General Discussions

Open discussions on various topics
  • This shows that the developers don't play their own game 100%, they just destroyed Deathslinger in radius terror as well as skill. I was expecting a buff to Myers or Pig or a nerf to Hag and I find a nerf to Deathslinger just like that out of nowhere. Now the next thing you should expect is that the killers will be replaced by generators.
    0 comments 21 views last activity
  • Dont get me wrong, i gladly take the buff and its not a drastic buff, which makes her S-tier. But in my opinion she was A-tier before and was good enough. The buff is good for another reason. Plague has a low pick rate and if a killer gets a buff, more player try the killer out. We will see how many player will continue playing her after some weeks, but its a good way to promote some killer.
    1 comments 31 views last activity
  • 1. So, if I am running Inner Strength and see a boon totem, what should I do? Also 2. Can the last boon totem become NOED?
    0 comments 21 views last activity
  • Answer the question, game developers, why make this maniac weaker if he is not strong enough..? It would be better for him to improve addons, and not do the nonsense that was written in the second part.. Why do you overbalance the balance of the game, in the direction of the survivors, come to your senses and do not worsen the shooter.. do not lose the audience and players with your stupid act.
    0 comments 21 views last activity
  • Both these dev posts have referred to "revisiting add ons, doing a complete pass of the less powerful or rarely used ones." So why in the world are the Plague's example reworked add ons so considerably trash? Oh look, she got a meme add on for higher deviousness points. Go on and tell me the last time you saw literally any killer run those godawful add ons that weaken their power in exchange fo
    6 comments 91 views last activity
  • Decided to give killer another go, and it's still a sweatfest for me. I miss not being able to use meme builds. I used to like running with chase builds because the chase is what I found the most fun, but now thanks to SBMM, all gens will fly within a matter of minutes. BHVR is all about statistics, and no doubt thanks to SBMM they will notice just how heavily used gen defense perks will now be
    31 comments 531 views last activity
  • I've heard that they idea is to make him more fun to play against, but how does this do that exactly? Just making things more difficult for the killer? That is more fun somehow? I don't understand the reason for the nerf, it seems random to me. Maybe they think he's overpowered. His 1v1 is strong but it's a 4v1 game isn't good. This just makes a mid-tier killer worse. I'm just scratching my h
    0 comments 21 views last activity
  • In this patch we have: - A new survivor - Boon totems - Hatch and key changes - The killswitch - Update to perk, addon and item descriptions to make them more clear - Changes to four killers - Addon pass on multiple killers - Numerous perk changes Even if you don't like every change they made, we should applaud them for listening to feedback and criticism and using that to make what migh
    3 comments 21 views last activity
  • Thankyou this was really needed, I'm glad you changed some bad addon to put a bad addon in. Its not like we have to spend 3k on these useless things... But it's okay survivors are getting buffs to perks while we get blindness on a gen (built into a bad perk) as well another objective for killer (boon totems) along side chases, hits, downs and carrying. Breaking walls, safe pallets in a 4v1 game
    5 comments 111 views last activity
  • Just get rid of the chat altogether you wont have to worry about people complaining and crying or talking ######### to each other anymore it'll just be play and move on to next game. That chat really doesn't have any other use but saying gg's or talking #########.
    0 comments 11 views last activity
  • Finally the long needed hatch/key nerf is here!! I could not be anymore happy.
    5 comments 81 views last activity
  • I think there is more stuff in Resident Evil that could be brought into Dead by Daylight. I'm thinking of the new Resident Evil games with Ethan Winters as survivor and optionally a killer from the Baker family or from Village. From the Baker family I would prefer to take Lucas or Jack. Both could be have skills related on Mold. Lucas could also set traps. I would rather have Lucas as a killer b
    2 comments 31 views last activity
  • This post is just my opinion on what I think will transpire after the devs go through with the upcoming Spirit nerf. This is pure speculation on my part that's based on changes the devs have made to killers after PTBs, or lack thereof, and the way discussion tends to play out on the forums. It seems like everyone agrees that the directional phasing indicator should make the killer more fair to p
    2 comments 61 views last activity
  • So, I have thought it through for a while and i couldnt think of any good ideas for something like a built in ruin, because there is a huge disparity in a multitude of aspects [Killer/Survivor Ranks, Killers with built in gen slowdowns like Cenobite, Pig, Nemesis Etc, solo queue vs 4 man SWF] So i couldnt think of any fair slowdowns besides this one idea: What if we changed how fast generators a
    0 comments 11 views last activity
  • 2 comments 31 views last activity
  • Well, I know that Pinheads voice removal was due to technical issues. But there are some points, that this is not true: If this is true, why isn´t it fixed in the last update? There wasn´t even an info about that, like: "We are still working on the voice lines of The Cenobite. Until the bugs are fixed, the voice lines remain removed" Why aren´t the mods allowed to comment or tell something a
    23 comments 341 views last activity
  • How long was it since mori changes ? Ehh, doesn't matter, key changes are finally here and as drastic as they are (rightfully so), they solve the BS that keys were able to pull off. So again, thank you for finally delivering on them.
    8 comments 161 views last activity
  • I think this buff is too much. What do you guys think?
    17 comments 211 views last activity
  • You guys literally basically made the key useless.
    9 comments 91 views last activity
  • Very cool totem spot BHVR, No Survivors will ever find it.
    41 comments 901 views last activity
  • The fact that the meter doesn’t reset means that a survivor can 99 the hatch like the exit gate and then open it in your face. This, along with the exit gate, should reset the progression bar or at least degrade it when left.
    13 comments 241 views last activity
  • That I as survivor am happy about key nerf? Now finally selfish teammates won't leave me behind to die just so they can save their precious as*
    9 comments 71 views last activity
  • Does anybody else check the forums every 10 minutes solely to watch everybody losing their #########? I haven't been this captivated since the DS nerf, when everybody cried doom and despair and that DS was useless now and nobody would ever run it anymore (Yeah, I member).
    36 comments 631 views last activity
  • Yall said it was going to be here around quarter 2 of this year. Where is it?
    0 comments 1 views last activity
  • 2 comments 41 views last activity
  • Hopefully we know soon about the Moris, Keys Rework and the Early Game announced on the 4th and 5th Anniversary. I think we have been waiting for news of this for almost 2 years. I wish they were all mid chapters as announced for 5.3.0, these patches should be like this! Congratulations BHVR! I see that they are going to make a mini nerf to the keys, so I see it perfect but I would love to see
    2 comments 41 views last activity
  • I'm curious to know, BHVR only said something about changing the descriptions but i think they should rework or nerf some of them like they are doing for some killers.
    0 comments 11 views last activity
  • Because I love doing this stuff about updates due to how fun it is but lets begin Slinger We’ve kept an eye on The Deathslinger since his release last year, and we have a few small changes aimed at (haha, get it?) his power. Currently, there is almost no delay between aiming down sights and being able to fire your weapon. Likewise, there is almost no delay between cancelling your shot and
    0 comments 11 views last activity
  • Imagine how many heals could you get if paired with a large medkit.
    1 comments 41 views last activity
  • 4 Killers get changed 13 perks buffed Tons of addon changes Keys finally adressed 3 new perks witch introduces new gameplay So much to play around with
    0 comments 1 views last activity
  • Its sooo good, the changes are very good and dont affect the game in a bad way. The hatch changes are the best of them all being that you cant just use a key as a "get out of jail free card" and the slinger nerfs now make him a decent killer to go against rather than "You vault you are dead, you dont vault you are still dead" .Best update so far in this year Hats off to behaviour you really made
    3 comments 71 views last activity
  • Im sorry but I just cant deal with the stress that comes with trying to learn a killer I don't play and verse insanely good players. I dont care if I'm good at X killer, that dont mean I'll be good at a killer with completely different stats and playstyle... So in theory how many games must I lose to get my mmr down alot?
    9 comments 81 views last activity
  • Thanks you guys for upgrading perks. The changes are well appreciated. I'm glad that perks are getting buffed, hopefully it encourages more varied builds.
    2 comments 31 views last activity
  • What's wrong with the majority of you? Lately, you only read complaints about this and that. One writes: There is no more passion. No more love. No more fun. This game is dying....and another writes: Casual players are paying the price for SBMM.... so let's be honest. I really have a lot of understanding for the opinion of other players, but what the last time all negative is written about the SB
    5 comments 101 views last activity
  • I'm starting to think that most of the high MMR Killer players in my region have stopped playing. Streamers with high MMR have not hidden their distaste for how unfun DBD has become thanks to SBMM. If this is indeed happening, then it thrusts all of the high survivor MMR players against casuals like myself. It's the only thing that makes sense. The previous ranking system could be all over the pl
    17 comments 371 views last activity
  • 11 comments 201 views last activity
  • Does it actually regress gens after going off? Everytime I go to a gen after it activated I don't see the gen regressing. Or is it bugged where you can still tap it when you're incapacitated
    1 comments 11 views last activity
  • This is just Deathgarden at this point. The game is terribly one sided, it's a bully simulator, and BHVR is just turning it into a money generator. There is no more passion. No more love. No more fun. This game is dying.
    8 comments 101 views last activity
  • Hello Yesterday i had once again the doubtful pleasure to play with a blatant hacker (speedhack, instaheal, instagen ect ect) To nobodys suprise, this person was not doing it the first time, since his steam profil was full of that accusation. I forgot to make a screenshot unfortunatly, but believe it or not, he was rank 1. Combined with his steam profil and the date of the comments, he might
    Mod
    35 comments 1,854 views last activity
  • I distinctly remember the entire community taking fat steaming dumps all over this killer, who was unequivocally declared the worst killer in the game Now everyone reminisces about him despite the fact that he's 200% more viable in his current state, and he only ever beat SoloQs before.
    24 comments 301 views last activity
  • I dont care how long lobbies are, throwing me on a different server just causes issues and ruins the game more. I'd actually like to try play this game but no with bs hits or rollback because I'm forced on the wrong server.
    11 comments 101 views last activity
  • It's about time we get perks that do these 3 things: 1) stops the killer from dropping the survivor when stunned by a pallet im defending this one by saying this rarely happens to me 2) gives a notification when survivors begins to work on a generator. kinda like friends from the shadows 3) gives a notification when a survivor enters a locker cool down type of perk. maybe even obsession?!?
    21 comments 151 views last activity
  • So in preparation for the mid chapter, I decided to burn through all my tombstone pieces I picked up over the years before they are inevitably nerfed (and admittedly rightfully so), because as broken as they are, they are pretty fun (maybe not from survivor perspective, they're essentially an addon that might as well be read "prematurely end 2 survivors games and then just win"). I didnt want to
    1 comments 41 views last activity
  • okay so hear me out maybe its sort of a slight nerf but maybe if we make gens speeds less fast in the first 5m maybe everything is fixed because if you play killer or surv you understand that early game can be really hard for both sides but as a killer if you chase one guy to long you prob gonna lose 2 or 3 gens in that time depending on how good the other side is maybe making it so gens go a li
    14 comments 251 views last activity
  • So part 1 of the dev updater states there is going to be a large number of perks being updated. I hope this is true. What are some of the perks you would like buffed, and how would you like them buffed? Personally, I would really like Repressed Alliance buffed. It's such a cool perk and has the potential to be Meta if buffed correctly and made more consistent. It could be a very strong counter t
    31 comments 271 views last activity
  • Guys, since majority of us complains about hex totems and their spawn points, what do u think about before actual game starts 1 min preparation mode for killer, so he could run around map, adjust his totems and choose which one of them will be hex totem? Meanwhile survivors in exchange could get 1 min warm up in small pocket room so they don't have to afk for another 1 min.
    11 comments 161 views last activity
  • I want to run some fun builds on Survivor, and my two Killer mains, Pyramid Head and Nemesis. For Survivor the big one I wanted to try was a build centered around being as difficult as possible to put on a hook when the killer is carrying me. For the two Killers, ik Otz made a build for PH that was Enduring, Nemesis, I'm All Ears and Nurse's Calling. Anyone know any other funny builds fo
    Mod
    25 comments 621 views last activity
  • 1) Spirit is getting nerfed while nurse still has blink bugs from forever who is left? You have how many killers and 2 are going to be able to compete 🤣🤣🤣🤣 2) map sizes lead to gen rushing without low mobility killers being able to stop it 3) keys/hatches still haven't been reconfigured 4) sbmm in it's current state is to help retain newer players and not scare them off which is fair enough b
    156 comments 2,942 views last activity
  • Which BHVR experience annoys you more? When the virtually kill a Killer by ignoring their existence (even when a few tweaks would suffice), aka Twins. When they make an adjustment pass on a Killer, specially when unnecessary, that changes how they feel/play (Like Billy). Then we have the actual Killer overhaul that changes nearly every aspect of a Killer into something new, basically replacing
    20 comments 281 views last activity
  • I really dont think it should. Im not even sure if a hatch escape should raise your MMR at all. It is considerably less skillful to get hatch via key or via last person alive. Like I had a game with a Dwight that hid in lockers all game and ended up having hatch spawn right next to his locker. Like how is he considered a better player than the Kate that dodged all of my chainsaws and I only caugh
    7 comments 261 views last activity