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Funchal

Funchal

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Funchal
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  • @Abbzy said:

    From what i wacthed nurse cant be double stunned (or any other killer I guess) so thats why you cant stun her when she is stunned after blinking by fatigue.

    But damn, for how long? She had already been walking normally for several seconds and still completely ignored the stun

  • @httpain said:

    Yeah, I wonder that too. Also, I believe, you could stun the Nurse even mid-blink back in the days of 2016-2017 DBD. No idea why it was removed. Pallets really could be at least a bit of a counterplay for Nurse.

    I don't understand why allowing stuns during teleportation would be a problem, since in the worst-case scenario, she'd catch you right after anyway.

    Even Krasue has a vulnerability to pallet stuns and she doesn't...

  • The only way to actually fix this character is a complete rework, his power is simply broken in the way he was programmed. Pay attention to the tentacle when its aura is being revealed, it basically teleports to the final destination, there is no way to dodge something like that.

    Hes power needs to be based on a precision shot similar to the Slinger, the tentacle needs to travel first and then decide what will happen (whether it sticks to a structure, hits a survivor or simply miss). The way it is currently, where you just click to jump or get a hit is stupid and unfixable.

  • He will never be balanced because he was programmed to be busted. The insane priority he has in his attack is simply unstoppable, he will hit you and there is nothing you can do about it.

    If the tentacle took a certain amount of time to travel to maybe hit a structure and he would launch himself towards it, maybe there would be some counterplay involving forcing him to jump through a window or pallet or simply miss the survivor.

    If he had a precision shot similar to the Slinger he would be healthier, but of course BHVR would not make such a popular character a piece of crap to play on consoles, it is not financially smart

    So accept that the character will always be r&tarded and #gonext

  • I believe the problem is in the way how you in gain the extra charges, changing this to recharge only during a chase could solve most of the unpleasant points.

    Players would not be encouraged to engage in selfish gameplay, would not benefit bad players by doing nothing, and it would seem fairer in the eyes of the killer.

  • Wrong, the problem is called Nurse / Hag / Tombstone Piece / Alchemist's Ring.

    Devs take years to fix things that need to be fixed, unless suddenly everyone is having a ######### experience and everyone decides to DC, aka Legion release


    That's just how things work. Devs are childish, so we can be too.


    Don't throw pearls to pigs

  • Tonight I will definitely change my nick on Steam to "Technician is fine" and I will do this wonderful performance

  • @Araphex said:

    https://forum.deadbydaylight.com/en/discussion/comment/2990706#Comment_2990706

    I did say it could be changed. I didn't have any ideas at the time and I'm open to suggestions, but overall the devs make those decisions. It's not a horrible perk. I wouldn't use it in solo queue. I'd probably use it if I was teaching a friend how to play the game. And I did offer other better perks. My overall approach was to tell the OP not to feel defeated over one game and to try something different.

    Who needs an enemy when you have a friend to make a suggestion like that... xD

    The best suggestion would be not to actually start playing this game.





    And also League of Legends

  • @Araphex said:

    You lost ONE game. It's a good perk because then the killer isn't notified where you are. Also, killers need all the gen regression they can get to have a semi-advantage in this game. But I wouldn't dwell on one game, plus I'd just move to another gen if they kept doing that. Then the killer can deal with them and not you. Maybe it needs a buff, and maybe we will see that. But don't worry about ONE game with ONE bad player. That's just how RNG solo queue works. Trust me, I get a lot of bad players on solo queue and that's why I have a build to keep ME safe, not everyone else. Sure, I still lose but I have a better chance of winning solo queue games because of it. Find what works best for you and go from there. I really hope this ONE experience doesn't ruin all of DBD for you. I wouldn't.

    I almost stopped reading at "it's a good perk"

    I lost ONE game because this perk is unpopular because it's HORRIBLE and everyone knows it. But for sure I would lose MORE games if it wasn't the case

    But you know who doesn't know that? the BEGINNER player.

    And guess what audience this perk was clearly created for? for you for BEGINNERS.


    And guess who will be harmed by the failed design of this player made by those who don't understand anything about this game? ALL OF US

  • @Araphex said:

    You lost ONE game. It's a good perk because then the killer isn't notified where you are. Also, killers need all the gen regression they can get to have a semi-advantage in this game. But I wouldn't dwell on one game, plus I'd just move to another gen if they kept doing that. Then the killer can deal with them and not you. Maybe it needs a buff, and maybe we will see that. But don't worry about ONE game with ONE bad player. That's just how RNG solo queue works. Trust me, I get a lot of bad players on solo queue and that's why I have a build to keep ME safe, not everyone else. Sure, I still lose but I have a better chance of winning solo queue games because of it. Find what works best for you and go from there. I really hope this ONE experience doesn't ruin all of DBD for you. I wouldn't.

    You know what else doesn't make the killer get notified where you are? ...

  • @GoodBoyKaru said:

    In case someone is wondering what the link is, it's a clip of OP trying to heal up a dying survivor against a Nurse. They teleport over, hits OP, and Op keeps healing. Survivor is very very nearly healed when OP tries to pallet stun the Nurse, only they do so during fatigue so nothing actually happens stun-wise. OP is then downed because they are injured and standing still against a Nurse, and they proceed to disconnect, ending the 12 second clip.

    But don't forget it's my fault completely, I should be using DH not speedvalt, and I should have guessed it would come against Nurse 👍️

  • Both are right, but we must consider one thing


    You cannot compel players in PvP games to make decisions based on chance, this totally destroys the ability of good players to make good decisions and be rewarded for their strategies.


    What exactly do Bones currently do? Nothing, give you points


    Within the current 78 killer perks, do you require players to stop everything they are doing (healing, removing traps, saving on hooks, making generators) to start looking for totems that may or may not have Noed? This is completely unfair and counter intuitive



    Do you want survivors to make totems? so give a solid reason for it.

  • (Google Translate)

    Returning 35% of NS when hitting someone would only encourage bad players to remain bad and not try to use the Stalk mechanic


    I want stimuli and rewards to use the power efficiently, distributing M1 is pathetic

  • @NoOneKnowsNova said:

    I'm behind the inner strength one and I personally think this is a good idea.

    As for Head On, while I'm in favour of lockers auras for you and allies, I'm against the timer starting, no pain sounds and the quicker getting in and out.

    Tests are needed to see if these changes would make it a cheap perk, but with so many requirements for this perk to work, I don't think it would be a problem


    Now just pray to BHVR to stop using PTB as a dlc showcase and use it as a real test server

  • I speak Brazilian Portuguese, but I don't mind translating.


    I even understand English well but I don't know how to write a text well in that language, but I use Translate, no problem, I want the post to reach more people

  • (Google Translate)


    He does not require any skills for all the benefits he receives:


    • Reduction of up to 60% of the teleportation cooldown that can accumulate up to 80% using addons. No character in the game achieves such a reduction number as Freddy in his power
    • The rope and chain addons are passive and do not require Freddy to do anything to get results, where literally the game can start with a slowdown already applied. Again, no character has this feature
    • Apply Oblivious status when entering the dream preventing the use of BT, basically a full plate for tunnelers only using the M1
    • Lullaby with one-dimensional sound preventing the survivor from being able to discern where Freddy is because he breathes too low. Another super resource for free
    • Alarm Clocks are super counter intuitive to use because crossing the map to wake up for him to just teleport on your generator and put you in the dream again is a complete waste of time


    All Freddy's problems are concentrated between him getting an advantage by doing nothing, this is the most frustrating part of facing him, because you feel hurt to avoid him in all ways and he still succeeds because of his complete and super kit easy, it's just frustrating

  • Isso não resolve a frustração de forma alguma, os pobres 1500 da BP seria uma grande piada de mau gosto.

  • Green Mori still encourages tunneling and this is not fun to go against


    I just want Mori yellow basekit, and modify the 3 offerings in some other way that is not as impactful as removing someone from the game

  • @Dwinchester said:

    https://forum.deadbydaylight.com/en/discussion/comment/1686407#Comment_1686407

    Sometimes tunneling is required. The killer is not obligated to give free unhooks or to let survivor mistakes slide. There are already anti tunneling perks in this game and survivors are already the power role, they dont need more.

    I'm a main killer and I know exactly when tunneling is necessary, but this change would be to have something other than DS to do against it


    If the scenario that our colleague described up there were to happen, the survivors would be there pissing the killer instead of making gen. Just drop it and chase someone else



    Funny how nobody talks about DS with open gate

  • @Marc_go_solo said:

    Not certain that it's necessary. The current wiggle can still cause issues (with exception of Iron Grasp or Agitation), but those perks are there to negate that. The current Boil Over is for those who want to create further havoc.

    The current Boil Over is for those who want to waste perk slot, did you mean

    It's too horrible to be considered a perk, but I think it's enough to be passive

  • @VLight said:

    There's already perks to discourage tunneling and a good team will always punish tunneling. We don't need to make this game even more Rank 15 friendly.

    Are you sure that this game is friendly with players new enough to dismiss this suggestion?


    Do you really think DBD is friendly with casual players?


    I truly believe that this game needs to add QoL changes basekit as soon as possible and stop trying to fix it with Perks, you will never make the meta more malleable when the only options to avoid frustration are in those perks

  • @Blueberry said:

    Why?

    @Dwinchester said:

    Not just no, but hell no. Wiggle is not meant to be a second chance, it's meant to stop killers from carrying you around all match. Imagine boil over basekit with flip flop, sabo, and breakout. You would never get a hook as killer.

    To discourage tunneling, I was clear that it would be functional after getting off the hook and being grabbed right afterwards


    This example you gave would be very specific and would require interaction with your teammates, if you as a killer insist on tunneling knowing this scenario, you more than ever deserve to lose the hook


    I also think that with this addition it would be easier to fix the DS as it would no longer be mandatory to use it

  • (Google Translate)

    Do you want to correct the problem with SWF? Here is the solution:


    1. Make the game free to increase the playerbase
    2. Implement CrossPlay to increase the playerbase: Done
    3. Implement MMR and a decent ranking progression system
    4. Implement Solo and SWF queue
    5. Implement option to accept or decline the match during the queue
    6. Implement loss of ranking progress when leaving the room after accepting the match
    7. Let all players know which map will be played after entering the room
  • (Google Translate)

    Here's what I would do to fix the Demodog


    • -Killer Instinct must play without the need to hold M2 when the survivors remain on them (Dying state exception)
    • -Increase the Killer instinct duration to 3 seconds after the survivor get out of reach of the portal
    • -Increase the duration of the Undetectable to 3 seconds after leaving the portal
    • -Mute the sounds of the steps while Undetectable
    • -Allows movement of the camera while moving upside down and also while leaving the portal
    • -Allow the Demo to destroy portals to put them somewhere else
    • -When looking at a portal you want to teleport, allow Demo to create a temporary portal and address what you were looking at. The portal would be considered open and would be destroyed 10 seconds after the end of the teleport.
    • -Increase the teleport CD to 25 seconds. Teleporting using a common port would return 10 seconds. Teleporting using a temporary portal would have the standard 25 seconds.
    • -Increase the M2 movement speed to 95%, the Rat Liver addon remains the current numbers.
    • -More Shred addons
    • -Deer Lung basekit
    • -Shred must cause Deep Wound
    • -Remake on most addons
  • (Google Translate)

    Você tem sua aura lida por 6 segundos sob demanda porque você passou por um totem que você muitas vezes nem sabe que existia e você não é notificado por isso, parece uma muleta


    Changing the aura reading to reveal only when interacting with the totem seems to me much healthier and free of frustration


    I hate to lose chase for something I can't plan mindgame, especially for something that requires no effort (cof cof Noed Freddy cof cof)

  • (Google Translate)

    I already had this same idea and I guarantee that if added, many Iron Will and Calm Spirit players would put BL in their builds.


    I really wanted Lightweight to reduce the noise of the steps to make the ultimate stealth build

  • (Google Translate)


    For the first instant that I saw this suggestion the first thing that crossed my mind and how ridiculous it would be if added.


    But then I started to consider scenarios where survivors slowly jumped on a pallet to stay longer on top of it avoiding the attack, and it seemed interesting since being a very slow animation, a good PH could go around the loop and catch the survs by surprise


    Or just wait for the animation to finish before using the attack, which could be subject to DH, Adrenaline and things like that.


    I really liked the idea but it would take a lot of testing to see how much invincible time in the animation it would be good not to be stupid strong, or stupid weak


    I also think that the attack would need to lose its "wave" effect for the hitbox to be more consistent

  • @Animator said:

    Very interesting changes. The GhostFace will become more flexible when selecting any Addons. But! I would also add a new feature for the GhostFace: the ability to look out of the window when the GhostFace crouches.

    https://us.v-cdn.net/6030815/uploads/W5O675YVHSXC/inked20200130203335-1-li.jpg

    That would be a really good change. I didn't think anything very crazy because I just thought about changing numbers and QL on the cover stalk, but this feature would be very interesting in many ways, not just windows


    Thanks for commenting

  • @Mrwood204 said:

    Why would you search the box without a trap on?

    I understand the concept I think, but why would you spend time looking for the key to the hat when you could be doing gens?

    (Google Translate)


    Depending on the situation, it is sometimes worth eliminating a box than having to return it later, especially if this box is very close to the hook you just left, for example.

    The problem is when in that same box that you tried just because it was on your side give you the key even with the trap off and Pig's power went to waste in 12 seconds or less.


    Several times when I was looking for a gen I ran into a Jigbox and tried to remove the trap because it was on the way to the next gen.

    In fact it is more worth making generators than wasting time on Jigboxes, but if Pig uses Tampered Timer and Jigsaw's Sketch it can often cost you your life, even more if you are on giant maps

  • I would change the Prayer Beads Bracelet to make the sound play the entire map instead of muting it. It's the only counterplay you can do, it's not fair to just mute it, I don't know how this crap hasn't changed until today