Are there any plans to fix the severe Nurse bugs this upcoming hotfix (9.2.2)?

Since the latest update (9.2.0), a new, even more severe Nurse bug has been introduced in which she cannot use her 2nd blink for a random period of time. This occurs spontaneously - usually during chase - and effectively breaks her whole power. It is very severe and an issue that should be addressed this next patch. It has been reported numerous times; in fact, it has been reported many times in the PTB but nothing was done to address it.

At the same time, her other severe bugs remain. Namely, blinking rubberbands the player to a random spot, has no animation, or is delayed/cancelled outright; this occurs randomly but is very frequent. On top of this, her fatigue is bugged, her auto-targeted lunge after blinking is often dysfunctional, and small objects can oftentimes cancel/swallow her blinks (even if charged fully).

I'm writing this to inform the community and QA and developer team of these severe issues. As of right now, Nurse is in an unplayable, unenjoyable state because of her severe bugs. Some of these have been a thing for months and have been reported many times by the community, yet no action has taken place.

I also am writing this to confirm whether or not these bugs (i.e., the 2nd blink being outright unusuable) are planning on being fixed by the next hotfix. If not, I urge the devs to please fix these Nurse bugs this next hotfix, especially her more severe ones (2nd blink not working + significant rubberbanding after blinking). As a side note, I have asked for a confirmation before by mentioning official DBD social media accounts, but have not received any reply back.

LINKS TO SEVERAL BUG REPORTING POSTS OF THESE ISSUES:

@AriSchmari said:

SUMMARY OF THE ISSUE:
Soemtimes when using the nurses chain blink the indicator starts to flicker, the input for charging gets blocked and therefore breaks the nurses whole ability. This happens quite often during casual gameplay.
I speculate that it has something to do with standing close to objects or that traces are generally broken.

PLATFORM:
All

STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED:
1. Use the first blink as nurse
2. Try to use the chain blink

VIDEO:
https://voe.sx/21xqzbm0r8dc

@Xenn said:

SUMMARY OF THE ISSUE:

While playing The Nurse, blinks frequently behave inconsistently:

  • Chain blinks sometimes if blinked at the last second, causing a visible stutter blink, which results in fatigue instead of a normal teleport.
  • The nurse occasionally snaps backward to her pre-blink position after appearing past a wall and even mid-swing.
  • Exiting a blink near obstacles can auto-target terrain (rocks/walls) causing short swings into geometry instead of a lunge on the Survivor.
  • Nurse can clip into floors/walls/staircases, briefly getting stuck and losing line of sight.
  • Some full blinks are incorrectly blocked by thin walls/objects (registered as “not enough range”).
    Occurs multiple times per match; most noticeable during chain blinks and when blinking close to map geometry.

PLATFORM: Console (controller) and PC (keyboard/mouse & controller). Observed on multiple sessions; ping stable (issue not tied to high latency)

STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURRED:

A) Blink stutter / late blink + fatigue drift

Add-ons Used: Heavy Painting; Catatonic Boy’s Treasure
Perks: None that directly affect Nurse’s blinks (only gen regression and aura perks)

Steps to Reproduce:

  1. Play as The Nurse with the listed add-ons (also occurs without add-ons).
  2. Perform a 1st blink (can be through a wall, loop, or even in open ground).
  3. Charge the 2nd blink and intentionally hold it until just before fatigue begins.
  4. Release the blink input at the last second.

Expected Result:

  • The 2nd blink should activate normally, teleporting Nurse to the aimed location before fatigue sets in.

Actual Result:

  • Instead of a proper teleport, the blink will “stutter” Nurse forward a very small distance, almost like she is walking instead of blinking.
  • Nurse enters fatigue, as if a blink had occurred, even though no actual teleport happened.
  • This happens both in open space and near walls/loops — it does not require geometry interaction to trigger.

B) Backwards snap / rubber-band after passing a wall (Randomly)

  1. Blink through a wall or doorway
  2. Nurse briefly appears on the otherside, then teleports back to the pre-blink spot.

Expected: Position remains where you arrived.
Actual: Position is reset to the origin of the blink. It happens randomly, not sure what triggers it, but possibly due to short blinks or blinking too fast against terrain.

C) Auto-targeting terrain on exit / short swing instead of lunge

  1. Chain blink toward a Survivor near rocks, trees, or thin walls.
  2. On blink exit, press attack for a lunge.
  3. The attack magnetizes to the obstacle if a survivor is too close to the terrain or goes around the wall/doorway, causing you to do a short swing into the wall/rock, even when the Survivor is in front of you, then moves further away from you. Possibly due to it targeting the survivor, but the wall is closer to you.

Expected: Lunge tracks the Survivor.
Actual: Attack snaps to nearby terrain and whiffs.

D) Clipping into floors/walls/staircases (Happens on certain maps with staircases or multiple floor areas)

  1. Blink under/inside staircases, over small elevation changes, or across floors.
  2. Nurse lands partially inside the floor/wall/stairs and must blink again to escape, briefly losing line of sight.

Expected: Clean placement at the target location.
Actual: Partial embed in geometry; movement impaired (needs another blink to get out of location). Obviously, with some of the maps, Nurse can most likely find herself blinking through areas that aren't playable within the map due to certain parts of the maps not being fully closed off to her blinks. Just thought it should be made aware and hopefully addressed in the future.

E) Full-blink blocked by thin obstacles

  1. Attempt a max-range blink through a somewhat thick wall/structure.
  2. Blink registers as an insufficient range or cuts short despite the wall not being very thick.

Expected: Max-range blink reaches the intended spot if within legal pathing.
Actual: Blinks in place. Happens on certain maps, like Crotus Prenn Asylum, on the second floor, if you try to blink outside to a gen or where ever even holding a full blink, it will just blink you in place. Nostromo Wreckage if you try to blink through the spaceship, even if you are near the corner of it. The game will still think it's not enough range to blink through. Not sure what other maps, but similar to those maps. Just think Nurse Blinks should hopefully could be looked into more for the maps with structures or buildings so that her blinks are fully registered.

FREQUENCY:
Intermittent but common (several times per match), most frequent on chain blinks and tight angles near obstacles.

ADDITIONAL NOTES / CONTEXT:

  • Reproducible with and without add-ons/perks.
  • Seen on both controller and mouse/keyboard.
  • Not tied to framerate drops (occurs at stable FPS).
  • No reliable workaround besides avoiding tight geometry and delaying chain blinks—both reduce Nurse’s intended playstyle.
  • Working on getting videos and recreating issues as well to hopefully provide more information regarding getting these issues fixed faster. Any additional information you need me to clarify, please feel free to add or let me know!

@WalterBlack said:

SUMMARY OF THE ISSUE: Nurse can't use her chain blink (2nd blink)

PLATFORM: PC

STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: I literally just couldn't blink twice. It kept making me stutter after the first chain blink, and pressing right click on the second blink just made nothing happen. Had to disconnect because I can't play like that - any chance that disconnection 'credit' can be taken off my profile?

PLAYER LOGS: Won't let me upload…

Tagged: Killers

Comments

  • Thanks for tagging me, some of these bugs have been in the game for months, but now she's gone from frustrating at times to simply unplayable. I got a response from one of the devs (won't tag them here) - and yet, still no word on a fix!

  • I really thought I was just crazy playing her the other day! All this makes sense now. the second blink bug had me crashing out, I was thinking I was mistakenly pressing the button and losing a blink and come to find out it's just another bug smh.