Totems
Totems are an interesting side objective at times for everyone.
We all know the pain for killers when a hex totem spawns in a very easy to get and see area. Sometimes they'll spawn in great spots, but 3/4 times they spawn in a normal or easy area to get, or next to a gen.
1 of 2 things needs to happen here.
Rework how totems are placed, ensure the hex totem(s) are placed in secluded areas more often and not easy to get to. Corner of a map, behind something, just more hidden. No more "stumbling" upon it.
(My preferred method) Keep things as they are... increase dull totems cleansing speed at base by 2 seconds. Increase the speed for hext totems by 4 seconds. This will buff totem play slightly for killers and make it take a slight amount of more time to cleanse.
It's a simple fix, and a nice small buff. Why not?
Wanna get rid of that possible noed? 2 more seconds per totem to get it, a max of 10 extra seconds cleansing. (with no hex totem going)
This would make running hex totems an actual thing. Just make it a bit longer. I just don't see why not. That would help. It would also give an indirect buff to Detective's Hunch.
What you guys think?
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