Sir_Child1234
Sir_Child1234
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- Sir_Child1234
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2276435#Comment_2276435
If you have one of the Characters, you will get those which are missing and you will get the Resident Evil-Charm.
i see thanks for telling me
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2276422#Comment_2276422
Which DLC are you talking about btw.?
the RE dlc
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sorry for my grammar and thanks to anyone who answered
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@CheeseAnton said:
The Halloween chapter
First to note, I don't play either Laurie or Michael. I really don't even use their perks, aside from STBFL on Doctor. I think this was the best chapter for the game, but it's not my favorite.
The reason I say this is because it was huge for the game's success. Getting a license like Halloween so early brought the game's sales and attention to a great height. I don't know what DBD would even be like without this chapter, it's that game changing.
It also brought a huge change to the game being obsession perks, and oh boy are obsession perks worth talking about. They're great.
My favorite however, I guess the Stranger Things chapter for bringing Steve, Surge, and Fixated, as well as having 2 survivors (the first and one of two chapters to do this) which was really cool.
i was not around when Halloween came out but i think that such a big movie franchise with such a iconic characters is perfect for the game.
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@Anniehere said:
I like Silent Hill but maybe Resident Evil is my new favorite.
I like the survivors so much and both killers are cool. the quality of the maps are amazing.
same the killers are fun to play and to play against imo (except the zombies with rng) and the survivors are bringing interesting perks
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@LethalPugy said:
It has to be Stranger Things
The first time we got two surviours, brought a bunch load of new people to the game. Survivors got 4 Valid perks that can work in different builds.
And demo is the first non human killer,
i also love that chapter that's when i started playing the game my favorite dlc is descend beyond because of blight
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nice i also main Nea
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@CoalTower said:
Don't even try it. I've heard so many horror stories of lost progress from this that it's not even worth it to try
ah okay thanks for telling me
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@Ghost_Face_Main said:
Blight can do better on Ormond than he can on Backwater Swamp. Practically all of Swamp's assets are doused in butter as opposed to Ormond's small rocks, picnic tables, and snow piles that only make up 20% of the map.
Pale Rose is his best Swamp map though.
yes i hate it i always get swamp XD
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@Chocolate_Cosmos said:
I hate this so much. Also it is not just that snow hills, it is also that big sign on the one side of the map. For some random reason, I can't bounce from it and it always just slide it... Driving me crazy -_-
yes i also encountered that you can bounce from the sign you just need a angle
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@Salty_Pearl said:
Twins main here, Victor also has the same problem as Blight. He also bounces off of the same stuff Blight does.
well then there is even more reason to fix it
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@NekoTorvic said:
Slippery stuff is an asset to Blight. If you know what you do and don't bounce on, you can play around them and make some sick plays.
#ButterBlightForLife
#ButterBlightForLife XD
you can use it as a advantage but it can remove your mobility
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@Shroompy said:
While stuff like that may suck for Blight, its a damn blessing for Hillbilly
Anything Blight slides off of, Billy slides off of.
true and Billy needs it i miss old Billy
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@Avilgus said:
"Fixed" by the way...
WAIT they acutely dedicated time on that and they did not fully fix it thats a shame i hope they come back
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@Cinderblock said:
https://forum.deadbydaylight.com/en/discussion/comment/2263319#Comment_2263319
Them hoes are slimy.
lmao
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@Boosted_Dwight said:
While we're at it they should look at Yamaoka Estate and Swamp because not even the trees on these maps are safe to bump on.
yes i also encounter that but at least there you can come from a angel and acutely bounce off it and on swamp there are like a lot of trees you can bounce off from
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@glitchboi said:
I'm afraid it ain't just Ormond.
Swamp
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@gibblywibblywoo said:
Totem spawns on most maps are fine. Maps just... aren't very big. And experienced survivors know where they tend to spawn..
It's not hard to remember most of the totem spawns for a whole map. I do it.
the fact these spawns exist is the problem not the map size
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@kodiaky said:
I like him but his Pink addons are trash i hope the devs change than. They are not worth the price. The one that make 12 seconds of exposed after using a vacine is the worst.
yes the one that makes people exposed is useless because if they use the vaccine they are save not only that but the twins had the same add on only then with victor gets crushed they get exposed and hey guess what they changed that add on
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@YuisPinkBob said:
https://forum.deadbydaylight.com/en/discussion/comment/2250872#Comment_2250872
Yeah, I understand that. However, 4-man teams aren't very common so they won't effect your games too often. Plus many 4-mans would use comms and just say how many totems are left instead of using a totem counter. Making Counterforce only beneficial for finding totems on maps where they are very hard to find.
wow your big brain never thought about it like that
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@Aven_Fallen said:
Strong and Add On-reliant. The Add Ons to tier up faster when hitting Zombies or Survivors are pretty important on him. Like, the Tiers are fine, especially Tier 2 is strong (breaking Pallets). The Range-Increase of Tier 3 is also really nice, but you need to hit a lot of Zombies to get this. So while they help with buffing up, they are not really that helpful.
Those Add Ons might need to be nerfed and transferred to the Basekit, but currently I feel you want to run them when playing Nemesis (talking about Marvins Blood (yellow) and Tyrant Gore (green) here).
But Nemesis overall is a strong Killer, but I guess he will be annoying to go against on Indoor Maps because of the Zombies.
yhea the zombies are going to be frustrating for sure but i hope they do more with controlled AI to help the killers look cool the range increase of tier 3 is only 1m which is not that magnificent IMO i think they should make tier 3 have more of a impact still looks like a good killer
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@Luciferr_2nd said:
He seems fun and playable, thats all i care about :)
Not high tier but not low tier imo.
i don't hope the zombies are gonna ruin the fun of playing against him since it can be annoying if you are working on a gen and there is a zombie so then you can't work on the gen still a good chapter overall they did a pretty good job so far
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@QwQw said:
He's pretty balanced, must of his add-on's suck, and his power is kinda just a rehashed version of Plague and Pyramid Head in my opinion.
I think William Birkin, Jack Baker, or Karl Heisenberg would have been a better pick for an RE killer.
heisenberg would be epic but RE8 laucnhed not that long ago and the dev team also works in the future just in case something happens like the lockdown still looks like a good chapter
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@Mew said:
seems fun to play and fun to play against (aside from RNG downs with zombies)
not sure where he would be on a tier list, but he also seems strong enough
IMO i think he would be low a tier since the zombies can apply map pressure or waste good pallets also his tentacle strike can counter short pallet loops with longer pallets loops he is gonna struggle a bit since he is just a 115% speed killer that has no mobility but even then he is still a 115 speed instead of 110 which is gonna help him more then some other ranged killers but his range is not as long
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@[Deleted User] said:
I want to like him as a RE fan but his power seems like a watered down version of other killers. The only fun thing about his power are the zombie downs which are super RNG dependant. He's okay strength-wise, probably B tier, but I don't see me playing him much.
He's very dependant on mutation rate addons as well. It's Ghostface level of bad.
i know but it still ptb and a lot of people addressed the problem you are talking about with the add ons the zombies are also pretty good for map pressure for example if you are on a gen or healing.
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@Boss said:
Btw, is the in-the-middle-of-nowhere spawn on Disturbed Ward still a thing today?
Sorry if it should be obvious, i didn't really pay attention to it anymore.
sorry do not really know i know that they changed the map but i just recently started playing dbd again the last time i played was when blight came out but then my pc broke :(
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@YuisPinkBob said:
https://forum.deadbydaylight.com/en/discussion/comment/2250746#Comment_2250746
Well then you just have to risk it and hope you get a good spawn regardless of map.
I do believe that totems spawns can sometimes be unfair but I do not think that they should all be so hidden that you can never find them. There needs to be a range otherwise it will just force survivors to run things like Counterforce and Small Game if they even want a chance to cleanse hexes. It would also encourage more killers to run hex perks if they know that survivors will never be able to find them, creating even more repetitive perk gameplay then there already is.
In regards to Counterforce, I think it's fair. It provides vital information that solo survivors need and it's only fair that survivors have some form of a totem finder when protective perks like Undying exist. It evens it out. Also how many people do you think will actually run it? I don't see it becoming a prominent thing since there are more useful perks in the game. You might see it every few matches or every once in a while but I doubt it will become part of the meta.
i agree but if you are in a team you can run jills perk no problem since you basically have 16 perk slots with 4 people
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2250723#Comment_2250723
I can see the problems. But that’s part of the risk of Hex perks. And you do have map offerings to shift that in your favor.
i know but bringing a specific map to have success with a perk is kinda lame i mean i got value out of it but thats because the person that found it was solo que and i killed her
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2250713#Comment_2250713
so you can patrol gens and don’t have to go out of your way to check on your totem. See the bright side :)
(yeah it’s a little bit problematic, but it used to be even worse. And judging by the screenshot, it was actually going well for you, 2 devour stacks and undying still standing)
that my be true but it took a perk slot not only that but undying actually got cleanse right after i gave up the gen close to the totem but they still found it i still got value by defending it and the silent hill chick was solo que so she could not tell her teammates about the totems i got 3 kills out of it but entity displeased rip
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@YuisPinkBob said:
Totems spawns vary a lot. Some maps are better for them than others. Run a map offering if you want to make sure that your totem is never found or use protective perks like Undying that make them last longer.
But like many other people have said, totems are a risk for a potential reward. When you run them there is no guarantee that they'll last for ages and you know that.
i don't like the fact that i need to bring a specific map to have success with my perk not only that undying is fine but the new jill perk will make totems close to useless because 2 people can run it bot cleanse totems and boom they know 4 totems spots and have done 2 out of 5 totems
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@Sir_Child1234 said:
I am not going to talk about it just look at this.
https://us.v-cdn.net/6030815/uploads/GQALXTLFIB60/20210607152634-1.jpg
i did get 3 kills with the totem but that was because the only surv that knew where it was got killed by devour so i still got value but i needed to defend it imagine of you are bubba its impossible to defend it if its on the other side on the map
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@Mooks said:
Counter argument: those totems on Yamaoka estate that are literally invisible until you stand next to them and get the prompt to cleanse.
high risk high reward. It’s not like you were ever promised to get an invisible or unreachable totem spot.
the problem is its right next to the objective
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remove NoEd XD
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@Chappy04 said:
https://forum.deadbydaylight.com/en/discussion/comment/1746315#Comment_1746315
i dont know what the issue is if there expensive if u can get some for free although its a grind but still free and well there cosmetic so they dont matter to much to not own. the p3s on some characters are really good too
but the problem also is not all cosmetics are avialbe with shards.
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@MojoTheFabulous said:
The prices aren't going to change. They've been this way for a while and clearly it's working out for them. I've spent quite a lot on cosmetics to be honest and I really think i'd actually have spent more if they were cheaper because instead of buying just the ones I really like, i'd be buying the ones that only look a little interesting too.
but they put alot of their stuff on sale on summer winter ect so they don't really have a problem with changing the prices maybe like a 10% discount.
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@GoodBoyKaru said:
Okay but here's the question:
Would you rather those optional skins be more expensive, or the actual DLC chapters be more expensive? Because it's one or the other, as far as I'm aware, and personally I'm happy with it being the optional skins.
in my opinion i think that in the future some dlc's will be really cheap or free, imagine coming to the game with almost 16 or 14 killer or survivors to buy is just intimating
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@OniWantsYourMacaroni said:
Another thing you have to consider is that you can earn many outfits just by playing the game.
Sure,it takes a lot of time but at least we have an option like that.
i get where you are coming from but playing so much dbd drains the fun out of the game for me personally.
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@Kebek said:
I'm much happier with rather cheap chapters and more expensive cosmetics. If you play enough DBD you can earn decent amout of cosmeticsw for free via IS.
i play alot of dbd the dlc's are in my opinion cheap the good cosmetics are 21k shards thats alot of grinding and even i who plays atleast 5/6h a day can't get so much shard i mean sure if dlc's are cheap then you can use the shards for cosmetics but still they are really expensive
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@Davidex93 said:
So your friends will do all the work for let you winning ez.
then as a killer don't chase the good survivors but the rank 20 Meg i mean your an killer main right so you should know things like that.
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@Davidex93 said:
NoED is too far OP it needs a nerf, i don't think it would be possible to win, almost ending to Open the Exit Door then the Spirit come and kill me, the hex totems are hard to find..
a perk that only work when all gens are done is not op sure going against that while its a nurse freddy or spirit is really strong but their are perks to help you find the totems
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yessir
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@GymMou5e said:
IDK how having cross plat voice chat. There are plenty of games that have open voice chat (that you can of course turn off) and the amount of toxicity that comes from not just PC but console gamers too is just extraordinarily unnecessary. I used to be a console player for different games and the "competitive" scene is just full of people who act like this is their life(not saying that pc is any easier). That's just my take.
agree but i think it would be beter for only swf so their is less to no toxicity but an endgame chat would be nice right now its pc that can use the chat if console could use that would mean alot to the console side.
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@The710legend said:
https://forum.deadbydaylight.com/en/discussion/170963/cross-play-voice-chat
I like the idea of it but it would be over powered. As someone who plays on PlayStation all i would want is a post game chat for console and crossplay just because i dont like the fact that i cant communicate to people on PC or on other consoles
i understand but thats what you want alot of people would love this i mean sure killers are gonna hate it but it would make survivors more free to talk to teammates but only in an swf.
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@stargazer9 said:
Are the devs for or against comms? Because I remember them saying it’s not considered cheating and is allowed, if I’m not mistaken they themselves also use it but then they are against adding voice chat in game? Doesn’t make sense lol.
i don't know man.
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@Davidex93 said:
Suuuure!!! why not, Voice chat cross-play so you can win more easily like get a free boosting, or something like a LEGAL cheat.
lol boosting in dbd its not cheating but i know right its clearly cheating i am so sorry for even bringing it up.
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@Exerath1992 said:
Im a high rank killer and im fine with in game chat for survivors. You can REALLY tell the difference between a team using chat and a random team. Its extremely easy to beat a random team, and when they're talking is the only time they have a chance to all escape. If they're worried about immersion that would be a good chance for a proximity chat, even if it has a long distance to it. Especially if it went to killer too. You could eavesdrop on survivors making plans and then scare the crap out of them when you pop around the corner with undetectable saying "good plan" while revving a chainsaw. Adds a whole new level of psychological warfare. Just as long as the community doesn't turn toxic. I could see an in game proximity chat being very fun and balanced, especially if they added perks that increase chat range or make it where the killer can't hear you. Just my 2 cents on the subject. As an indie game developer myself, I would love to play around with the balancing of that feature.
if their where be a perk to increase chat range would be cool but it makes the perks useless when you have discord skype ect.
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@darklinger said:
Agree we have 3 awful maps asylum crotus, Haddonfield and Ormond
yup they did not fix any of these and 2 of them are OG maps and Ormond is pretty old also
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@zoozoom6 said:
https://forum.deadbydaylight.com/en/discussion/comment/1488917#Comment_1488917
yeah but its so far above all other killer perks and its an anti-grind perk and its locked behind a pay wall most of the time. maybe they should introduce a killer perk with bp bonuses to rivial bbq?
yes i agree but if you don't want to spend 5 euro dollar ect wait for bbq in shrine they buffed the other perks of the cannibal aswell so he is good picking up.
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i think bbq is balanced and it rewards a non camping play style most of the time if you have pop or ruin it is nice to keep far away gens save,
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@revertbillychange said:
After playing the new Hillbilly i've came to the conclusion that the change is still very bad.I think that the cool down rate is now ok(not perfect) but the heat up is still too much because charging up the chainsaw entirely builds up 1/4 of the heat bar which is way too much .This affects experienced players so much because they tend to use the chainsaw a lot in various situations,unlike the less experienced players who tend to play him more like an M1 killer.Also,curving seems very weird and anoying.The biggest turn you could made when starting a chainsaw sprint was about 90-95° and now it is almost an 180° turn which makes it so that when you curve around the corner,you often hit the wall.
Finally, here are some sugestions: -make it so that you only gain heat after you rev the chainsaw for more than 3 seconds or greatly reduce the heat gained when you charge up the chainsaw
-make it so that you don't gain heat at all when sprinting with the chainsaw and you only gain heat when bumping into something or greatly increase the cooldown rate when the chainsaw is fully heated up because those 15 seconds are too much and also please fix the curve.
However,my biggest sugestion is to just revert the nerf completly because most people agree that the Hillbilly didn't need a nerf at all and he was such a fun killer to play as and againts.
it cools down really quick maybe you rev the chainsaw to much the only problem are dubble engraving in my opinion