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Xxjwaynexx

Xxjwaynexx

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Xxjwaynexx
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  • Bro I'm trying to p100 nurse with no perks and add-ons and o get the most toxic messages ever, I get nurse is a bit much.

  • @Moz said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3513652#Comment_3513652

    I haven't played her in years, can you still camera swing? I heard that got removed awhile back.

    Na, her hit animation is a little wonky too if you haven't touched her in a while

  • @Alice_pbg said:

    hag is fine.

    signed, someone who plays hag

    She is nice to play, I don't have to sweat as hag honestly if you know the maps and perfect your trap placement she can be very oppressive. I mean sure you'll have the occasional team that'll have one follow you and wipe your traps away while the others slam gens but against that coordination most trap killers would lose. MFT shouldn't really affect hag considering she isnt a chase killer, you should t be actively chasing as hag unless it's a for sure hit. Most hits should be from good trap placement.

  • @TheWarNung said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3513429#Comment_3513429

    What M1 killers are disproportionately affected by MFT? A lot.

    My main shout-out would be to the Doctor, mostly because I play him a lot and his ability gets absolutely trashed by MFT. His power is finicky enough that even once you get good at him shocking survivors at pallets requires super-tight timing. Survivors moving 3% faster throws that timing right out the window and makes his ability feel supremely useless.

    Other killers who get their timings thrown off by this 3% change? Off the cuff, I can name Wraith, Hag, Nemo, Trickster, Freddy, Clown, and Pig.

    That's really the big problem that I have with MFT. Top tier killers like Nurse and Blight don't really care about it. It's only the weaker M1 killers who get disproportionally affected by it. Do we really need a perk that only punishes the weakest killers?

    I mean as nurse it does throw your blinks off, unless you've just been getting lucky. Most vet nurses know blink distances from muscle memory, not saying that she's affected by it heavily, but it does throw you off that first chase lol. I can't tell you how many times I've blinked and the hit just shaved someones back hair off. Windows are where it can really shine especially with resil and the new vault. The funny thing is that you get blinking MFT distances down only to have the other 2 without it and you over blink. Not discounting how it destroys M1 killers by any means, as I play hag and Freddy quite often so I really know. I was just highlighting that it affects nurse to albeit to a far lesser extent.

  • @BlueRose said:

    I'm only going to comment about the endgame comment you had and that I disagree on. While it's true you had a whole game to keep survivors getting endgame but endgame is still a important part of the match as it's the last time killers get the chance to force survivors to make a mistake. I have had a lot of matches that get to endgame with 4 survivors and I walk away with 3 kills bc they made some major mistakes. Hope+MFT makes it where killers honestly have no chance to make a play to force the rest of the survivors to make mistakes. Ever since this combo came into the game I even stopped playing for the endgame and stop using perks like no way out bc there no use to even try now.

    If everyone felt the same way as you did we might as well not even have a endgame collapse to begin with. When the 5 gen gets completed they might as well kick everyone out of the match and say "survivors win, killer you lose" But that's not how DBD is designed. We do have a endgame collapse and perks like hope+MfT only hurt killers greatly and deny them from making a move.

    This! Ngl anytime I play hag without corrupt, I lose the first 2 gens while setting up my web. It's not uncommon at all for my match to actually start at 3 to 2 gens, without tunneling endgame is where is secure most of my 3rd hooks. Hope and mft stacking against hag is... Well just play hag against 3 or 4 surv with that combo and see how fair that is.

  • Why all the calls for windows nerf? I'm a killer main like that's plays killer 95% of time windows is not op in anyway. I can see how it might help newer players but most players and sweat squads already know the map and call out what pallets they drop so that a non factor. There no need for a cooldown or a nerf to windows at all like of all the issues with this game windows isnt one of them.

  • Umm the only change I would like is for it to inflict exhaustion on heal (maybe) and turn off when egc happens. I don't like setting limits, can you imagine jolt with a cooldown or sloppy with a cooldown. Both sides have perks that are good that require nothing but playing the game as usual. MFT is a hot topic but it doesn't need a nerf per se

  • @Alice_pbg said:

    trapper getting nerfed by accident is both hilarious and sad...

    This lol they didn't have to do him like that

  • I feel since hook grabs are gone, adrenaline shouldn't activate if your on the hook before egc. Also that MFT should shut off during egc so it can't stack with hope. Idk know how windows is even considered it's extremely valuable for New players and not so much for older vets. I've never understood the calls to nerf woo

  • Yeah I was doing a trapper daily and found this out the hard way, you gotta set it a bit further from the windows now but it's still hit or miss.

  • I gotta agree with the rest, I know you don't want to hear it but it's true, I've played for about 1800 hours with around 1400 of those exclusively killer. That being said there's still things I learn every match, for instance as trapper now you have to set your traps a little further out on window vault than before due to the vault fix. That as surv you can vault a high window and immediately vault a pallet or lower window like main on coal tower. I mean there's so many things that you haven't even had time to learn as far as game sense goes. Trapper is a weaker killer and can be countered by a well coordinated group but thing is most killers can be countered by swfs . I've learned that there's no such thing as playing perfect I've played and watched enough of otz, king, supaalf, knightlight, Momo, tru3, dead, coco, eskay,just to name a few everyone makes mistakes every match even if you win there are things you could've done better. Arrogance in this game is hell. You can blame the killer but there are mains out there with many more hours that would've beat that team perkless. I've come to find out that in dbd 99% of people aren't as good as they think they are content creators included, which is really hard to accept if your competitive.

  • Plot twist isn't that bad at all and to be used correctly requires skill and game sense, out of all the matches ive played ive only ran into 3 people that knew how to use it. Crying for nerfs isn't the way to go, we need to be more vocal about actual problems and bugfixes. Unpopular killer main view I know but MFT, windows, sb, resilience, adrenaline, aren't op nor do they need nerfs. My only issue is with MFT working alongside hope I don't think the two should stack, it'd be simple to turn MFT off during egc that way it makes you choose when you want the haste effect.

  • I mean if it's denying a perk like jolt or any other m1 requiring perk then yeah that's a problem. They down themselves so you don't the benefit of it

  • @StrangeGuy said:

    Tbh, topics like this make me proud of myself because I don't ruin other people's game by tunneling (exception: toxic survivors) because I know how many people hate it.

    You don't need builds. Just play as a Nurse. Easy 4k in every game because she is the best tunneler.

    Bro please stop telling people nurse is a play to win killer, bro she's literally easy against baby survs but so is every other killer, but experienced survs not so much my guy you also have to factor in individual skill with each killer not everyone is good at every killer. Nurse also isn't ideal for hardcore tunneling due to her fatigue mechanic. Filling queues with terrible nurses isn't going to help her rework due to bhvr relying on stats and trash nurses will show that she's actually not op and is in a really good spot due to the numbers. PH and pin would be most ideal honestly.

  • I mean a good swf is rough to deal with but they aren't op. I've come to understand that sometimes people just outplay you, sometimes you make mistakes and you cook yourself. Swf is at the heart of dbd and isn't going anywhere and isn't cheating, most of them bait you into to playing their game and 90 percent fall into it and proceed to get cooked. You gotta think of swf as being the best test of your skill and not like this unsurmountable thing. If you lose and it bothers you that much record your games learn how they maneuver, where they took you while in chase, how they spilt. Eventually you'll queueing up with no worries what so ever if they have comms are not. Also I'm really not sure what kind of buffs your wanting either. I mean we do get to see prestige level items and characters which doesn't sound like much but really is. I know if I see Claude with a med kit she'll probably have a healing build with self care and be hiding in corners all match, Meg with a flashy SB or lithe with some bully perks just some examples lol.

  • TCM will be a nice change of pace for a bit but it won't kill DBD, there's just only so much you can do with the license and only so long before it gets stale unless the devs really crank out some crazy maps or killers. Don't get me wrong I'm def gonna be playing it lol but DBD is for whatever reason special in it's own right with really no contenders. As for Blight his add ons just need a rework base blight is fine. As far this year I feel they've done a pretty ok job giving their track record.

  • @Sadako_Best_Girl said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3503377#Comment_3503377

    • it's not impossible to loop her

    Lol, lmao even. That's like her whole point, that you can't loop her.

    Correction "you" can't loop her, many others can and do my guy

  • Haven't had it happen yet, most are running the cage perk that lets you fully heal after you down yourself. As a killer main can't say it won't piss me off but it'll be something new, which I'm all for

  • I already do this, but I loved the tome challenge wish it was something that we could toggle

  • Ok so screen shots don't really sum up how good you are bro, just for future reference, i have 100's show casing 4ks as Freddy with 2 perks or nurse no addons or perks against p100's as well as most other killers as well. If you want to prove yourself or skill for God knows why just stream or upload vods. That way it's undeniable. Screen shots don't show how crap the killer was or how many mistakes were made out what you did actually. Your swf brethren could've of easily carried you for all we know. Not hating at all just saying vod evidence is better than screenshots, since there will be no speculation.

  • So there's multiple reasons for camping at any point as killer. I've mained killer solely up until about 2 months ago I hopped to the solo q surv side for a bit something 70/30. As killer if I'm playing to win camping is easily the best strategy with survs that are over altruistic simply because why leave an area where two of the 3 free survs are gonna be swarming to look for the token smart one. That being said if you camp at 5 gens and it's known then the survs can split gens and knock out at least one and half another or split half on 3 separate gens before the hooked reaches 2nd stage. The problem lies when they rush in immediately and try and save. Most survs don't understand that there's no difference between saving with one sec left before 2nd hook or 55 secs left, they still only lost one hook state. A smart team punishes early camping almost immediately. As for the killer face camping usually happens when you've been steamrolled and tbagged and you make the next guy pay for another's sins. I personally never face camp, I'll proxy depending on the situation and how sweaty the survs wanna play but face camping to me is boring and inefficient. Ultimately it depends on how bad the killer wants to win if he's obsessed with not losing the camping and tunneling are gonna be 1st priority no matter what and they're not gonna care who cries about it. Those matches you just gotta let go and move on it sucks but at the end of the day it's just a game. Rant done.

  • @Devil_hit11 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3497283#Comment_3497283

    the name we're gonna live forever seems to imply living forever. I think its meant to be anti-slugging perk to prevent bleed out. it seems like the purpose of this perk was changed at some point or omitted from the game. that is very likely why the perk overlaps. originally, WGLF was bloodpoint BP gain perk like BBQ. it still has unique functionality to heal people quickly while in injured state, but perhaps this effect would be better if it granted 100% healing speed upon picking up a slug like We'll make it. healing quickly on the floor is better done by Zarina's perk, For the people. WGLF is not that great of a perk. it is little bit too situational of a perk.

    Game is designed around 100% speed, anything over that breaks the core game.

    like killer bloodlust on some loops? small amounts of haste can potentially be fair. very large amount of consistent haste with 100% up-time can be too strong if unchecked.

    Thing about bloodlust is that it helps low mmr killers with learning how to loop, not so much at high MMR because most survs know that it's about to kick in and will do things to make you lose it. There's no way to lose MFT outside of healing. They are not comparable in that sense

  • Are you also running agitation

  • @LordGlint said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3492087#Comment_3492087

    Feel like I can expand on this. What about if we do something similar to Pyramid head's cages. After X kicks to the same gen without getting a down, the gens shuffle.

    Getting a down isnt the problem, the skully in the eternal video got multiple downs and just didn't hook.

  • I mean as a killer main, with the unpopular opinion I don't think rewarding the survivors with things are a solution. Instead lets rework the skull merchants and to a much lesser extent the knights power because let's be honest no one 3 gens like these two killers. As a killer that never purposely 3 gens I should not be punished if survs 3 gen themselves. Split pressure destroys most killers that even try and three gen. If a match hasn't progressed for either side instead of having one side win, no one wins you just get a draw. Most matches should not last more than 25 minutes tops

  • @MikaelaWantsYourBoon said:

    She got million nerfs but yet, this killer is still one of the biggest problems. Because there is no fair counter against this killer.

    -Break the LoS. Yeah but she has multiple blinks. First blink for seeing you, second blink for hit you.

    -Make mind games. Smart Nurses knows all of survivor mind games and they are waiting a bit before second blink. So most of times mind games are not working against Nurse. This is not option as well.

    -Run Nurse away from gens and buy some time? Nurse has very strong map mobility. She will easily back to gens.

    This killer is so busted. I don't think any of nerfs will make her fair and fun to go against. She is just ignoring core mechanics of game. There is no way to fix her unless they full rework her power.

    Hey bro I don't care one bit to help you get better against nurse wether it be advice or 1v1. You'll never get better complaining my guy no matter how warranted the complaints may be lol

  • @dbdthegame said:

    Nurse is fine, just break LOS.

    Honestly that, and be unpredictable don't run tiles the usual way mix in some double backs, use windows and for the love of God DO NOT I repeat do not camp pallets. use the enviro bushes and trees, she has a small window to make something happen after a blink and hug tight to a car, bush, tree, rock, haybales are the worst can make her whiff, and please don't do the same mindgame twice in the same chase your certain to get downed. Lastly just accept that some people will just wreck you with their main killer, wether it be luck or skill.

  • @NomiNomad said:

    I seem to be one of the few people that think Nurse really isn't that difficult to play and learn. She has a high learning curve, but after that her difficulty plateaus, at least in my experience. (This is speaking as a PC player, I understand on console she is far more difficult.)

    People will use that difficulty to justify her breaking the game, but her 'difficulty' just isn't there after 10 or so hours playing her. I think many people realllly overestimate the skill that's needed to play her, imo Billy and Blight (without the busted add-ons) are harder to play.

    I do realize that difficulty is subjective, though.

    Your argument sounds good but honestly 10 hours your still playing against baby survs. As a nurse main, I agree she has busted mechanics as far as no clipping etc. Nurse will stomp new/ trash survs but unless your cracked a good swf that knows how to run edge map and use your fatigue and los against you will 3 to 4 man out most times without hard tunneling or camping. Ayrun and supaalf just released a video showcasing how you can counter nurse. For me I would think that making matchbox base kit, fix the no clipping and she'll be in a good spot. You can rework her without blinks and not kill her completely. I'm also a PC player, it takes 10 hours to learn blinking if you go into custom and spend all 10 hours blinking, but even then the game sense of surv movement is a whole different ball game. I do agree that curving billy is harder in terms of skill, but curving billy is also getting his teeth kicked in on a regular basis, it's cool but not practical if you want to win. Nurse is a problem because so many people refuse to play against her and learn her counters, obviously if end up in a match with Vulpixia Alf or knightlight your gonna get cooked but they'll also beat 90% of community without using nurse. She does need some more work but she's not nearly as problematic as most make her put to be. As surv I've maybe faced 3 or 4 that were just absolutely cracked, the rest were people that heard she's an easy 4k and it showed.


    I play nurse no addons and no perks always so my view of nurse is basekit albeit I'm now p63 with her. The most op I've witnessed nurse is the star struck meta, granted I've only been playing for a year or two.

  • @drsoontm said:

    I've just played a game as Nurse that the survivors had no chance winning. At 5 gens left, I could have finished the game as three were slugged and a fourth one was hurt.

    Instead I've stopped the massacre to hook the three slugs and let the number 4 reset them. (Then I hooked the last one so they all get the same treatment.)

    For the remaining of the match, I've chased and downed them, never hooking and letting them progress gens. I've left the Jill alone because she had given up from the start. I didn't want to break her further.

    The Ace (clearly the best runner) took that opportunity to ask to be chased (because it's fun, or because it's good training, who knows?). And since I enjoyed him more than the others, he got my attention for the last few chases of the game.

    And after a relatively long game of slug & heal ...

    https://us.v-cdn.net/6030815/uploads/P1K9SCAQQ5NV/20230715193119-1.jpg

    So this makes me think. Maybe a game mode where it's not about kills but about downs or hooks would be more fun for everybody? Maybe the length of the chases would be a factor? I feel there is something there.

    After all, what we don't like is usually the time pressure of the generators or being sacrificed. If it's off the table, isn't it better?

    What do you think?

    I do this often. Some games I play to win others I go into just practice prediction blinks, like can only M2 and only on the first blink, the second is only for distance. Ive found that playing for chases and downs even is way more fun than kills, I'll usually cycle them until 8 hooks then let them finish

  • @CurtvonGalgenburg said:

    For me its a little bit different with the wraith ^^

    https://us.v-cdn.net/6030815/uploads/ST2WUSIGCP7L/20230715200802-1.jpg

    Bro you had them mad as hell fr fr

  • @THE_Crazy_Hyena said:

    I saw a few Hags during the event, though all of them were playing the camping game

    Hag is a camping killer like the twins excell at slugging. If you chase with hag your playing her wrong. She's technically a trap killer which camping tends to favor.

  • @Nazzzak said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3479921#Comment_3479921

    And there's nothing wrong with not being very good, i think it's important to emphasise that. Alot of popular streamers do these win streaks etc and I think so much of the playerbase tries to measure up to them. But these folk are popular for a reason. They're the outliers. They've played for so long and for so many hours to the point where it's now a *job* for them. People need to not be so hard on themselves.

    This may be the truest statement of the whole thread fr

  • Ah another I'm gonna go to nurse because blah blah blah, if your getting your teeth kicked in with an M1 then your about to get destroyed with nurse, at least for the first 30 or so matches. Nurse is op but only after you get cooked so many times you can literally predict most surv movements and whereabouts. She does get boring when you run meta perks and such but only after you get amazing with her. She is super super high reward and medium to high risk depending on your skill. Nurse is my main because when I first got the game my friends told me she blight huntress and curving billy were the hardest to learn I never could get the curve down, blight didn't really interest me and huntress is my 3rd behind hag.

  • I don't use add-ons on my main but some add-ons are nice of you want to get better. Like huntress for instance the one for more hatches allows you to throw more hatchets thus quicker learning. I'm sure there's other killers that have similar add-ons. I wanted to master main completely so I don't use perks or add-ons. Most are meme able and fun for the most part while others can be game breaking like iri head huntress, or blights top three.

  • @EvilSerje said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3471828#Comment_3471828

    I love that tunneler demagogy. Flaw in this statement: killer is not playing efficient when tunnel, he just prey on weakier teams. And when getting matched with better teams, start to cry "What the hell! I was chasing 1 guy and all gens popped!" Yes, darling, they are. Because if you would do what mentioned in point 1, you wouldnt waste your learing time with cheap "noob-nuke" tactic in point 2.

    Tunnelers and campers are basically cheaters if on low MMR there were no security and on higher MMR all survivors are stuffed with AntiCheat protections. "Oh my god! Where are my easy wins?! What happened?!"

    Bro efficiency isn't constrained by morality, tunneling is a moral problem my guy. It is in fact way more efficient to tunnel the weak survivor out especially the amount of times I've seen them get unhooked and use their bt to body block for the unhooker, or the unhooker to hide and let them be farmed. If an unhook action occurs I know for a solid fact where 2 out of the 4 people are with one already being down a health state and mostly both out of position probably healing under it, is it morale to go back to said hook, depends on the players morales. Is it efficient, you bet your ass it is. In my experience good loopers don't get tunneled because they purposely waste so much of the killers time in chase, good loopers know that eventually they will go down and it's about how long you can keep the charade up for your team to do gens. A solid 4 man swf who can all loop and not do dumb ######### will win 7/10 matches.

  • I definitely think it does need be an option to hide it, or make it equal. You don't have to show the killer just the prestige and profile name. Or do like smite used to and hide it until your loading in and have player cards.

  • I don't really understand post like this, I've never heard more whining over tunneling despite seeing many vets saying that it used to be much worse. I think the meta shakeup and nerf to COH and dh proved a lot of people used it as a crutch as well as not being as good as they assume they are. I don't play surv as much as killer but I will say the times I get tunneled one of two things happens I loop the killer and my solo q teammates knock out gens or I chain mistakes and get hooked. A good surv will make a killer pay for tunneling and camping everytime. Lastly some games just suck and there's no amount of whining that can change that, just move on to the next, the removal of the DC penalty would be rewarding bad behavior and raging. If you DC for any personal reason you should be penalized simple even with bots you still cucked your team. Now someone mentioned if you couldn't get into another game until the game you dc'd from was finished, you could load back into it before a certain period of time in case your connection dropped.

  • @CaulDrohn said:

    https://forums.bhvr.com/dead-by-daylight/discussion/382675/bots-so-no-more-dc-penalty

    We can remove CD penalties when there's some kind of mandatory trial rejoin. So even if you DC, you can only continue with your previous game, but not queue for a new one until the former game is over. And even if there's no penalty anymore, you still lose all BP and Pips if you do not reconnect in time.

    With this, a player having an accidental DC (e.g. a crash) can still try to continue with their match, and rage quitters still have their "waiting punishment". With early rage quitters having to wait longer than rage quitters at the end of a match.

    I like this view ngl

  • Those actually aren't bad at all kudos lol

  • @Phantom_ said:

    This might be a bit of a radical expectation where this game is concerned but a chapter with NO bugs and NO errors.

    Though that's too much asked. I know we'll never have a normally functioning game 😕

    This!! I wouldn't care about anything else. How about taking a chapter and fixing all the bugs and glitches once and for all hell take your time with it as long as they get fixed. But in reality we'll get another map and killer kill switched due to some bug they couldn't replicate in their testing but the community can 9/10 matches.

  • Do y'all really go up against the amount of nurses and Wesker's y'all claim? I find it really hard to believe. I've been on a survivor kick and while Wesker is common he isn't at all every other match, or even every 5 matches and nurse is like 1 every 15 games maybe, I main her so I would love to go against all these nurses people claim. As far as blight his base kit is fine, the sheer amount of time it takes to learn his collisions and actually be good with them consistently should be rewarding, just like Billy's curves and oni's flicks. His add-ons def need to be toned down and reworked. A bit like they did with nurse, after her addon nerf less people play her compared to double range/recharge starstruck days.

  • @Eelanos said:

    https://us.v-cdn.net/6030815/uploads/QPHNANFV1REI/sammich.jpg

    Me using Killer to farm BP at 3 times the speed of my Survivor matches since 6.1.0, running around with jolt + whatever random perk my killer has available at the time, only to open the forums and read this nonsense.

    My guy, if anything, I agree killer isn't fun because survivors just drop dead seconds after you find them. I can count with the fingers of both my hands the times I got obliterated by survivors, and two of these times were my fault because I gave kindness to those who didn't deserve it. And I play with the most suboptimal stuff you can imagine because I can't be bothered to stress over unlocking killer stuff.

    Go play a couple of matches of survivor soloq and come back to tell me if you've figured out the true meaning of despair.

    Bro since you don't play killer except to farm BP, your skill level is probably low enough to keep bad survs in your queue. A couple post above mention how matchmaking works loosely. For some reason on the forums people always compare solo q matches to killer matches and they're not the same it differs depending on where you are MMR wise. I only play solo q and sometimes it sucks because teammates are dumb but most of my matches are not this needle in the eye experience that I keep seeing posted most of the time we get 2 to 3 out which is fine imo hell if one gets out that's fine, most matches are lost due to altruism. People don't realize that it doesn't matter if you unhook Feng with 50 sec left on her first hook timer or 3 secs left she still will only lose one hook state. So many times as killer I hook someone after first chase only to have survs leave a gen or two that they could've completed had they left Feng hanging just a couple secs longer. Killer can be unbearable at times especially with swfs and once you get to the competent survs. Truthfully killer is easy at low to mid MMR and surv is harder in that range, the higher and better you get the more coordinated you become even in solo q and that's where playing some killers is unbearable and playing surv is easier.

  • It's bugged I just played a match as killer in the match I just had nurses and it worked like nurses. But in the egc I had Ruin, fear monger, pwyf, and monitor and abuse on dredge. They accused me of cheating but the only benefit on my side was the nurses, there def was no ruin as they had 2 gens done before the first hook and never cleansed a totem the entire game.

  • Didn't get the question but I'd chosen blight specific addon nerf, Freddy buff, and rework hag.

    I would like to ask how you think they should rework/ nerf the nurse seems to be the highest call for nerf out of anyone blight doesn't count because really people just want his add-ons nerfed not his basekit.

  • Didn't get the question but I'd chosen blight specific addon nerf, Freddy buff, and rework hag.

    I would like to ask how you think they should rework/ nerf the nurse seems to be the highest call for nerf out of anyone blight doesn't count because really people just want his add-ons nerfed not his basekit.

  • @Shroompy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3467491#Comment_3467491

    Exactly, "One of the best teleports"

    Not THE best teleport

    Honestly complaining about demo puppy's teleport is insane to begin with I was just making light of it. If the average demo is op then that's def a skill issue.

  • @Training_bag_for_pro said:

    At first, I thought that the demogorgon was the most balanced killer in the game. Over time, my attitude towards him changed to an extremely negative one, I literally began to hate this killer on a par with the doctor.his dash, unlike other similar abilities, has almost no charge and allows you to use it almost constantly. He is literally a pallet crusher.Its use practically does not require any skills from you. Are you going to hit near the palette well, it will just break it into 2 circles or break your face. Are you running to the window? Well, this is a guaranteed poke,of course you can say that you can fake it, but unfortunately man just holds the button that charges for half a second at best and gives you an injury.his speed while holding the ability is greater than anyone else with similar powers

    for comparison

    Buba-3.45 -(charging ability and punishment for crashing which literally stops him for a long time)

    Hillbilly-3.68(тоже самое но наказание чуть поменьше)

    Deathslinger-3.74(charging the ability and on miss also reloading)

    Demogorgon-3.86👑(Fast charge and rest )

    And now to the most delicious-portals

    One of the best teleports in the game,teleportation is comparable to sadako but has such a huge advantage in this regard.many will say that the installation requirement sufficiently balances this ability, but alas.Here we come to the scariest moments of the game against him.there are a lot of problems here that I would like to stop seeing in the game.It takes 12 seconds to remove the portal (not including addons that increase this time by another 5 if I'm not mistaken)The killer sees that you are starting to break the portal and most importantly HE CAN TELEPORT DIRECTLY ON HIM.why it was invented no one knows.its portals can be placed anywhere on the map yes yes in the basement and on the totem(unlike all other killers)of course, you can try to ignore its portals and try to start the gene, but the developers did not finish with the portals and gave them forgetfulness when it breaks, and when it crawls out, it can be silent and with Insidious yes, yes, the poor girl sadako stealth man was defeated on her own battlefield with this strong pallet breaker.

    All this turns the game into torture and literally does not give a counter game.if anyone knows effective ways against this monster please let me know

    "One of the best teleports" bro as a nurse main, I'm genuinely disappointed, you know good and damn well Sally has the best teleport lol

  • Nurse def, I'm currently on a no perks or add-ons p100 trek at p45 now and while some games i do lose, because of my own mistakes, i win a majority. She simply doesn't require perks even in the least bit.

  • Bro these sound so much fun, imagine a separate queue with these ideas would be dope af, like the survivors can reverse the killers perks and the killer can the survivors.

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