Xxjwaynexx
Xxjwaynexx
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@Ayodam said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3457027#Comment_3457027
You cant load into a match without a DC? I don’t even boot up the game anymore.
You don't load up the game anymore? I'm the killer sorry about the misunderstandings, I'll do better.
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@SpiritsHusk said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3454726#Comment_3454726
I think Plague is miles clear of Wesker, Plague is stupidly strong, her base kit anti-heal is unmatched, and she puts on the pressure early on in the game. Artist on the other hand is debatable.
Plague is disgusting if you know how to play her and use her ability correctly if your going up against the anti heal squad the apples are a must but other than that she slaps in the right hands.
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For me it's definitely practice, if your a cracked survivor I'll chase you for ever for the learning experience. I won't talk trash and welcome the endgame teabags. I know that getting ran for 5 min will throw the game but o could careless, you always play another game you can't always get loop god survivors
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Survivor is Kate at P3 killer is nurse at p46
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@JPLongstreet said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3450652#Comment_3450652
That's a very Blight-centric response. What about survs gameplay on them? Or the other killers?
As a killer main, man I love both of those maps, i love red for the sheer beauty, yeah its huge but with good map sense it's managble. I loathe badham though ngl
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@Volcz said:
A lot of veteran players probably stopped playing. DbD isn't and hasn't been in a good state in a very long time. So it isn't exactly surprising when people who have been playing for years, finally decide to put it down for good or take a break. I personally haven't booted the game up in the last 10 days.
Most vet creators have all agreed that the state of the game now is the most balanced it has ever been, i doubt they left due to balance more like they've done everything they could after 7 years, there's only so much appeal this can bring in they long of time.
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The only time I tunnel, would be if all gens are done and 4 people are alive. Other than that most survivors will body block using BT instead of running away and then complain of tunneling. I will also give someone the benefit of doubt if i just unhooked you and happen upon you I'll let you go but after the second time i gotta chase you. Lastly if your flashy teabagger begging to be chased I'll give you every single chase that you asked for.
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@Aven_Fallen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3449340#Comment_3449340
What I meant was their effort compared to the results you get.
Nurse is not easy to learn, but once you have learned her (which does not take that long), you will have incredible results. Other Killers are way harder to use after learning them, but wont get the same results. This includes really strong Killers like Blight, Spirit or Wesker, but also strong Killers who are not at the top like Huntress or Billy.
When it comes to Wraith, he is probably the best Killer ouf ot the more simple ones. Not saying that he will get results similar to Nurse or Blight, but he is not really deep and is fairly strong for basically "Bing Bong Hit".
Learning nurse to the point at which your constantly beating high skill survivors does take a while. Learning that she can blink isn't hard obviously but being consistent and constantly applying pressure with her is. She's a glass cannon of sorts, very high reward high loss, When matched against good survivors. The sheer time it takes to know the blink distance for the cars and trucks on auto haven is a pain lol.
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@ReikoMori said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3449353#Comment_3449353
Yes any killer is easy and oppressive to bad players, but that's not my point. I don't base whether or not a killer is easy to learn and play around survivors skill or lack thereof. Nurse is mechanically difficult to learn to play and proportionally she's also quite strong which is my rebuttal to someone who is of the opinion that Nurse is relatively easy and too strong as a result.
The vast majority of Nurse's aren't cracked precisely because she has rather steep learning curve regardless of the caliber of the survivors they're up against and unlike in the past before she minor reworks and addons passes she was difficult to learn, but also had more external tools to cover up for player deficiencies.
I'm agreeing with you lol. I hear that nurse is the ggs ez every match, without thought or skill, all the time and it's simply not true.
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@ReikoMori said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3449265#Comment_3449265
Nurse isn't easy to use at all and Wraith is easy to use and not particularly strong.
As a nurse main, nurse is easy when you play survivors that don't punish missed blinks, whiffs, dont abuse los blocks, edge map, as well as the environment, and give second chances every moment. Don't get me wrong she's extremely oppressive but shes not unstoppable. 90% of nurses are mid tier. After playing for more than 1500 h I've found out that most of the player base is just bad, Survivors that know how to play against nurse punish her constantly. It's like everyone sees Alf or Knightlight and assume all nurses are that cracked they're not lol. I promise you spend 4 to 5k hours on any killer they'll be cracked though. They could take away the second teleport and it would seem more balanced but we all know they aint changing her or blight due to the power of swf.
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@MikeyBoi said:
Lethal, BBQ, Shadowborn and Agitation is my go to build on Blight and Hillbilly and tbf this is a balanced, fun, generic build.
I will never run Distortion because I want to be chased by the killer , it’s boring asf doing gens and sneaking around the map.
Come 1v1 me shack!
I like your thinking, your my fav survivor as a killer main. I'll throw the damn game for an amazing chase.
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As a killer main get accused of cheating all the time, I'm trying to p100 nurse with no add-ons or perks. There's a lot that gives survivor position away from sounds to scratch marks to just the environment moving a certain way. After a certain amount of time you also gain surv awareness, so you know where survs will be for the most part out of sheer matches played and what they tend to do what gens they'll spawn on, what loops they'll run to, places they'll heal etc consistently on certain maps. Not saying that they aren't cheating but wall hack cheaters are harder to prove than the speed, flying, teleporting, etc hackers. That being said i don't report cheaters anymore I used to religiously with vod and everything but nothing ever happened so i just stopped wasting my time, I just go to the next match, i really don't understand the need to cheat in this game at all but hell people will cheat in anything given the opportunity.
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@DavidHypnos said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3444434#Comment_3444434
I do think you’re right that some survivors will foolishly throw around terms even when it doesn’t apply. That being said I do see A LOT of tunneling for real and some of it is quite bizarre. One game I played against a Legion who was definitely tunneling Claire. We did a pretty good job of getting in the way so they’d have to lose focus on her but they managed to hook her a second time after the gens were done (we got them done pretty quick since they were spending so much time chasing her.) I was downed after saving her and the killer left me. When she came back to help me they downed and hooked her and then dropped me off at the exit gates. Like… they only wanted to kill her and once they did they didn’t care anymore. There were still 3 survivors they could kill but chose not to. Not your typical instance of tunneling but a very strange one indeed:
I will say that depending on what my objective is I'll throw whole matches to get in some good ol god looping practice, if a surv is cracked and can run me for 5 gens then I'm here for it. It's not really tunneling per say i just like the challenge why would I chase a trash surv that i know I'm gonna down easy each match I'm looking to learn something new at this point. Now if i think there cracked but they actually just got lucky then I'll leave and find someone else. I don't tunnel in the sense of how most describe it. Finally if all gens get done and they're on their last hook I'll let them go tea bags and all they earned it. Now if after the second chase with them if their team hasn't done gens then I'll kill everyone else and let the cracked surv win
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I arrived much too late to really get to appreciate puppers, that being said just the community which is usually super divisive coming together to show their respects speaks volumes of what he was capable of. I've never heard a negative thing about him just all positive and the streams that i did watch we're all fun and smiles. I've been rocking his charm since it dropped just to show support. Let's keep the spirit of puppers alive by remembering to just enjoy the game and always have fun in every scenario and at the very least treat everyone decent. I didn't get to really know you puppers but hopeful your family, friends and yourself are at peace.
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Am I the only one who thinks swfs are necessary at this point. Some of my most fun and sweatiest matches were from swf. Swf brings a completely new element to the game. Yeah having infinite info all the time wasn't how the game was designed but it's here and there's no way of stopping it. The only way to bring solo q up to swf level is vc and we all know we don't want built in VC for every match every person so Dwight can yell about how you suck because he was hiding in a locker and you didn't complete 5 gens.
That being said swfs are the highest level of gameplay for survivors, and killers alike. Is it hell going up against a really awesome swf of course, but it pays off as far as learning goes, you can't just run around downing whoever and camping whoever, you have to have actual game awareness and strategize. As many have already stated there can't be a nerf to swf without indirectly in some way hurting solo q. As far as solo q being buffed maybe an emote wheel of pre set phrases to let your teammates know what the plans are, so you cant just talk ######### to Claude for hiding in a bush although she may desrve it.
Dont know if any of this makes sense but just inputting my 2, hope everyone has an awesome day!
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@Heytherebigguy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3427490#Comment_3427490
Eh, I can improve but i'd say I'm doing pretty well. skilled players who tunnel can reach 1k win streaks which is funny already, u literally can't stop skilled killers who tunnel, but most of them that I see don't tunnel cause they trust their skills to win by pressuring, how the game was intended to be played.
It is the fault of the survivor, the killer can play how he wants as i said, if u wanna win by killing the first guy early do that. I think it's an unhealthy for the game against the average team and this post was made to give incentives to go for an healtheir way, take it or leave it.
@Heytherebigguy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3427494#Comment_3427494
- survivors who do that deserve the "tunnel" I hate when they do that.
- I was talking all this time about your avg solo queue match, as i said in the comments, the avg survivor sucks and the avg solo queue team sucks, not many of us play in swfs on discord with sweat, it's a minority that killer mains think is a majority.
- There are none, that's why I gave incentives from my mind to help killers improve rather that just tunnel to win easily.
- Against a strong swf as i wrote at the top, it's sometimes mandatory to tunnel to get pressure, your avg team isn't a swf or a swf that plays well or a swf that plays well on discord.
Ah after re reading your post i think we have the same thoughts. My post wasn't specifically directed at you but some others. If you dont mind me asking what killer do you main?
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@bazarama said:
Flashlights are abused by bully sqauds. Taking lightborn away is a very bad idea
Bro if you see 3 to 4 flash lights 9/10 times it's gonna be an easy match. They usually never do gens always lurk behind you, so all you have to do is fake the pick up and get a free hit, fake it again another free hit. Pickup facing walls, look up, moonwalk, etc flashy are easy to deal with when your not in a daze. Those games usually snowball really quick as altruism is a surv worst enemy more times than not with flash lights and the nerf to healing.
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So as a killer main that avoids tunneling for the most part, most of my so called tunnels comes from the unhooked trying to body block for the unhooker instead of letting the unhooker take chase. Like i literally try to avoid the unhooked only to have them block a doorway and be mad that i then waited out their bt and sent them back to a hook. Just for reference I usually hook close to an area that's active because that's just good game sense, I'm not carrying a surv to a corner hook on swamp for obvious reasons.
Tunnelling is only a true problem when you can't loop and your team mates suck. It mostly affects solo q, if your swf is constantly losing then someone or multiple people need to get better at the game. Solo q gets a pass because of how hard it is to get competent teammates. I solely play solo q surv when i do play and get tunneled for the most part but that's a skill issue on my part, and I'm not too prideful to admit it. I have noticed that the more i play the longer my chases last and the more killer time I waste.
That being said there do need to be incentives to making tunneling less appealing like old school bbq, maybe a few perk reworks that give benefits if you are so many meters away from the hook after an unhook etc. I say incentives because no matter what tunneling will always be here because it's a strategy, just like in any competition if you have any game sense you always attack the weakest link or who you may think is the weakest link.
Finally I think a lot of it boils down to a lack of skill among the entire community to be honest bad killers and bad survs. Swf is always gonna be inherently better than killer 7/10 times if they're actually good. I think a lot of people think and feel better than they actually are. While hours played do play a part it does not correlate overall skill.
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@fussy said:
Spirit is only killer who should be 4.4 imo. She can use her power anywhere and the only counterplay to it is 50/50. Besides her, all other killers must be at least 4.5. All the other 4.4 killers are monstrously annoying to play as.
Blight 100% should NOT be 4.4. His ability has a lot of counterplays and he can't use it wherever he wants.
Bro you can't have a 4.5 nurse lmao, I'm a nurse main for the record. She would be oppressive as hell, hell people ######### when i run the addon that makes her 4.5 after a M2. Huntress and trickster both would be sick as well. Maybe if blood rush wasn't a thing but with blood rush it'd be crazy. Blight def should be at least 4.4 if not on nurses speed.
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@MikaelaWantsYourBoon said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3415469#Comment_3415469
You still have anti-gen perks: PR , Pop, Corrupt, Jolt, Eruption etc. But you also added Sloppy Butcher to your builds because it is much stronger than before with all of healing nerfs.
So do not act like you have no weapons for gens anymore. You still have very solid combos. But this perk is making healing so worse and after all of healing nerfs , this perk should not be that strong and effective.
Bro i play perkless lmao so no i didn't add sloppy to my kit, but i can understand those that do and have. Sloppy has always been mid to high tier depending on the killer, this isn't some new meta. Bro you literally named all nerfed perks, of course they work now because that's all that's left lol. Like after it's initial nerf when was pop ever good. Pain res is good if you have really good awareness, eurption is a joke, corrupt is only beneficial on certain killers. "All the healing nerfs" what are you on about they just nerfed self healing that's literally it.
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So nerf all gen regress first and then your wanting to nerf sloppy the main counter to healing which if your good at the game is still really strong. Sloppy is fine it's mostly used for hit and run builds which are high risk high reward at best. Anything can be oppressive when the player(s) are better than you.
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Honestly if a survivor carries their team and they are the last left i give them hatch, the more I've played the less i care about a 4k. Unless they're super toxic the best teammate gets hatch or gate in my matches. Most drop items as sign of kudos almost. I think you know the difference between I'm dropping this item to troll you and a ggs. I feel under 1k hours people feel that the 4k is necessary under any means which is fine if you want to sweat but i ain't got time for that anymore lol. Your own ethics are all that matters it's just a game your gonna have ######### people and really wholesome people. I've learned that this community has a problem with wanting control the opposite side with made up rules and other crap. The only people that can legit complain about things being out of their hand is solo q.
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Is tunneling and camping really this huge of an issue? Hooks states are 60 secs it takes 90, Say a killer gets his first down and instead of surv immediately going to the hook and just stay on gens ideally 3 separate gens by the time the camped hits stage 2 your team has 2/3 progress on multiple gens so even trading hooks isn't that bad. Now after the trade you finish said 3 gens before the next person hits stage 2, that leaves 2 gens left with the killer having 2 hooks maybe 3 at the most. Now factor in good looping and smart tactics on the first person chased if they can run for 30 to 60 secs then there's no problem at all. Camping and tunneling are a problem sometimes but most times it's not beneficial at 5 gens. Unless 3 out of the 4 can't loop. All this patch is going to do is make good survivors God tier and the causals that are meh better, instead of looking at tunneling as a problem use it for looping practice. As a killer if i find a God tier looper I'm throwing the game just to get the much needed experience.
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Yeah basically at the extreme end of billy mains meaning the ones who would be lethal with any killer, love to use those add-ons so when they look at the numbers for his add-ons it seems as if they are op when in reality they are just fun to use and require an immense amount of skill to even pull off. If you can successfully pull off billy curves then you would be a god at blight flicks once you learned collision which most of the billy mains already know. Nerfing due to statistics is extremely asinine and regressive. You want to know how to rework tweak a killers power listen to their mains across board it's quite simple. As a nurse main removing the light burn is stupid and takes away one of the best counter plays to her, it wasn't done frequently because most didn't know and it's risky and hard to pull off which doesn't mean that's it's not effective or unnecessary. They nerfed poor billy and shadow buffed nurse in 3 ways if you add the COH and general healing nerfs, damn shame, once again I'm a 100% nurse main.
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@BlueHorkew said:
Sometimes i feel like i am the only person that is ok with the state of the game.
Like, for me it feels fine most of the time
Same here albeit I solely play killer, but right now I'm doing a no perk run for the rest of the month, it puts my skills to the max and makes me better. As far as tunneling goes, I personally will only tunnel someone if i have no hooks at 3 gens because by 2 gens your done tunneling or not. It's almost always the strongest looper to give the rest of the team a better chance. I get tunneling isn't fun but in a game where each side wants to win, they are gonna do whatever it takes to do so. Some games are gonna be fun others not so much, there's no utopia in competitive games, ones pain is another's pleasure and that's just the hard truth.
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I feel like tunneling is a by product of gen speed, if a killer starts to feel like they're getting cooked then they're gonna tunnel obviously you will always have killers that will tunnel at 5 gens and sweat but that's due to the fact that they just care about wins not actual enjoyment. I think people need to realize that this is a game and no one has to play to another players ethics. All of our ethics are different, for instance if I see that I'm cooking a team at 5-3 gens then I'm gonna back off and play for 12 hooks, if the survs are being toxic then I'm gonna hook everyone as quickly as possible. To tell some killers that going for 4ks through tunneling is bad or toxic is like telling survs that going for 5 gens with stake out, bnp tool boxes, hyperfocus, prove, etc is toxic. What is needed is more "good" perks incentivizing not tunneling like the old bbq. Until that happens killers especially early life killers are gonna use whatever tactics it takes to win. When i first started i got teabagged every game i got cooked in and it made me want to never give hatch or even let them get past 5-4 gens i became this sweat lord, but now after playing for almost a year I'm not that same killer by any means, if i down you by a window and actually climb through the window you get to wiggle free, if your a loop god I'll throw the whole match just getting anti loop practice, if we had a nice fun match I'll usually only 2k depending if i iri 1 or not. That being said the eurption nuke will make bad killers worse by causing them to think that they have to tunnel due to how much faster gens will go in their game because they are used to a op perk that really gave them a safety net.
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Is dead hard that big of a deal? Honestly when someone gets me with it it's usually a damn good surv and i gotta give em some respect. I usually just flick up and they dh and then go down. Instead of nerfing getting rid of perks etc both sides core seem to be in need of a buff, once base surv and killer are somewhat balanced then you can go into perk nerfs etc. I've seen everyone whine about dh, eruption, cob, COH, etc. It's like how many used to viable perks are now utterly useless do to whining from both sides. I'm fairly new to community so what do I know right, but damn the complaints are wild.
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@Huge_Bush said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3319710#Comment_3319710
I'm too lazy to list the the perks but the killers I have are
Trapper, Wraith, Hillbilly, Nurse, Huntress, Daddy Myers, Hag, Doctor, Bubbi Boi, Freddy, Clown, Spirit, Legion, Vommy Mommy, Ghostie Boi, Demopuppy, Mr Cowboy, Pyramid Head, Blight, Trickster.
I did buy some perks from the shop: Plaything and Pain Resonance.
I really just play as Trapper or Doctor, but I waste too much time with survivors just trying to catch up to them. They're always running long before I get to their gen and by the time I catch up to them a gen is gone. I know I should run Corrupt Intervention, but even when I do, by the time I finish setting my traps with Trapper, and down one person, three gens are gone and the traps I set are disarmed.
I'm tempted to just buy an anti-loop killer at this point or suffer playing Nurse until I get used to the headache nausea inducing fatigue.
Ok so technically speaking you have some anti loop killers already nurse, huntress, hag, blight, spirit, doctor just to name a few. As far as being looped and speed of gens that'll vary from match to match. If you perfect 1 m1 killer then you perfect them all as far as looping goes. I usually run stbfl, spirit fury, enduring, and something like jolt/pain res/overcharge/ etc. This is my get better at base anti loop build. Sounds like your chases are taking too long honestly. Gen pressure=map awareness you gotta note everything that goes on during chases what gens were being worked on, what surv were where, and when to end chase altogether. I'm a nurse main mostly so gen pressure is easy for the most part. You also need to record some of your games just if you can and just watch and note things you could've done better. I never run corrupt intervention, i now it helps some but everytime i ran it with hag or ghost they would just hide it out. Last pick a killer that feels naturally good to use, like their kit just flows naturally for you and master anti looping and mind games with them. Your gonna have matches that you get absolutely cooked in, as any cracked swf team has the potential to stomp any killer. Do listen to the negative comments either, you don't sound like a bad player to me just need to apply more pressure and aquire more map awareness. Wish you the best and don't give up.
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@Huge_Bush said:
I feel the same. I will admit, I am bad at the game in general. I'm really not skilled in any multiplayer game, but still enjoy playing them, but with my recent experience, playing killer has become miserable for me. I just can't win against the squads I keep getting matched up against.
I read on these forums that "killer is the easiest it's ever been" and that the meta destruction patch has made survivors weak but I haven't noticed a difference against good survivors at all. Well, except that I see a lot Boiled Over perks and Hook Spawn Distance offerings. I don't really have any anti-loop killers and I don't have the new slowdown meta perks that many survivors whine about on the forums. I mainly play with hex perks since nothing else seems fun or interesting, yet gens go by way to fast, especially if I'm playing Trapper. It's gotten so bad that I just feel helpless and tab out after I get t-bagged after a pallet stun for the 10th time. Better to go play Witcher or watch a movie.
What all killers do you have and what slow down perks are available to you?
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@Huge_Bush said:
I feel the same. I will admit, I am bad at the game in general. I'm really not skilled in any multiplayer game, but still enjoy playing them, but with my recent experience, playing killer has become miserable for me. I just can't win against the squads I keep getting matched up against.
I read on these forums that "killer is the easiest it's ever been" and that the meta destruction patch has made survivors weak but I haven't noticed a difference against good survivors at all. Well, except that I see a lot Boiled Over perks and Hook Spawn Distance offerings. I don't really have any anti-loop killers and I don't have the new slowdown meta perks that many survivors whine about on the forums. I mainly play with hex perks since nothing else seems fun or interesting, yet gens go by way to fast, especially if I'm playing Trapper. It's gotten so bad that I just feel helpless and tab out after I get t-bagged after a pallet stun for the 10th time. Better to go play Witcher or watch a movie.
Yeah a lack of decent slow down perks will get you crushed by any competent team. Hexes most of the time against those swfs and anyone over 100k hours will know where the totems are and break them which sucks because as killer you can't just relight it 1000x. Honestly if you have no hooks with 1 1/2 to 2 gens done it's time to hard tunnel to even have a chance. Swfs make it to were you kind of have to play gritty and use their altruism against them. On a whole other note i just started up the next gen witcher 3, and I'm loving it, i forgot how absolutely stunning and immersive the world is. Anyways i wish the best in the fog. If you don't mind me asking what all killers do you have?
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@Tsulan said:
Killers should have the same hook indicator as survivors. It makes 0 sense to have different ones.
A killer who wants to tunnel will tunnel no matter the info he gets, but a killer who doesn´t want to tunnel often accidentally kills the wrong survivor, simply because its hard to keep track on who was hooked how often.
This needs to change.
This right here I versed a all meg squad wearing the same cosmetics obviously no way to tell whose who until after you hit them. End chat was disasterous.
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Nah I never dodge, only got about 600 hours in mainly killer. I like the swf and bully squads for the most part. Starting out I hated it but now it's fun to take on the 100p legacy crew that wants to bully. If i see 2+ tool boxes I'll throw on franklin's just for laughs, see flashlights mad grit/aga/iron cause theyre about to be altruistic as hell, health packs I tend to not be bothered by since i know someone probably has COH and that'll be where they'll all heal up at. The games I get cooked in are mostly to due to being out played or too many dumb mistakes on my part and i respect that.
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Super late to the Convo but how many in this thread consider themselves superb loopers?
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What's the difference between a survivor tunneling a gen and me tunneling a surv. We are both trying our best to complete our respective objectives. How efficient is it for a survivor to run past a 90% gen, to a 25% gen? In the same breath how efficient is it for the killer to pass up two surv prob healing under hook to walk across the map to find one of the others that haven't been hooked? Tunnelling I've learned is best countered by not being altruistic, if they tunnel your mate then tunnel their gens, to further destroy tunnelling looping better is the ultimate counter. All that being said I do understand the frustration of solo q which is a problem in its own right.
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@Veinslay said:
Why would killers dodge SWF if it was its own queue? I've been told by big content creators that SWF doesn't give any advantages at all
I don't understand this either. I mean in my experience most swf are sweaty but you need those sweaty swf to get better. Swf is the ultimate enemy due to coordination alone. I go in each swf hype because if i get stomped then there's things i can work on and get better at, if i cook em then good on me. Either way there's a positive side.
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@Little_Kitten said:
https://forum.deadbydaylight.com/en/discussion/comment/3235114#Comment_3235114
" don't understand how a loop is effective against her. I thought her whole deal was that she wasn't loopable?"
In fact, looping a nurse will consist in making sure that after her first or second blink, she is not in range, and for that, we will try to either force her to tp blindly, or be visible, but in a very complicated environment for her tp.
Loop a nurse, it will be precisely to make her lose sight of you, because since she moves very slowly, she can't afford to waste time searching every bush in the area where she will have lost sight of you.
So obviously, if she charges her blink when you're in a deadzone, well... it's going to hurt, but you just have to be next to a structure that's a bit complex to be able to bait her.
There are also feints that can save you time : for example, run towards a window, to the point of convincing yourself that you are going to fast vault, and at the last frame, turn around or better, continue along the wall. If the nurse is at least a little bit skilled, she will try a preshot on the other side, and then get caught, get tired, lose time, and have to restart the hunt.
"It seems to me that starstruck Nurse would require a very experienced team to beat and solos would have to get lucky and the Nurse to commit many mistakes to win against her. Just one survivor who does not know how to play against Nurse is already a big deal against average Nurse."
What you say is very true: indeed, against a good nurse, or a nurse who masters a minimum of her character, a disorganized team will have difficulty.
In fact, if we compare the nurse to other killers, she is able to amplify the difficulty triggered by the mistake the survivor will make.
Wasting time against a killer is dangerous.
Losing time against a nurse is even MORE dangerous.
Getting snowballed by a killer can hurt.
Getting snowballed by a nurse can hurt a lot.
So, as a corollary, we have to say that a team will have to be even more precise, even faster, even more efficient, and even more organized against a nurse.
That's why when I hear someone say, "The nurse is too good," I always ask to see videos of the survivor in question playing against the nurse.
Because of course, if the survivor doesn't know how to handle her, and on top of that he plays either solo with survivors of the same level as him, or in vocal, but his friends don't know how to handle the nurse either ... he will feel that she has completely outplayed him.
So yes, it will have been technically true, but it will NOT have been the killer's fault.
How else can you explain that organized, competent, and methodical teams manage to sweat out the very good nurses?
https://forum.deadbydaylight.com/en/discussion/comment/3235132#Comment_3235132
Not only is what you say true, but it takes into account a very important element.
DbD has 29 killers.
The nurse is the ONLY killer with this movement pattern.
Consequence? The progression of a survivor to be able to resist Nurse will therefore be proportional.
Out of 100 games for ex, he'll run into a few nurses, and dozens of killers who walk.
When he starts to know how to deal with the "walking" killers, he will barely start to know how to deal with the nurse.
This is neither a reproach nor a fault, it is just a purely mathematical observation.
That's why if a survivor really wants to know how to handle a nurse well, the best solution is to ask 2-3 people he/she knows and who have mastered the nurse to train him/her in a personalized part.
On the one hand, because he will be able to go much faster than if he has to wait to face 1 nurse every X public games.
Moreover, in the personal part, his friends will be able to explain to him in a complete way, and without tryhard, what he can / can't do, what he should / shouldn't do, how to avoid this or that thing, etc. Advise him, show him why / how this or that thing works or doesn't work.
And secondly, of course, the survivor in question must play himself as a nurse, to understand her mechanics, her strengths, and her weaknesses.
By the way, it would be really great if in the private games, you could activate or deactivate the invulnerability of the survivors, it would allow you to train without having to waste time getting up and healing yourself, which would be very nice.
This right here is 100% true. Being a nurse main, watching plenty of pro nurse mains, everything you said is true. The good not even the best swf or even just the really good solo survivors all can make nurse pay dearly for the slightest mistakes. Most nurse matches are high risk/reward for both sides. I've seen plenty of swf and soloq cook nurses easily but then again that boils down to everything you said about learning the killer strengths weaknesses and all. You'll never learn how to counter any killer if you constantly DC. Some matches are going to be sweaty AF and others are going to be chill but each is a learning experience none the less
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@Mr_K said:
1: this is not a competitive PvP game. It's a casual 4v1. People just make it competitive because thats what gamers do
2: I know some really good console Nurses that would would put PC players to shame.
3: Nurse stats are the same as when the game was PC only. Despite the opinion of some trolls, Nurse is difficult to play. Go against a SWF that runs away the moment you face in their general direction. You'll spend most of the match catching up to a survivor whose already halfway across the map before you even see their scratchmarks. But no, lets use survivors that sit on gens until the Nurse appears right next to them or those that heal within her terror radius.
This right here as a nurse main. The learning curve is very steep especially when you play against high MMR swf groups. Most at high MMR will punish every single mistake and fly through gens. Unless your god tier with nurse and most aren't you won't see those kinds of wins.