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HunterRayder93

HunterRayder93

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HunterRayder93
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  • I think that at least slugging prevention should have been kept with some adjustments and tunneling reviewed at a later time... Slugging in the game is becoming more and more annoying since BHVR changed the hatch spown rule,It's frustrating that Killers always find a way to bypass the mechanics that help survivors "not die immediately" for almost 3-4 years now because as always the Killers are not happy if they don't kill all the survivors, for this reason I believe that BHVR must implement new rules for victory and defeat of Killers and survivors and I'm not the only one who thinks so.

  • For a moment I was scared that the pass wouldn't give you back 1000 auric cells.

  • @UndeddJester said:

    Little refreshing to hear less doom and gloom in fairness.

    Makes a nice change to hear someone else is enjoying playing DBD... sometimes it's hard to not think I'm the only one xD

    Dbd it still remains in some ways (as a Killer for me more than anything else for example more than as a survivor) a very frustrating game... but less than what I remembered for some aspect... I repeat maybe because together with this friend of mine who we have been playing together for a year now together (even other games) I have more fun ... I think that in the end it always depends on who you play with and how the other players behave towards you ... when I played at the beginning I met several people (even my compatriots) who played the game ... but over time towards the chapter of the skull merchant I think? many had left the game or started playing alone ... that was the period that I abandoned the game also because I couldn't find anyone to play with.

  • @Grigerbest said:

    (Edit: I did it, I've read what you wrote, yaay!)

    I'm totally agree with you on a gameplay. The game improved A LOT. It still have some holes here and there but overall it's nice.

    The grind on the other hand… A little overstretched. Waiting for some perks to appear in the shrine, without spending your money on a character can take up to 6-8 months…

    With amount of events there are no real problems with bloodpoints and shards. IMO.

    Yea i tink wen BHVR start doing more event offen and wen put a limited mode in the game with a special tome Blood Points (And rift fragments of course) make "less" grindy the levelling of the character…on the shrine topic i disagree…i prefare buy the character and get at prestige 3 instead of wathe and get on the scrine the perk+ for my is a waste of iridescent shards…

  • Grinding in my opinion is part of the gameplay in a game and is important for progress and progression as well as improving your gameplay.

  • @A_T_E said:

    Please, OP, work on your sentence structuring. It's such a dense wall of text, it's really hard to read. Part your text up a bit, use a bit less conversational language, if you're also not going to part the text even a little, and last but not least, cut down on some of the unnecessary filler text that doesn't add anything to your overall topic.

    Here's an attempt to boil down half of your text to be more managable:

    "I haven't played in the last 3 years because of the constantly changing meta and the basic imbalance of the game between Victims and Killers, the constant grinding to prestige characters and unlock new perks.

    However, a friend told me that because of cross-play he wanted to play DBD again. Back when we last played, he played on PS4, but he didn't feel very comfortable and always wanted to switch to PC, so I explained a bit about how the game works and more.

    Mainly we played the limited time modes like 'Lights Out' and 'Chaos Shuffle', but lately we've also been playing normal games. I abandoned the game a while ago because I didn't know anyone to play with. Playing with this friend of mine I rediscovered a bit of the desire and the "fun" from playing Victim. Playing solo-queue 2-3 years ago was just making me nervous, but playing with someone to collaborate with, getting more in tune with the game, made me rediscover that feeling of not being alone that I always had in solo-queue.

    Among other things I found the progression easier and even faster, even if I hadn't played for a long time I always followed the changes from the outside, and tried the PtB on steam every now and then to preview the new changes, but I admit now leveling up and getting new perks is less frustrating than before.

    Not only that, I also found doing the "Battle Pass" of DBD easier, less frustrating, and more rewarding both on the free and premium side. It's another aspect of the game that I never liked, and never made me want to invest time and money to complete. BHVR also adds "Event Tomes" with new events, containing challenges and extra Rift Shards that help you speed up and reach higher levels.

    I'm happy that now in there's free rewards in the pass, and there is a balance in terms of rewards and in game currency that you can get, like now that after 15-10 levels you can get 250 iridescent fragments which in my opinion helps new players quite a lot to unlock new characters, and the fact that you can get many more outfits in the free pass. The free pass also offers interesting and unique rewards, like the two new outfits for Yui and the Spirit which are really interesting and unique, both in terms of animations and visual effects. I like the idea of ​​the 'Deep Rift' to encourage people to do more levels after passing level 70. For another 15 extra levels of rewards and then for a total of 200 levels if you still want to do more levels and receive some more Bloodpoints to level up the characters unlocked in game.

    Overall I'm satisfied with what I've seen, and maybe I have a little more desire to go back to play… Maybe not like before but with my friend, yes."

    I hope this might help you.

    To address the topic of your post itself, I'd like to hear what you think of the game itself, and not just the Rift Pass, DLCs, and Store content. You didn't mention anything about game mechanics at all.

    My post was for both topics, both the game and the rift, but answering your question, the game let's say that compared to how I played it some time ago it seems to have improved a lot in terms of the variety of Killers I find in front of me and the number of games I win or lose... and of course since my friend and I play in 2 sometimes we find random incapables or imbeciles who die in two seconds, this can be annoying at times... I understand that many will be new players... however do not tell me how and why, sometimes the Killer does a sort of "favoritism" on some survivors... letting them escape or farming them for the rest of the test... this can sometimes be fun or frustrating depending on the situation, overall I find the game slightly improved (with its bugs) but "slightly" improved.

  • @Aneurysm said:

    If they look down it stops the blind but doesn't look any different like looking up does.

    but and this is the point sometimes we see that the killer looks up or down to avoid the beam of light or the flash bang... when he stays still and does not move his head the blinding effect does not work, it is not because he uses a perk or what, and something else in my opinion a bug or a hack to never be blinded.

  • @GoodBoyKaru said:

    It's because the game is so unstable right now that the massive amounts of freezing + crashing has forced them to either disable penalties or have no playerbase.

    But they did not write anything on social networks or on the forums ... it was more informative if they warned it in an official form, at the moment the game is so unplayable with all these DCs.

  • Just one word: Disgusting

  • Io penso che i Surv siano comunque nerfati già da un pò, dopo Silent Hill non ci sono perk buono o interessanti per costruire build diverse dal solito "Tempo Prezioso" "Morto Stecchito" che vengono sempre usati di base e rendono le build poco varie e noiose, con Resident Evil però personalmente penso che hanno aggiunto dei perk buoni anche da surv, la Flash Bang secondo mè e un ottimo perk come anche il perk di jill dei totem e delle bombe di luce che piazzi sui gen ma... di base e ormai dal Chapter della Piaga che i Devs aggiungono sempre e solo perk rotti sui killer, hanno nerfato "immoirtale" quando si usa "rovina" ma... rimane sempre comunque una combinazione troppo forte e fastidiosa se non c'e un surv nel parti che ha perk per trovare totem... personalmente io credo che il problema di base di Dbd, non sono i Killer o i surv, ma per mè sono le persone che giocano che come tutti i multyplayer online in giro cercano sempre di trovare ogni volta una via subdola e disgustosa per vincere, personalmente alle volte mi schifa vedere killer di rank 3-4 che camperano o tunelano i surv, poi mi dicono a me che quando gioco killer campero e tunelo la gente... pultroppo questa e una cosa che i dev non possono cambiare "la mente delle persone".

  • @scarslookgood said:

    https://forum.deadbydaylight.com/en/discussion/138913/gen-rushing-still-persists-because-of-the-mentality-of-the-players

    I'm so sorry you're this level of frustrated. It's painful in Italy right now, and getting gen rushed and bad manners from people isn't going to help you decompress.

    Maybe take a break from playing, for a little while? Your assessments aren't wrong, but it takes time to fix so many issues (maps, generators, etc.)

    Please stay healthy & take good care of yourself!

    Yes, I think that's what I've been doing for two days now and the 2nd day that I no longer play Dbd, even if I personally wanted to try to reach level 70 of the pass to take the head of the set of purple Feng ... but I don't know if in the end I will want it.

    @Peasant said:

    https://forum.deadbydaylight.com/en/discussion/138913/gen-rushing-still-persists-because-of-the-mentality-of-the-players

    Out of curiosity, what killer were you playing when this gen-rushing problem occurred? I understand that many killers have issues with quick generator times, but I cannot offer help unless I understand what killer was used.

    I was playing the Wrath ... I wanted to play something other than the doctor (which for the moment I am feeling really good and I can slow down the generators easily) but I think the spectrum unless you are a good one to play it the survivor they kick your ass, but I think it is basically a problem of mentality of the players ... and it is clear that ... if people play as if it were always a race to get out more violated from the Trial well ... it is no longer a problem of the game but of the players playing right now then.

  • @angryliven said:

    ho pensato anche io che si potesse dividere il server, fare uno dove russi giocano tra di loro e si insultano in russo tra di loro, ma dobbiamo capire che così abbasseremo online europeo e non starai piu 1m/5m ad aspettare, ma le attese saranno molto piu elevate.

    PS: se non riesci a trovarli usi una build sbagliata, e hai poca esperienza sulle mappe.

    Questo non è vero se mettono il cross-play tra le piattaforme, non ci sarebbero problemi.

  • Che posso dire allora, non faranno un buon lavoro e non ascoltano gli utenti, o ascoltano gli utenti sbagliati, francamente ascolta non è la prima volta che sento la gente che si lamenta del bilanciamento, o di persone come te che "Ha perso la speranza" e non riesce più a vedere la luce in fondo al tunnel, dando false speranze per il fatto che giustamente ha gettato la spugna e gioca il gioco per quello che è, io capisco che il gioco perfetto non esiste e questa e una regola che vale per tutte le cose, virtuali e non, ma almeno ci si prova a cercare di equilibrare un po', io te lo ripeto, per Me la soluzione migliore sarebbe quella di rendere le mappe più piccole e rallentare il genrushing mettendo un qualcosa che rallenta di base il gioco che non dipenda da perk del killer perforza.

  • @Acromio said:

    DbD non vedrà mai neanche lontanamente l'ombra di un bilanciamento decente. Puoi anche metterti il cuore in pace.

    No io non ci credo questa è una cavolata, in un gioco dove fai solo 3 cose da surv, gen, nascondersi e scappare, e da killer amazzare, distruggere i gen. Non parlarmi che non può esserci un bilanciamento andiamo, il problema e che le mappe primo son troppo grandi e per una sola persona che si deve controllare 4 cristiani e dura, e poi i gen che si finiscono troppo infretta senza poter avere il tempo per una strategia.

    Lasciamo stare i troll gli insulti perché non sai giocare ecc...mi sono stancato di avvelenarmi per ste cose, e un gioco e non me la voglio prendere seriamente, però e chiaro che su Dead by Daylight la comunity e così tossica alle volte che e così ridicolo che alle volte in certe giornate ti devi ritrovare a giocare con gente davvero maleducata (per non dire altre brutte parole).

  • Non è una buona risposta, sinceramente...per quello che sto vedendo ora e i cambiamenti che stanno facendo al ruin questo gioco sta andando troppo Survivor side, giocare killer e divertente ma diventa frustrante se in 2s ti genrashano 2 gen contemporaneamente, per me il problema e proprio questo...si dovrebbe trovare un modo per fare sì che i Survivor non finiscono troppo in fretta i gen in modo però permanente, insomma...devono fare sì i Dev che il gioco non finisca troppo in fretta.

  • Ok capito ora sono più tranquillo 🤗

  • So che non è inerente a questa discussione ma...(tanto lo già scritto un un altro post) posso sapere come mai mi sono ritrovato ora sul mio account un sistema anti-spam? io non frequento mai spesso questo forum, e poi anche il fatto che per loggare qui ho dovuto cambiare pasword perchè mi diceva il sistema che qualcuno me la cambiata di recente e troppo strano, non mi e mai capitata una cosa del genere in tutta la mia vita che gioco a qualcosa...che sta succedendo?

  • @Rizzo said:

    Il problema delle disconnessioni è qualcosa di noto da tempo e c'è al momento un sistema che punisce chi ne abusa.

    Puoi leggere tutto ciò di cui hai bisogno in questo thread:

    https://forum.deadbydaylight.com/it/discussion/72327/regole-di-gioco-e-sistema-di-segnalazioni

    Detto ciò, con l'implementazione dei server dedicati, in futuro sarà possibile avere un nuovo sistema che agisca attivamente in gioco, con timeouts o punizioni di questo tipo.

    Riguardo le code così lunghe, purtroppo è qualcosa che deve essere affrontato con cambiamenti al matchmaking, che si spera vengano proposti e implementati al più presto.

    Ma lo spero si! e ridicolo che con il Soppravissuto entro in partita in 2s (per modo di dire) e con Killer ci impiego tra il 15-20m e ridicolo, senza contare che dopo l'attesa se becco una partita con gente tossica o che ti trolla impedendoti di far punti e anche poco motivante e impedisce di fare progressi.

  • A me dopo la partita alle volte, io credo che dipenda molto prima di tutto dal PC che usi, ma forse anche dall'a quantità di programmi aperti mentre stai giocando, tipo ho notato che se gioco con discord aperto mentre sto giocando per parlare in vocale, questo mi crea problemi di connessione a Dbd, personalmente lo trovo frustrante perchè se per giocare a Dbd devo chiudere discord o altri programmi be...allora bisogna cercare di risolvere il problema.