Removing some requirements / downsides from perks
So many perks these days have unnecessary requirements, I'm here to remove the most annoying ones!
Survivor Perks
Buckle Up
- Removed the range requirement. (Now you can see Dying Survivors at any range)
Fixated
- Removed the Injured requirement. (Now you have the boost of speed at any time)
Mettle of Man
- Removed the aura reading downside. (No reason for a downside if it's so hard to activate in the first place)
Second Wind
- Removed the Broken Status Effect duration requirement before being healed. (Now when you heal a Survivor and then being hooked, you will come of the hook healthy, like if you had Adrenaline, no Broken Status Effect)
- or
- Removed the healing another Survivor requirement. (It's too hard to activate, especially in solo q, some epic gamer will start to heal for 0.1 seconds and now your perk is gone if you get hooked)
Visionary
- Removed the cooldown, instead the range (Now 24/28/32 meters) increases with the Perk Tiers. (Why does it have a cooldown?)
Windows of Opportunity
- Removed the cooldown, instead the range (Now 16/20/24 meters) increases with the Perk Tiers. (Again, why cooldown?)
Killer Perks
Agitation
- Removed the 12 meter Terror Radius increase downside. (Doesn't make sense with the perk description, I think it would be more fitting if it increased instead the pick up speed, like Fire Up does)
Deathbound
- Removed the 32 meter range requirement. (I think it isn't needed)
Dying Light
- Removed the Obsession buff, however, the Obsession is still immune to this Perk.
- This perk no longer goes away when the Obsession dies, you will just no longer get any stacks. (Like with STBFL)
Furtive Chase
- This perk no longer goes away when the Obsession dies, you will just no longer get any stacks. (Like with STBFL)
Hex: Blood Favour
- No longer a Hex. (It's too weak for being a Hex and having a cooldown on top of that)
Hex: The Third Seal
- Removed the Basic Attack requirement. (For a Hex pretty weak, now it can be at least used on more Killers)
Knock Out
- Removed the Basic Attack requirement. (It was actually nerfed, not buffed... or at least I think that)
Mindbreaker
- Removed the below 50% Gen progress requirement.
Surge
- Removed the Basic Attack requirement. (With how little regression it gives I think making it available for more Killers isn't a bad idea)
- Removed the cooldown. (Just make Surge not affect already regressing Gens, if it isn't already a thing. Also if Surge was too powerful without the cooldown, just reduce the range, so it wouldn't affect too many Gens on smaller maps)
Territorial Imperative
- Removed the cooldown, instead the detection range (Now 48/40/32 meters) decreases with the Perk Tiers.
- Removed the aura reading duration. (Now the Survivors' aura will be shown for the duration they stay in the basement, like Blood Warden does when Survivors stand near a Exit Gate)
Zanshin Tactics
- Removed the cooldown, instead the range (Now 16/20/24 meters) increases with the Perk Tiers. (Same thing like WoO)
Hope you think these requirement removals are balanced!
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