New August Thana much lower once someone dies

One thing that seems kind of significant on this new version of Thana that was just announced is it doesn’t give the 12% bonus after someone is dead. Here’s the description

Thanatophobia will be receiving a rework in the 6.1.2 Update: Each injured, dying, or hooked Survivor will now provide a 1/1.5/2% action speed penalty. If all four Survivors are either injured, dying, or hooked, Thanatophobia grants an additional 12% penalty to Survivors’ action speeds.

Notice it doesn’t include “dead” in the last sentence. So once a survivor dies Thana becomes capped at a 6% total penalty. Compare that to the current version which caps at 16.5% slowdown with one survivor dead.

This is a big deal in the late game when it become a 3v1, especially against Legion and Plague who have an easier time keep the last three survivors injured. This new version might make coming back and finishing the last gen with three survivors noticeably less painful when facing one of those killers with this perk.

Comments

  • Dying Light is low-key the better perk now. You heard it here first... Maybe. I do not know, I just assume most killers forget this one exists.

  • Might lead to more slugging. Joy.

  • @dugman said:

    One thing that seems kind of significant on this new version of Thana that was just announced is it doesn’t give the 12% bonus after someone is dead. Here’s the description

    Thanatophobia will be receiving a rework in the 6.1.2 Update: Each injured, dying, or hooked Survivor will now provide a 1/1.5/2% action speed penalty. If all four Survivors are either injured, dying, or hooked, Thanatophobia grants an additional 12% penalty to Survivors’ action speeds.

    Notice it doesn’t include “dead” in the last sentence. So once a survivor dies Thana becomes capped at a 6% total penalty. Compare that to the current version which caps at 16.5% slowdown with one survivor dead.

    This is a big deal in the late game when it become a 3v1, especially against Legion and Plague who have an easier time keep the last three survivors injured. This new version might make coming back and finishing the last gen with three survivors noticeably less painful when facing one of those killers with this perk.

    Yep. This change will effectively kill the perk for the majority of players (which is what survivors really wanted so I guess that's a win for them). Right now one injured survivor gives you 5.5% slowdown. Now you'll need to have 3 injured survivors just to get 6% slowdown. And if a survivor is dead, you are capped at 6% as you said. Another dead perk ftw!

  • @ThiccBudhha said:

    Dying Light is low-key the better perk now. You heard it here first... Maybe. I do not know, I just assume most killers forget this one exists.

    The biggest problem with Dying Light is how it gives the Obsession a buff at the start. For the first couple of minutes of play you’re actually better off having no perk at all than Dying Light because of that buff. If you can stall the survivors initially so they don’t get much done for the first four or five hooks then Dying Light starts paying off as a later game perk, but I do kind of wish they’d get rid of that Obsession buff, it would make the perk a lot better.