Xxjwaynexx
Xxjwaynexx
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So after sone testing today I've found out that if you play just one survivor match all it ensures is your place until you queue again. Like I waited 30-40 minutes without playing a survivor game and backed out the timer started completely over. I played one survivor game backed out after ran to the store like 5 10 minutes boom instant match. Definitely not working as previous versions for sure, and probably pointless info but here lol
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First off fellow Huntress enjoyer here and also lover of the baba yaga! When I first started and finally got proficient enough to compete I had that same mindset of draining fun no matter the win or loss. I eventually just stopped cRing to an extent because the more I played the more I realized DBD is a buggy mess that is more times than not rng based. I also got to the point that at the end of the day no one in real life cares whether you 4k every match or get tea bagged at the exit gates. Now I play far less but it's due to the game being stale for me, I did make into the top 100 huntresses at one point though. This game can be very stress inducing if you take it seriously and think of it as a super polished game with a working super strict mmr system that gave you consistent fair matches but we all know that's not true. The very fact that someone can have 1k plus win streak with any character let's know everything you need to. All I do now is try and perfect my skills no matter the win or loss, if there's I loop I constantly get cooked at I'm throwing the game to perfect it, if I want to play a new killer I'm solely focusing on the power, yeah I'll get tea bagged but who cares I don't know how they work lol. You gotta take the game for what it is and nothing more, find your fun zone and stay there if it's huntress then stay a hunty. I have 4k hours and about 2.8k are all on hunty even though I p100 my nurse first. Those hatchets are just too fun to let go of.
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@Hannacia said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4090881#Comment_4090881
Huntress is still slow, has to go to a locker to get more hatchets, If you don't have aura reading are you really a huntress, but having aura reading means losing gens. Maps are still pretty large and inside maps sucks for huntress. So yeah her map coverage is pretty bad as is every ranged killers that doesn't have somekind of mobility.
Most huntress games are chill, if you know how to loop one. They are great campers though. She just isnt as good as she used to be and i wouldn't mind if she got buffs.As someone who has spent a significant amount of time with huntress and 2k hours all perkless mostly running oakhaft and deerskin, and never touching aura literally ever, I can honestly say that a good huntress is still a very high skill competent killer who is actually in a good spot. Of course she isn't gonna be absolutely amazing on every single map, no killer should be. She can win at the high level on most maps if you use gamesense and land your hatchets consistently. Her being 4.4 isn't the huge issue that most make her out to be at most they could make her 4.6 when out of hatchets. Having to reload at lockers isn't a problem unless you are having a terrible time landing your shots.
As far as Jason I feel OE definitely needs a time to be fair looking at you endgame gate keeper. Without a time limit you can easily hyper tunnel without a single down side at all. He is forgiving but I wouldn't say extremely though.
These are all perkless running Sauna rock and the one that extends detection by 4 meters(the 0 scores are due to sever disconnects SMH). To say he doesn't need tweaks and is fine as is, is the same mind set people had about OG mft and COH on the survivor side. Somethings while fun and easy wins are just too oppressive I'm mainly talking about indefinite OE and deputy badge(crazy synergy with Gen perks). The spear reload being too present I don't see much of an issue as a huntress player there's very rarely a time when I can't just hurry and reload and get back to it.
Screenshot_20260621_123148_Chrome.jpg Screenshot_20260621_123141_Chrome.jpg Screenshot_20260621_123132_Chrome.jpg Screenshot_20260621_123124_Chrome.jpg -
@wesker_shades said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4090565#Comment_4090565
Well, while release Drac had a lot of issues, he really can't compare.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4090566#Comment_4090566
Ghoul is pretty much beating a dead horse at this point. We all know what their problem is.
And D&D Vecna was not as overtuned. He got a massive buff when they shortened the cooldown on Fly however.I do remember old Nurse and Forever Freddy, but Jason is in a league of his own. Sorry to all of you who like playing him, but the truth is that it is absolutely miserable to play against him, because of how much he has in his kit and his add-ons, for basically free.
I mean I don't know if I would even call it old nurse, I started in 2021 I think and infectious star struck nurse was insane since her blink attack was coded as an M1, oh add to the fact that I think this was also during the Eruption CoB era as well. I can def see why people hate jason he just has too much going for em without much of a down side at all, it's not just one thing it's the infinite OE, the Add-ons, etc. the only thing I don't get is the whole spear thing, huntress has 7 hatchets and can reload all 7 fairly easily with a much generous hit box
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@KatsuhxP said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4090393#Comment_4090393
I see what you mean. Staying longer in oe is also just useless often - at least I can't remember a time where I stayed in for 1-2 minutes and actually found someone that way, so they can also limit it. I mean it only has 12 seconds cooldown anyways, I think that's lower than dredges even tho it's worse xD
Oh also I have a 83,33% killrate. While I'm sure that it will go down at some point when people find out the counterplay, I also think it wouldn't be too bad if it makes the people happy to weaken him a bit. (Funny thing about this quote is that I usually play with crossair and 120 fps and the same dpi of 2400. That score is on a gaming laptop on 60 fps, without crossair and a cheap mouse without a way to change dpi xD)
2400dpi is diabolical lmao. I learned my nurse way before I touched huntress at 2300, but then I found hunty and now I hover around 900-1200 dpi. Dann you cooking with Jason bro lol I'm hovering around 63ish but that also due to me allowing teams to leave when I know they're new etc. my win rate however with him is 83% currently on a 10 game perkless win streak first couple matches I played him had no clue about his power or anything. (Not that they mean squat).
Are you more consistent at the higher dpi or the lower when I started learning years ago I followed Ralph and Coco heavy and barely caught Robo before he left.
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@KatsuhxP said:
https://forums.bhvr.com/dead-by-daylight/discussion/468810/jasons-most-common-playstyle
I mean throwing at the hook after or while the unhook is pretty normal for me because I played huntress before and it's a great crossmap-chance to take. And while I don't tunnel directly with him because it's so easy, I do it because I don't find anyone before - it does feel a bit stupid sometimes, but it would also be stupid of me to not do it if no one is on gens xD
This after spending an ungodly amount of time with huntress, I can attest that throwing a hatchet across the map at an unhook is just muscle memory at this point not to tunnel necessarily but for a cross map or easy injury and pressure.
As far as Jason goes( all my matches are perkless) the only major issue I have is with him is OE has no timer he can stay in it indefinitely while most other killers have a set time. His spear is less forgiving than huntresses hatchets that I can see especially at pallets and hitting over objects seem very easy to crouch or dodge due to the hit box not being a sphere. However they are by far the fastest as far as charge and distance it can travel. All in all he needs some number tweaks for sure, maybe a 6-9 secs on sauna rock maybe, and a fixed time to be in oe that way the power feels like you have to prioritize when to use it vs just spamming it whenever with no downsides.
In my matches that I've played with the punish for teleporting around the hook works and seems fair, the problem is that you can just wait in oe until the unhook occurs. He's definitely a hyper tunneler and I can already see the skull merchant effect creeping up with the dcs. He is a new killer and as time goes on people will get better and better against him, "huge" knee jerk nerfs aren't gonna do the game any good for either side and neither will leaving him as is.
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Wishing for a speedy recovery count! We miss you for sure. I was looking for a reason to P100 my perkless Freddy and now I have one. Get well soon bro!
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@Funchal said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4056232#Comment_4056232
But damn, for how long? She had already been walking normally for several seconds and still completely ignored the stun
That's a bug she can and should've been stunned in that clip. The only time she can't be stunned is during her blink fatigue. She's so buggy at the moment though so what probably happened on your screen she was in shack but on the killers screen she was probably rubber banding back and forth.
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My best killer statistically speaking is nurse she got real boring real fast once I truly mastered her though.
My favorite killer is huntress and she's also whom I've had the most fun with. The sky's the limit with her power. My kill rate for her is abysmal, as I tend to throw matches to hit those sick trick shots, and refusing perks and aura sucks sometimes but I really love just depending on skill win or lose
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Hell yeah bro!!!! Welcome back! I'm glad you made it through. Still sending positive vibes your way, hope things continue to get better!
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This is my dream!!!!! I advocate for it all the time. A bare bones mode would be amazing. I meant tbf I do this now though the other side just never seems to reciprocate though....
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@BongoBoys said:
Killer is fast for me feels great tbh
Lmao same here, as a killer main don't whine just adpat hell the game is more fun now than ever with these instant queues. It's been a while. If you get cooked who cares within seconds you're in a new match. The game isnt balanced and I doubt it ever will be so just enjoy what you can about it you'll win some fairly, you'll win some by typical DBD servers bs same for loses. (This wasn't directed at you @bongoboys)
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My first main was nurse for about 900 hours, solely because the person that got me into the game told me she was the hardest to learn. I moved on to huntress after the p100 and been with Anna ever since, nothing is more satisfying than a cross map snipe with no aura.
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@CompetitifDBD said:
https://forums.bhvr.com/dead-by-daylight/discussion/459980/keeping-it-a-stack
No. New Syringes extend chases by way less now, much more welcomed than free heals. Styptics can be useful if that number is toned up
This is just objectively false, I mean I guess if you were bad at looping then the old was better but if you're a juicer this is far better than the previous iteration paired with the pallet update your golden. It can extend a doomed chase easily in the right hands. I mean I main huntress so it's probably a hit anyway but still, against M1 killers this'll be amazing.
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Idk as s tier and op as nurse is she has never had a super high pick rate and I really doubt that these changes will increase it. Now ghoul and blight yeah I can see that. Nurse is a funny killer in either you pick her up and excel with her or you're dog water with her until you become mid and then give up
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Idk about all these blight, nurse, blight, nurse types but my last 10 were as follows:
Booba
Ghostface
Ghoul
Xeno
Pyramid head
Slinger
Plague
Billy
Dracula
Blight
No repeats what so ever, I did have back to back twins the other day though. I'm a sucky survivor so maybe that has something to do with it, but I'm a nurse and huntress main and I never get to see these two.
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Another disappointment, at this point you can't get mad at the fish for not climbing the tree.
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@Adawong91 said:
hello, i'm new in dbd
i installed the game yesterday for the 1st time on ps4
the main menu isn't allowing me to press the survivor to start the game help please
i re-installed the game
This might be helpful as well as a new player
https://forums.bhvr.com/dead-by-daylight/discussion/197642/acronyms-terms-used-in-dbd#latest
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@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4020679#Comment_4020679
Happened a couple of times.
Fairly well, I remember I was playing Wraith and Wesker. Won both games, been too long don't remember hook states or anything. Definitely slugged for the 4K on them.
I remember Abby and Cheese both got me good during a chase. I remember mindgaming the living hell out of a window and managing a grab that turned the game around for me.
That's awesome bro! I love hearing how matches at the high levels play out!
I lost both of mine lol first match to unbreakable at end game which resulted in a 2k on Haddon with huntress perkless and second I just played terribly ofc on dead dawg. I would say though for going up against a dev I think I did ok.
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@tes That's crazy. what's was wild about this is that it was just a single survivor that had 38k hours everyone one else was private
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@Pulsar How'd that go!? I'd assume they are fairly high too!
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@SigmaLord said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4012357#Comment_4012357
Perks: Corrupt - Surge - Pain Resonance - Rapid Brutality
Add-ons: Kid's Baseball Glove and Soma Family Photo
Milk Corrupt. Place Biopods on the unblocked gens, enter chase. Break a few pallets, don't over commit, push people off gens. Commit to an easy chase after a few pallets. Make sure to place more biopods around the map for gens throughout the game.
Hook, gen check, teleport.
Don't EVER commit to a chase 100%. Singularity is the most mobile killer in the game if you get a pod teleport. Push someone off a gen, get rid of a pallet, get an injure, down, doesn't matter. If you have the game sense to figure out which generator is possibly being worked on, teleport.
You want to be all over the map as much as you can. Most of my games end on 3+ gens remaining. Survivors have to basically never feel safe.
Ah I see nice strat and tips! I suck with Larry 😭. I'm gonna try your tips minus the perks 😉 though
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@SigmaLord said:
https://us.v-cdn.net/6030815/uploads/JO3YIYKI85IY/1000088912.jpg
I wholeheartedly disagree. It could be my individual experience but my kill rate has been blissful to say the least with hatch being a more limiting factor than generators.
You can say the sample size is too small but it's been like this for a while now, my overall kill rate stands at 73% or something similar, but this +85% range has been consistent for well over this month (25% of my 470 games of Singularity have been this way)
Now idk if this makes me good or lucky, but I can't relate to anything other killers complain about. I don't even camp or tunnel.
Nice stats bro, you out here cooking people with Larry lol. What's your strategy and perks?
Mine KR sits at around 60-65 ish with my main and that's running nothing but add-ons. It'd probably be much higher if I didn't focus on cross maps and other stupid stuff. I don't feel the gen effect either though, I mean some matches I have 3 with kitted out toolboxes and Gen perks but that's a lose away without perks unless I play grimey and tbh I ain't got time for that.
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Hell yeah bro, PH I feel is way harder and I definitely commend your residence and skill to keep a KR. I did something similar with huntress, I went from p1-100 with only iron maiden and no add-ons and I also never ran aura on her either so all I had to rely on was my bare skills. After that I extended to all killers. Now for 2.5 years I haven't touched perks unless for a redeem. It has made me a significantly better killer in general and leagues better at huntress. An M2 challenge seems extremely interesting I might have to steal that (with credit of course)lol
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@cogsturning said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4011226#Comment_4011226
I do in fact think the 1st iteration was over kill from the perspective of someone who rarely if ever tunnels. 6 hooks and all gens being blocked was crazy. I feel like 4 is more reasonable due to the fact that someone dead at 4 hooks is without a doubt hard tunneling.
The BK tenacity wasnt needed. The 90 secs slug prevention in my eyes was fine I mean come on outside of end game why in the world are you slugging for that long.
The perks of not tunneling were kinda meh but also good as you actually got a basekit benefit for going unique hooks, which if you already did you got nothing for so it was just a straight up buff.
All of this was exactly how I felt too. Four hooks was the way. There's no reason they couldn't have made adjustments and tried it. If it didn't work out right, change it. Two days of a limited test group with zero adjustments wasn't enough to gather any meaningful data. And it's not as though you couldn't still hard tunnel. If you get someone out at 5 gens you're probably still gonna win even with these penalties. If a game is snowballing heavily in my direction, I often don't even waste time kicking gens. I don't bring regression perks either. So the gen stuff isn't as game-ending as people made it out to be.
Not sure why you got down voted, but that's exactly how I felt. I wish the devs actually would play their game, or extensively watch good survivors and killers play it if they aren't going to. I would assume it takes a good two weeks at least with the entire community ( not just the select few of ptb) playing to see if something is terrible or not to point were you have to completely nuke it. After the Ptb they should've released a dialed back version with maybe one change at a time or maybe messed with the values of everything a bit. The fact they just scrap something after a select few get to try it out on the Ptb is crazy to me. Point and case the krasue they "nerfed" her but didn't really address the places that were the most problematic, they didn't completely nuke her they just dialed a few of the wrong things back. They should've focused on cool downs after changing forms and after spitting etc another topic for another day though lol
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@SpringMyTrap said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4011226#Comment_4011226
the best ways they can make dealing with tunnelling easier is adding things like elusive status effect and removing unhook notification (just the notification, not the whole UI obstruction failure they've made)
a lot of problematic tunnelling happens because killers autopilot back to the notification and fresh unhook can't really get away because they're injured and leave scratchmarks.
raising skill floor for implementing the strategy and lowering the skill floor for dealing with it is a good way to make it less frustrating without compromising the fundamental balance/design approach.
While I agree with the elusive I don't know with the unhook ui/noti is it really gonna matter whenmost killers that hard tunnel are gonna either straight camp or proxy, meaning they don't need the notification anyways, it might negatively affect the ones that don't though. For instance, one of the most common forms of indirect tunneling occurs when the unhooker hides immediately after unhooking instead of taking chase. Sometimes as killer you hook someone, roam the map and everyone is being as shifty as possible so the unhook is the only place you know where 2 survivors are. You aren't going back to tunnel claud but her unhooker just leaves her to take the chase again and bam there she goes back to the hook. DBD is a time based game, so every bit of time matters and good survivors know that.
There needs to be something that outright deters hard tunneling at 5 gens, incentives don't matter if I don't care about them and would rather just tunnel my way to victory. This is because if a killer does hard tunnel at 5 it's highly unlikely the survivors can recover just due to the dynamics of the game and hard tunneling will always be better than any benefit you can get from unique hooks if the deterrent isn't significant. I'm talking like if you kill someone a 4 hooks not only can you not kick gens but the remaining survivors get a significant buff to gen progression. That way if you want to stand by hard tunneling then do it but your gonna have a heck of time recovering from it.
As far as skills go a better tutorial for survivors (as well as killers) that touch on looping, strong/weak tiles, ideal saving scenarios etc would significantly help the newbies coming in.
Us vets it's high time we actually use our skill expression and stop relying on hard camping/tunneling to win games. I hear all this talk about skill expression but once you hit a certain point hard tunneling/camping along with game sense makes matches crazy predictable, meaning less skill expression. The amount of whining to outright stop the changes made me lose a lot of respect for my fellow killers. It showed me that most "really good" killers don't care about improving as long as they can have their however many game winstreak and high KR. Could you imagine if a good portion of the survivors had a consistent 85%+ because they could erase 1-2 gens(equivalent of hard tunneling), killers would lose their minds. I mean in a sense this was already a case I didn't play back at the time but survivors could insta complete gens.
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So from my perspective (97/3% killer main) I think some changes need to be made, this is completely unbiased as I hardly ever touch survivor in fact I have over 1100 in game hours on killer and only 99 on survivor.
So we all can agree that hard tunneling combined with camping/proxy at 5 gens can and do win games that's an undeniable truth. We see then stats of 80+ KR daily, the win streaks daily, and what they all have in common. If hard tunneling wasn't as strong as it is then you wouldn't have so many people staunchly defending it while refusing to admit these things wouldn't be possible without it.
I do in fact think the 1st iteration was over kill from the perspective of someone who rarely if ever tunnels. 6 hooks and all gens being blocked was crazy. I feel like 4 is more reasonable due to the fact that someone dead at 4 hooks is without a doubt hard tunneling.
The BK tenacity wasnt needed. The 90 secs slug prevention in my eyes was fine I mean come on outside of end game why in the world are you slugging for that long.
The perks of not tunneling were kinda meh but also good as you actually got a basekit benefit for going unique hooks, which if you already did you got nothing for so it was just a straight up buff.
I do think removing tunneling entirely would make killer extremely unbearable and most of the vets would probably drop it. As it stands tunneling has never been truly addressed and I think it's time we actually see how the game would fair with a bit of it's power stripped away, you can doom post all day long but no one actually knows exactly how it would play out. Making straw man arguements definitely isn't the way to go.
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My stats are meh, all matches are perkless, without aura for reference. I mostly just farm 24+ hatchets and trick shots and my tunneling is very different than most if I ever do.
My instance of tunneling is throwing the match to catch a really really cracked survivor. It's the best practice you can ask for and isn't really that common. I never heard tunnel at 5 gens. My goal isn't to win really as much as it is to improve. I'm sure it could significantly higher if I used strats or perks but there's no fun in that for me.
Survivor is very different I have 99 total hours and just recently this year started playing to get better. I suck at looping and it shows lol
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I really thought I was just crazy playing her the other day! All this makes sense now. the second blink bug had me crashing out, I was thinking I was mistakenly pressing the button and losing a blink and come to find out it's just another bug smh.
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Unbreakable, conviction, soul guard.... Enough said. You've been given multiple scenarios and counters and each one you've dismissed. Ignorance isn't winning a discussion. Yes camping and slugging can win games, if the survivors misplay. But there's no way your losing a game at 2-0 gens stomping the killer to camping and slugging. It just isn't happening without huge misplays from the team.
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Got shamed for my age (36 by the way) just the other day, got told I was too old to be playing video game. My First game was tecmo bowl, I loved that game as well as 7up.
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@killer_hugs said:
Killers are supposed to be fun to play against. Killers themselves shouldn't think twice about whether or not the survivors are having fun. That's not the point. I want mind games. I want counter-play. I want the ability to out-play my opponent. What I don't want is the opponent to have everything freely given to them, to have all counter-play removed, to have only limited opportunities for mind games. Without these things there's no fun in the game and no reason to play.
This right here! The most fun part of playing killer is chase or hunt per say. The fact that survivors can put play you or you could put mind game them is what gives DBD it's Identity. Killers that require very little thought to 4 k get really boring and stale fast, I mained nurse for about 6 months straight from p1-100. Starting out it was fun but you hit a point where you literally can't learn anything else with her and winning becomes unenjoyable. I switched to huntress because her skill ceiling is near infinite depending on how you play her.
To op I also hate the waiting at the gate after being not even stomped but just making to many mistakes. I usually on purpose don't break weak pallets and doors just so I can go back during egc and get those points while their wasting their time. I've learned that just like irl some people just exist to make others miserable. You can't let these types of people affect the way your energy flows. It's easier said than done I know but once it clicks your games will be much more enjoyable, an abandon feature would be awesome as well.
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@Daniel_Silva04 said:
Good, OTR was very broken. 3 perks effects and 80s endurance used to tank hits.
My brother in the fog, as a devout killer main and I do mean devout, OTR was not and I do want to reiterate was not a bully tool at all. Hell if you tanked a otr hit 9/10 it was still tunnel City instead of waiting you just hit them off hook when you knew or thought it was in play. The funny thing about this is that killers want to keep tunneling and slugging relentlessly in the game as strats but whine when survs have anti perks and synergies that make those things actual strategies. What's even more insane is that by over using the mechanics you so heavily rely on your digging yourself an inevitable grave. The more you brainlessly tunnel camp and slug the worse the hammer will be when they drop it for those things. For some yes it's a strategy but not to all.
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@Foggyguy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4002406#Comment_4002406
Except that it utterly fails at that. If a killer can just stand slightly out of range and then move into facecamping range when a survivor shows up he's still denying unhooks and there's nothing survivors can do about it.
You can literally just tank a hit while your teammate unhooks during M1 cooldown and bam you just got the save. I mean since hook grabs aren't a thing saving should be a breeze with at least 2 healthy survivors.
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@Willish said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3996969#Comment_3996969
You mean like anti camp? 😂
Well considering it's anti face camp it works as intended. Previously you could literally face camp a survivor out and no one could do anything about especially when hook grabs existed. It is and always has been anti face camp not anti proxy camp or complete anti camp in general.
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Skeleton, we are all just words on a forum most of the time, and we tend to forget we are all real people with real sympathy and real world problems. I hope you can find a tiny grain of hope from this.
Life is hard as hell sometimes and it seems at times there's no one there to catch you when it spirals out of control. I truly do wish this is a short chapter of your life and that things get better. Being homeless is a hard place to be and its not easy to recover from. Please seek any form of assistance you can and do not ever feel ashamed for having to do so. I won't patronize you by saying I know what it feels like or what you're going through because I don't. I've been in a similar position and place but it's not the same.
Stay strong and know that no matter what you deserve a safe place to live and you deserve the necessities of life. I'm glad that Dbd and the community was able to bring you some solace even if it was for a short period of time.
Stay strong out there and please remember that you are important even if you don't understand it at the time and you always will be. Asking for help and assistance doesn't make you weak or less of a person, it can actually save you sometimes.
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This has been an issue for about a year now, and has been way worse since ghoul dropped. The most I've had in one match is 8 that's 4 downs worth of hatchets not registering.
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@AcesSpeedo said:
https://forums.bhvr.com/dead-by-daylight/discussion/454532/2v8-comeback-mechanic
it definitely helps, the issue is 8 survivors and only 1 on a gen xd
This and this again!!!!
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My first was hag, didn't know she was 110 until someone asked why I kept chasing and not trapping up loops and told me. I played her for a few weeks then I picked up nurse because my brother who got me into the game told me she was the hardest to learn. I stuck with her until p100 (around 1k hours) and then picked up huntress and have loved her ever since there's nothing better than hitting cross maps, orbitals and Snipes spent around 1.5k hours on her. SpringTrap will probably be my next main if I were to chose one, the axe hits are so satisfying to me.
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@KatsuhxP said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3963859#Comment_3963859
Ahh I see, yes I try to play her more again. I played her a lot for a while and she's my most played killer, but I got really bad with her for the most part sadly. That being said I probably have a 80% killrate or something today, but in the event where a lot of people with 400 hours against my 3k xD
I play her with bbq, floods of rage, iron maiden and leathal so she's probably my best showcase of skill (and tunneling and camping because I usually don't care from what I get the preassure lol) that I have xD
Lmao yeah she's my main. I don't use perks or aura on her so my KR is around 60% overall, she by far my most experienced killer next to nurse. I have really amazing days and really really bad days where I hit more rocks and trees than survivor. As far as the lower level survivors I am not graced by them often. After around 2k hours I usually let people go depending ony own honor system DC's, looped really well, just felt like it etc lol. As for the matches I want to win pressure is who ever is in front of my face at the time no matter if you've hooked recently, healed or not I don't care I'm chasing whoever I can see.
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@KatsuhxP said:
Honestly no idea - played huntress for hours and people didn't really heal that fast, sometimes I had them injured almost constantly xD
Huntress huh a man of culture I see.
I mean in some my matches healing is quicker than it was before but honestly I'd much rather combat healing then the gen perks/toolboxes that are brought in most of games. As a fairly new survivor (3k hours on killer) I run a dedicated heal build and you would think they are quicker until you play them. Most (not counting syringes as they've always been able to do what they do) require 2-3 perks to fully benefit a few of which require you to be hooked before they can even activate. I mean the buff to botany no matter how some down play it is great and makes healing via all health kits viable. While no it's not coh good and you can't heal in 5 secs multiple times with the right build you can heal in 6. That being said I wouldn't call for it to be nerfed, I fear some killer don't realize that every survivor interaction you nerf outside of gens leads them to just do gens and actually gen rush you.
As for my killer experience when I play Freddy (or any m1) the heals seem so fast but I think that's because I don't have a quick injuring ability, however when I play huntress/Springtrap/nurse/nemmy the heals don't even matter for the most part because the pressure I can apply just makes healing beneficial for me because instead of unhooking and hoping on that 80% gen they'll prioritize healing first which gives me just the time I need.
Last to completely nullify the this meta there does exist a killer above all others that no one seems to be aware of and her name is plague. If you're getting cooked by this just main thana plague there is no healing plain and simple.
@KatsuhxP Not all that was meant for you just the "man of culture part" lol
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So I think OP Problem is that when you have a character at p100 you only get 1 cake per level, while working up to p100 you can get 2 per level. I definitely understand his frustration considering last event by this time I had almost 1k cakes on both my p100 due to the webs spawning 3 cakes per level more so than not.
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I mean, it might help but at this point I just want 5 out of 10 of my hatchets to not dedicate almost every match. All seriousness learning the center of the screen is vital to consistently hit hatchets so I think for new players it'd be good at least until you learned the line ups. Idk about an add-on like springtraps though. Her hatchets are map wide while his are just a few meters it would be crazy easy to hit orbital and trick shots at that point.
You can also just tape a piece of paper to your TV/ monitor and achieve the same thing in the mean time.
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I think it really depends on how you play killer. If you run meta perks hard tunnel, and camp playing efficiently as possible then yes that one match where all survivors are equally efficient and understand the assignment is going to seem like a slog. I get more mad at bugs than the actual role. I primarily play perkless huntress and hitting blatant hatchets back to back and them getting dedicated during egc drives me mad but as far as the role I love killer . I think people's view of both sides gets skewed when the matches contain equally skilled players where they're normal methods of winning falter. I love the super competitive matches I may talk trash but it's all in good spirit.
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I'm truly sorry to hear about your loss. These words may be of no comfort at all but do know that my spirit hurts for you. I hope you and your family find some peace and comfort in this trying time.
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@Hexbadboy23 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3954840#Comment_3954840
If you paid attention to my second screenshot you can see the killer is carrying the last survivor while 2 of us are slugged??? And you want to say I’m complaining when stuff like this happens numerous of times get outta here
I'm just gonna pop in and say he insta picked the last survivor up because at this point he doesn't know exactly where you crawled to but he does know you don't have unbreakable. So logically he hooks whose right in front of him whose also on death hook mind you and then returns to find where the crap the other two crawled off to. That way if you have deli he only has to worry about 1 or 2 of you at the most instead of you hopping off hook while he picks the second guy up running and save the down guy going to reset and maybe doing a gen then saving the hooked guy. This doesn't seem like I'll intent or BM just a smart play and thinking logically how to secure the win.
Ps I don't have the attention span to slug for the 4k myself a 3k i win no matter what if I get a 4k it's extra credit
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Here's mine every match except Springtrap adept was perkless. I'm sure my KR would be higher if I used em but who cares 😂
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@MissMischief99 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3952406#Comment_3952406
so when I upload video of him doing exactly what I said, you can take back your comment. Whether it’s intentional or not, it’s what’s happening.
When you upload a video of him catching up to a survivor sprint bursting away quicker than blight spirit or nurse I'll stand corrected until then you either are misinformed or went against a hacker.
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@MissMischief99 said:
The only issue I’m having with him so far is his speed. He catches up to Lithe/Sprint burst in under two seconds which killers in bloodlust don’t catch up that fast. Even Blight you can get distance on with exhaustion perks. But this guy seems to ignore all of that and just chugs along like speed racer and that’s a problem.
the only thing is, I don’t know if it’s a bug or if they intended for this guy to be the fastest killer in the entire game despite the fact that he can teleport.
He's 4.6 without his axe and 4.4 with it. There's no way he's catching a sprint burster or lithe user quicker, than blight, ghoul, nurse, legion, spirit, Billy, Oni in power, heck even a good huntress(hatchet). Ive spent quite a bit of time with him and he excels when you don't path right honestly. Most survivors that I've double tapped have made pathing mistakes. He has some bugs and a few issues but speed ain't one of em.
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@MeduSnake said:
It's the same problem like last year. I just spend 500k bloodpoints on a killer and got like 9 cakes. But then a round after I spend like 270k bloodpoints on a survivor and got 13 cakes and 7 anniversary items. How is that fair? Survivors get special items while Killers don't even get any meme anniversary addon like with the Halloween Event. And now they even get more cakes.
I mean I can't vouch for this year but last year I left the event with 1.5k cakes on my huntress around 900 or so on my nurse and 500 on my Freddy. That's only playing 3 days a week. Hopefully this year is the same as last for me at least



