General Discussions

Open discussions on various topics
  • I can't even force them out of the exit gate, they just fall on the otherside and the game keeps on going. I don't like 3 v 1 it's no fun if I didn't actually earn that kill. Feelsbad for frozen survivors.
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  • So if you didn’t know already, DBD is going free for PlayStation plus members on PS4. After I download it, do I really even need to buy the game? I mean, the game needs PlayStation Plus to actually work, and so basically, I only need to pay for the subscription and not buy the actual game, correct? Or am I missing something? Also, I will probably use my money on DLC so does it let me buy that if I
    Mod
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  • I currently run a few toxic perks as a survivor and im a die hard flashlight saver. I love pallet looping and infinite run around But I feel I need to do more .I started running and gesturing at the killer What are some other "OP perks for survivors? I run dead hard Burst sprint Borrowed time Unbreakable
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  • When choosing to thumbs up a player after a match does it log the good report to be used to weigh against bad reports or is it something more? I was wondering about the system behind the "Give Props" to better understand how reports are looked at.
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  • What do you think of Bloodlust in DBD and feel the need for it to still be around? We had 1 weekend with 0 bloodlust in the game, how do you feel about it. I am ok with BL 1 but feel 2 and 3 need to be taking out of the game.
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  • First off the new Sbutcher is a nice perk. It's great for those pesky SWF body block teams. Does it apply to killer powers as well? The description for it is quite ambiguous saying "succesfull attacks". I assumed it was basic attacks only but I just ate a huntress hatchet and sloppy butcher popped up.
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  • Change it to "We're Gonna Unhook You in Front of the Killer For Points"
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  • it would be nice to get different variations of myers and laurie from other holloween movies. Personally I like the tatted younger laurie from rob zombie's holloween 2
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  • I feel like the amount of teachable perks will eventually out number the base perks (Perks that are not teachable), and I feel like that is bad design. It would make more sense to have the 3 teachable perks for survivors and killers and have 2 perks that are not teachable, 1 for survivor and 1 for killer. It would add a bit more variety instead of the same old recipe (Spend thousands of bloodpoin
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  • Is this perk in need of a rework or not?
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  • The dodging is getting out of hand. The links to profiles are dumb to begin with let alone the descision to fix survivors seeing the profiles of killers but not remove the survivor links. Dodging is happening because of all of the information thats given in the lobby. Simply remove all of that stuff that promotes dcing. Were here to play and if you only here to dodge lobbies 24/7 get lost.
    9 comments 111 views last activity
  • Hello, When will the event be live on the 7th of August? Will the lobby be different for the Summer BBQ event? If the event will be an update because if the lobby is different would have to be an update. Thank you for your answers.
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  • Adrenaline: Adrenaline is triggered when the last generator is repaired. Why is the perk triggered when you're carried by the killer? This gives some negative points The killer sees that the survivor has adrenaline (through the display on the left) If you are rescued from the hook, you no longer have any advantage from adrenaline, since the perk was already triggered in the situation
    12 comments 173 views last activity
  • Keep in mind the people who don't delete them lol. I was playing as killer, and after the game this dude is spamming me hate messages telling me how bad I am at the game. He even goes so far as to invite me to his SWF party chat. However he doesn't seem to recall messaging me a week prior AS KILLER, begging me to let him trap me so he can get his dailies done. I joined the party chat long enough
    12 comments 701 views last activity
  • I've been rattling ideas around in my brain for a while and I THINK I may have found a solution for the No Mither issue is some ways. Make it so the user of No Mither is uninjured but has the Exposed effect always on them. Now initially this seems bad because it would remove the benefits of being injured (wow that sounds weird to say...) HOWEVER I may have a solution for that as well. Just as BHVR
    9 comments 71 views last activity
  • Can Resilience also affect Recovery speed in the dying state? Being able to recover in dying state is too situational for a 9% recovery speed buff to be game-breaking because the killer often picks the survivor up before they can start recovering.
    2 comments 52 views last activity
  • I've been trying to design one of those "150% movement speed" Perks for a while. One that isn't an unfunny meme like SB and Lithe, but one that's more consistent than, say, Balanced Landing, whose potential is obviously a lot greater on a Crotus Prenn map than on a Coldwind Farm map. I think I got an idea. Sweet Freedom: After being freed or escaping from a bear trap or meathook, break int
    10 comments 101 views last activity
  • https://www.facebook.com/betterthanfeminists/videos/1876845085682654/
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  • I can't wait for the change to the unhooking to give the unhooked a small window of time to escape. Getting farmed is literally annoying especially since the person who unhooks you doesn't lose anything but Benevolence points but it's easy to rank up either way. It just sucks since you aren't in control of any actions leading to your death..
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  • Like I don't think any perks are useless, (to an extant) because perks are really just there to help you create a play style. Some I read over and think, okay yeah some of these are pointless, but still. I don't main killer (yet) but I'd think hex lullaby, stridor and hex thrill of the hunt are not so helpful. But what do you all say?
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  • Why is no one talking about how lazy and underwhelming the cosmetic for Kate is... It's basically her vanilla with a logo printed onto it. At least with the Chinese event they took that extra few minutes to color the shirt red. The argument of they have better things to deal with like balance isn't really valid as the people working on cosmetics are not devs. It's just rather sad to see how lazy
    1 comments 51 views last activity
  • What if there was a perk that slowed down gen repair speed that was not a hex but still tied to ALL totems vs a single one? I was thinking each dull totem standing could contribute to a 5% repair speed debuff for all survivors. So in essence you start the match with a 25% speed debuff to all generators. As you cleanse each totem it is reduced by 5%. This would present the survivors with the optio
    5 comments 352 views last activity
  • I would ask solo survivors who have reached rank 1, is rank 1 the hardest? I say this because at rank 1 your teammates are (usually) pretty smart and the killers (usually) don't camp. I played 10 matches at rank one, pipped every single one. Now that I'm back to rank 15, its nice to get on that one-hook, and see 1 survivor working a generator opposite end of the map, one survivor hiding in a lock
    10 comments 151 views last activity
  • Seeing all over survivors repairing, then dropping the repair, start repairing again just to avoid all the skill checks, together with new parts and other addons you can just pop all the generators fast as heck without doing any skill checks...its getting to the point as a killer player that i am generators just pop 3 in under 1 minute, you wont even get the first hook if you dont find a target f
    5 comments 121 views last activity
  • It seens like I'm a hackusation magnet on billy. I've gotten 2 hackusations and I'm only level 1 on billy. And it's always cuz I can do calculated guesses of where survivors are most of the time and they just refuse to accept that sometimes they made bad decisions and killers capitalize on those decisions, NO the killer is HACKING ofc, I can NEVER make mistakes. Any thoughts on this ? Anyone hav
    21 comments 322 views last activity
  • I think they should change We're Gonna Live Forever(WGLF). BBQ and Chili gives points and an extra ability while WGLF only gives points. I think a proper change to the perk would be to make it when a survivor is hooked you can see all the survivors in a certain area from the hook. For example: Tier 1 it's 24 meter around the hook, Tier 2 it's 36 meter and Tier 3 it's 48 meter. I think this would
    19 comments 231 views last activity
  • This idea was trash lol. What was I thinking?
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  • latley ive been getting accused of lag switching when im not, like almost every game, it did not use to happen, is it ping related or just something else?
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  • Totems are an interesting side objective at times for everyone. We all know the pain for killers when a hex totem spawns in a very easy to get and see area. Sometimes they'll spawn in great spots, but 3/4 times they spawn in a normal or easy area to get, or next to a gen. 1 of 2 things needs to happen here. Rework how totems are placed, ensure the hex totem(s) are placed in secluded ar
    0 comments 31 views last activity
  • I had a match against a Claudette with the black outfit in the Red Forest map. She was the last survivor alive and hiding near one of the trees that are dark on their own. She was totally invisible and I noticed her just because she moved a bit. Do you think about redesigning this outfit, so she is not invisible in some areas?
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  • Hillbilly needs 2 Nurse needs 2 Huntress needs 1 Leatherface needs 2 Doctor needs 1 Personally I would say LF then Billy. Let me know who you think, and if you have any ideas for them! On top of that are there any Ultra-rare add-ons that currently exist that you need think to be reworked? Personally I think Clown's Tattoo's middle finger and both of Pig's are pretty bad but that is m
    9 comments 61 views last activity
  • I mean people are playing Tinkerer 2 specially to have no terror radius. I hope that tommorow will be an update and they will finally fix it
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  • It will be cool if the killer will get also bonus bloodpoint's for the survivor's maded objective by those machine's and vice versa. It will be less frustrating for both side and also less hate
    0 comments 41 views last activity
  • I was watching today's Q&A and there was a question concering the gap between SWF survivors and solo survivors and the point was made that SWF survivors have too much information that can be manipulated in real time due to Voice Chat. I was wondering that maybe to give the same type of information to solo survivors that SWF survivors already have is maybe the idea of implementing proximity vo
    17 comments 161 views last activity
  • So I am mostly a survivor main but I do however play killer quite frequently. I've noticed many downsides from playing both survivor a killer roles and would like to make some balance suggestions. Hex totems: Make hex totems activate as soon as the survivors are affected by the actions of the perk. So if a killer has ruin, it isn't activated till a skill check is hit; If a killer has devour ho
    0 comments 32 views last activity
  • Swf vs solo survivors. In the most recent Q&A a lot of possible changes are in the works. Survivors may get kindred as a base perk. Trap buffering and new/old unhooking tech. Which I think is fine. Only time I camp is if exit gates are open just to secure a kill. I will admit no one likes tunneling, camping or getting genrushed to death. This could be a right change. Here is the problem I ha
    Mod
    21 comments 191 views last activity
  • I feel like the leftover offerings from the last event (Howling Grounds) should be transformed into offerings for the summer event. I have seven unused Howling Grounds offerings and It would be nice to get rid of them. Who else agrees?
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  • First of all I am a Myers main I love playing Myers he is awesome and brings true meaning of horror in this game. Now, I've played almost 1500 hours, rank 1 killer and most of the time just playing Myers and I think there are addons that are too situational or requires other addons to work with..For example boyfriends memo = requires scratched mirror any addon that increases the duration of
    0 comments 502 views last activity
  • I know in the past bhvr has started events at 12am utc. Is that the case for the summer event? I'm expecting it tomorrow afternoon Eastern but I don't know if they've told us a time. Edit: It starts 15:00 utc 11AM Eastern 8AM Pacific
    6 comments 121 views last activity
  • I'm a long time player so no idea why I did the tutorials last night but a couple of points in case you weren’t aware: Its an easy 50k blood points The frame rate in the tutorial is so much better than the main game. Especially for killer. Its really worth trying just to see what it would be like on PS4 with better FPS. Everything is just smoother and feels nice. I suspect it would also
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    16 comments 231 views last activity
  • I know this really doesn't deserve that much attention but really it does and I say this because every game I have I get messaged hate mail from survivors and I'm not trying to throw anyone under the bus but these survivors I play against always say the most hilarious things. "Rank 20 noob camped your way up"... "CAMPING SCREWS YOU OVER" These two quotes are from a survivor who messaged me not
    10 comments 121 views last activity
  • To pure cancer. Why is this map so bad???
    Mod
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  • So exit gates are open, all survs are alive, all survs are healthy. but i have no option to end game as killer why shoud i suffer for 10-15 minutes of their trolling/seacrhing? Its enourmus time, main phase of game requires less time than the stage which goes after. I have no chance to catch them, small chance to even find them, i have to just sit in alt tab and wait for mercy of survs. I
    18 comments 311 views last activity
  • Something simple that almost every survivor can do (Barring the ones from the movies) Equip a Red shirt.
    1 comments 91 views last activity
  • So there's been lots of things said about gen rushing, pallets and killer really having nothing much to do other than 3 things basically. Well why not give them some things thy can do optionally a sort of make your choice for killers. Give killers the ability to pre kick gens once the match starts. - The way this would work would be the killer would kick the gen the same way they do now but w
    Mod
    16 comments 211 views last activity
  • It’s called the mystery machine pack bruh!
    33 comments 1,121 views last activity
  • This game has always said that game play is up to the player. Do you work with the team and work at escaping. Or do you play more solo, hiding and allowing the others to do the work. I do not have to out run the Killer, I just have to out run you applies. Sandbagging is a thing and if that's how you want to play that's your right. Now after watching the latest Q&A, they say they are loo
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    94 comments 1,861 views last activity
  • Hi everybody. Now, I haven't seen all the saw movies, so I'm not sure what's happening here? how does this trap remover work?
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  • This is getting ridiculous, i played 9 matched and got camped 9 times today. I expect it to happen here and there. Or If the survivors are being toxic or rushing and sitting by the hook then i get it. But i dont play that way, and the level of camping is getting out of f'n control on ps4 since the update!
    18 comments 431 views last activity
  • maybe they should add in where iron will also makes you quiet in the dying state of course with the perk version 2 of it you would have to be still but with version 3 it would make it harder for the killer to find you i never understood why it didn't make you quiet while in dying state as well
    4 comments 31 views last activity