Sm means "Still mangled".

Any time you have a character you have to ask, why play them? What do they do well? What strategies work?

What on earth is this sm rework? No one at all asked for this. A worse twins/Larry??? Drones that are super avoidable, a global that does nothing to people sitting on gems or JUST STAYING STILL, and a stupidly complicated down scheme for her power. The DRONES only injure the EMP only downs IF they have a claw trap. Plus IF you are in chase everyone else can just run through your drones and not give a wet pair of jeans, because if you stop to pilot your drone you give up that other chase for only an injury.

On That note, staying injured ruins her. The drones cant even down you. The EMP only hurts with a claw trap.

Seriously, why play her? Play huntress for range, Larry is better for area denial, heck even artist is better for recon/scanning.

if you want a fast and heavy 2 places at once killer use the twins.

She doesn't even do recon and downing better than houndmaster.

What is this mess?

EDIT

If by some miracle her central mechanics of "scan, injure, claw trap, dart" are actually good then she will be JUST as hated as before because after you have the trap she just darts you and your downed. Good job, you made a killer that people will hate and has zero real counterplay

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