Idea for built in Gen Slowdown

So, I have thought it through for a while and i couldnt think of any good ideas for something like a built in ruin, because there is a huge disparity in a multitude of aspects [Killer/Survivor Ranks, Killers with built in gen slowdowns like Cenobite, Pig, Nemesis Etc, solo queue vs 4 man SWF] So i couldnt think of any fair slowdowns besides this one idea:

What if we changed how fast generators are able to be worked on based on the amount of survivors currently on gens? Sortof like a backwards Thana - If there are 4 survivors on gens at anytime - the gens go slower, slow progress for all, but if there is only 1 or 2 survivors doing gens the slowdown isnt nearly as severe, this would help with bot solo queue teammates, gen rushing baby killers, it would give survivors a bigger incentive to do totems or open chests, wouldnt affect ruin or pop, and also wouldnt hurt survivors in games where there are DC's or teammates killing themselves, i would feel less bad as a survivor trying to get a challenge done or going to try to pull off a flashlight or sabo save because any other survivors on gens would go faster. I definitely havent thought of every way this could work negatively so please let me know what you think !

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