Feedback and Suggestions
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Legions add-ons are boring so I just thought I’d share some of my ideas to spice some of their add-ons up. I’m typing this out on my phone so apologies if the quality is poor. Killer instinct detection range add-ons I understand the purpose of these add-ons, but honestly they are incredibly boring. All of them will have their effects changed. Susie’s Mix Tape After stabbing a survivor and ap4 comments 31 views last activity
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So to start off: the recent rework did our chainsaw wielding maniac a lot of good. If you look at the Dennis-Reep Crowdsourced tier list, he used to hover around High-D Low-C tier, but now the community has him voted around Mid-B to Upper-B tier. But he is still not lower-A or middle-A tier where you'd expect to see him okay against SWF groups and0 comments 11 views last activity
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Blights POV is so short compared to his actual in game model that i cant help but feel that his POV was made specifically to make him harder to play its crazy how hard it is to see on Swamp maps let alone rotten fields. If you changed Blights POV to match his model i reckon it would make playing him feel alot better to play.5 comments 71 views last activity
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It can be a real pain to cap ur bloodpoints and looking to either unlock a perk in a certain character or just wanting to dump your bloodpoints to make room for more. Cant you just add autofill or some kind of feature to lessen the famous 1m bloodpoints pain? My pointy finger is actually in pain0 comments 21 views last activity
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Whispers does not activate in proximity to hooked survivors. Therefore I will know when it is safe to leave the hook or if I should start checking for ballsy unhook attempts Secondly I have become more and more convinced by the day that the devs no longer play their own game. Questionable and shaky balance decisions. Very poor optimization in general... Whats going on over there guys?13 comments 81 views last activity
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I play on the ps4 and the switch and I am generally happy with the increased sensitivity changes but recently I was thinking that it would make the game much easier to play if you could set horizontal and vertical sensitivity seperately. Also on the switch there is a considerable range of movement on the joysticks before the game starts to pick up an input. The hardware is sensitive enough, you0 comments 1 views last activity
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Listen I shouldn’t have to go through hard tunneling and jesus decending from heaven just to get this “complete 3 gens w/ dark sense” challenge. I shouldnt. These last 15 games are the reason DS needs to be 10 second stun times. The insult to injury is that the killer ALWAYS GETS MORE BLOOD POINTS. Nerf their blood points. Honestly, I just want this one challenge done. Why is it so hard for a sol0 comments 1 views last activity
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Hellu, first of all: I wasn´t on the Descond Beyond PTB. So this time i want to get surprise by my self and yeah hooooolyshit Devs ...wow. This Chapter has one of the best atmosphere, music and lobby background ever ive seen in the Dead by Daylight history. Finally a killer with an spooky horrific sound *im scared when i hear it* that´s not a Joke^^. Jeez this is the first time since Nurse relea10 comments 161 views last activity
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During the stream, they answered why the cap still exists. The Cap exists to encourage people to spend points and play more. They disliked the idea of people maxing out new characters then no longer playing. The cap in their eyes allows everyone to level content together. This is extremely short-sighted. People who play this game a lot are usually at BP cap, and they have no reason at al4 comments 71 views last activity
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So here is the perfection position to flashlight blind. (holding the button will bring up the flashlight to blind the killer) This is honestly ridiculous, look how high i have to look and how little of the killer can be seen. This is a CLOWN btw, so the fact i cant see any part of him when being in position is kinda silly, i cant see his animations or a12 comments 841 views last activity
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Can The Devs bring out like a story mode for friends to enjoy such as they survive (aka a campaign) would be real nice but further. THANKS FOR THE CONTENT. LOVE YOUR GAME1 comments 31 views last activity
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How about a mansion? With a lobby, and a big stairway to the second floor and a main entrance. The gates can be on a outside area like in the hospital. The second gate could be some kind of emploeyid entrance or a kitchen entrance for food deliverys.2 comments 11 views last activity
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The main difference between swf survivors and solo survivors is swf groups are the most likely to be in constant communication throughout the game which is a big advantage, this means many survivors can strategize or coordinate, while others cannot. Leaving solo survivors in a much more likely frustrating situation and perceived bad matches. I’m aware that solo survivors can communicate by joinin7 comments 61 views last activity
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I know what all of you are thinking right now: Its another one of those players, who want an unnecasary change for freddy and is doing a threat the devs are never gling to read. At least thats what i would think, cause the devs have never ever read my threats. But anyway, i want the old freddy conzept back wothout making him the worst killer again. My new conzept looks like: he can switch from0 comments 11 views last activity
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Fantastically fun and balanced killer, has counterplay and good to go against (unlike the last two released killers), super strong aswell IMO, basekit is totally fine as is though some addons are OP, my only complaint and wish for him is the camera, it's still ridiculously low, when a survivor flashlight blinds you you actually see the beam go away above your head, there's no reason for his camer4 comments 41 views last activity
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Hi i found a bug in a blood market on dead by daylight mobile please fix it Here is a link of video https://youtu.be/BtmwVDTKfAE0 comments 1 views last activity
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TL;DR: Read the first set of bullet points. When the game was first released and had only 45 perks, 4 survivors, and 3 killers, the tier system made sense, and it held up for a long while after as well. In addition, the changes which have been made to bloodwebs in the past has made them easier to deal with, but not perfect. 25 survivor perks at 3 tiers each for 4 survivors = 300 total perk purc49 comments 1,161 views last activity
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The reason why bloodlust should eventually be removed from the game is to remember why it was introduced in the first place, as a quick fix to infinities and God loops on some maps, where a Killer could chase one survivor and not have a hope in hell in catching them, hence bloodlust made its debut. Fast forward to 2020 a lot of maps have been rebalanced, notorious windows on some maps have been9 comments 181 views last activity
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Some perks don't give any Blood Points when used, which is kind of disappointing, but perks that you wouldn't expect to give Blood Points do give Blood Points, like Build to Last when it regenerates charges... So I'm here to suggest some Blood Point awards when doing actions with certain perks! Any Means Necessary Now awards 200 Blood Points in the Survival Category when resetting a1 comments 11 views last activity
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It was fine as it is, but now VFX is more resource hungry which is step back on what you should do.1 comments 31 views last activity
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Red rank killers : camping the hooked survivor tunneling Red rank survivors : hiding in closet not doing gens unhooking in front of the killer without borrow can't hold the killer more than 20 seconds using all the pallets of the map Is it the kind of gamedesign you intended to do devs ? Is it the kind of gameplay you want to offer ? Having all red ranks killers camping and tunneling4 comments 41 views last activity
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1)i would like you guys if possible to create either penalty and report system about Killer camping in Dead By Daylight and the player have camper tag on their name if they have done it the game is really great but camper killers does take fun out of it and if you do add penalty , add report system pls do it for all consoless and pc 2)you need to remove killers possibility to down multiple play2 comments 21 views last activity
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Entity please let me set up You told the Entity that you're sick of Object of Obsession and instead of fixing Object of Obsession, the Entity gave you another perk to grind for. EPLMSU activates at the start of the Trial . While EPLMSU is active : You are granted the Undetectable Status Effect . You cannot grab or insta-down Survivors . (Every attack you make will only In1 comments 11 views last activity
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Removed the cooldown whenever a Generator gets completed. Repair Progression of Generators within 32 metres can be determined by the intensity of their Auras. Any time two or more Survivors are working on the same Generator, that Generator's Aura is highlighted in yellow for 12 seconds. When a Generator gets completed, you see the Auras of all Generators on the map for 10 seconds.12 comments 31 views last activity
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Noed is very frustrating, Sure you can say that you should simply make totems. But in only a few rounds you have time for it. And if you are not a swf you don't even know how many are still there. Therefore I have a rework idea that is not too strong but still useful. Changes The speed effect is completely removed You can see the Exposed effect directly aft3 comments 31 views last activity
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Perks like Kindred/Bond/Empathy/Aftercare should be worked into the game so solo players will have the same information SWF has, and then killer perks like third seal and knockout, etc, should be reworked with these information perks and comms in mind, if a killer perk is weak or useless to aura perks like bond and SWF comms, then it's a bad killer perk. These changes will allow solos to be more2 comments 11 views last activity
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It's up in the air so here we go. PH has a slew of problems from immediately murking people stuck in animations to not getting anyone afflicted with Torment so here's a few simple changes. When performing Punishment of the Damned, it will only spread the trenches created by Rites of Judgement. If the survivor is already Tormented, then PotD takes a health state away. Not only will survivors b4 comments 521 views last activity
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The Ragged Burial Kimono cosmetic on Spirit is beautiful and I was really excited to buy it. Unfortunately, I can't actually wear it in matches though because the sleeves come across the screen and cover half the FOV at times. It's cool to be able to see which cosmetic you're wearing in game on killer but I feel like it negatively affecting your ability to see what you're doing is an oversigh0 comments 11 views last activity
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I am a red-rank user who is currently playing survivors and murderers in Korea. Every time there's a patch on DbD these days, it's too difficult for survivors to survive. Of course, when you play the killer, it was all kill except for a few games, so the game is fun, but when you play the survivor, it's hard to survive. This patch has often eliminated structures in the middle of the map,2 comments 21 views last activity
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The introduction of The Halloween chapter brought us Obsession perks. The introduction of Of Flesh and mud introduced us to the Hex system. These both shook up how gameplay functioned, adding more depth and variety to matches. These were also both introduced all the way back in 2016, which means its been 4 years since we've received a new perk system that shakes up gameplay significantly. I think16 comments 101 views last activity
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Can you please raise the FOV for these killers when ccrouched? The grass and other obstacles can make it really hard to see and tedious to navigate.2 comments 21 views last activity
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Can we have some more protection from killers who camp within 10 metres of hooks and refuse to leave for chases or gens? I understand camping hooks is not a strong strategy, and that if the rest of the team do gens then you will likely get out with 3 survivors. However, my experience of playing online is that around half the killers I play against sit at the hooked survivor until he dies on h22 comments 261 views last activity
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Add more color difference between objects , the monochromic color schemes in the reworked maps ,specifically the spirit and onis maps .while the reworks are well done , all the colors being overall similar to eachother makes it very hard to see and differentiate objects from one another and honestly makes my eyes hurt thank you for considering!0 comments 1 views last activity
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If you are so salty that you must DC, then you should lose your ability to chat in the end game chat. If you want to chat, then you need to earn it, and play through the entire match.1 comments 11 views last activity
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I'm sick and tired of players refusing to leave when they can. Instead they troll around. So if the gates are powered and they are not in a chase or someone is still hooked, a timer of 30 seconds will start. If they haven't left until the timer runs out, they go instant and can't no longer leave through the gates and hatch. The Killer sees their aura and can pick them up. Once picked up, they33 comments 1,511 views last activity
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So, hits are handled on the Killer's machine rather than the server. (Hit validation beta aside.) However, grabs/interrupts seem to be handled on server side. Any killer player can tell you how often you go for a gen grab, only for your game to freeze for a moment while the survivor runs away. You lose precious time and don't even get a M1 hit. This makes going for grabs very risky since there's6 comments 31 views last activity
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In a recent match I went up against a doctor with Franklin's and dropped my item. I had a white ward which saves my item on death but due to Franklin's I didn't keep my item after the match. I have no problem with the perk or the killer but I think if I use a white ward to guarantee the safety of an item, it should be guaranteed. Franklin's should not be nerfed but just changed to where it doesn'0 comments 11 views last activity
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The favorite thing to me about the Flashlights is it's improve like nature. A survivor finds a flashlight and with no other use decides to use it offensively and then it actually works. What if something similar happened with a stick? Decaying stick (brown): Can be used once. Use it to strike at the killer. When being carried, you can press the active ability button to use it, removes 9% of10 comments 41 views last activity
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Totems Totem spawns have been for quite some time (this has died down somewhat recently) the subject of a heated playerbase's ire. The history of totems has been difficult, and some of the more memorable highlights were lighthouse totems on hills, totems spawning in the middle of open fields, and totems spawning in LOS of survivors. The developers, since the introduction of totems, have hand-cho2 comments 31 views last activity
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I don't know what you would call this game mode, but I have a general idea for how it would function. The game move would be 4 vs 4, 1 killer per team along with 3 "Cultists"(Survivors). The killer's objectives are to either successfully sacrifice the enemy team's "Cultists", or just generally impede them. Each killer can potentially stun the other temporarily. The Cultists goal is to complete2 comments 21 views last activity
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Hex:Blood Favour is a unique and interesting perk introduced to DBD with the Blight. Its ability is to block Survivors from throwing pallets once their hit in a very measly range of 16 metres and has a very long cooldown. The reason i may like this perk to be not a hex, is because , this perk is like Bamboozle level of support. It only works if you have the proper time and place. Half the time7 comments 171 views last activity
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...so we will gain points for hook action when next hook phase starts, or make it so we will get 3 hook actions when someone DC's. I had countless of instances where i couldn't get 9 hook actions because survivors either DC'd or died on first hook. They have done archive quest, or wasn't interested playing against particular killer or on specific map and poof - they're gone. Yes, yes - i know, r1 comments 11 views last activity
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I've noticed that breaking Ghost Face out of his power is extremely inconsistent regardless of Add-ons. Granted I don't play ghost face that frequently I have had to play him lately for a consistent daily that the game seems to love to give me. The issue I'm noticing is both from a survivor point of view and killer point of view. As Survivor, there are games where GF can be directly in line o0 comments 11 views last activity
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The title is pretty much self explanatory... Give him 2 traps by default and make him setup traps faster by default... Maybe spawn in the map 1 or 2 more traps? I think that would be a really good buff for him... What do you guys think?23 comments 161 views last activity
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Hello everyone! As you guys know, I went back and fixed many of my perk ideas to be more balanced and fun! I also in the process made 3 more perks! I hope you find them interesting! Comment below what you think of them and which ones are your favorite! :30 comments 195 views last activity
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After seeing how Blight can leave his vomit on walls, i was thinking... Survivors that have hemorrhage should stain walls and objects around them with blood, not only dripping on the floor.6 comments 21 views last activity
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"Cruel Limits" blocks all vault locations, including windows, within 24 metres of a gen that has been completed for 20/25/30 seconds. This is not how the game is played. After completing a generator, survivors will almost always leave the area immediately, regardless of whether the killer is present or not. Survivor objectives: Repair 5 generators out of the amount available Cleanse dull/hex1 comments 11 views last activity
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On this post I will go over reworks for several perks I believe need to be reworked in some capacity. For the most part this involves buffing the weaker perks of the game, but there are also some perks that could stand for a nerf. For each of these perks I will give my reworked definition and go over what changes I made and why I made them. For all of these reworks I tried to keep the perks as cl3 comments 201 views last activity
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So many perks these days have unnecessary requirements, I'm here to remove the most annoying ones! Survivor Perks Buckle Up Removed the range requirement. (Now you can see Dying Survivors at any range) Fixated Removed the Injured requirement. (Now you have the boost of speed at any time) Mettle of Man Removed the aura reading downside. (No reason for a downside if it's s0 comments 11 views last activity
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i like the recent update to graphics, but the preschool has all the lights shining bright the entire match whether the gen has been completed or not. I just think I’d be cool if the lights on the bottom floor and maybe one in the main hall flickered until the gen is completed0 comments 11 views last activity