. Often times I didnt know who to play, checked my dailies and picked one of them. Now with the new system all challenges are so generic. Please readd that variety
    2 comments 22 views last activity
  • Like who actually likes playing with bots in online matchmaking?
    5 comments 51 views last activity
  • I have been playing him and against him for a while now and I think his main problem is this. He should not be able to latch on survivors on the first leap. This gives him basically free counter to pallets and windows as the survivor can't get distance at all when he can just pull up his power and leap over the pallet or a window same time slowing the survivor down. I would understand if this wou
    4 comments 181 views last activity
  • The new quest system is a huge downgrade from the tomes, visually it's so bland and boring, this update stripped a huge amount of character from the game. It seems the consensus is that it's being 'simplified' for new players that will join when the fnaf chapter drops but it feels a bit insulting that there's this assumption people wouldn't be able to figure out the old tome/rituals? Not to m
    1 comments 51 views last activity
  • I have played Dead By Daylight since before dedicated servers were a thing, never had issues with finding games before either, use to play with 50 ping every game and had a blast, Im from South Africa, Since then when I use to play, not only has the player count grown exponentially, but cross platform has also come out which leads to even more players, playing on 180-240 ping every single game of
    0 comments 51 views last activity
  • It's no secret that the new rarity colours are bad. Not that they look unappealing - I actually quite like the blue shade, myself - but that they're bad for the game by increasing confusion and decreasing fidelity for players with colourblindness. There's no feasible way forward where they just become the new norm without significant downsides and zero upsides. That being said, full reversions a
    1 comments 51 views last activity
  • Please allow us to toggle perk preview on or off.
    0 comments 1 views last activity
  • The Quest System seems kind of themeless. There's no feeling, no soul, it doesn't seem to connect with DbD in anyway. I feel like there is short term gain and long term loss. Four issues: 1: Dailies - DbD monetization has always kind of existed on FOMO, but this might push it too far. I feel like lots of players (though that might be because I'm in the group), do dives into DbD where we play it
    0 comments 11 views last activity
  • Now I get making perks isn't easy but it feels very underwhelming I found that survivor perks go like this first is usually bad or just really meh like empthany on Claudette. Second is usually decent not good but hey it's decent like Urban Evasion but the third perk is the kicker your DS and Adrenaline. Basically you prestige because it unlocked the next perk getting you closer to that really goo
    9 comments 312 views last activity
  • Patiently waiting for the Alien chapter to come into the game since I started playing in 2019 felt like I was waiting for a miracle. When the chapter was announced I was stoked and so excited to play as Ellen Ripley as I was a fan of the alien franchise since a young age, when I started watching it with my father, one of our few bonding experiences we ever shared together. To say I wanted to he
    2 comments 191 views last activity
  • I feel like I am playing free-to-play gatcha mobile game with this new UI. Also why new rift is suddenly more GRINDY? Like why???
    0 comments 31 views last activity
  • I actually DO like the new system…somewhat. It's a nice change of pace with how the challenges work (No unreasonable ones like killing all four in the basement or bugged ones like pointing at the killer twice with Premonition). Moreover, there are a lot more skins and cool rewards than in the previous rift. HOWEVER. The system is honestly much too grindy for what it is. There are now one hundred
    0 comments 61 views last activity
  • It’s OBVIOUSLY wayyy too strong, shoulder the burden level strong, and will be especially bad against low level killers. The problem was never the range it’s the strength and time of the haste! You literally get the same distance as sprint burst with no cooldown, it’s obnoxious. Make it 10% for 3 seconds. IT NEEDS A NERF.
    9 comments 131 views last activity
  • 10 minutes have passed. No gens have been completed. Killer now has the option to "Begin Trial Collapse" OR Abandon as a draw for everyone still in the trial. Upon clicking it, an EGC-like timer appears. Like normal EGC, downed/hooked survivors slow it. Survivors get a repair boost to compensate for missing survivors; ::: 4 survivors: No bonus ::: 3 survivors: +33% repair speed, no gate bonu
    1 comments 51 views last activity
  • 1 comments 21 views last activity
  • So first off, the feature itself is a godsend. But one thing I really don't like about it, as a surv main, is how "aggressive" it is. Like it almost encourages you to abandon instantly when it comes up, even when the killer hasn't griefed or anything and it's just a normal game. When I play killer, I love giving hatch to last survivor, but I like downing them first and then giving it, so it's a
    7 comments 112 views last activity
  • ramdom perk mode, BUT 6 perk !! (AWESOME) Make it now
    0 comments 51 views last activity
  • Please revert it, it looks weird and will confuse a lot of survivors when they watch older videos. Or at least add a toggle in the settings. Also, Kaneki get little to now BP despite the patc
    18 comments 421 views last activity
  • I doubt any new players are going to want to spend money on a game that doesn't function. Every other game the killer has 90+ latency and ruins any sort of integrity a match might've had. Either implement region-locks or put a ping cap.
    3 comments 31 views last activity
  • in an attempt to integrate newer players arguably has made things worse. it feels like such a chore and i feel like im just…. playing the game for lack of a better term lol. i made my match around my challenge and the challenges feel very dull now on top of giving to little to no bp - and the rift change on top of it is just rough. i feel dbd is generally a learning curve from the get go - and t
    4 comments 71 views last activity
  • The rarity changes had the most negative reception of any proposed change I have ever seen. I feel like I saw more people like the Twins rework than the new color update. And yet you kept it. The quest system makes the game more grindy. You can't just do the time for as long as the rift is open, you need to play every day and every week to actually gain meaningful progress. Not only that, you
    0 comments 22 views last activity
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