Feedback and Suggestions

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  • I am an American, that lives in Korea. I watch a lot of streams and whatnot on Youtube and DBD always seems so fun and silly but I am matching in Asian servers. Most players are way too serious and honestly, a bit rude (I'm being too nice). Not only that, but the players that are VPNing from China (since DBD is banned there) like to use a lot of cheats. It's fun when I play with my friends, but
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  • Over the years, certain offerings in Dead by Daylight have lost their impact -- or outright become redundant due to game updates. Many of these changes have made previously useful offerings feel like wasted slots. As I explain here: - Fog Offerings: Once used to manipulate map visibility, these no longer stack and have minimal effect, making them an outdated mechanic that serves little gamepla
    10 comments 202 views last activity
  • Bhvr please allow us to toggle off notification bubbles for many reasons but for me personally as a huntress main they just get in the way. The noise can stay but I wish we could toggle off the bubbles. Once your game sense is good enough you don't need them anymore as you should know where the survivors are at most times. This of course is just my hot take lol. Let me know what the rest of y
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  • Who would've guessed that I don't like Coldwind. To be honest, not a lot of people do. It might be because if you're a Killer who can quickly traverse the map, like Hillbilly, it's a non-issue, but if you're not, you have to deal with… the Corn. The concealment that the Corn provides is usually moot due to Aura reveals or just by looking real hard since no Killer can really blend in very well amo
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  • I think it makes it a lot more biased towards the Killer, just my 2 cents.
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  • The new quest system is nice in that I never have to remember to do a quest again. Though it also means I am not actually trying to do any quests anymore they just happen. The big issue other than how slow I am now progressing on the rift because of it is that it has removed the fun of the old tomes. I miss carry a survivor X meters or as yui give bill a back rub type challenges. Those gave me so
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  • I'm really really begging not to delete the old tomes. I know they will be replaced with the new system and that is okay. But please do not delete the old tomes. They are an incredibly fun side objective to the game and have been my main reason to play the games ever since they got first released! It felt like I'm playing an actual game, slowly working through characters to unlock charms, banners
    3 comments 101 views last activity
  • “The Draugr” – The Undying Fury Overview “From the icy depths of Helheim, he rose not for vengeance — but to feed the cold fire of honor betrayed.” The Draugr is a mythologically inspired killer drawn from Norse legend — an undead Viking revenant fueled by fury, betrayal, and an unholy pact with The Entity. He brings relentless aggression, tactical mobility, and atmospheric terror
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  • WHY is there just killers that are bots in the game it makes it a waste of time, its ######### There was an error displaying this embed.
    1 comments 31 views last activity
  • I have been playing Dead by Daylight for many years, and this is my first time reaching out.I would like to kindly request that you reconsider the removal of access to previous Tomes in the Archives. Even if they are no longer updated, I hope we can continue to view and challenge them at any time.I’ve completed many of these challenges over the years, and it feels quite sad to lose access to t
    0 comments 11 views last activity
  • You know how if you turn on Subtitles you will be able to see what Trickster is saying? Can we do the same thing for Plague? She talks a lot and I would love to know what she is saying too. Also please give her a Terror Radius while you are at it!
    2 comments 21 views last activity
  • サバイバーメインでやっていますが、2vs8でリージョンの使用率が高すぎてほとんどのマッチでリージョンがいます。 そのせいでほぼリージョンから逃げるだけのモードになっているのでリージョンの弱体化をしてほしいです。 具体的には ・愚蓮の切り裂き命中時の、殺人鬼本能の範囲の縮小化 ・愚蓮の切り裂き命中時の、増加する移動速度の減少 ・愚蓮の狂乱の時間減少 等、全部とは言いませんがリージョンの利点を少し抑える対応が必要と思います。 他キラーの強化という方法もありますが、それでもリージョンの利点が強すぎるため、他キラー強化だけしてもリージョンの数自体はたいして減らないと思っています。 せっかくの2vs8だから様々なキラーと遊びたいので、早急にほぼ1枠リージョン確定の現状を変えていただければと思います。
    0 comments 291 views last activity
  • Why has changing controls on a controller not been implemented yet? It seems like such a simple thing to add, since every game on the face of the planet allows you to. I am tired of trying to mend or heal, and accidentally pulling down a pallet instead. I just lost a match because I tried disarming a trap, but pulled down a pallet that sucked me into the trap instead. Please allow controller play
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  • Scourge Hook: Monstrous Shrine is one of the very few perks in the game that promotes a healthy gameplay loop cycle. Because it requires being x meters away from the hook to gain its effect, it encourages less camping or tunneling. It also encourages survivors to be altruistic for their teammates and punishes survivors for ignoring their teammates and gen rushing. Unfortunately, the % at which
    2 comments 52 views last activity
  • With the "Tracking Down" skin equipped, the skull merchant's thumb will always be clipping through her glove. And the upper part of her right leg is invisible when kicking gens, and breaking pallets. (the picture of the leg is kind of bad, its much more noticeable in game)
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  • I really like The Twins, and I know for a fact they would never do this, but it would be cool if they made an event based on that old movie Gremlins . In this event, there could be two or three Victors or maybe more, as Gremlins, controlled by actual players, hunting down an who knows how much survivors. If they did that, it would be fun. Any ideas, nerfs, or buffs to make this better? 😁
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  • I was playing 2v8 with a friend and I Bound attacked at someone with Wesker's ability. The animation looked a bit off the first time I slam the survivor into the rock. It showed my character hooking the survivor into the hook while he's getting lifted up, and then it's fine, and then the survivor comes back to my shoulder as if I was carrying him again. Another survivor came in to drop a palette
    5 comments 51 views last activity
  • If you think about it, 2v8 and 5v5 have the same amount of players in the lobby. So the idea here is that 5v5 edition would work like this - a killer and a group of four survivors queue together to find another group of a killer and four survivors. OR it can be that they queue like normal 2v8 do and they get separated in a team in the pre-game lobby by 'same lobby' preference, therefore swfs won'
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  • I think it would be great.
    1 comments 31 views last activity
  • I think it would be a great idea to introduce Batman as a survivor and Killer Croc, Joker or Scarecrow as a killer. Batman has one of the darkest environement in the hero media so i think it would be cool to see it happen.
    3 comments 31 views last activity
  • In 2 vs 8 there a bug can happen with Wesker, which makes you unable to move and the game doesn‘t even end after the endgame collapse ends. I now encountered another issue with ghost face, who was unable to break pallets (on the game map) and couldn‘t pick anyone up. It was caused by some type of safe (pallet or flashlight). There the game also didn‘t end after the endgame collapse ended. In bo
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  • The archive is threatened with disappearance, but are there any plans for the collection to be housed anywhere? The localized readings, illustrations, etc. are very useful for a deeper understanding of the world of Dead by Daylight, and it would be a shame to see them disappear.
    5 comments 91 views last activity
  • As we all know the matchmaking times for 2v8 killer are absolutely atrocious and additionaly (from the opinions I've gathered) most survivor players only queue up either because of the bloodpoint increase, the speedrun quests, or out of pity for those still waiting in the killer queue. However, a may have a rough solution to this problem and my thoughts which lead up to it. (Please note I have li
    0 comments 93 views last activity
  • I think it would be amazing if you guy added a way to spend bloodpoints on my survivors when I'm waiting for the long Q time for being a killer. Vise versa except no one would spend there bloodpoints on a killer because the Q time isn't long for survivors. Either way I think it would be a great help for everyone :)
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  • Hey everyone, I recently switched to Linux and dead by daylight hasn't been friendly with it. I had been using Windows 11 on this system previously and kept a consistent 120 fps with it. Now after installing Linux Mint, it's struggling to keep above 100, and sometimes while in-game it locks itself around 45-55. Also having major stuttering issues. Same settings on both OS's. Tried with about 5 di
    1 comments 131 views last activity
  • When I was still on the team, I was definitely a proponent of this feature. I am no longer. I have too many games where it ends with two of us down (one on hook, or just both slugged) and the Killer waits for one to die to mori the other. This wasn't a problem with the old "Mori Finisher" we tried on PTB that one time, but I get nobody liked that system, either. I am not sure what the solution
    12 comments 382 views last activity
  • Can we please solve this conundrum already? Isn't this the 4th time this mode's come to the game? Facing this problem is getting exhausting already. Just add 4 bots to every match and the problem's solved. It's taking me 20~25 minutes to find a match. C'mon… just hotfix this.
    8 comments 152 views last activity
  • It should be possible to archive or favorite outfits or charms.
    0 comments 1 views last activity
  • Someone's definitely already made a post here about this but I'm making one myself anyways. I accidentally ended up writing a whole essay so TLDR: auto-bloodweb is slow, spending points is a chore, clicking a ton hurts my wrist, therefore BHVR pls make auto-web faster Spending bloodpoints is a necessary, important aspect of DBD- but the process of doing so is slow, annoying, and hostile to pl
    6 comments 802 views last activity
  • Killer - The Wendigo PERKS 1. Hunger Never Sleeps Each time a Survivor heals another Survivor or themselves, they receive a 5% Hindered status for 12/14/16 seconds. If a Survivor is fully healed from the Injured state, they also suffer from Exhaustion for 10 seconds. 2. Stalking Flame After remaining undetected (no chase, no Terror Radius) for 24/20/16 seconds, you gain the Undetectable sta
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  • Trapper needs love but he doesn't need changed much. Something to make him more viable but not change his gameplay loop. I propose the following add-on to his power. INTO THE WILDS While not in chase Trapper picks-up, sets, and resets traps 50% faster. After setting a trap he gains a 10% movement speed buff for 20 seconds. This power deactivates after entering a chase. This power goes
    0 comments 12 views last activity
  • I was just thinking on how the trap escape mechanic is kind of stuck in a very old version of the game. the change to a more standardized kind of rng helped but I think Evans traps still have too much of a chance to just screw you over on chance. If an injured survivor escapes on the first attempt theyre out in 1.8 seconds. It takes Evan 2.5 to set it down. if its used on an injured survivor its
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  • Recently Xenomorph got a nerf to the Tail Attack Speed from 0.2s Charge time to 0.3s. Anyone who played Xeno before can definitely feel this change even though it was only a 0.1s change. As A P100 Houndmaster, I can definitely feel the change to the dog with it being 0.45s - 0.65s I think a better change that would have worked for Houndmaster would be something similar to Xeno with a change l
    0 comments 11 views last activity
  • main oni In 8.7.0, the oni underwent the following change ''Removed the turn rate limit during the open phase of Demon Strike'' and in fact this change had 1 positive and 1 negative effect the aforementioned 180-degree flick has indeed become easier to perform however, the player who does not want to perform such a large turn simply has no choice, because the killer will necessarily turn 180
    2 comments 51 views last activity
  • I'd like to see ghostie having a basekit movement speed buff while in night shroud and while he's not in chase. One of ghostie's biggest problems is his major lack of map mobility. He can't afford to travel to far gens, so this effectively forces poor ghostie to focus more in the center of the map. This generally can cause the 8 regression limit to trigger far more often, especially with surge i
    13 comments 151 views last activity
  • I was excited to buy the new survivor and play today, but this new grindy update has changed my mind. I've checked and you can no longer get Rift Fragments collecting Player XP? That means that Rift Pass progression is now 100% tied to quests only and thats just #########. Even with all its flaws, one thing I loved about the old system is I could play on my own terms without having to worry
    21 comments 1,022 views last activity
  • Have some problems with bloodweb on hillbilly
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  • Dear devs, It currently takes about 3 to 4 months playing daily for 4 to 5 hours a day to p100 a single character, (unless you're stacking cakes in a sfw, but not everyone can do that), there are currently 39 killers and 46 survivors, a total of 85 characters with more to come in the future, progression is too slow, and i'll be clear i don't want you to cut current prices in half, that would lo
    6 comments 91 views last activity
  • Hey everyone, with the recent 2V8 event featuring Ghostface and the Oni into the mix of the killer roster, I thought it'd be awesome if we got more original killers that people love. Killers like The Dredge and The Unknown would be fun additions to a future 2V8 event. Both of them are widely loved by the community and i think that it would add more variety to the 2V8 killer roster, I'm not exact
    3 comments 41 views last activity
  • When? There are so few players on the survivor side, just add offerings, for more points of course, not just 400% bps, 400k points per match not that much, its like a bloodmoon buff.
    2 comments 51 views last activity
  • Ain't no way kaneki grapples and has such a short cooldown before he can swing. Survivors can't even make distance to another loop spot cause kaneki can literally get right next to you in half a second. Also lets not even joke about the tunnel potential this character has… One unhook while he's half the map away and he's back in 2 seconds.. Also that range deep wound is absolutely ridiculous… At
    13 comments 251 views last activity
  • Blight hugtech was one of the most fun part of his kit. Offering alot to learn to players who's willing to spend time, and increasing skill level. Adding it back in the game as an add-on would make it fair for unaware survivors, and more fun for Blight players, offering them a deeper learning curve.
    4 comments 41 views last activity
  • The censoring is terrible in this game and for a Mature rated game I don't know why there's censoring at all, or at least why there's not an option to disable it in the settings. This would be a nice option.
    11 comments 101 views last activity
  • The biggest problem with 2v8 is that adding "super fun stuff for survivors to do", usually just ends up with very few survivors actually repairing generators, because they want to do the super fun stuff. 2v8 needs to have extra class bonuses that involve generator progress. For example, if a Medic repairs 50% of a generator, their next heal does an extra 50% of a health state. If an Escapist rep
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  • hey am ambosh I wanted to address the shrine of secrets flaws and talk about how unfriendly it is for new players basically each perk costs 2k which is a lot tbh it should cost 1k at most also the perks a random which is bad in my opinion. Players should have a choice in which perks they buy so here’s my idea: There will still be 4 perks 2 killer and 2 survivor, but the player will get to choose
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  • Forever Entwined is a well made perk because it reduces the downtime of something useful (carrying is typically when the killer is their weakest) by rewarding good play (getting lots of hits). I wish more perk design did this sort of simple, straightforward play-well, be-rewarded stuff instead of "Well you get two or three of these effects if you press E to pogostick on a Tuesday, also it has a c
    21 comments 892 views last activity
  • I really liked the lights out modifier as it actually made me start fearing dead by daylight again. I really miss it and I wish it became a permanent mode. While I respect the people that want this game to be competitive, I wish as a side-plate there was an option for those called "nightmare mode" or something where you would have the same features of lights out modifier but don't have to wait th
    3 comments 42 views last activity
  • Stopping survivors from trying to get into a game with a better chance of them winning isn't going to do anything. "I'm tired of people throwing games the moment they get downed!" Isn't that strange. How this game has become so unfun for some people that they would rather die and wait in the lobby for 80% of their playtime than sit on the hook or sit at a gen instead. Survivors have so little var
    16 comments 181 views last activity
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