DustyPumpking
DustyPumpking
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- DustyPumpking
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I hope there's an option to just like… swap the weapons so he throws the Knife and hits with the Axe
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@100PercentBPMain said:
I would pay $$ to play Jaws even if it meant only being playable on underwater levels. I dont care. Maybe that's a killer you wouldn't want to play 24/7 but rather once in a while but that's ok. Some killers like Artist and Hag are incredibly niche and don't get played normally anyways.
I think making Water Based maps for one Killer is a lot more work than just "It swims in any terrain as if it was water but it's just normal for survivors"
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PLEASE, I have so many outfits and Builds I like.
Upping it up to 6 might be perfect alone.
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@Archol123 said:
Might as well bleed the survivor out for the remaining minute as well if it is that long..
Damn how fast you killing survivors to still give yourself a dead zone at that point
You slug for a 4K or what
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@Ohyakno said:
You want to nerf maybe one of the worst perks in the game? Absolutely fascinating.
It's that bad?
Dang I thought it would give it more stuff to doEh, could be good for it's own perk then
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What if they adjust Shattered Hope so instead of breaking totems, it locks them up for a time so they could still wok for you
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@Caiman said:
I think it'd a bad idea. DbD's horror themes have been gutted enough already, having elves and dwarves running around would kill it completely and the atmosphere would become a farce.
DBD just stops being scary the more you play it, I don't think it would be so out there to have non-human survivors
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@Amaroq64 said:
After watching Magic: The Gathering become a bunch of infantilized manchildren doing crossovers with my little pony and balder's gate and kaijus and teenage mutant ninja turtles and sh** like that, no, I would rather not watch anymore serious games I play go down that childish route.
Well I didn't really have a specific franchise in mind, just an original chapter based on DnD elements.
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@Emoba said:
Not a horror franchise so that would be a bad idea.
There's plenty of horror elements in a fantasy setting to use.
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@Archael said:
For me, this should work for all skillchecks like overcharge or mercilles storm. In case of hard skillchecks it should cosume all tokens (or said numbers like 3) to correct this actions, but should work with it.
also, it could also light up gen for other survivors, but this would make "situational awareness" obsolete.
I think that if we want others to be with us, its WE who should bring additional perk. Otherwise it will be their guess.
(But yes, corrective action could give other survs a clue that its in use while we are both repairing gen)
Sometimes perks can overlap, Situational Awareness would still have the aura seeing when someone gets downed and I think that would still have its pick rate up over this hypothetical buffed Corrective Action.
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@Superyoshiegg said:
It's really not.
Cosplaying as another character isn't the same as actually having that character. Meg's Zoey outfit is alright, but Dwight, Claudette and Jake look nothing like Ellis, Rochelle and Francis.
Just like how Cheryl isn't actually Alessa despite dressing as her (reincarnation lore not withstanding), and Feng doesn't turn into Jill or Cheryl when wearing their outfits.
I don't mind paying a little bit extra for a fully accurate depiction of a character, complete with unique voice lines. Zoey is my favourite character in Left 4 Dead, but I'm not going to play as Meg doing a poor cosplay as her.
It was neat having the original four survivors dress as characters from Left 4 Dead, but I don't want that to be the norm over legendary skins, and would prefer having the other seven L4D characters as skins for Bill.
Primarily Coach, but Nick and Louis never got a shot either.
Oh it's just Meg doing cosplay?
Damn I really thought it just straight changed her into Zoey.
Well thats a shame my bad, but I still think making alt charcters tied to head peices is better than expensive full linked outfits.
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@ShinobuSK said:
Who is Zoey?
Zoey is from Left 4 Dead
Where Bill is from
Meg has a unique head model that basically turns her into Zoey. Everyone has it!
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@crustydustysock234 said:
If I were to buff Corrective Action, here's what I would do:
If any Survivor working on the same generator as you hits a Good Skill Check, Corrective Action consumes 3 tokens and their Good Skill Check is transformed into a Great Skill Check.
Oooooh, now that seems like a more interesting change, I'd be down for that
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@GreyBigfoot said:
One day I hope we'll get another L4D chapter with Coach as a survivor, and the remaining survivors being Nick & Louis outfits for Ace & Adam. I think about it a lot.
The Left 4 Dead outfits are a relic of old DBD, from before I even started playing. What's funny is that it's one of the best hair options for Meg, and I see it a lot mixed with other things.
They've almost returned to their roots, because there are outfits of Feng Min cosplaying, and Felix wearing Chris Redfield's outfit for some reason. The only trouble is that those are linked sets
I would LOVE another L4D chapter honestly, yeah Coach is the best choice for another Survivor
Old DbD was before my time too, I started around when the Twins came in, but it's after buying a legendary skin(in this case Carlos) that I feel i can say that how Zoey is just an alternate head for Meg makes her the best example of how to alt charcaters right.
It's a real shame those cosplays are linked sets yeah.
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Ashley over Ada
Josh Stone over Leon
Sherry Birkin over Rebecca
Rose over Jill
Really though I kinda hate legendary skins cause I'll never be able to customise them
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The Sims
Everyone gets a Plumbob
thats it thats the whole crossover
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@Lekitzul said:
All I can think about is how they would have to redo the lockers to get a big person to fit lol. That comes from a bigger person. XD
Lockers aren't THAT small xD
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Just remove unhooking grabs
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Not nesassary in the slightest
an already very situational perk was made even more situational to the point it's easier just not running it
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This perk went downhill so fast, I really miss it
I never get any value out of it now...
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The Self-care change was awful, now people healing in the corner take longer, I'm on second hook and they're not even done.
The change to Ruin was... Eh, I guess it helps not tunnel, but it still has the problem of being able to be broken within the first minute of the match.
Also ######### the blast mine change, that's just bad.
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You really had to phrase it like that?
I guess I'd be down for like.. A gelatinous Slime killer, its a standard blob or cube shape for the most part but a humanoid form half emerges for various actions?
Make it like Legion so the humanoid shape and maybe even the slimes basic shape is a customisable option
Round Blob with a Lady Slime, square blob with a Fella Slime or whichever you way you want
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I like it too, it's got some cool aesthetics on the borders
It's really just the main building that could do with some lighting changes
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Survivors -
Carl
A Drag Queen
A survivor version of a killer
Phantasmaphobia crossover
Scottish guy
Killers -
Pirate
Mummy
Plant Monster
Cyborg
Alien
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Story wise it's absoloutly Cheryl
attention in DBD wise it's undoubtly Quentin
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If they'd hurry up and make Carl plyable we would
but yes more survivors of different body shapes especiallu chubbier ones would be lovely
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Weird that it gives you a skin for Jake, considering he's not even in Hooked on You
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@Reshy said:
Need more zombies on larger maps as well, in addition to better pathfinding behavior.
I'd be fine with that if it meant less zombies on smaller maps.
4 on the Resident Evil Map but 2 on the SIlent Hill one.