Feedback and Suggestions
Our team will be happy to read these!
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What in the world have you done to Nemesis after re-enabling him? Crouch now doesn't work at all even in taller loops / windows. Nemesis is pretty straight forward killer with kinda low skill floor, after this change or bug Idk he's just gonna be exteremely opressive with barely any counter play except for pre-drop and hold W…9 comments 131 views last activity
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This 2v8 feels alot like the last one. We give large buffs to killers who are already strong (Wesker, Oni) and then change nothing of note or in this case actually nerf weaker killers (Nemi, Ghostface). Why does Ghostface need a massive compensation nerf when Oni, a killer who would probably already be very strong in this mode with no changes, gets 5 flat buffs. I think every survivor game I've p0 comments 111 views last activity
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So mainly in 2v8 you have to frenzy hit 8 times with the 9th being the Letal Hit but there's no indication on when this is active unless you manually count. I think a Global sound cue is all the Legion needs to indicate that the next hit will down. Kinda like when All Shaking Thunder activates. This could all be a good Quality of life update for normal mode to1 comments 21 views last activity
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Fun fact: Artist recieved exactly one change since her release, that being Lightburn removal on crows. This, combined with the fact that every killer that came after or around the time she got released got some adjustments, sometimes really heavy ones, makes her join the likes of Hag and Myers, the killers that got the least changes. Now, DOES she need any changes? Yeah, but not many. My opini10 comments 161 views last activity
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So making the one for MacMillan was actually a lot of fun, so I guess I'll be continuing this little mini-series to broadcast ramblings of a madman (me). After some thought, I'm not really gonna be able to spam this stuff out because I actually need to think about things. Regardless, it's time for the mean green car-crushing machine that is Autohaven Wreckers. Overview of Autohaven Wreckers Whe0 comments 42 views last activity
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There is plenty of hex perks that does this, I'm not sure why it cannot be applied to boons too Especially if we gonna pretend boon sounds are super loud and obvious, all it does is simply gatekeeping with hearing capability13 comments 181 views last activity
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It would be great if The Twins got a buff because Charlotte is really difficult to use, and poor Victor keeps getting stomped on like mashed potatoes. My idea to make Victor a scarier ankle-biter is that when he lunges at an injured survivor, he drags them back to Charlotte. I’m not sure how Victor would physically manage to pull a downed survivor, but it would be awesome.10 comments 141 views last activity
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recently, I started to notice a lot of cheaters popping multiple generators-at once with an eight seconds I’m not talking about not even a minute into the game I just recently switched back to Xbox and have not been encountering the same kind of lobbies for real think survivors need nerfed on top of everything else too and don’t get me wrong. I do play survivor too. Also, why are my teammates a5 comments 71 views last activity
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I feel like anytime we get 2v8 I have to bring this back up, but 2v8 as Survivor feels really awful to play compared to Killer because of the lack of variety. Currently, as Killer, I get 13 Killers with their own unique powers and abilities and 4 Classes to pick from, perfectly fine since you get 52 Class Options as Killer with their own unique experien1 comments 23 views last activity
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The fact that this game’s new system makes completing quests so effortlessly and done in the background is a huge and welcome change. It’s all good until we reach the rift fragment exchange. I genuinely enjoy grinding the rift out as much as I can, but now I’m just locked into doing these quests that can be capped until the next quest pops up. This feels more like a way for DBD to ask us to pay f6 comments 81 views last activity
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The ghoul can traverse the map faster then the nurse and put you into mend mode thru walls and etc. Yet has a base movement speed of 4.6 and basically no fatigue after bounding to you. His movement speeds needs to be adjusted to 4,0 and add fatigue to his bound, legit everyone I talk to says the same and hates playing against this killer because of these facts.24 comments 351 views last activity
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-Traps don't spawn on the floor at the beginning of the trial. -The trapper carries 3 traps, can recharge on lockers and can have up to 12 armed simultaneously, arming more than that makes the oldest trap to instantly be destroyed and vanish. -Getting out of the trap is not random anymore, but a 10s action affected by repair speed modifiers, when performed by another survivor or wit1 comments 41 views last activity
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I have long believed, contrary to what seems to be the popular opinion, that the way DBD handles MMR currently is actually perfect for what the playerbase tends to want. Those who I explain my reasoning to tend to see my point of view. With the mention that they're changing MMR, I now want to speak out and explain why I feel that way, because I don't think the playerbase will be happy if they act19 comments 281 views last activity
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Making frank stone a trapper skin is a terrible idea, please don't do it. And least of all trapper, its such an unfitting choice that it actually makes me angry, but really he shouldn't be any character's skin at all, he deserves to be a chapter. The whole point of casting of frank stone as a game is frank stone becoming a killer, making him a skin, let alone a TRAPPER skin, is genuinely insulti6 comments 182 views last activity
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I want to say right here firstly that I am a Survivor AND Killer main, I play both sides pretty evenly and have enough hours in both to have understanding of each sides play. TLDR; I think buffing the base Generator Regression speed from 0.25 charges per second to around 0.5 will help alleviate the pressure which leads Killers to resort to desperate measures. Additionally, taking a page out o25 comments 421 views last activity
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it would literally be so perfect of a skin for Blight and I don't even play Blight I just really think it's that cool of an Idea! :D3 comments 61 views last activity
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The second picture so that is going to be the Judgment map just called judgment it's so it's based off undertale I already told you about another section so this is my ideas if the map I you see on the second one picture it's going to be black or in a little bit red and it's going to be thunder out of the windows and rain and you can go outside it's like0 comments 61 views last activity
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Okay time to tell you so I told you about like a aus it's about like give me example like dusttale is it different Universe that's what it means and I'll tell you that my ideas for it later but I'm just putting it up0 comments 1 views last activity
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NVm1 comments 11 views last activity
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Yeah they have capability to end game faster, but the question is why they MUST put their effort ONLY to get a lose? Shouldn't we like, just end the game and go on? why they must actively work for it?1 comments 32 views last activity
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This is gonna be a post describing the MacMillan Estate maps as well as changes that I'd like to see to them. I'll be describing anything from gameplay and loops to themes and accuracy. I might make this a series, hence the weird title, but for now, I'll remain with just MacMillan. Overview of The MacMillan Estate The first Realm of the game, the home of DBD's very own mascot (and The Skull Mer1 comments 71 views last activity
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So I feel like scamper is not in a good place currently. I think you should be able to Scamper while in Hidey-Ho Mode like before but maybe not be able to use slice in dice after or have a 2 second cooldown for it. It would make Scamper useful again but not be as oppressive before0 comments 11 views last activity
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Of the abyss: Pretty much the same as before but, will include the upside down world of the map that's currently in play and provides the demo the ability to choose which portal to come from back into the realms trail world (like the xenomorph can with their tunnel station) but loses the ability to have killer instinct go off when survivors are near a portal when charging the abyss Blood detect0 comments 11 views last activity
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Prestige level sorting Favorite survivor/killer sorting Toggle sprint option More server locations Return to menu option in the store (having to back out of bundles, then collections, and then featured just to get back to the main menu is very inconvenient)8 comments 141 views last activity
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As The Singularity’s “Deathktop” outfit is being fixed, I would like to provide feedback for the other community outfit, Jake Park’s “Lone Wolf” outfit. The outfit is missing a couple of elements from the original concept art. ・The first being his hair color. The original art has mostly dark navy blue base color and light blue highlights. In the current version, the blue highlights take most o3 comments 702 views last activity
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I love the community skin for Jake so much, it's made me fall back in love with my first main. That said, his neck looks so barren without the little choker that is featured in his concept art. Would it be possible to add it back in for my fashion king?0 comments 11 views last activity
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In patch 8.1.0 the cooldown of Trail of Torment has been buffed from 60 seconds down to 30 seconds. In my opinion this new cooldown kinda gives the killer the ability to be undetectable all the time what makes it a bit OP. For example a survivor stops the regression of the "tormented" gen, the cooldown begins, the killer comes back to that gen and chases the survivor off it. The time window of co3 comments 62 views last activity
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Maybe someone who spends more time working on UI/UX can explain what's happening here but I'm having a lot of difficulty "reading" both the Quests page and the new Rift page. With the quest page, I don't know if it's because all the fonts are the same size AND in all caps (even the side bar) but my eyes can't figure out where to look, or even where to physically focus (re: do I look at the white0 comments 11 views last activity
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In the tomes each level only unlocked every 2 weeks, however each tome had 4 levels with like 17 to 20 challenges per level. Assuming on average 18.5 means 74 challenges. The new weekly system seems like it has 12 times 5 challenges for 60, so less but close. However it seems like there is always a "complete 3 quests challenge" in there. That would be like counting the ending dots on tomes. So in0 comments 11 views last activity
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Invisible walls are honestly becoming very annoying. One of the coolest things you can do with killers like wesker, demo and billy are finding places to perform trickshots. It was bad enough that devs were adding invisible walls to new maps to prevent these trickshots by preventing jumps and sky wesker/demo/billy but what really annoys me is going back to older maps and adding them where there3 comments 72 views last activity
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I tried the perk after the latest changes again and you still feel the range nerf. With 6 meters this perk would be great and allow for some cool plays. With 5 meters you get the haste often too late and therefore you are unable to catch up fast enough to sabo the hook. My ideas for perks, killers…5 comments 61 views last activity
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I decided to make a set of changes for the Keys and Maps, as well as their add-ons. Keep in mind that new add-ons are marked like this: *[Insert name]. Feedback is very welcome. General Map Changes: • Removed killer specific objects from the list of objects classified as Killer Belongings. • Removed the Yellow Wire and Black Silk Cord add-ons. Item Changes: Map (Rare): • No18 comments 331 views last activity
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While there are add-ons and effects in specific builds that we may or may not want to look at, that's not what I want to discuss in this thread... one of the things that irks me about Survivor items is their base line effects for their rarity and the add-ons available to them in a lot of cases makes little sense. Almost every single set of survivor items (with the exception of flashlights), is a3 comments 141 views last activity
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Just brainstorming to throw a few ideas out there and see if any of these catch on! Bloodpoint Offerings At the moment, Common/Uncommon score category offerings are kinda terrible, they are so commonplace that it's genuinely difficult to burn through them and they're barely worth the BP you spent to earn them. Here's the quick version of how I propose fixing this: Common offerings now provid2 comments 51 views last activity
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Over the past couple years, we have seen several of the older maps be remodeled such as Coldwind Farms, Macmillan Estate, Auto Haven Wreckers, Haddonfield, Lery's, and a couple others. But there is still one set of maps that have yet to be touched, and they are the Backwater Swamp maps. My friend and I have been asking ourselves, wondering when the devs would get around to updating the swamp. We2 comments 21 views last activity
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The new quest system is a good step overall in the right direction. My only suggestion is either making each tier need less rift fragments, maybe from 100 to like 80. Or, bumping up the rift fragments you get from milestones, dailys and weeklies. I feel like for the daily challenges if you do all 3 at minimum you should get 1 tier, or just about 1 tier. Maybe raise the rift fragments from 15 to 30 comments 11 views last activity
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I would love for us to be able to have an option where we favourite survivors and killers so that it’s easier to find them, this could be where price, names etc go. Hopefully this feature can be looked into for people who enjoy having all the characters but only playing with their mains.1 comments 1 views last activity
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A bunch of us (Myself included) miss the original Hound master terror radius. Although the actual chase music has been reverted (we love it), we still miss layer one of the terror radius! The original layer 1 was much more mysterious and fitting while the current one is very difficult to hear.1 comments 21 views last activity
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Quite simply. get rid of it. I do not need the worst auto aim ever invented to swing my mouse around for me. On controller yes. I understand why this is a feature. That is why other games map this type of aim assist to controller input ONLY. 9/10 times the auto aim will track the survivor in the opposite direction and often into terrain mid chase. I think I speak for a majority of players when I4 comments 151 views last activity
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There are hackers running rampant on social media that are so blatant that they freely advertise their services and hacks, I have tried reporting these on the respective platforms but the platforms refuse to and ignore the problem often saying "no violation found". This means that the onus rests squarely on BHVR, these people have accounts on social media so there is no excuse for allowing this3 comments 31 views last activity
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In my opinion, you have nerfed the ghoul too much, of course it requires skill etc. but today breaking a pallet already takes time if in addition we have to wait 6 hours after our power, it's not crazy, moreover we must also reduce the number of tokens necessary for the power, it's absurd Thanks for reading11 comments 101 views last activity
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Let Solidarity work on the person who is healing you as well, could even bring its value back down to 50 percent that way and it makes it more solo Q friendly0 comments 1 views last activity
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Dead by Daylight used to lack bots, and so disconnecting meant one whole player left with no compensation. But, when bots were added, disconnecting became less punishing for everyone else, as there was a bot left in the place of the player. However, the DC penalty remains, leading people to prefer to die on hook than disconnect, which is a problem as there's no bot replacement after death on a ho23 comments 242 views last activity
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I don't know why Behavior Designed The Ghoul when everything you do gets ride of ur power and hinders you when doing literally anything with this Killer. I Fault Pallet Lose ability, Break Pallet Lose Ability, Grab survivor Lose ability, grab and Injure Survivor not only lose ability but ur completely unable to move when going in Rage. Ur basically Punished for using ue ability all the time. I se3 comments 61 views last activity
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Hey guys! Just throwing a suggestion out there to add difficulty for bots. Not sure if this is something that has been considered or looked at already, but bots are very hard in custom games. I'd love to be able to just have a good time and change difficulty on the fly! Is this something that would ever be considered? This would be for custom games. I truly appreciate you reading this! Than0 comments 21 views last activity
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Ghoul received multiple nerfs during one month that made him way worse. He was already only annoying at getting free hits from vaulting and automatic hit when vaulted which stood as it was. His fun and fair aspect was gutted. My opinion: Revert leap range back to 16m Remove cooldown after breaking pallet Revert the range add on nerf Further buffs Reduce the stun animation after affecting6 comments 71 views last activity
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Please also add in a variant where it keeps its current look. I really like the way it looks right now and dont want it changed.3 comments 41 views last activity
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What reasons stopped you playing killer? I was watching JCglitchmaster latest video about the the latest dbd survey. One of the questions was about people taking breaks from the game an one question there was a couple of options about things like killer perks, killer addons an camping etc. But there was nothing about things that specifically only affected killer. Lots of my friends have gi51 comments 842 views last activity
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The Forums are acting really weird and so is my game. My friend is on PC and I am on the PS5. The servers keep kicking us left and right. We have restarted the game, created new lobbies etc with no luck. Super annoying. Ill post a video of what keeps happening to me.4 comments 51 views last activity