Patch 6.0.0 hot takes

  • - Dredge looks like a lot of fun. Teleporting is always cool and it appears to have the best teleporter in the game, especially during Nightfall. On top of that he seems to have a decent anti-loop ability. My guess is Dredge will end up being ranked 4/5 stars in a lot of tier lists, not quite as high as Nurse and Blight but certainly above average!
  • Dissolution (destroy a pallet a survivor vaults over after a hit) sounds pretty good! There are quite a lot of times you hit someone, quickly continue the chase or swap targets, and the target vaults a pallet fairly quickly. And if that happens not only is the pallet instantly destroyed but (unlike Spirit Fury) you’re not stunned and just walk through the open gap for a free hit. Especially in a pallet heavy map like The Game this could be a really solid perk.
  • Darkness Revealed also sounds decent. Unlike Hangman’s Trick, this perk triggers when you want it to and there are a ton of lockers around, many of which are pretty close to gens. I can’t be positive but it seems like the chances of getting a ping from this perk are fairly good.
  • Septic Touch sounds ok? Exhaustion is one of those things where how much you like it really depends on how much you dislike survivors getting away from you with Dead Hard or Sprint Burst or Lithe, etc. I could see this helping land hits now and then, though probably not as often as some other things.
  • Inner Focus sounds maybe ok, but not great. For one thing when a survivor loses a health state you already probably know where the killer is simply because they’re typically next to the survivor they hit. And unless the killer is specifically chasing you seeing their aura to know their precise location doesn’t matter much more than knowing their approximate location. I don’t play survivor though so take that with a grain of salt.
  • Residual Manifest sounds like it’ll be a bit annoying as a killer since being blind will mean not seeing generator auras. And it’ll just encourage survivors to use flashlights more often, which while it isn’t really that effective a strategy it’s still kind of irritating at times having people try to blind you all the time. The wording on the perk also makes it sound like it’ll work in conjunction with Blast Mine, which is the Troll Face or survivor perks when you get hit with it. Imagine you kick a gen, you get flash blinded, the kick fails and to add insult to injury now you’re also Blind for 20 seconds. Bleh!
  • Overzealous sounds like a perk that’s hard to tell how good it is. Any increase to gen speed is important since those sorts of effects stack and can quickly add a lot of momentum for the survivors. On the other hand it uses up a totem which might be useful for a Boon or Inner Strength, etc, and if you’re not careful you might get the buff and get chased off a gen a few seconds later and get no benefit at all. It’ll be interesting to see if this perk sees use or not.
  • Shattered Hope is interesting but seems like it might be a slightly risky perk to take. Half of matches don’t have Boons at all, and some other matches there’s a Boon user but it doesn’t make a lot of difference. Also the secondary effect seems a bit weak since it only works within the Boon’s aura. Maybe if the killer saw all survivor auras regardless of range after snuffing a Boon it would sound more impressive to me? 🤷‍♂️ I guess if you really, really despise Circle of Healing this would be the perk for you, if not there are probably better choices.
  • Presets for Loadouts sounds ok, probably not something I’ll use personally though.
  • Ghost Face’s new Driver’s License add-on sounds pretty wicked! It’s almost like having Pop Goes the Weasel as an add-on.
  • The new Jigsaw box system sounds fine as a way to make the traps a little more consistent in duration and to fix the afk Pig tactic.
  • Interestingly I don’t see anything in the notes about Nightfall’s darkness radius being corrected. The devs posted during the PTB that the vision radius was bugged and showing too large an area. Supposedly it was supposed to be more like 15 meters but was showing things beyond that. Was that not changed in live or is it just something I missed or that isn’t in the notes?

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