Feedback and Suggestions

Our team will be happy to read these!
  • When Kate had been unhooked from preschool hook, she had stuck between the hook and concrete blocks. I was not able to put her into dying state with M1 or Corrupt Purge.
    0 comments 1 views last activity
  • My only qualm with this perk is that the exposed status remains even after the exposed survivor is downed. It should immediately be taken away upon either downing or hooking a survivor. It's served its purpose up to that point.
    18 comments 431 views last activity
  • PS4 Player, Play both Red Rank Killer and Survivor; mostly Killer! Lately, I have been absent for a bit, taking a break from the game to cool down and play with other friends in other games! But, now I come back to finished of the Rift Pass and the new Descend Beyond chapter as the Blight or any killer for that matter! I feel very miserable playing this games, because of a few specific reasons!
    7 comments 411 views last activity
  • I would love an option to either hide, move, or even favorite (and move to the top) killers and survivors. With more and more being added every year, I would love to be able to rank and sort them based upon play time.
    0 comments 11 views last activity
  • I feel like Cages of Atonement are not worth the trouble. I mean the survivor needs to step in torment which is easy to avoid if you care. Sure it counters some perks but it also prevents the use of certain perks on PH. Afterwards it TPs the survivor across the map, typically near another survior and even if there's no one extremely close, other survivors see the cage's aura and can be reasonably
    3 comments 251 views last activity
  • when you tap m2 as plague it should either keep going until the earliest possible point to vomit and not auto cancel if you dont the button past a time you cant see. no other killer does this tapping m2 on clown he will auto pull out a bottle and throw it on huntress she will go through the full throw animation at a tap please enact this quality of life change in some way
    0 comments 21 views last activity
  • Over the last few streams and today in particular, the question came up about removing BL due to map changes and loops, etc. The answer was interesting but the theme seems to be they are afraid about removing it due to how ingrained this mechanic is and how some Killer players may rely on it more. So what about reverting Bloodlust into a new Killer Perk in the general pool? Let me be clear, I hav
    4 comments 31 views last activity
  • Title. There are many rude things people shouldn't say, yet they are allowed to say that for whatever reason. It would be nice that all those "ggez, uninstall" people were forbidden to use chat option. Banning them from the game would be too strict (though welcome), but there definitely should be a punishment.
    1 comments 31 views last activity
  • This game must have chat and voice chat to communicate with the group members. It will be very useful in the next update.
    12 comments 71 views last activity
  • Gen speed and gen rushing has consistently been something the community has complained about (at least at the higher levels). I think it feels bad to have 2-3 gens pop quickly after the first chase. Maybe the killer could get a gen blocking perk that triggers when a gen is completed. Something like... "Each time a gen is completed, block all other gens for 30 seconds. This perk will force su
    3 comments 22 views last activity
  • Will this ever get implemented? Hell no. The Devs have made it clear that despite what they say, they want the game to be grindy af. But if there's even a chance they see this... Let's face it. The only people that enjoy the current design of the bloodweb and the game's grind are the players that: A) Eat up whatever the game dishes out anyway; B) Would keep playing anyway; and C) Are the 'hardc
    1 comments 11 views last activity
  • A big room. On the floor along one wall, flashlights with every possible combination of add-ons. They respawn a few seconds after being picked up. Throughout the rest of the room, bots. Killers standing still. Standing at windows. Walking forward and backward along a straight line. Picking up and dropping a survivor bot. Pulling a survivor bot from a locker - who then wiggles off and leaps
    2 comments 221 views last activity
  • Hello all, I would like to simply opt in for giving us the ability to change killer during the matchmaking and player lobby. It's unclear to me why this was originally changed. If I feel like playing someone else by the time I get into a lobby I should be able to do so. Regards to all.
    6 comments 41 views last activity
  • As you know, hag's traps can be avoided by crouching. However, there is no indication of this in game for newer players. Due to not explaining this core mechanic, it leads to new players activating traps left and right, which negatively impacts not only them but their teammates. It's like how new survivors used to struggle on hook because they didn't know it was a bad idea. Therefore, there need
    9 comments 31 views last activity
  • This survivor found a place by the vault point on the combine at Coldwindfarms (?) She had 2 afk crows above her head and there was no way for the killer to reach her to hit her or to grab her. When I tried to walk out of the vault point to get to her she looped me easily and returned to her perch. In the same match 2 of the other survivors disconnected and the remaining survivor eventual
    11 comments 81 views last activity
  • I want to spend money on this game SO BAD. SO. BAD. But with the quality of the characters (for example Meg's constipation face) I cannot justify spending more money on the skins I WANT. It has been said everywhere that her best skin is the mask because it covers her ugly face. You guys would make SO MUCH more money if you just did a character overhaul. Start taking time to make skins for people
    1 comments 201 views last activity
  • I think this is really a necessary QOL change. I mean, he seems smaller than Hag. Probably like crouching GF or Pig. When facing a survivor, they seem taller than the killer from his POV. I just had a match on Swamp and I could not look above one of the boats on a pallet loop, I could not see the survivor behind it! Also tall grass is horrible, on the one side because you can't see **** as it co
    0 comments 52 views last activity
  • The skill checks and HUD are smaller on 1440p/4k than 1080p, I've noticed this when I wanted to try 1440p and wanted to stop using 1080p resolution. HUD/ Skill checks seem to be 25% smaller than from 1080p. Either this involves a windows 10 fix (windows scaling type fix) or somebody out there already found a quickfix but you have to research it.
    0 comments 11 views last activity
  • 1. Broken Key, Dull Key, Skeleton Key - removed from game 2. New item added: Unknown Key The new Key will have its own rarity. You will only be able to find it during the match (4% chance, not affected by Plunderer's Instinct). The new Key will have no charges, no addons and be single use (similar to firecrackers). Survivors holding a Key will be surrounded by ominous aura (similar to
    0 comments 1 views last activity
  • It is impossible to play killer with the new bugs. now with the new patch the killers can't hook the survivors, when carrying a survivor on and dropping the pallet, the killer gets stuck in it, the red lights of the killers occasionally disappear in some moments of chase. it's great to have an update with new content for the game, but what's the use of it if comes with more bugs that make the ga
    0 comments 11 views last activity
  • In a world where Meta Perks like "Unbreakable", "DS" and "Soul Guard" go in hand with each other, it would be nice if some other hidden gems would do the same. "For the people" doesn't count as healing, so u cannot combined it with Second Wind. Since both perks give u the broken status affect, these perks have enough down sides. Pls give some love for alternate perks.
    5 comments 31 views last activity
  • Ya hace 2 años que juego esto, practicamente desde que salio, donde todo era muy divertido, ya tengo muchisimas horas jugadas, pero la verdad ahora que estoy volviendo a jugar me da muchisima pero muchisima pena y rabia jugar de survivor, un killer que tenga un poco de idea, ya mata facilmente hasta los 4, es impresionante lo mal balanceado que esta este juego, porque los killers tan broken? Dema
    1 comments 131 views last activity
  • When he is rushing, the red bar should have a white bar overlayed on his power bar (the red one) during the dash to show the duration of the dash, because as of now you have to simply guess and feel for it which isn't too terrible but it'd be better if there was an indicator saying how long you have left on every dash. Other than that, great killer honestly.
    0 comments 11 views last activity
  • Currently Undying does what thrill of the hunt does but better so i have a suggestion or a rework to switch the effects of undying to thrill. It is really simple and switching the two effects makes sense if you think about it. Also bonus rework for Hex: retribution since i couldn't fit it in the title. ---------------------------------------------------------------------------------------------
    0 comments 61 views last activity
  • Even the highlights/silhouettes provided by BT and Killer Instinct are IMMENSELY hard to spot. It's not IMPOSSIBLE, but it is 90% more difficult than it's supposed to be.
    0 comments 11 views last activity
  • Am I the only one that barely ever sees the BBQ auras when survivors are working on a gen? they are both the same red. At this time I only use the perk for BP farm, cause the auras are absolutely useless right now. Please for the love of... change it to yellow or green or whatever. Anything but red! Thanks.
    4 comments 41 views last activity
  • 1. He still can easily accidentally bounce into objects he did not mean to. The collision may have been changed but he is so fast his power becomes unusable in some areas, but you also shouldn't nerf the speed so? 2. He needs to have a better turning range in his lethal rush lunge. You have almost no control over it and it doesn't even insta down survivors + you have to bump something first. It
    16 comments 391 views last activity
  • When you try to hook a survivor from the side of the hook, the hooking animation will start for a brief moment and then be immediately cancelled. This will keep happening until you stop trying to hook the survivor, back up, approach the hook from a direct 90 degree angle, and then hook the survivor. This occurred on many hooks on many maps with many different killers. The killer instinct icon
    6 comments 91 views last activity
  • I think it would be fun having different game modes in the game. Like having a game with 2 killers 8 survivors, or a game mode where one of the survivors is actually the killer and it's like a whodunnit. And just different game modes.
    1 comments 11 views last activity
  • Base kit Changes: Traps now take a constant amount of time to get out of, 10 seconds base kit. Someone else freeing you takes 2.5 seconds. Currently there is a 25% chance of escape and 1.5 seconds to attempt escape but there's also a roughly half a second window between escape attempts, so an average escape would be about 8 seconds. 10 second constant time is a minor buff above the average a
    0 comments 11 views last activity
  • Since there are lots of partial even gamebreaking bugs in this game and a whole lot of old minor and major bugs, I'd suggest the next mid-chapter or chapter should be skipped for bugfixing only. (And yes, there should be a PTB for this) IMHO that is a neccessary step that this game has to go after the last update.
    0 comments 21 views last activity
  • For a while now, The Trapper has been a Killer that was indeed extremely good, but only in the right hands against the right teams. It takes loads of practice and strategizing to become a skilled Trapper player. Like me, I’m AWFUL at Trapper. In fact, I absolutely despise playing as and against Trapper, though not because he isn’t fun(I think I’m just unlucky :/). But, I do believe that he needs
    13 comments 791 views last activity
  • Blights camera POV needs to be raised, no question about it. There are too many loops where I can’t even see if the survivor i’m chasing is still there because i’m so short. Unlike hag, he doesn’t have an anti-loop ability. He has to go around and around and it’s frustrating when you can’t hear or even see the survivor and they are a million miles away while you are running around a loop by you
    0 comments 62 views last activity
  • I've noticed many people complain about the speed at which a game can be finished due to generator repair speed. I'm red rank on both killer and survivor and have played this game for years and I've seen and played many games where generators are finished within 4minutes of game start and I find that the game can sometimes feel heavily one-sided, especially at high ranks or with a SWF group. I w
    2 comments 51 views last activity
  • That's it! just positive feedback on all the cosmetic improvements! Awesome work! ❤️❤️❤️
    1 comments 11 views last activity
  • Bligths pov is the most confusing POV in game, its so confusing seeing how tall he is in game and then playing as him only for him to feel hag size its just so odd. Not only that but a power such as his would feel so much better if you had a taller POV. What do you guys think?
    7 comments 101 views last activity
  • When asleep this map is way too dark to see anything! and then getting chased by Freddy is even worse; P3 Freddy is so dark and while asleep his red stain is extremely difficult to see on this map! Also, wasnt this latest up date was suppose to fix dead zones by default to a more balanced tiles and juggle gyms for this map? Just got out of a match and there was many dead zones, unloopable tiles
    4 comments 81 views last activity
  • Decided to get back into the game again. My first game was 4 console survivors vs PC killer. I think if the survivors are all on the same platform the killer should be from the same platform. You may ask how you know it is a pc user, well it is all in the movement. An option to disable cross play with PC players, but keep the other consoles would be great. PC players generally have the advantage
    1 comments 11 views last activity
  • I just think it would be cool to have a pirate monster and a pirate cave full of treasure as the new map.
    2 comments 11 views last activity
  • Post edited, see EDIT for the change. So this most likely can't be done without huge-ass changes in the background, making this never happen at all. Nevertheless, i wanna write down this idea. So here's the first big step: Remove the Prestige mechanic. Next, make the first bloody cosmetic piece show up once you reach Bloodweb LVL 50, and it'll be in every next Bloodweb until you get it.
    2 comments 41 views last activity
  • I would love to see a change to this interesting perk so that you have to use the activate ability button in order to activate its effect. I think that would be a great QoL change for it.
    0 comments 41 views last activity
  • I don't mind the idea of offerings related to the shack. Seeing the aura and determining the basement's location is fine and dandy. But we don't need FOUR offerings to do this. Basically, I think they could be a common offering with the auras only. That would be sufficient. I don't want my bloodwebs cluttered with offerings that I will rarely use. Nor do I want them taking up too many blood
    1 comments 21 views last activity
  • So new Preschool has destructible walls on both sides and basically guarantees a generator in one of the two basement locations or the 1 in the corner room of the 1st floor. I had the joy of playing trapper on this map and just putting 2 traps on both doorways basically locking the entire building down, bonus points since my Hex: Devour Hope was down there. There is 0 reason to ever kick open
    7 comments 261 views last activity
  • One survivor died and broke this corner hook and the other went to the same corner. I tried to hook him but the closest hooks were into the basement and in the middle of the map. Unfortunately, had to wait him bleed out. Also, no hook distance increase offerings. @MandyTalk please check with the team if the hooks aren't too far away from one of the corners in Yamaoka Family Residence. Thank y
    4 comments 51 views last activity
  • I'm quite sure this has been suggested before but guess i'm gonna do it again: Solidarity: If an injured survivor heals you, it heals them at a 40/45/50% conversion rate
    0 comments 11 views last activity
  • As it is now, Spine Chill provides too much information with not enough draw backs, as I don't know many survivors who have a hard time hitting a skill check with a 10% reduction. Personally, I like that it makes skill checks occur more often; they aren't difficult to hit, and if I get a great one, it provides a boost to repair times. On top of that, it increases all different kinds of speeds. A
    26 comments 171 views last activity
  • Do you guys think is there a way to make a better Bloodweb? There's lot of repetitive add-ons that are stacking up to 30 on my invetory already and they are still appearing on the Bloodweb making me spend an absurd amounts of Blood points if I want to get an perk which is beyond it. It's really bad if you want to get to use teachables on a new survivor/killer that you just bought and have to gri
    2 comments 21 views last activity
  • The perk doesn't really offer much value, except for new players or anyone going for adept Ming. I realized the problem with this perk, and why it has such a low pick rate, it's because when you use the perk on a gen with another survivor who doesn't have it, then your perk is useless because the other survivor is making a lot of noise and they might fail a spellcheck, circumventing the perk, so
    15 comments 61 views last activity
  • Hey I've noticed today while playing as the Blight that his chase music is very loud compared to other killers. Once I spot a survivor my ears get blasted with sound which caused me to sometimes loose survivors in jungle gyms simply because I couldn't hear them over the loud music. Even injured survivors seem to benefit from this (or it could be bugged survivor sounds again aka free Iron Wil
    2 comments 81 views last activity
  • DS right now enables abusive behaviour from players who want to abuse it, does not counteract tunneling , is so strong that killers will derank , then intentionally bully new players who dont have it, and can be combined with other perks to such an insane extent that it makes it literally impossible to kill someone. My rework idea would make DS a basekit ability, all survivors can use, b
    10 comments 101 views last activity