Feedback and Suggestions

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  • Since her release, Houndmaster has been extremely frustrating to play due to how unresponsive her controls are. It’s nearly impossible to aim where the dog should go accurately — I often find myself shaking my camera multiple times just to get the game to register the target (whether it's a generator, an exit gate, or even a simple directional input). The Chase Command is another huge issue. T
    20 comments 321 views last activity
  • even in its nerfed state, it's simply a toxic perk for the game that's utterly miserable to play against and doesn't offer any meaningful skill expression on either side it should never be a misplay to hit someone in chase, and the EV on baiting for it is so insanely negative that it isn't a realistic counterplay unless the survivor is being ridiculously obvious
    7 comments 101 views last activity
  • Change its name to MUSHMOON, I cant believe you guys missed a chance to make a good pun.
    0 comments 21 views last activity
  • So, from what I see, BHVR really wants to keep the new color changes since they did not revert it despite all of those negative feedbacks. But what if they add an option called "use legacy rarity colors" to the game? I think this could be a very good idea
    0 comments 11 views last activity
  • I keep seeing people say they want Ennard as a legendary skin, I agree but I think just Ennard would be kinda boring compared to this, it should totally be Michael Afton's purple decayed body with Ennaard inside of him, like the stomach ripped open and you can see all the wires, and like his head have the jaw ripped off and wires coming out, and the weapon could be like a hole in his wrist with e
    1 comments 11 views last activity
  • When I level up my bloodweb it dc me this happened three times already please fix this.
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  • They looked so cool and unfortunately I've already done the 3 challenges from the 5th tome a long time ago so it's not like I can force them to show up in matches. The lore aspect of them was really nice too. I think it would be fun to have them pop up occasionally or at the very least during the Haunted by Daylight event.
    1 comments 32 views last activity
  • It used to be that I'd pick a challenge and think of a build to work with it. Hide in killer's TR? Iron will/fixated. Break chase with the killer? Lucky break/Balanced. There's none of that any more. Stuff just pops up. You did the thing. Cool? I don't feel invested in it or like I'm interacting with a system anymore. There's no actual sense of progression or working toward a goal and it's makin
    2 comments 31 views last activity
  • Title. I really like how you guys made it more like all the other games where all quests progress at once. Having to manually set the new quest and recieve rewards was really tedious and it was easy to forget. My only gripe with this system is that it's slower to progress the rift now I feel. a good run of QoL changes, thanks dev team
    6 comments 81 views last activity
  • No killer wants to wait for a period of time to run into a hacker
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  • I’d like to suggest a quality-of-life feature for survivors who are in a chase while all other teammates are dead. Currently, it’s extremely difficult to hear the hatch due to the intense chase music. For example, against a Wesker, you can't hear the hatch even if you stand right next to it. My proposal is to slightly muffle or lower the chase music volume in this specific scenario, so that the
    0 comments 41 views last activity
  • I’m suggesting an idea that will satisfy a large majority of the community ! But that's not all.. This will also help increase and facilitate the sale of legendary skins and boost Behaviour's revenue. I'm sharing a fairly clear image to help illustrate my idea ! Here are my suggestions: Move the "Customization" subcategory to become a main categ
    2 comments 41 views last activity
  • Final Destination came back and I wish there was an alternative for a collab, so here's my pitch: Killer: Harbingers of Death We bring back the fallen visionaries as agents of death, hunting survivors in a new death's design inspired by the entity. The first batch of killer skins being Alex (1st movie), Wendy (3th movie) and Old Iris (bloodlines). All skins are the reanimated corpses of the vi
    0 comments 11 views last activity
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  • All cross-platform games have support for keyboard and mouse excepr for dead by daylight for consoles. Many players, like me, would really like to bem able to play using our keyboard and mouse. This Takes into account that most dead by daylight players até PC players and this gives them many advantages, but anyway... It's not Just about The advantage but also because we would like to have more tô
    3 comments 91 views last activity
  • I would love if you added a Call skin for Ripley, or a Joyce skin for Nancy, maybe even a Lydia Deetz skin we need Winona Ryder in the game
    2 comments 11 views last activity
  • I know there's a lot of controversy around the new Quest system. Personally, I like the style of getting something, sometimes many times a round, for doing simple tasks as it encourages me to just play regardless of outcome, knowing I will earn stuff even if I lose the round. It makes the game less sweaty for me, personally, and I think in time with some changes could be an improvement over what
    1 comments 21 views last activity
  • i think a man hunt version would be fun, so as a survivor dies they become part of the killers team. to balance this for the remaining survivors i they could inherit a few of the dead survivors perks.
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  • Match starts Immediately he found someone and one-hit down. hooked them then immediatly found someone else also a one-hit down (by this point it's not looking good). while he's busy with them I managed to get a generator done but after one had already killed themselves he hooked another survivor when i went to save them he came back to the hook resulting
    32 comments 551 views last activity
  • yeah, sorry guys, i tried, but i hate the Blue. it doesn't feel right. please revert to Yellow. edited to fix the colors because i can't keep the new system straight. the comment below me is correct
    4 comments 71 views last activity
  • The Daily challenge/Quests are a great addition but have an problem. The time on the daily challenge don't have an daily reset time. Meaning the quest reset at the time you complete them. (You do the challenges at an later time they reset at the same time).
    0 comments 61 views last activity
  • Summary: When I do the Tome challenges (Killer, survivor, or both) whenever I try to manually select (Killer or Survivor) it bring me to the Lore page. (Very Small Issue)
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  • Having played with this system for a few more days and having seen a bit more of it, I feel more confident suggesting some more specific changes. The same caveat as before applies to one thing, though: We still haven't seen what the second batch of weeklies has in it, so for the sake of staying on track with things that can already be witnessed to be lacklustre, I'm going to take it on faith that
    2 comments 32 views last activity
  • I have just returned to DBD after a few years away and I have noticed how many people have P100 characters now. And it actually seems fairly fast to obtain amidst bloodpoint events. It has lost its touch from when I was competing for first P100 Hag back then. As I near 999+ of every single addon… it made me think. Why is it limited to P100? There are many players who one trick. It would be much
    7 comments 172 views last activity
  • I HAVE RACKED UP A 24 HOUR DC PENALTY BECAUSE OF WEIRDOS ABUSING BUGS THIS WEEK
    7 comments 111 views last activity
  • Imagine someone being more quiet than Ace..
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  • I almost feel like it’s pointless for them to even release CoFS if they were just going to can the entire story and lay it all out as cosmetics. I seriously hope they don’t consider just reskinning the survivors as well because Frank would have been such a unique killer, and having Sam, Chris, Madi, and Linda as survivors would have been even cooler. I hope other people feel the same way as well
    7 comments 71 views last activity
  • The new quest system is a flawed system, but fixable nonetheless. 1st of all, the name. it's such a generic name and i'm surprised nobody called it out before it released. As others have suggested, rituals would have been a far more interesting name. 2ndly, the rewards are absolutely terrible. not only are the blood point gains more than 10 times worse on daily quests (around 5 times if you a
    0 comments 11 views last activity
  • With the FNAF chapter close by, dead by daylight is likely to gain the most amount of new players at once in this, their biggest chapter ever. For the future of DBD, they need to cause the best possible impression and keep the most players they can. Since no survivors will be featured in this chapter, the FNAF player base will focus on springtrap and pizzeria, and their (or FNAF fans that already
    17 comments 361 views last activity
  • Currently, a large number of the consumables, particularly for the killers, are rather uninteresting in that they just take the killer's skill and make it better (faster to use, go farther, etc.). There are few that have a counterbalancing debuff paired with the buff; they are largely straight buffs. This not very interesting and makes many of the common consumables a waste as many of them are al
    4 comments 31 views last activity
  • I was excited about the quest system, but it's not really what I was picturing. I thought what was going to happen was that we would get the same suite of challenges as in the Tomes (maybe with a few changes) plus some milestone challenges, and we would just be able to progress those challenges all at once. So, like, we'd load into the game and see that there was a challenge to escape as Jane,
    2 comments 21 views last activity
  • It's not even a square. It's a huge rectangle that's impossible for non S-Tier Killers to navigate and defend at any stage of the game. At the start of the match you usually spawn in the middle, forcing you to commit to searching one side, wasting a lot of time if nobody's there. Even with Corrupt Intervention you end up with horrible gen spreads with really safe loops all closely connected to on
    2 comments 92 views last activity
  • As the title says I'm super excited for the cosmetics and one thing I like about Lara's outfits is a lot of them are mix and match: -having the braid on her survivor outfits would be fun -Having her ponytail on her Unified look would let us go for a Legend timeline esque look Please consider this! also could you revisit the holsters and make their straps tied to the holsters themselves rathe
    10 comments 62 views last activity
  • i run calm spirit an distortion always… an before this patch when a teammate was hooked i would become the obsession lose a stack of distortion not scream an the killer would not know my location. but now when becoming the obsession i lose no stacks of distortion not scream but the killer runs straight to my location. has been happening for the past two days now.. an every killer run friends til
    1 comments 61 views last activity
  • Don't freak out, I know this perk's quite good already, but I noticed something annoying about it while I was running it today. So, let me set the scene, because this'll be hard to explain otherwise. I had Clean Break activated, and someone injured started to heal me, so I hit E. I'm now Broken, and the timer's ticking down. The perk's icon has greyed out, but the timer shows on it, indicating
    1 comments 22 views last activity
  • Increase amount of shards given every 500xp from 5 to 10 (To make it match the rate it used to be previously) Add more quest milestone levels (Currently caps at 10 milestone levels) to allow people to continue to level their rift without having to rely on waiting for new weekly quests. Currently the free rift tier at Rank 101 consist of 5000 bloodpoints, without any sort of extra rift fragmen
    1 comments 31 views last activity
  • I can't be the only one who disappointed in this. They made a whole game as a backstory for the dude, gave him a kickass design, a cool title and a multitude of characters to make into Survivors all to reduce the guy to a skin? For the Trapper?? Such a big wasted opportunity, Even if the game was a complete flop it shouldn't matter, because a full original chapter wouldn't change the game. We
    5 comments 61 views last activity
  • Hangman's trick - Scourge hooks cannot be sabotated and respawn after 30s when someone dies on them, any sabotated hooks turn into scourge hooks. Shattered Hope - Reduce amount of totems by 3 Hoarder - Chests have no items inside when open Undone - each time survivor loses healthstate get 5 tokens up to 20… 1 token = -1% extra kick Shadowborn - When you get blinded, survivor blinding you get
    4 comments 32 views last activity
  • Currently, movement in the game defaults to walking, requiring players to hold down a key/button (e.g., Shift on keyboard, or equivalent on controller) to run. Given that the majority of playtime is spent traversing distances at running speed (when not on a generator), constantly holding down this button feels less ergonomic for the primary mode of movement. Please consider adding an option in t
    2 comments 91 views last activity
  • I just read about how the quest system transition is going to work and that eventually the old tomes will be retired. I don’t really see the point of this. Many games have challenge features that take a significant amount of time to complete, but many take that time to finish them for the satisfaction of it all. The grind is what makes it enjoyable at the end of the time. I really think it’s a sl
    3 comments 31 views last activity
  • This discussion has been moved .
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  • During this new update me and my friend have been so confused of the change of colors and orders of the perks and offerings in the blood web. The blue color is Rare when i think it should be green and that the blue color is seen as uncommon more than green. Please change it back!
    0 comments 12 views last activity
  • Let me just say that the token loss on pallet break is a very good nerf, however it feels really bad right now and doesnt solve kanekis biggest issue. The big issue is his enrage vault speed, the hinder just got nerfed but i think the vault speed itself needs to be reduced to ptb numbers, while reverting the 2 tokens loss on pallet kick to 1 token loss again. Also on a side note the current colli
    7 comments 91 views last activity
  • i found afking/auto-attack player everday, why dev dosen't just create some system that can detect this kind of player! , please devs do something.
    2 comments 21 views last activity
  • But by far the worst is being FORCED to play the role you don't want to play or enjoy because progression is tied behind arbitary ever increasing role specific quests. Nothing will bore and tire out people faster than being forced to play a certain way. You should be able to complete the rift on one role only. Between all the other problems and this i've pretty much lost the will to really play
    7 comments 91 views last activity
  • Hi, I was wondering what would actually improve the game for me and I came up with idea to categorise perks , e.g. generator regression perks: pop, pain resonance, etc., aura perks, chase perks, end game perks, and then the same for survivors, it would make discovering new perks combinations much easier and would actually make playing killer a bit more enjoyable
    1 comments 11 views last activity
  • why the unwillingness to actually incorporate stuff from your own game you decided to make (even if it's developed by another studio) when like otherwise what was the point of any of this. you shot yourselves in the foot not releasing frank as a killer (or linda etc as survivor) around when the game came out cause now the game is dead in obscurity and you guys certainly aren't actually driving mo
    6 comments 111 views last activity
  • So my friends are really happy about the quests being automatic, never more "I forgot to put on the quest." We have also had a lil contest internally, about who gets what in their milestone. And funny enough I heal the most healthstates, but my buddy does more generators. Its something we can laugh about, which I think is pretty cool and something which I think really does this system well. I s
    0 comments 11 views last activity
  • I thought about this the second i saw the recent trailer of Springtrap coming to the game, but i dont know if a suggestion like this might be already on the way and i landed the idea or is something that could be new… Still, i think it would be a great idea of a skin that could work if done well as the team of DBD always delivers haha
    2 comments 21 views last activity
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