Sir_Child1234
Sir_Child1234
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- Sir_Child1234
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Comments
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@Annso_x said:
Never once in my life did i imagine seeing someone asking for blight to be buffed
i did not ask for a blight buff i am just saying
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@Laluzi said:
Why would they need one? It's mostly M1 killers that were considered underpowered on the roster. Like, Blight definitely doesn't need a reduced attack cooldown.
i mean true but nemesis has garbo map pressure bc the zombies are kinda dog sometimes
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bro legit all your talking about is how unbalanced the game is and you complain 24/7
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@TheycallmeLix said:
The new Haddonfield sucks, way too killer sided with 5-6 pallets in the whole map. Every game is a Legion with that annoying add-on that makes you broken for 60 sec afther mending.. my friends who played with me most of the time are actually saying they don’t wanna play for the whole week until they reduced the chances of getting sent to Haddonfield. Thanks for buffing only killer things this patch, and nothing for survivor..
5 coldwind farm maps btw :) clown
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bruh just use brain
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excuse me for my broken English lmao
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@BrokenSouI said:
Badham walls, BP and OOO. Sadly these are all killer problems and not survivor problems. So you can look for a fix in a year and no kill switch.
The devs love making the survivors happy and killers miserable ❤️
i know killer is way more stressvol and way harder but surv can't play if there are no killers
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@TAG said:
Topic title. Here are my thoughts:
-Pig's stealth is very slow at base and not viable to use for even moderate periods of time (especially past the early game). Time is not on your side to be moving slower than a non-teleporting Nurse.
-Pig's ambush is painfully situational and heavily telegraphed. It is only usable on some loops, and even then, Pig has to make a complete guess (since she cannot see properly unless an add-on/perk gives them aura reading) and hope the opponent makes a mistake. Outside of that, its use is extremely minimal unless you are doing something very specific like trying to preserve stacks of Save the Best for Last.
-Reverse Bear Traps are wildly swingy with whether they provide a meaningful amount of stall. Sometimes they can knock someone out for a good while; sometimes it barely better than mending. When it works, it works, but when it doesn't, you lose a ton of pressure. Not a great thing considering that you already need to win chases with a subpar antiloop to make use of a highly variable slowdown.
-Her add-ons suuuuuck. The only thing the add-on re-work did to make her kit better was make Amanda's Letter easily the best add-on at her disposal. She still has large number of trash add-ons, and one of the weakest Killer add-ons in the game (Amanda's Secret) went untouched.
She has a decent variety in her kit, but almost all of it is heavily lacking.
If you agree with this stuff, I guess you can toss your two cents into this thread. But I'd like to hear from anyone who thinks I'm wrong. Maybe help me see things from a different POV.
imo she is kinda like phoniex from valorant alot of diffrent aspects of her kit are good but she masters none she has pretty bad stealth pretty decent en RNG heavy slowdown and the only thing she got in chase is ambush
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@tesla said:
They're either op or give no value. I don't like the design of boons, it was better when they didn't exist.
i mean RPD library looks kinda fun with zoom boon that got buffed to 3% increase
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@Grimzy said:
Honestly, the only things i would change about CoH is to not let bonuses stack that increase heal speed, and while in the boon range, the heal speed bonus is fixed, meaning whether 2-3 people heal you, it should always go at the same speed. The self care part of the boon is what makes it attractive, so get rid of that and no one will use it as other perk combos work far better.
personally i would change it to 25% increase in healing speed bc then sloppy counter if that where the case
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@Akumakaji said:
https://forum.deadbydaylight.com/en/discussion/comment/2841219#Comment_2841219
Literally 0 value. No matter your plan, no matter the circumstances, no matter the placement: 0. Value.
i very much disagree but ok man
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@deKlaw_04 said:
https://forum.deadbydaylight.com/en/discussion/comment/2841292#Comment_2841292
I should have worded better. 2 of them give u no value and the other requires an indoor map with 2 floors to be decent. Boons shouldn’t go through multiple floors tho hopefully they can change that
really hard to code prob so it will take awhile or never happen since its so hard
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@Mooks said:
CoH self care mechanic for the whole team is problematic
otherwise boons area of effect affecting multiple floors is also something making it kinda problematic.
otherwise they are fine
yes boon unbreakable and zoom boon are pretty neat and shadow step is slept on its counters every aura reading perk
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@Random123 said:
New killers are temporarily fun for one side - for survivors it is a disaster every time and it is permanent! Last 4 killers including this "Oreo" thing is like "ohhh..not this ######### again" every match you get with them! ALL my friends are saying the same!!! And new killer comes with new perks and ideas, so...It seems like DEVs want to make "ready to get 4k without any skills" killer. While for survivors it is getting harder and harder, including killer perks on auras, penalties and survivor slow downs ect. Now this new gen skillcheck system! Seemingly trying to make easier life for killers and harder for survivors!
I understand BHVR wants profit and new killers are the reason, but guys...imagine how hard it is for new players to start this game and how annoying it is for most survivors? IDK - maybe make DBD as a yearly subscription or something. Figure that out. Instead of this chapter nonsense.
Many ppl think this ship is sinking! Too much ######### in this game lately and STILL YEARS with the same problems survivors ask to fix...guess it is too much for dead-hard, hit registration including lag compensation that doesnt work, INVISIBLE objects around shacks and other objects you stuck on! As we don't ask nothing new, but just for things to work FOR BOTH SIDES!! Survivors want to see legit hits on their screens too, not just killers! In this case we are arguing with each other making this place so toxic, but instead this is a DEVELOPER issue that they can't or don't want to fix. Oops - DEVS are busy making a new killer, in between 'reshaping' some cosmetics.
this is prob the same dude who is using ds unbreakable Coh and dead hard and then saying the killer is bringing to many meta perks.....
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@xxshyguyxx said:
Hopped on for the event. It's fun. I like the envelopes, and event BP gains are fun.
What isnt...isn't.... survivors. What is it with the constant nasty attitudes? Why do they go into matches and expect to stomp the killer evert match, and God forbid one of the swf players die they decide to belittle and make excuses in the chat?
Had a match as slinger, and I'm not that great with him but I was having a good time going for good shots. At the forest map nonetheless, against a 3man and rando.
I ended up getting 5 hooks, a good bit of shots, and thx to the BP event gains I left with 50k. I was happy with it.
They weren't.
At the end of the match, all 3 got toxic at the end gate giving me the chance to get two more shots on them in the exit area. Since they were healthy they still escaped.
All 4 got out, all 4 had more points than me. But for some reason I was called a camper, trash, quit the game. Not saying gg bc you play a bad killer. Go play call of duty if you wanna snipe etc....
I replied quit whining... you all got out with more points than me. Lol.
Even when they win, there not happy. Survivors or more importantly swfs ruin this experience every time I play. They have this entitlement mentality about them. There miserable people in general and have no business playing this game.
But who's to blame? Them? Or the devs for giving them the power role when they group up?
It's a little bit of both. But honestly, for the health of this game, the devs need to give Survivors a reality check and take away the power dynamics in swfs. Bc until something is done about people expecting to dominate every match, survivors will continue to trest killers like garbage weather they win or lose matches.
i understand what you mean but just say gg wp and then leave the match why read something you don't have to read?
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@milwaukee354 said:
I had a game against a nurse that ended with the nurse getting first hook in the basement, 4 gens left and the killer decided to proxy camp the survivor, I decided to just quit, I wasn't in the mood for that type of lazy gameplay. I had another game where I had to wait for a demo to find the hatch first before hooking me, because he was afraid I would wiggle off, before any killer mains comment, no I did not have a wiggle build. I just can't figure out why killers are so desperate for 4ks, are the devs giving away cash prices, when did this game become so toxic, can I get a normal game without killers playing like there lives depend on it
bro you should delete this your getting heat from everyone
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@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/2707731#Comment_2707731
But it doesn't last longer, maybe 30 seconds max
thats why you have undying ruin i just want a totem spawn systeem where you can select where you want the totem to spawn
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@Sluzzy said:
They don't. That's why they haven't bothered to fix camping and tunneling.
atleast we have perks for camping and tunneling like ds and bt which get over used and abused i mean bt lets you get hit and then run away to mend and the killer doesn't know you have it until its to late for ds and with borrow you can learn form it if they have it or not
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@Tiufal said:
I still dont think such a team exists, bro. Its just a top-down decision making at BHVR, bro.
ok bro :D
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@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/300982/the-balance-team-does-not-get-paid-enough
Ruin Undying is OP, dude are you still in 2020?
bro having a perk like ruin last longer is really good on mobility killers
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@RaSavage42 said:
https://forum.deadbydaylight.com/en/discussion/comment/2705912#Comment_2705912
And honestly... They aren't up to date on everything
If they were then that would be a new thing
wdym by that my friend?
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the fact CoH has seen no changes yet is quite shocking to me the other to boons are strong but not op so they don't get enough paid to make good changes imo
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2705924#Comment_2705924
I am sorry but I don’t know what you are trying to tell here. That’s why I made the (maybe somewhat too sassy) comment.
punctuation helps. Try to make at least full sentences with endings.
mb i am bad at writing like very bad i don't really write that much unless i want to complain about the match i just played and want a fix because more people like me prob have matches like that and with fix i mean balance of the game and the statte that its in
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2705915#Comment_2705915
To be fair, the title doesn’t really make much sense.
you don’t know how much they get paid and I don’t think that has anything to do with your feedback either way.
bro its legit a follow up to what i want to tell you
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@Mooks said:
Bro… like bro.
You are allowed to use punctuation to better formulate what you try to say.
ok cool but i am not here for that its simpel really its in the title you have to cut me some slack here i am not English and i have dyslexia
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@RaSavage42 said:
It's more to do with Patch scheduling
Seeing as they are going on a once every month and a half
my problem is that there honestly is not that much that changes but they already increased the amout of perks that got reworks/buff this last coupel of patches but some are questionable like slinger nerf wraith nerf billt nerf like who the ######### asked for that
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@WishIcouldmain said:
The unbreakable one is situational far more then the other two and likely only will be an issues to a very few killers. Big overreactions to that boon
as long as one boon unbreakable is up anyone can crawl to it so i am not sure what you are talking about with overreacting
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@GuyFawx said:
Dont be a bonehead
seems legit
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@Winchester89 said:
https://forum.deadbydaylight.com/en/discussion/comment/2636423#Comment_2636423
Finding a totem is not difficult. Anyone who has been playing dbd for a while knows the places where totems are usually found. Survivors often spawn right in front of a totem
when 4 surv can bless totems on the map this does not matter lol like if every surv blesses a totem across the map and then does a gen you are just screwed
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@Dumpstick said:
I bet you're the type that runs Tinker Undying Ruin BBQ Blight.
Sorry, I have zero sympathy. Killers can't handle it now that they're the ones who need to start hunting totems down.
yes lets remove the core gameplay with totems instead of gens not only that i am a blight main who runs meme builds or just shadowborn and bbq and with memebuilds i mean bloodwarden mad girt agitation and iron grasp or a devour hope build or something like that and by the way whats way more meta then tinkerer undying bbq ruin is corrupt ruin pop bbq
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@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2635829#Comment_2635829
The effects are weak and then killer can remove it again.
weak lol 100% extra healing means 8s instead of a 16s heal you are just trolling at this point
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@Winchester89 said:
https://forum.deadbydaylight.com/en/discussion/comment/2635370#Comment_2635370
It's annoying. They come, take a protective hit, and then disappear again. 10 seconds later they stand in front of you again, fully healed. I now always take forced penance with me. That gives me at least a little time...
"just do boons" funny ... Had 4 survs with boons today. Now please someone explain to me how I should proceed against it? While everyone is repairing gens, I'm supposed to hunt totems?
Survs don't need deadhard or other exhausting perks. CoH + lucky break + iron will ... Not even nurses calling counters that when shadowstep is there...
JusT D0 B0neS not S0 hArd bro
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@Sluzzy said:
You are quitting because of Boons that are extremely easy to remove, but expect solo survivors and casual teams to play against the killer meta? How preposterous.
I think killers need to take a step back and realize what they use.
easy to remove also easy to replace and what are you talking about with killer meta? both sides bring the best perks they have every game bc of mmr
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yes lets just remove ez map pressure problem solved
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@dictep said:
With the new killer perk that reduce gen speed 30% you can expect boon perks on 100% of the matches
yes why ever cleanse a dull totem anyway you can just locate every totem and then look at them later for noed there is no reason to cleanse a dull totem
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@Wampa1 said:
https://forum.deadbydaylight.com/en/discussion/comment/2627842#Comment_2627842
Yep agree,I play killer/survivor equally and find as survivor the games are less challenging and sometimes boring and as killer frustrating and unfair.In the past I defended the nerfs/buffs on both sides but boons have tipped the balance in favour of survivors.I have noticed that while playing killer I am immediately matched with a team of survivors the majority of the time but with survivor I am waiting upwards of 10 minutes.A number of my friends are killer mains and have simply stopped as it has transcended from being fun to being a headache.Most including me never really cared whether we had a 4K,1k anywhere in between or even a 0k as long as the game was fun and fair.In respect of this BHVR have managed to remove these elements while making it unchallenging and boring for the survivor players.With two similar games waiting in the wings BHVR better address this soon or they will be the architects of their own demise.
i agree killer is so much stress and with surv i can kinda troll vibe and still have a good time
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2627839#Comment_2627839
So the new boon, which only works in 24 meters, which is enough of a radius for you to hear, is going to counter slugging?
Just step on the boon or don't slug. How difficult is that to counter? You literally can hear it if it's that close.
slugging is a mechanic you need to slug if gens go to fast and if you down someone then they can crawl to the totems en recover 2x as fast just saying 'don't slug' means i can't use a game mechanic to my advantage slugging forces people to help someone off the ground that pressure on 2 people then you have 1 surv who you are chasing then you have 75% map pressure thats insane for most killer but the new perk disabled that all tohhgter sorry if i my grammer is garbo :D
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@Dino7281 said:
https://forum.deadbydaylight.com/en/discussion/comment/2627839#Comment_2627839
I wouldn't think that it is that big issue if killer knew what boons survivors have.
But you don't, so you often correct your playstyle (start to tunnel) even when you don't really have to.
I just always think it is CoH, because that is best imo.
tunneling is boring and not fun and if you try to tunnel a god you stil lose bc gens go to fast my problem is that its infinate you can use this without problems bc the perks are to strong
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@OldHunterLight said:
If you are leaving the game you do not need to make a thread, you can just uninstall and yes boons are really strong and annoying, they are limiting snowball so basically boon unbreakable can counter heavy snowballers like twins, oni, nurse.
Idk what is going through bhvr's mind when coming with these perks.
yes i did make a threat about leaving the game but i legit want more people to know how stupidly broken this bullshit is
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@brother_dude said:
Who thought it was a good idea to create a map that is essentially a difficult-to-navigate, multi-level maze? I cannot understand what the designers of this map were thinking, or how it was released in it's current form.
The other multi-level maps are organized in a way where you can figure out how to get to a destination. It's possible to find a flight of stairs or a hole in the floor, and move in the direction of an objective.
In Raccoon City you see auras that appear close, but navigating to them is a convoluted mess. There are multiple dead ends. There are only a few vault locations, making certain perks almost useless. Are we expected to memorize the floor plan to make this map playable? This map feels like an April Fools joke on the players.
I suggest the map be removed completely. At least give us an option to removing it from our personal rotation.
i think both floors should be a seprated map so you have 2 types of the same map but you can get 1f or 2f
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@Vyne456 said:
https://forum.deadbydaylight.com/en/discussion/comment/2522826#Comment_2522826
That should be a Guide Option Imo.
i think it would be boring but make hexes more consistant instead of luck this game involves alot of luck with maps/killers/window vaults and pallet spawns with luck with killers i mean the map for example get billy on hawkins and you dc but on coldwind he is pretty good
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@Vyne456 said:
https://forum.deadbydaylight.com/en/discussion/comment/2522818#Comment_2522818
Seriously? That would take too much time for a match and I would see that it would be a weird machanic... I would see that as a custom game option.
oh no 1m extra to every match :C
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@White_Owl said:
I bet the meta would become to hide for the whole debuff duration, needlessly prolonging the match.
you are right and then docter mains will rise :( but tbh you can use perks for this bc right now lets face it you use atleast one gen perk and if that perk is ruin you prob also use undying but you can just run lethal pursuer
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@Marik13 said:
They need to either slow gen speeds down a bit or give killers a mini "pop" effect for when they kick gens and increase the rate of generator regression after they're kicked. While they're at it, they can also do something about gen tapping. It's kinda BS that killers are locked in to a 2 second animation but a survivor can just run by and briefly tap it to get it to step regressing.
ikr the tapping is so bs and shoud take like a full 2 or 3 s to do having a mini pop is nice but with extra regression a killer can camp a gen and everytime someone rushes for the gen he just mini pops it and with the faster reggresion speed it would go back to a decent chuck it would be way to strong for 3 gens
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@Lochnload_exe said:
Nerfing gen speeds isn't really the problem, the problem is killers not having anything base kit that helps them against gens other than kicking. If killers got something to help make regressing gens better just as base, it would really help. Making gen speeds longer would just make the strong killers and killer builds even stronger against survivors that arent playing in a comp team. Right now if gens are going super fast, it is because you need to be pressuring, stop going on 3 minute long chases and expecting the other survivors to not do anything.
who chases for 3m straight? anyway they are going to fast if people spawn spread out then it doesn't matter if they all hop on the gen in the time you need to down someone with a weak killer which can take a 1m then you always lose 1 or 2 gens it only takes 80s to finish a gen from 0
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@TicTac said:
5 minutes is too long. 1 minute or the first chase would be better.
Personally i would prefer other things to slow the start down. Like reducing some map sizes (Red Forest) and letting survivor spawn closer together, so they cant start 3 gens immediately.
i agree i was just thinking about a way to let gens not go so fast rn with the SBMM the games feel like 5m long and i agree i think every map should be the same size
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@SirGando said:
You mean i lose all my perks addons and skins???? thats terrible!
not lose it will reset so you need to equip everything again
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@FearlessHunter said:
https://forum.deadbydaylight.com/en/discussion/comment/2276484#Comment_2276484
I didn't really find it too annoying as I just had to go and manually equip everything again but I ended up playing a match with no perks and it was only then did I realise XD
oh haha i mean it indeed is not that bad but the charms take pretty long to equip
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@FearlessHunter said:
I was wondering why everything reset...
so sad to see that they messed up some things again but its not that bad i would still like to see some sort of compensation
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@Tsulan said:
You also won´t receive the full 200k bloodpoints. I did the 4 tutorials and after completing them in a row, i had 179k bloodpoints. Can´t remember how much i had before, but definetly not 0.
oh i did not have that problem and i also did al 4 in a row weird