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dugman

dugman

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dugman
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  • Broadly speaking I’m behind the upcoming changes, a lot of them sound like good ideas or I’m at least neutral on. So I’m looking forward to it! 🙂 Some hot takes on various things The new Prestige system sounds great. I already was Prestiging just for the heck of it, now I can do it and not feel like I’m throwing out all my add-ons. 😄 10 seconds extra gen time is pretty significant. As a kill
    0 comments 21 views last activity
  • Out of curiosity, can the new version of Dead Hard be used during Deathslinger’s reel? If so a well timed Dead Hard right as he’s about to swing at you at the end of the reel or right before the chain breaks could prevent the damage. (Note that the new Dead Hard can’t stop the spear from hitting you, you’ll still be snagged and reeled in either way.)
    8 comments 431 views last activity
  • The main problem with Furtive Chase is that being stealthy during a chase is mostly pointless. Stealth is great between chases to help get you close to the survivors, but during a chase they already know where you are so being stealthy basically doesn’t matter. I’d love to see the terror radius reduction during a chase be replaced by something else chase related. One idea would be to make it so y
    0 comments 11 views last activity
  • FYI the DbD twitter feed just posted a snapshot of the perks included in the upcoming perk rework with “more details next week” For the icon challenged like me, here's the list (Not sure why they're in the order they are above, it's almost but not quite alphabetical?) Killer perks Tinkerer BBQ and Chili Corrupt Intervention Coulrophobia Dark Devo
    6 comments 15,812 views last activity
  • It would be nice if there was a small mission tracker on the upper right corner of the HUD near where the scoring events happen. Something that shows at a glance “3/4 generators broken” or “3/5 Survivors downed by Victor”, etc. It could have one to three lines tracking current Daily Rituals and another tracking the active Tome challenge.
    1 comments 11 views last activity
  • - Dredge looks like a lot of fun. Teleporting is always cool and it appears to have the best teleporter in the game, especially during Nightfall. On top of that he seems to have a decent anti-loop ability. My guess is Dredge will end up being ranked 4/5 stars in a lot of tier lists, not quite as high as Nurse and Blight but certainly above average! Dissolution (destroy a pallet a survivor vault
    0 comments 141 views last activity
  • A small suggestion, but it would be really nice if in the Charm selection tab of the loadouts screen there was a Apply To All checkbox you could click that would insert the selected charm into the selected slot on all characters of of type (killer or survivor). So for instance, if I have that box checked, then if I apply a specific charm to slot 1 on the killer loadout screen it will immediately
    3 comments 21 views last activity
  • Maybe it's just me but I'm already not a fan of map offerings and so I'm even less inclined to like the idea that people are voting on maps that will appear more frequently during the upcoming custom event. Why would I want to limit map variety for two weeks?
    4 comments 31 views last activity
  • So now that Evil Dead the Game has been out for a bit I’m curious what people are thinking of it? I gave it a try and it seems decidedly ok, not great but not bad. It’s much less like Dead By Daylight than it is like Left 4 Dead. Anybody thinking DbD and Evil Dead are “the same game” is way off. Really the only things they have in common is being 4v1 action games. They couldn’t play more diffe
    23 comments 951 views last activity
  • It might be really nice if the Tome had a keyword search function where, for example, you could search for “Huntress” and it would allow you to cycle through Tome challenges that are linked to either playing Huntress or using one of her teachable perks. And similarly to have the option there to ignore already completed challenges in the search. I find myself when I’m looking for a new challenge s
    0 comments 11 views last activity
  • Is it just me or does Haddie look a bit like Post Apocalypse Dora the Explorer? (Where’s The Map when you need it?)
    2 comments 81 views last activity
  • Quick minor question on that new mori system that’s coming, what happens when the last survivor was already dying on the ground when the third survivor dies? Does the killer just instantly teleport to the slugged last survivor and mori them? Or do they have to go find them and get in melee range?
    3 comments 61 views last activity
  • One thing I just realized wasn’t mentioned in the anniversary stream was anything about the status icons for solo survivors that was described in January. For reference it’s supposed to be icons by the survivor’s pictures on the HUD showing exactly what they’re doing at a given moment (working on a gen, running, etc). It sounded like it was something in the pipeline and didn’t sound that intricat
    2 comments 41 views last activity
  • A small suggestion, but you might want to consider removing collision from killers who are afk for, say, 45 or 60 seconds or more. This would address a few different afk body blocking related exploits, such as a killer blocking the last survivor in a corner with the end game collapse not started yet, or a Pig doing the afk in front of a Jigsaw box to block it and get a lucky kill while not even b
    0 comments 11 views last activity
  • Just a really minor request, but I think it would be really fun if Brutal Strength, Fire Up and similar effects also sped up special pallet breaks such as Oni's club, the chainsaws, Blight's body slam, etc. Obviously this means nothing either way in terms of balance, it's really just a meme thing, but it makes me chuckle picturing those special break animations being even faster than they are now
    1 comments 11 views last activity
  • Out of curiosity is there a good source anywhere for the lengths and widths of the maps? The official wiki has numbers of the areas and corresponding total number of tiles but it doesn't appear to have information on how long and wide the maps are. Some maps are mostly square, others are more rectangular, so it would be interesting to see the differences numerically.
    4 comments 51 views last activity
  • While in another thread I just realized killers have no way to do flash blindness on survivors similar to Flashlights or Blast Mines, etc. It might be fun if some of the effects that currently inflict the Blind condition could also inflict a short duration flash blindness where the survivor can’t see the screen. (It doesn’t have to literally be the same graphic that killers get when flash blinded
    1 comments 151 views last activity
  • I spotted a video the other day of someone who had somehow set up a private server with survivors in first person perspective. Not really interested in how they did it, but it was fascinating to watch and got me thinking it could pretty cool having a killer whose unique ability is the survivors play in first person perspective. It’s definitely a disadvantage for the survivors, no question, but it
    3 comments 61 views last activity
  • I was thinking about Agitation and Mad Grit the other day and realized they could probably just be combined into a single perk and not be overpowered. Agitation on its own is an ok perk, not great but not terrible either. Mad Grit is kind of terrible on its own, it might occasionally help get a hook maybe when survivors try and bodyblock you during a carry but that's a pretty minor benefit at bes
    2 comments 31 views last activity
  • This new Devotion trailer is really making it like the Observer is maybe going over the deep end to becoming a killer, or maybe having a split personality? 🤔 If the anniversary ends up being Observer as both a survivor and killer I’m down for that!
    6 comments 281 views last activity
  • One quick question based on the test results that I'm curious about, what percentage of players are at the MMR cap? For reference the devs talked in the article and previously about how the MMR has a built in cap where it treats everybody who is at or above that ceiling as if they were that same rating (e.g. everybody over 1900 is treated as a 1900 for matchmaking). They then go on to say they're
    35 comments 1,022 views last activity
  • The devs posted the results from their recent matchmaking results and it’s an interesting read. Some questions and thoughts going through it One thing that’s not mentioned which I’m really curious about but which is really unclear from the article is how exactly does the matchmaking system handle finding a killer to go against a swf where one player in it is a high rating and another player is
    2 comments 181 views last activity
  • Had a mission with Demo tonight and tried out a "constant attack" loadout with Save the Best for Last, Unrelenting, Fearmonger, and add-ons that reduced his Shred cooldown on misses and pallet breaks. Basically I could go to a gen they were working on, they wouldn't have Dead Hard from Fearmonger, and just chase and swing like a maniac. Even when I missed a swing or Shred or broke a pallet with S
    6 comments 111 views last activity
  • Last night I played Twins for some missions and it got me curious on how other people like to play them. Twins are unusual in that they have a few unique playstyles that are pretty different from each other but which seem to be effective in their own way so it’s tough to tell if there’s actually an optimal strategy between them. So when you play Twins what’s your favorite method?
    7 comments 72 views last activity
  • On the DbD twitter it looks like the Observer is absent from his library in the mysterious image they just posted. I wonder if the Jigsaw clue from the entity in the Saw chapter led him astray somehow? P.S. I posted a while back that it would be interesting if the Observer became a killer somehow, or even conjured an evil version of himself as a killer like a “creature from the id”. Observer bei
    6 comments 861 views last activity
  • I’d be really curious to see a really brief comparison eventually on how the various MMR tests went and roughly what the different settings were they tested. It’d be interesting to hear kind of what sort of MMR variance and kill rate variances they saw in the various experiments and what they were tuning in them. Just my own person academic curiosity really, MMR systems are kind of fascinating.
    5 comments 161 views last activity
  • With the Legion rework officially on the PTB their various chase music tracks are now out there for all to hear. For anybody that missed it, Legion now has different chase music depending on whether they're using any of their various Mix Tape add-ons or no such add-on at all. So which track is your favorite? If you haven't heard them, here's a link to all the tracks https://yout
    5 comments 351 views last activity
  • Quackalope on Youtube just posted a full gameplay video of the DbD boardgame. Looks fun! The match was Wraith versus Nea, Ace, Dwight and Claudette. (And Wraith is kind of a beast!) https://youtu.be/9hgxoiZjToE
    0 comments 61 views last activity
  • One thing I haven't really seen tried so far is killer perks which aren't hexes but which have an effect whose strength is proportional to the number of hexes remaining on the map. So instead of being something which is an all of nothing Hex which has a big effect until its totem is destroyed and then it's gone forever, these would be perks that have a good effect out of the gate when all 5 totem
    0 comments 21 views last activity
  • So the Dead by Daylight Board Game Kickstarter went live today and it funded in just a few hours! The goal was $250k and it's already at over $323k. Grats to Level 99 and Behaviour on that! 😄 There's a pretty decent video prereview of the game on the Kickstarter from a channel called Quackalope where he lays out how the game works. The components are still prototype at this point so they're not
    22 comments 341 views last activity
  • The upcoming midchapter is sounding pretty good! 🙂 Buffs to Ghost Face and Legion, Haddonfield getting an extreme makeover, and Hemorrhage getting a solid sounding buff. There are some other things not mentioned that I think (maybe?) are in the pipeline? If so it would be interesting to hear a status update maybe if there is one. New HUD icons for survivors to help solo survivors track what o
    6 comments 131 views last activity
  • Behaviour just announced there is a matchmaking test this week where each day they’re trying different setting on the algorithm’s patience, so to speak, in trying to find a close match versus a quick match. And they’re asking for feedback on how the match “feels” each day. Good for them looking for feedback, although I’m not sure how useful that feedback is when it’s impossible for us to know wh
    29 comments 3,432 views last activity
  • https://deadbydaylight.com/en/news/rockabilly_collection?utm_source=twitter&utm_medium=social&utm_campaign=Rockabilliy The new Rockabilly skins look decent, but now I’m way more interested in the idea of a bowling alley being a map. 😄 The Big Lebowski as a survivor = confirmed! 😉
    9 comments 151 views last activity
  • Just FYI since there were a lot of threads about these, this morning’s patch notes says that Object of Obsession is patched as well as the missing Breakable Walls in Badham Preschool.
    21 comments 301 views last activity
  • I was thinking about Coulrophobia and a general consensus seems to be that it's a fairly weak perk and it got wondering, what if Coulrophobia were tweaked so that it applied the healing speed penalty to survivors who are outside your terror radius instead of inside it? At a glance it feels like that could make it a bit more effective On its own, ignoring any other perks for the moment, making i
    7 comments 81 views last activity
  • I finally got around to trying Hag's Waterlogged Shoe. For reference: Waterlogged Shoe Increases the Movement speed of The Hag by +4.5 % to 4.6 m/s. Survivors suffer from a Hindered Status Effect while inside a Phantasm Trap's Trigger range, reducing their Movement speed by -9 %. Disables the ability of The Hag to teleport to triggered Phantasm Traps. Waterlogged Shoe trumps a
    0 comments 51 views last activity
  • I was thinking, if it turns out Sadako's Condemned ability still needs more of a buff, an interesting way to do it would be to make it so any survivor that had Sadako in their view passively builds Condemned status as if they had a video tape in their possession. It would make it so that survivors would be pushed to actively worry about actually looking directly at her while doing gens or running
    1 comments 31 views last activity
  • Having played Sadako a bunch of times now, one minor aspect that I think feels just a bit off is that she doesn’t instant down fully Condemned survivors. It’s not even so much a balance question as it just -feels- wrong that when on the rare occasion someone is fully Condemned where she probably has to hit them twice just to down them and then finally kill them off. Given how difficult it is to a
    2 comments 111 views last activity
  • I had fun playing Sadako last night, she feels a bit more effective than Wraith overall with better map presence and is a bit stronger in chase. She’s weaker in chases than killers with a dedicated power for that purpose, and she’s not as mobile in catching up as Blight or Spirit or Nurse or Hillbilly, so she’s also not “great” but in that bucket of “fun to play and probably average.” Random th
    0 comments 41 views last activity
  • Out of curiosity, do you like to buy cosmetics? Or do you prefer to just use the cosmetics you get over time from just playing the game? Edit: To clarify, I’m wondering if you are a person who generally buys cosmetics versus someone who doesn’t. P.S. Damn it, fat fingered a typo in a question and can’t edit it. 😠 Ah well, sorry about the misspelling.
    15 comments 161 views last activity
  • Ooh, as a board game fan I’m interested in this Dead by Daylight announcement with Level 99 games as the developer. They also make the BattleCON series and Argent the Consortium both of which are games I like. 🙂 It’ll be interesting to see the details of what they’re doing with it, but from the screenshot it looks like every survivor has their own unique player sheet and the main board is a somew
    76 comments 2,603 views last activity
  • 🎶🎸 When it's over That's the time I go and lobby again And when it's over That's the time the match will start again And when I Crow, Crow, Crow, Crow They go, it never ends, never ends 🐦 All the loops that I used to play All the vaults that got in the way All the paths that I used to know Have crows in the window All the things that the Artist can bring All the caws that she tries t
    1 comments 31 views last activity
  • Ok so in another thread the topic came up regarding how effective flashlights are compared to tools and medkits. Not in terms of it being fun to blind killers or flashy saves, but whether at a higher level of play it makes sense to carry a flashlight versus carrying a toolkit or medkit if you are picking an item that you think will help the survivors escape. So what do you think? If you are play
    6 comments 231 views last activity
  • One design space that hasn’t been explored much yet is killer perks which interact with Boons and totems. We have a couple that protect totems (Undying, Thrill of the Hunt) but not much in the way of things which actively give the killer a benefit or information regarding totems and Boons or that interplay with snuffing Boons out. For example A perk that lets you hear Boon sounds from a farther
    8 comments 51 views last activity
  • Ok, this is kind of a radical suggestion, but given that lobby dodging is kind of a significant issue in terms of matchmaking and queue times, what if public lobbies simply didn’t show the other players at all? You just saw a blur to indicate someone was there but nothing else, no character and no profiles. Just something to show there are X number of players currently in your lobby. It would com
    15 comments 111 views last activity
  • Lol, the survivors sent me to Eyrie when I was using the Scratch Mirror Meyers add-on (i.e. "Jump Scare Meyers", the one where you are permanently in Undetectable Evil 1 but can see auras within 32 meters.) One of them tried to wait for me at a pallet, I walked up to just around the corner where they couldn't see me, lunged and got the hit before they could react. Instant DC. 😄 I felt bad for t
    6 comments 61 views last activity
  • Out of curiosity I ran all the killer perks through the Ranking Engine at rankingengine.pubmeeple.com and it generated the list below. I ranked pair of perks against each other based on how much I generally like and how often I use the perks. That's not always the same as how "powerful" I think the perk is, but more like a list based on just my playstyle preferences and how many different kille
    6 comments 71 views last activity
  • I might be wrong, but I think the consensus is usually that Flashlights and Maps are weaker overall than Tools and Medkits, at least at higher level play. Basically Flashlight saves are inconsistent assuming killers know how to avoid them, and going for them is actually counterproductive because following a killer around for a save is time not spent healing or doing a gen. Maps are a bit more use
    3 comments 31 views last activity
  • Buried in today’s bug fix patch is Fixed an issue that caused a lack of hooks in the library of the RPD map. Sounds good to me! 😄
    14 comments 201 views last activity
  • A small suggestion, but if all the survivors are simultaneously slugged it might be a good idea to speed up the bleed out timer to double or triple speed to mitigate corner cases where the killer is intentionally just bleeding everybody out rather than hooking them. This is apparently becoming a more prevalent outcome now because of killer concerns over Boil Over, and with all living survivors sl
    16 comments 91 views last activity
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