dugman
dugman
About
- Username
- dugman
- Joined
- Visits
- 4,706
- Last Active
Discussions
-
Minor suggestion but I’d love to have a random selection button on the character select screen so I can just call up a random killer or survivor to play. (A lot of fighting games have a similar option on character select screens, seems like a natural fit here too.) The obvious extension to that would be a Randomize Loadout button on the loadout screen to give you randomly selected perks, add-ons0 comments 11 views last activity
-
Just an aside that I like the fake news site and artwork they’re posting for the Chapter 22 teaser. 👍 The new crow pic is slick.0 comments 81 views last activity
-
It seems like you can use emotes in game chat on PC. When I’ve tried to put them in nothing comes up. It would be a nice minor quality of life change if we could use emotes there. 🙂 (like that.)0 comments 1 views last activity
-
I’m wondering if anybody uses Mother’s Glasses on Spirit? For reference when you use them scratch marks aren’t visible but if a survivor is next to your husk (within 2 meters) you get a killer instinct ping. I’ve been trying to think of a good use for these, especially considering you can’t see scratch marks with them, and I’m coming up short. I guess the idea maybe is pair them with the Wakiza14 comments 581 views last activity
-
Platform: PC Description: A Boon totem was placed in the lower level of The Game in a corner between a tight stack of crates and a wall. I appeared to be unable to maneuver close enough to the totem to remove the Boon, it never gave me the option to press Space to remove it. For reference I was playing Clown at the time, in case the size of the hitbox of the killer was the issue.0 comments 11 views last activity
-
So now that we have the Vigo's Disciple outfit for Nea, does this finally confirm that Nea has been the real villain working with the Entity all along? 😏0 comments 171 views last activity
-
Watching a bunch of Twin games, it makes me kind of wish that an AI bot controlled whichever Twin you aren’t actively controlling yourself. So while you run around as Victor, for instance, an AI Charlotte could run around after survivors on her own similar to the AI bots in the mobile game. And vice versa, if you control Charlotte then Victor runs around on his own. The uncontrolled Twin doing li2 comments 81 views last activity
-
Something I’ve noticed watching games with the Twins that nobody seems to mention is that Victor seems to have a built in Bloodhound ability where blood trails appear easier to see for him than normal. (I doubt he has the full perk which also makes the trails last longer, but he does seem to see blood more clearly than normal.) An example of Victor seeing bright red blood is around the 3:10 mar5 comments 171 views last activity
-
I would love to see a skin for the twins that makes Charlotte and Victor look like the classic deranged ventriloquist and her animated serial killing dummy, it’s a really fun horror trope that’s been around since at least The Twilight Zone I think. Put Victor in a little tuxedo, put lines along his jaw like a dummy would have, and give Charlotte a nice little costume for performance, probably wit1 comments 11 views last activity
-
It would be fun if the game allowed for randomized or user selected backgrounds on the startup and character selection screens. The game has a whole bunch of various backgrounds its used related to events and new characters (e.g. the Silent Hill background with the creepy bodies in cages, the Blight background with the pestila flowers, the Halloween event background with the jackolanterns, etc).3 comments 31 views last activity
-
In another thread there was some talk about Shelter Woods not having any breakable walls, and it made me realize there are no "random" tiles with breakable walls at the moment. All the breakables are in permanent buildings. Thinking through some of the random tiles that appear in various maps, the Jungle Gym tiles in particular might be a good place to have a breakable wall. If the killer opts2 comments 21 views last activity
-
So it's a small thing and hasn't been mentioned much but I like the new perk organization by rank where all the rank 3 perks are purple, rank 2 perks are green and rank 1 perks are yellow. It's handy with my characters that I prestiged recently and I'm just kind of using the best rank 2 and rank 3 perks I've got. 😄13 comments 181 views last activity
-
Just a quick request for Ethan and the devs, the two charts Ethan showed in the Q&A were cool but they kind of beg the question for a third chart which would be filtered strictly for games where all five players are red ranks. The “red rank” chart from the Q&A was presumably games including a red rank killer but didn’t seem to be filtered based on survivor ranks (since all the killers in39 comments 471 views last activity
-
An interesting note on this event, I just scored 33k points on the endgame screen by getting the blighted hook bonus and a perfect 32k game. Apparently the 1000k point bonus is applied to the endgame score, not just your out-of-trial amount that goes into your account, and it isn't part of any of the 8k point limits. It's funny, I kind of think they should do something similar with the add-ons1 comments 41 views last activity
-
I was playing around with killer math and realized I can’t find anything about what the killer’s movement speed is after a basic attack (hit or miss). I know that the the default cooldown times are 3 seconds for a basic attack that hits and 1.5 seconds for a basic attack that misses, but how fast does the killer move during the cooldowns? The movement speed after a hit is quite low, I’m not sure0 comments 82 views last activity
-
I think it would be interesting to have a map that is an abandoned derelict spacestation or ship, ala something like the ghost ship from Event Horizon. It could also be an opportunity to experiment with unusual map geometry, such as making it a toroidal spinning satellite which you can run all along the “floor” but the direction of down is always pointing to the outside of the ring. This could al10 comments 41 views last activity
-
https://youtu.be/_Lo5tvy4CTc (Did she really have to bring Meyers to the farm map though?)1 comments 81 views last activity
-
The new Oktoberfest skins for survivors look good. 🙂 I kind of wish they had a couple of similar skins for killers though. I could see tattered versions of this 19th century German style working for Blight or Huntress or Doctor for instance, or maybe a 19th century German militia outfit for Deathslinger with a musket style rifle.4 comments 81 views last activity
-
Highlights from the dev Q&A this afternoon for the curious: Bugs - Fix is coming out next Tuesday for frame and stuttering issues. - Looking into bugs including killer heartbeats, Switch and some others - Discussion of what changed with Blight from the PTB version Questions - Characters are getting new textures and improved animations as part of the graphical updates. - There are two121 comments 5,541 views last activity
-
Anybody else having issues with the game being really jittery now? Prior to the patch I've run the game on Ultra at 4k resolution with no issues. Today it's been really jittery, even after turning it down to High. I noticed it in multiple games with both Freddy and Blight tonight on different maps so it's not one killer or map specific. Aside from the generators did any other common assets chan6 comments 101 views last activity
-
I'm kind of curious on how much of the popularity of BBQ and Chili has to do with it giving a fairly large out-of-game bloodpoint bonus versus using it simply because it's a good tracking perk. There's no question the perk is popular, but how much of the popularity has to do with the BP bonus and does its tracking stand up on its own without that? Personally I'm in the camp that without the BP b18 comments 231 views last activity
-
While there is a lot of room for debate on exactly how much of an advantage teams that include swfs have over all solo teams, there is a fairly wide consensus that there is a noticeable statistical score and survival rate advantage between the two that impacts how the game “feels”. (From the dev stats last year it was something like 5% to 10% survival rate benefit for teams that have 2- to 4- per2 comments 21 views last activity
-
I can't be the only one who thinks Bruce Campbell's Prince of Thieves costume from Xena wouldn't be a great alternate look for Ash to go along with all the new Greek skins they added. 🙂20 comments 221 views last activity
-
In line with the recent Greek Mythology cosmetics, a Medusa killer which players don’t want to directly look at would be interesting. Something like this: Deadly Visage ability - Any survivor who has the Medusa in their field of vision is automatically Hindered until they stop looking at her. Additionally, while looking at Medusa a Deadly visage energy bar will build up around the survivor acqui1 comments 11 views last activity
-
Out of curiosity has there been any word yet on when we might see the first phase of the new graphics rollout this year? What they showed off in the 4th anniversary stream looked great and it’s been about two months since then so I’m kind of hoping something might be around the corner, maybe in the new chapter next month? 🤞2 comments 51 views last activity
-
PC (Steam) • Description of the issue When looking back at the old Tome 1 through Tome 3 tabs in the Archives, if I click on the Collections book icon to read one of the journal entries from a prior Tome the collection instead always shows the current Tome 4 entries. For example, instead of Tome 1's collection showing its entries for Trapper, it only has the Tome 4 entries for Hag, etc. • S1 comments 11 views last activity
-
Is it just me or would Clown’s reload animation be even better if he took a swig at the end? 🔪 🤡 🍾3 comments 41 views last activity
-
Out of curiosity how is the X-Box matchmaking looking so far this week? Most of the posts regarding matchmaking that I've seen so far have been either complaining about the current Rank system on PC or speculation about what the new system will do or not do on PC. But I haven't noticed much feedback from actual X-Box players who have been playing games under the new algorithm. Good? Bad? Indiffer13 comments 281 views last activity