QoL change for Whispers + balance discussion
Whispers does not activate in proximity to hooked survivors. Therefore I will know when it is safe to leave the hook or if I should start checking for ballsy unhook attempts
Secondly I have become more and more convinced by the day that the devs no longer play their own game. Questionable and shaky balance decisions. Very poor optimization in general...
Whats going on over there guys?
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I personally don't think that Whispers needs a change in the slightest, it's already a fantastic perk.
It would be way too strong if it didn't activate on hooked survivors imo...it will just make camping even more prevalent than it is now.
I disagree wholeheartedly. Why would I camp if I know no other survivors are in the area? If anything Whispers encourages camping even more because Im not sure if there are survivors within the perks range or not.
Whispers is there to stop you wasting time checking on areas where there's no survivors - it allows you to pressurise the gens where survivors are, not as an extra mechanic to help camp.
I dont think you understand what Im saying at all. The entire point of these proposed changes is to eliminate camping
but it won't eliminate camping, the problem of camping is way bigger than that - there's BBQ that is also there to help killers have information as to survivor locations...but whilst many killers still focus on the unhook instead of pressurising gens, that's why camping will still be an issue. So what you are proposing doesn't help with that at all.
Well, hook bombing is just as prevalent as camping. And you lose on a substantial amount of pressure if you leave an area and your target is immediately unhooked. Either you walk back and lose out on whatever gen youre pressuring, or you allow them to heal. Which is lose lose for the killer
Do you think that camping is more prevalent now, as something of a counter-measure to SWF stompcomps and killer matchmaking not really being a thing right now?
It feels like (despite my distaste for it) camping is sometimes my only option when I have a team running rings around me.
And why wouldnt you? Do you propose I allow the free unhook and heal if I go to an area with nobody in it?
So basically, you propose to allow instant unhooks. I disagree.
Whispers is already a good perk, it gets you into the action very quickly at the very start of the match and helps you find the last one or two survivors at the end. True it's not as useful mid-match but that's fine because it's doing it job in other stages. (If perks needed to be useful mid-game then nobody would bother running Corrupt Intervention or NOED either.)
I agree it doesn't need buffed to ignore hooked survivors but I don't see how you got from A to C there... If it affected camping at all - which it probably wouldn't - it'd make camping less common, because the killer would know that there is no one hiding for the unhook so they'd leave to find another survivor. Since it does pickup the survivor on the hook, the killer doesn't know if someone else is there of if it's just the hooked survivor.
That's not really camping, though. If you *know* someone is in the area, you are looking for them. That's all it is. You're looking for them. It's their fault for playing around the hook.
Camping is staying in the area around the hook making the unhook much more riskier, doesn't matter the reason. Also how is it a fault wanting to unhook a survivor? That's literally the core of the game.