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dugman

dugman

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dugman
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  • In case anybody is curious, Otz just posted his updated killer tier list. While I don't literally agree with 100% of what Otz says all the time his positions are always well articulated and generally worth at least a listen. (Although at almost two hours long it's something I personally just listen to the items I'm mainly interested in versus the entire episode all at once.) Anyway this new one
    65 comments 871 views last activity
  • A quick suggestion for the forum, it would be handy if there was a set of Select buttons by the drafts and a Select All button to check all those boxes, as well as a Delete Selected button to remove all selected drafts from the list. The drafts function has a nice autosave feature which I’ve taken advantage of occasionally but it means the drafts list fills up over time with hundreds of them and
    3 comments 11 views last activity
  • So thinking about the often maligned face camping, one possible system that might be feasible would be to change how the hook timer and self unhooking works. Specifically Make the first hook stage take 60 to 90 seconds instead of the current 60 Remove the timer penalty for self hook attempts but still limit how many you can attempt. (So you can try to escape three times but if you fail all thr
    8 comments 31 views last activity
  • So it’s been one month since the big rework and for fun I wanted to take a look at the stats on the aggregate site I follow and see what’s changed statistically. 🙂 (Just to head off the question I get sometimes, the mods don’t want links to the site posted since a lot of aggregating sites use Steam API which the game doesn’t officially support. They don’t seem to mind me posting the numbers from
    25 comments 171 views last activity
  • I was thinking about this in another thread, but since Scourge Hook: Pain Resonance is currently one of the top five most picked killer perks based on the aggregate site I follow I’m a little surprised survivors haven’t reacted by running Saboteur or Breakdown more often. Both of them are basically direct counters to Scourge Hooks in general. Saboteur is more like a scalpel you have to actively u
    33 comments 101 views last activity
  • So out of curiosity I was looking at the most popular perks used by opponents on the aggregate site I follow and thinking about what perks specifically counter them, at least in part if not fully. Here's the top few popular perks with their percentage of use Popular survivor perks Prove Thyself (22%) - Significantly increases repair speed when the perk holder cooperates on a generator. Cou
    4 comments 31 views last activity
  • I think Boons are mostly in a decent place at the moment with one small exception - there are a few specific totem spots in multi-level structures and maps that are a bit problematic because they cover an entire main area but in order to reach them to snuff them out the killer has to travel a very long path. So if they spend the time getting to the hard to reach spot to remove it it often becomes
    5 comments 11 views last activity
  • I was entering my match on Springwood on the tracking website I like and realized I wasn't sure which of the 5 Springwood maps it was (aka Badham Preschool maps). It's not like the other realms with multiple maps where I can remember a landmark and say "Oh yeah, that's Gas Heaven" or whatever. As far as I can remember all the Springwood maps have the preschool in the middle with a playground outs
    6 comments 32 views last activity
  • In thinking about the bloodweb, would it be worth combining or removing some of the offerings to reduce the bloat of offerings that appear in them? Basically there might be so many offerings nowadays that a lot of them simply go unused by a lot of players, making it take longer to get the things you actually do want to use. For example: Bloodpoint Offerings Currently we have four different gr
    5 comments 41 views last activity
  • An OhTofu video today with Freddy using Stridor and Jump Rope got me thinking of a fun loadout to try and I wanted to jot it down to help me remember it for later. 😄 Make Some Noise Stridor (survivor Grunts of Pain are louder) Spies From the Shadows (crows make loud noise notifications and show their auras) Call of Brine (gen slowdown plus loud noise notification if someone does a skill chec
    0 comments 21 views last activity
  • I was thinking a bit about the Hatch offerings that force the hatch to appear at either the Shack or main building and realized I see survivors using them now and again, but it got me wondering how often killers use them? Personally I'm always using Moris because the animations are fun, or sometimes bloodpoint or hook offerings on the rare occasion I don't have a mori, but I don't think I've ev
    5 comments 71 views last activity
  • Am I the only one that wants to find a fun build with Lightborn on Wesker just because it fits him wearing cool shades? 😎 Heck, I’m tempted to run the Vision Combo of Lightborn and Shadownborn together just for fun! 😄 The trick is finding perks that are neat combos with Lightborn. Enduring and Brutal Strength work with it to really punish people trying for flashlight blinds at pallets, for insta
    11 comments 271 views last activity
  • One type of perk we don’t have yet (unless I’m forgetting something other than Pebbles) is a perk that dislocates or shows fake auras to the killer. Something similar to Distortion, for instance, but instead of completely hiding the aura it shows the aura but in the wrong location.
    2 comments 41 views last activity
  • So from the aggregate site I follow it looks like Pig is doing much, much better after the patch, she’s the top killer on the site at 69% kill rate over the last two weeks compared to typically a little over 50% prior periods. (And coincidentally I played Pig last night and got a solid 4k but that’s obviously not statistically relevant, it was fun though! 🙂) Anyway I’m trying to figure out why P
    27 comments 281 views last activity
  • Lol, I never realized I wanted a Michael Meyers tip toe animation when he Stalks at Evil 1 until just now. 😄 https://youtu.be/4xugT1e5XJk
    Mod
    1 comments 91 views last activity
  • I was thinking about the issues lobby dodging causes for matchmaking (i.e. increased queue times and forcing the algorithm to ignore ratings to fill gaps) and realized a short timer before being able to reenter a lobby could mitigate the issue. So something like if you leave a lobby the game has a 60 or 90 seconds timer where you can’t press Enter again. Short enough that if you leave because you
    2 comments 21 views last activity
  • I don’t play survivor very often, but when I do occasionally do it I play Plunderer Ace with Plunderer’s Instinct, Acd in the Hole and Open Handed. The fourth slot I just do whatever but this week finally Appraisal is available, so yay! 😄 Don’t get me wrong, I know this build is a total gimmick. It’s still fun though to go in with a toolbox, use it up, rummage a chest and use what I find, and ke
    3 comments 81 views last activity
  • I was thinking about ways to help steer killers away from simply rehitting a survivor right after an unhook and I don’t remember seeing this particular suggestion before. What if after an unhook, in additional to the Endurance and speed boost survivors currently get, they also had no scratch marks, blood trail or injured sounds for, say, 30 seconds or until they do a Conspicuous action? That woul
    0 comments 21 views last activity
  • I was thinking about a small quality of life buff that would be nice for Sadako and Wraith - let them pick up survivors while Demanifested / Cloaked and, during the pick up animation, they automatically Manifest / Decloak in the process. It's a minor thing but currently if someone is on the ground they have to manually appear first, which takes a second, and then pick up which takes a couple more
    1 comments 21 views last activity
  • Included in the patch notes from Tuesday was the line Add-on rarity in low level bloodwebs increases as you increase your prestige level There wasn’t any other detail though and it wasn’t mentioned in the August update (unless I missed it?) So does this mean the rarities in post-Prestige webs are now the same as if you were level 50, or is it more complicated then that? Just curious how it
    6 comments 111 views last activity
  • I'm not into the dating sim thing but, I have to admit, those costumes for Trapper, Huntress, Wraith and Spirit are pretty awesome. 😄 I'd love to see all of these as costume options in the original game. If I had to pick a favorite it's probably Spirit, that sun hat is a great touch. 🙂 But honestly all four look like fun outfits.
    2 comments 261 views last activity
  • I tried logging in to the Behaviour website to sign up for the Meet Your Maker beta but nothing seems to be happening. Password and user name are correct (when I type a bad login or password I get an error message, that's not happening with the correct ones though). I'm wondering if it's just me or if it's something with their website.
    1 comments 31 views last activity
  • So I’ve been playing slightly more survivor for the hell of it using my favorite build - Plunderer Ace Plunderer’s Instinct - see chest auras and get rarer items out of them Ace in the Hole - when you get an item from a chest it comes with a nice add on Open Handed - Extends aura ranges for all survivors, including Plunderer’s Instinct above (fill in the blank) I’ve been vacillating betwe
    14 comments 263 views last activity
  • Caught this on Paulie Esther's channel, but now it makes me want a Clown skin that has a "Justice For Maurice" T-shirt. 😄🐴🤡
    0 comments 11 views last activity
  • One thing that seems kind of significant on this new version of Thana that was just announced is it doesn’t give the 12% bonus after someone is dead. Here’s the description Thanatophobia will be receiving a rework in the 6.1.2 Update: Each injured, dying, or hooked Survivor will now provide a 1/1.5/2% action speed penalty. If all four Survivors are either injured, dying, or hooked, Thanatoph
    4 comments 71 views last activity
  • Looks like the first round of post-patch balance tweaks are already announced! Going through them Thanatophobia will be receiving a rework in the 6.1.2 Update: Each injured, dying, or hooked Survivor will now provide a 1/1.5/2% action speed penalty. If all four Survivors are either injured, dying, or hooked, Thanatophobia grants an additional 12% penalty to Survivors’ action speeds. This ch
    54 comments 991 views last activity
  • I think I found my new favorite Meyers build. 😄 Backpacking with Scratched Mirror Meyers Agitation (fast carrying speed) Mad Grit (free attacks during carries) Forced Penance (survivors are Broken after bodyblocks) Scourge Hook: Pain Resonance (regression on hook) Scratched Mirror add-on (Permanent Evil 1 Undetectability and aura reading) Boyfriend's Memo add-on (Evil 1 lunge range is inc
    2 comments 71 views last activity
  • Just making a mental note to myself to try a gimmick build out I was thinking of today so I don’t forget. 🙂 Carry and Check Out Agitation - improved carry speed Thrilling Tremors - See auras of generators being worked on while carrying and block ones that aren’t Hangman’s Trick - See auras of survivors near hooks while carrying survivors and get alerts of sabotages BBQ and Chili - Get aura
    2 comments 51 views last activity
  • 44 comments 1,011 views last activity
  • I realized a perk mechanic we don't have so far is a Locker Blocker effect that makes the entity block lockers so survivors can't hide in them or duck into them in chase. I'm not sure on the exact details I think would work best, but it would be something like: Whenever you hook a survivor all lockers within 20 meters of all other survivors become blocked by the Entity for 30 seconds and immedi
    0 comments 31 views last activity
  • I was messing around checking out data on a stat aggregator where people unofficially post their game results and it tracks everything. (I won't post the link because I believe the site includes Steam API as an option and the mods have asked not to include links to sites that use Steam API since it's not officially supported. So I'll just stick to talking about the statistics I'm seeing.) Mind yo
    0 comments 31 views last activity
  • Looks like Claudette’s new outfit is definitely channeling the Moon Girl and Devil Dinosaur outfit.
    1 comments 91 views last activity
  • I was thinking an interesting experiment to try would be to see if someone who plays frequently tracked how often their category scores per match were in the 8k - 10k range. When that happen it represents getting extra bloodpoints in the match due to the cap increases in the midchapter. My personal guess is most games will see 1-3 of those per match, but it’s hard to say for sure and a lot of peo
    3 comments 41 views last activity
  • I think I've mentioned this in other threads, but as a request for one of the future dev chats I'd love to see a Kill Rate by Killer by MMR chart both pre- and post-mid chapter similar to the charts that were posted in the dev blogs for perk usage by MMR. For reference, the chart I'm thinking of for perks was So in the chart above replace Perks with K
    0 comments 11 views last activity
  • So out of curiosity I wonder how the survivor main streamers are fairing so far? The few times I watched a streamer play survivor they still won but most of the games I watch are killers so that doesn’t mean anything statistically. It’d be an interesting experiment to track the escape rates of really good survivor streamers to see how often they’re getting out post patch.
    19 comments 511 views last activity
  • So a couple of thoughts on future possible tweaks following the early feedback from the patch Save the Best for Last should probably be toned downed so its speed boost at 8 tokens combined with the new base game recovery speed ends up being the same net recovery speed as it was at 8 tokens pre-patch. (I.e. something like at 8 tokens it is about 40% boost on top instead of 50%.) The perk was alr
    3 comments 31 views last activity
  • Behaviour announced their potential sets of Winter Event cosmetics for 2022 in their survey below. Which cosmetic is your favorite? (A and B refer to the set they're included in in the survey.) https://woobox.com/i4a87m P.S. Unfortunately ran out of space but the last two are Out of Bed Boxers Adam Sunglasses At Night Meg P.P.S. Not sure what the costume names actual
    Mod
    12 comments 321 views last activity
  • After installing the current midchapter patch and starting a game as Wraith during the match my mouse turning speed was exceedingly sensitive, to the point of being nearly unplayable. The tiniest movement of the mouse would turn me nearly 90 degrees and motions beyond that were doing 180 and 270 degree turns. I stopped midmatch to go to controls and turned my Mouse setting from 50 down to 25 then
    0 comments 11 views last activity
  • Just FYI it looks like the queue bonus for playing the side that needs more players is pretty huge because that bonus is also increased by things like bloodpoint offerings and events and such. The match I just watched on stream for instance the killer had a net baseline score of about 19000 and in large part because of the queue bonus got 70k bloodpoints total. So if you’re someone who is wonderi
    11 comments 1,201 views last activity
  • So a lot of the most frequent complaints that get posted about Dead by Daylight have one main root cause - players being eliminated mid-match. In general mid-game elimination can be problematic because, understandably, people don't like being kicked out to the sidelines while everybody else keeps playing without them. Consider what would happen, for example, if the game had been designed origin
    21 comments 411 views last activity
  • So now that the bloodpoints, endgame screens, and Prestige systems are all about to undergo changes, this got me wondering, if the devs hypothetically wanted to make Devotion levels be more exciting than just a number on your character screen, what might they do? It seems kind of a shame to have this whole Devotion system just sitting by the wayside at the moment, other than that you earn shards
    8 comments 71 views last activity
  • Among the upcoming major game changes is that generators now take 10 seconds longer to complete. That, combined with shortened stuns and buffs to a bunch of lesser used perks, in principle can help make loadouts that run no slowdown feel a bit more effective. So out of curiosity, thinking about what you suspect your favorite killer loadout might be once the changes go live, how many gen slowdow
    10 comments 91 views last activity
  • So I keep seeing some people claiming that you can’t grab a survivor out of a fast vault animation, but other people claiming you can. And looking over the official wiki history it looks like someone tried to add a line saying fast vaults prevent grabs and it was removed a few hours later by another editor, so there doesn’t seem to be consensus there either. I also can’t seem to find any videos o
    2 comments 51 views last activity
  • Just a quick request, but those graphs you guys did for perk usage by MMR (sample below) are really cool. I’d love to see something similar showing kill rates by killer by MMR. So the Y axis is kill rate, the X axis is MMR, and the lines are each different killers with the thickness of the line being the number of players in that data point. Another fun graph would be the same thing but for kill
    1 comments 21 views last activity
  • I was just thinking it could be interesting if there were a survivor perk that made unhooks not trigger the Loud Noise notification explosions from the killer's perspective. Obviously the killer will notice someone is off a hook on the HUD if they're paying attention, but they won't be instantly loudly notified about it so if they're busy doing something else they might not realize it happened ri
    4 comments 131 views last activity
  • One question that seems to come up a lot that Peanits didn't answer in the dev chat today was can a survivor vault while the Dead Hard Endurance effect is in play? Some people seem to think that because there is an animation associated with the new Dead Hard that it is impossible to do any other actions while the survivor has its Endurance. But unless I missed it the devs haven't actually said De
    4 comments 121 views last activity
  • Normally I don’t bother posting about Steamcharts for DbD, but I noticed the player count is up +43% over the last 30 days. This is by far the biggest one month percentage increase on record for the game (the second largest is 29%)
    12 comments 222 views last activity
  • I have one question from the new big developer update, do either or both of the new Endurance effects also inflict Deep Wounds on the survivor? Note that Endurance itself is just a condition that blocks damage, it doesn’t on its own inflict Deep Wounds. Mettle of Man for example puts Endurance on a survivor but doesn’t give them Deep Wounds after a hit. But I keep seeing comments here and on vide
    0 comments 31 views last activity
  • I’m wondering what’s the status of the new survivor activity icons that were talked about at length in the January 2022 Developer Update (see the linked update below)? There was a large section detailing how the escape rates between swfs and solo survivors was too high (up to 15% difference is mentioned in that update) and one of the things in early development was icons that would appear on the
    61 comments 1,791 views last activity
  • I noticed an interesting comment elsewhere from someone who is hearing impaired who plays survivor saying they had been using Spine Chill as a proxy for having trouble hearing the terror radius heartbeat sound. And I realized that one of the things DbD Mobile has that the PC/Console version doesn’t is a visual indicator for the terror radius heartbeat (i.e. it has a heart that glows brighter the
    3 comments 51 views last activity
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