Feedback and Suggestions
Our team will be happy to read these!
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I know this is a completely unlikely possibility, but I think it would be really cool to see an outfit collaboration with a Kpop group for the Trickster, and perhaps other killers or survivors. There have been a few concepts made and I think something like that shown below by 'Firs Encounter Assault' would be so awesome. While a chapter is probably too far out the realms of possibility, I still1 comments 21 views last activity
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Since the game Baldurs gate 3 is technically in the Dungeons & Dragons universe, would it still be too seperate a license to apply legendary character skins from Baldurs gate 3 onto the Dungeons & Dragons License, in dbd. As an example Shadowheart, Astarion, Lae'zel, Gale, or Wyll as legendary skins for Aestri/Baermar. And i get it would be quite the costly thing to pay for that part of2 comments 91 views last activity
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Whenever you unhook someone/heal someone while you are the obsession, that person becomes the obsession, (it would not activate the haste at the same time) The fact that this perk will be completely disabled if you happen to be the obsession via decisive/nemesis and other obsession changing perks feels very demoralising, so this could be a nice buff/QoL.1 comments 11 views last activity
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I think the only thing that nemesis needs right now is a slight nerf with his whip, I think his power is perfectly okay but I think the length is a bit much, either decrease the length or make it where it can't go past a pallet I played survivor against him and I was so annoyed when I was past a thrown down pallet and I still get hit for it and even as a killer (as I am a killer main) I played18 comments 352 views last activity
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If you pay attention, most killers 80% of the addons are useless or very situational that not even worth using. I think they are too lazy to think about addons and just put whatever comes to their mind.7 comments 71 views last activity
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Game Afoot is a perk that gives you haste after breaking a pallet or a generator while chasing the objection. It is widely regarded to be a bad perk, because breaking a pallet takes time and allows the Obsession to gain distance on you. Despite not claryifing it needs to be manually destroyed, last time I checked it does not work with things like Bubbas Chainsaw or Nemesis Tentacle. This would0 comments 21 views last activity
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Addons/Items should be randomised it would be funny to get a random killer but that sounds like a miserable time with the licensing. so this is the next best thing. Its kinda stupid how you can play Chaos Shuffle as Nurse Blight or any top tier killer and just stomp everyone who probably didn't get anti tunnel perks. Randomised addons would at least bring up the CHANCE of getting those meme bro0 comments 11 views last activity
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Everyone should have encountered multiple instances of invisble walls, which feel quite weird and out of place. You notice them especially on certain killers that have some form of jump or rush attack, but also at certain locations as survivors. I think there is no reason for killers to have invisble walls aside of the map borders and for survivors invisble walls should only exist at places that13 comments 282 views last activity
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Perks should enhance abilities, add new mechanics, or boost stats. But should never be an answer for other mechanics, and should never be a "counter". Counters for killers/mechanics/perks should be build in those mechanics, not require usage of specific perks. Mostly because we don't know what we are gonna face, we can't prepare and bring counter perk, it's always guessing, so it's not skill, it'9 comments 161 views last activity
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Something like chaos mode, but perk tiers are (also) randomized (and preferably, random items, addons and offerings too, I get that its difficult to code since its attached to an inventory, but an infinite inventory attached to the gamemode should solve that with survivors being unable to keep items from the trials) Would have effectively 2 functions, 1 being more chaos and 2 being able to get2 comments 11 views last activity
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It's so frustrating to have it at 95% and have a teammate pop a gen when they could have waited 3 seconds. It's one of the gaps between soloq and swf that should be fixed.18 comments 251 views last activity
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Activates after standing still for 0,5 (was 2) seconds. Undetectable status effects linger for 3-4 seconds. (new) Suppresses the starting of the chase music for 3-4 seconds on both sides after entering a chase. (new) What do you think? My ideas for perks, killers…9 comments 101 views last activity
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Chapter:"The Fallen Star of Desire" Maniac : The Fallen Specifications:Average height, movement speed of 4.6m/s, terror radius of 40 m. BACKSTORY - Azalea became a magical girl a long time ago, she defended her city from the forces of evil together with her friends, they were rays of reliable and protection for everyone.That day has come...The girl became a full-fledged sorceress wit0 comments 21 views last activity
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I had the most infuriating game I have had in a long time because I had 2 Survivors run the 3 perks that are in the title of this topic, now I know behaviour were looking into eliminating Hindered/Haste stacking and then decided not to, I was behind the opinion of being able to stack them because generally it just doesn't make sense to me to not be able to stack them, I think they should stack th0 comments 701 views last activity
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I'm a Ghoul main, I love playing as Ghoul because it is an easy step into fast pace mobility, unlike the other 3 options. Therefore I propose that the 2 meter grab range only apply to Survivors and not map objects, this is not the nerf I just wanted this opinion to be known. The nerf should affect the recovery of power cancel. Firstly, the power should not be allowed to be canceled mid Kagune Lea11 comments 151 views last activity
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I prefer to match and play with people from my country as much as possible. One of the reasons is that due to the situation with neighboring countries and ethnic problems, people are discriminated in game play, and survivors and killers unite to kill Japanese players by taking advantage of the fact that their nationality is known by name. They do not even rescue Japanese people intentionally.1 comments 21 views last activity
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at beginning of previous match i hit a tree on take off with chainsaw. the longer i thought of it i determined that legos would have to be a good choice like forza, and i was thinking like crackdown but only a meme mode which make hard lego, even to get lego may be hard considering its dbd… and all i want to do is chainsaw through map and everything just break apart. " i couldn't just ignore not1 comments 11 views last activity
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Why aren't all the languages available on PC available on consoles? Russian, Polish, Thai, Spanish (Latin American) and Turkish are missing on Playstation and Xbox. By adding more languages, the developers could attract even more users to the game.3 comments 71 views last activity
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For now game have search option to speedup perk search but it is not perfect solution as sometimes you forgot how perk called so i propose to add also option to hide unwanted perks from perks screen so this way you will get much shorter perks list that will improve needed perk search. Why hide unwanted perks is good idea because many perks not very good anyway to use them so why not just hide the1 comments 31 views last activity
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I think skull merchant 3.0 rework is rly stupid thing, expecilly when this version can be saved and its not even hard to do it Issues will be put in | ......| And way to fix it will be in {....} Lest start ___________________________________________________ [ General buffs for skull merchant] Rotating speed of scouting drones 110° Hinder 12% for 3 sec Cooldown is now 5 sec insted of 10 s1 comments 21 views last activity
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This tome challenges was just annoying: Earn 2 emblems of Iridescent emblems as a survivor While it sounds easy for average player and sometimes happening. It can be very difficult if other player hinder you to get it. Forcing iri emblems was not funny at all as a survivor Stun the killer 1 times(s) and escape the trial as Jane Romero Killer knowing the challenge will equip anti stu0 comments 11 views last activity
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Chapter:Command and Conquer. Maniac:Commander Specifications:He is tall, has a terror radius of 40 m, and a speed of 4.6 m/s. Micro-history:War...War is the lot of the powerful, but what about all the oppressed, all the abandoned, all the betrayed, they know the truth, it's not the strong who control the war, but the rich.But I will fix this by giving them what they want: revenge, carnage, t0 comments 33 views last activity
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I've rolled this perk a few times in Chaos Shuffle, and it's just in such a sorry state, it's practically an empty perk slot a lot of the time. I have three buffs in mind for the perk, and I do think all three could be safely done at once. They are as follows: Reduce the activation timer from 4 seconds to 2 seconds. Somewhat self explanatory. The time it takes to activate this perk is lud35 comments 271 views last activity
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Let me try to phrase these changes and their reasoning in a way I think people would've liked overall. Revert the immunity from getting Scanned during Fast Vaults. Can we all agree this is just a dumb nerf? Just overall really dumb? Skull Merchant will only gain 5% Haste from Survivors who are Claw Trapped. This Haste can be stacked per Claw Trapped Survivor. Now, I think what peopl0 comments 51 views last activity
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I'm not kidding. By MMR reverted I mean changing MMR values to the ones that players had before the abandon system was implemented. Right now, the best killers in the world are unintentionally digging themselves down to new-player MMR while survivors just trying to save time are unable to be brought down to opponents their actual skill level. Both of which exacerbate their own problems. You,2 comments 91 views last activity
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With the disappearance of Japanese and Chinese servers and the merging of them into Asian servers, gaming ping has become too extraordinarily high. Previously, ms was about 20 ms, but these days, ms has increased to about 60 to 70 ms. We need to split the Asian servers again, or we need to optimize the Asian servers.0 comments 2 views last activity
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A killer who is a mimic . It basically would resemble a random survivor until it comes within so many meters at which time it would revert back to original form. The next idea is maybe adding some perks for killer and survivor that only become active at end game. (Similar to blood warden) but for survivors as well a few different types for killer and survivor.2 comments 11 views last activity
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Right now, we can only hide the chat temporarily — but that’s just not enough. Sometimes you feel the urge to open it , thinking maybe someone said something nice — but 9 out of 10 times, it’s just straight-up toxicity. Other times, you simply forget to hide it , and boom — you're hit with pointless insults right after a stressful match. I'm not asking for it to be removed entirely — just to g2 comments 51 views last activity
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So in the post today about the new Rifts and Quests, hidden away at the bottom of the article is this line: "While we ultimately plan on retiring The Compendium, we still want those older challenges to stick around for a while." My question is why retire it at all? What do you gain from removing it? And what is "a while"? Is it a year, 2 years, 3 years? Because now a new element of stress a14 comments 721 views last activity
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Before you kill me, or worse downvote me hear me out. Ive been playing ghoul for the last couple weeks and ive been loving the killer, the skill ceilling is so freaking high its been a blast to play. There are some issues i ran into while playing this killer tho which i would like to discuss. The main way ive been playing him is body Block ken, which is a fancy way of using his power as anti loop32 comments 452 views last activity
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This is more aimed for BHVR but I don't think I'll get a response on this… if I do awesome though. Although 2v8 is nearing and I was wondering how others felt on this matter as well. Aside from that, how do players feel about the class system in 2v8? More specifically, would players be open to the idea of BHVR replacing the perk system for a class based system, why or why not? Personally, I lov6 comments 122 views last activity
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This change would be very good for the overall health of the game. It would simplify the game much more, especially for beginners. Plus, this was a good change in the long run since you could make more good Haste and Hindered perks and make the ones that already exist more useful without having to worry about problematic combos. Very disappointed that you went back on this.5 comments 92 views last activity
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Just as using the syringe consumes the med-kit, so should using BNP consume the toolbox. The fact that you can shave off time off a gen and STILL have charges left in the toolbox to speed up gen speed temporarily creates an unfair imbalance. At the very least using BNP should consume all toolbox charges and this way people get to keep their toolbox if they escape the trial.1 comments 51 views last activity
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I think it's better for the game if haste/hindered cannot stack because it means that perks individually can be a lot better and easier to balance. I think they should have stuck with their guns and actually tried to see if the game would be better in this state rather than doubling back. I understand that it's an unpopular change but they had the right idea. There's no harm in just reverting14 comments 291 views last activity
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Because if the griefers can't troll their teammates on the hook anymore in 1v4, they can flock over to 2v8 and still do it.2 comments 31 views last activity
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Okay, hear me out on this one. This perk is something that I have been thinking about lately and it would be very fun to have in the game, I think. I don't have a name or anything, it could maybe fit de FNaF chapter? Idk. "When you hook a survivor for the first time, you get one token (Max 4). The killer loses a token every time a generator is completed. If the killer has at least 1 token when t0 comments 11 views last activity
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If a killer gives up because they can't find hiding survivors that aren't doing objectives after 10min you consider that a LOSS. But if a survivor gives up after all survivors are downed you consider that a DRAW? I would really like to understand the logic in that. These are the sort of ill conceived decisions that lead to all the tribalism in this game. I have no issue with the 1st scenario bei18 comments 321 views last activity
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I was always critical of the abandon feature but posting how the game sees every option feels like its the final nail in the coffin. If all remaining Survivors abandon it is a tie. So lets say you get the 3k, win the hatch race, down the Survivor, they DC while you Mori them/carry them to the hook. This counts a tie for the last Survivor in the match? No, it should be a loss. This is also abuse9 comments 291 views last activity
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Gallows Humour (Survivor) Even in the most dire situations, you can still find the courage to cling on. Whenever you hooked you gain the following effects: - Your last hope unhook detection range for the killer is increased by 4m. For every 10% that your last hope unhook meter progresses, your summon/sacrifice timer is paused for 4 seconds. "… No... it's fine... *cough*... I've got him16 comments 212 views last activity
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I am sad to see Skull Merchant 2.0 given up on, but after taking some time to accept it, I am a little more optimistic. The new drones made me think of a relatively unknown gem of a game called Receiver, a game that gave you a gun and a bunch of tapes to find. There were drones that flew at you kamikaze style and tried to kill you, and they were quite intimidating (the gun was hyper realistic a1 comments 61 views last activity
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…and new skull merchant seems to be lot more complex than old one? Not gonna say it's a bad design or anything yet, but I'm honestly not sure if any players will be happy about that1 comments 21 views last activity
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Just had an idea that could be a new Killer. When hitting a Survivor with your power (either a melee or a trap) Mark the Survivor. Healing or downing the Survivor will remove the Mark but if a Mark is active the Killer can Teleport out of the Survivor (Like Dredge using a locker). The Survivor will lose the Mark and gain Endurance for 5 or 10 seconds. Meant more for the Killer to go after other S0 comments 12 views last activity
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She's a strong killer, always running sloppy and exposed perks makes her hard to avoid. But I don't know, I guess making her attacks after phasing be special could be a nice balance thing, but what do you think?2 comments 91 views last activity
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The wording of the perk Human Greed needs some revision but also a buff. First note their is a grammatical error where it uses [a] instead of [an] before the [8-meter] in the first half of the effect. I suggest having the aura of chests be available at all times to be able to see which chests can be shut and where they are since when they get opened you lose track of the chests location. I als7 comments 61 views last activity
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What other alternative do you have to ensure balance and quality of perks if you allow stacking of those status effects? Seems to me you are just caving in to an angry mob, because you do not address at all how you will ensure the quality of those perks alone and in combo and I have read loads of these threads too, but none of them seems to have an alternative solution to the problem the Haste/Hi9 comments 231 views last activity
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Hello, I started to think about the Skull Merchants design preview as soon as it dropped. Reading it I saw an issue with the design and thinking it over I just saw more. One of the mission statements was "Preserve the intel focus of her kit, while making it intuitive to understand for both sides." My two opinions are: New Merchant will lead to unfun, unintuive and downright stupid play pattern1 comments 41 views last activity
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Hi my account has been ban for 8 years, which I did not logn in that account for 8 years. Could you help me to release the ban? account: drinkwish1992 on steam1 comments 81 views last activity