Trapper Rework Ideas

The Limited Item “Special Tools” was added.
 It can be obtained from several points on the map.
It can be obtained from several points on the map. ・If you have this item, you can disable the 30% reduction in Repair speed.
Possessing this item will allow you to disarm traps at the same speed as before. However, this will use half of the charge of the special tool.
While holding the special tool, you can use normal items.

Terror Radius is changed to 16m.
The time required to repair is always +30% as a passive ability.
The time required to disarm a trap is reduced to 14 seconds.
Traps will now appear translucent to survivors while running.
Trappers are not affected by traps.
Survivors caught in traps when injured will not be able to escape on their own.
All traps are owned from the beginning and can be retrieved and carried freely. Traps can be installed even after the installation limit is reached, but they are deactivated and disappear from the last trap installed.
Traps will automatically open after 10 seconds after the survivor escapes.
Installation speed is increased by 50%.
Traps will only deal damage if the survivor escapes without being attacked (so that a healthy survivor will not be Dying in one trap).
・Carrying a trapped healthy survivor will no longer be possible.

Add-on
・Honing Stone: a healthy Survivor will not be able to escape from a trap on his/her own. While trapped, Exposed Status is granted and carrying becomes possible.
Trapper Sack: At the start of the trial, all traps will be placed on a random palette on the map or in a vault location.
Makeshift Wrap: Increases the Action speeds for breaking Breakable Walls and dropped Pallets, and damaging Generators by +10%
・Trapper Gloves: Trapper Gloves: Increases the Setting speed by +15%.
Trapper Gloves: Setting speed increased by +15%; Fastening Tools: Setting speed increased by +30%.
Trapper Bag: Increases the number of traps that can be placed by 2.
Tar Bottle: Makes traps translucent, also applies to non-running survivors.
Tension Spring: Doubles the amount of charge needed to disarm a trap with a special tool.
Oily Coil: Added the setting of a trap as a condition for activation. Oily Coil: Added an effect that allows the survivor to see the trap being disarmed with his/her aura.

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