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  • So dead hard has no counter when used for distance (as you should be using for the full value of the perk), but can this be considered unfair? Note: I am not saying that I want dead hard to be fair, I am asking if it is or not considered unfair. I have said before that dead hard is different than the other exhaustion perks because it is so easy to use and unrestrictive, all you need is to be
    48 comments 491 views last activity
  • I'm sure any person who plays a healthy (maybe even an unhealthy) amount of Oni knows that there is one thing you can do that just completely screws him over. That weakness is delaying the first hit by playing really safe i.e dropping pallets early. It can be pretty lame to go against as Oni because there is quite literally, NOTHING you can do but mindgame if you are even able to before they j
    Mod
    15 comments 352 views last activity
  • On top of what it already does: Gain a 5% haste status effect whenever you chase the obsession.
    21 comments 201 views last activity
  • If you would like to see the other changes I made to the other weak addons that the Oni has, please read the other discussion where I buffed and changed most of the addons that were underwhelming. This post is just going to take care of the 2 I forgot about. Why am I trying to fix the addons of a killer that is already good enough? Because there can always be good changes made to everything in t
    4 comments 51 views last activity
  • So @landromat said in a post I saw You don't need SWF. Strongest survivors are born in solo queue This has actually been an interesting question that I have thought of before. Does playing lots of solo queue make you a better player than you would be if you had played in a SWF group? In solo queue, you have to put up with an excessive amount of BS once you get the hang of things, and it
    14 comments 183 views last activity
  • Is it the same as a normal basic attack cooldown (3.2 I believe, correct me if I am wrong), or is it slightly different?
    3 comments 61 views last activity
  • After he picks up survivors, his camera moves up for a few seconds every so slightly that you can barely see it, but it is definitely there. Steps to reproduce: Pick up any survivor, I don't think there are any special conditions to trigger this.
    0 comments 11 views last activity
  • Use small game, it actually detects his pallets. Use a map with the red twine addon, maps actually mark his fake pallets (I am not sure if they work on his snares though). And probably the least known one... You can actually look at the fake pallets to tell them apart. Fake pallets are brighter than real ones , almost like a slight ghosty (not as in ghostface) tint to them, real ones just look
    11 comments 553 views last activity
  • 38 comments 451 views last activity
  • When hooking a survivor: All injured survivors suffer from the exhausted status effect for 45 seconds and hemorrhage until healed. All healthy survivors will scream and reveal their position to you for 4 seconds and suffer from the exhausted status effect for 20 seconds after hooking a survivor when within 16 meters of an injured survivor. (only makes the healthy survivors scream) Blood ech
    9 comments 191 views last activity
  • On top of what it already does: Survivors afflicted with forced penance will reveal their aura to you for 5 seconds after leaving your terror radius. This helps you follow up on a survivor who is punished for taking a protection hit. It obviously will still be very weak because it needs protection hit to activate, but it will make it have a stronger situational effect that is something you ca
    14 comments 121 views last activity
  • It's time to put your detective skills to work. If you don't see a killer for a while at the start of the match, assume it is a trapper or hag at first setting up. If you don't see a killer around, then it's time to get curious. It can be a Wraith camping an exit gate with NOED, or Pig crouching by an exit gate, or... An insidious basement bubba. Seriously, it doesn't take a genius to f
    18 comments 481 views last activity
  • In addition to doing what it already does: Whenever a survivor runs through a pallet or vaults through a window while zanshin tactics is active, they will suffer from the hindered status effect (5%) for 30 seconds. This triggers the normal cooldown.
    4 comments 71 views last activity
  • It happens all the time and there are no specific requirements for it to be replicated.
    1 comments 31 views last activity
  • Just played a match with a hacker, but one of the other survivors for some reason said I was "esping" for being good? idk does anyone know what this means?
    9 comments 631 views last activity
  • The scores I didn't even know you could get include: Possession: Grab a survivor post-phase as spirit (800 bp I think) Stalker: Follow survivors while cloaked as Wraith (I think) Near miss: As survivor, almost get hit by deathslingers speargun. (250 bp per shot barely missed) There was also one for demogorgon if I remember correctly. He has one where he hits a survivor right as he comes out o
    11 comments 171 views last activity
  • Freddy pretty much has his bottles in a "trap" form base kit. They are much stronger and he can have 8 of then down all at once that survivors can't avoid. He is basically Clown, but stronger and with map mobility among other things. The difference is that the Clown can constantly try to corral survivors with his bottles and he has a speed bottle that doesn't really have a good use most of the t
    48 comments 1,252 views last activity
  • It has been around since the graphic updates came around, but I never really noticed that it was the generators until I had just played on them. It happens with all killers played. The only thing needed to recreate this is to play on these maps and do about 2-3 generators. You can see the FPS drop after a certain point.
    0 comments 11 views last activity
  • For example, when you have 99% of your blood fury, you need only one blood orb to finish it off. However, when you go to suck up just one in a pool of 12 orbs, you would actually take about 6 extra orbs. This scales up and can cost you a lot of orbs you would have gotten otherwise. To recreate: Literally, play Oni. There are no specifics to this.
    0 comments 1 views last activity
  • I was very excited at first, but of course, was led to be even more disappointed because the Trickster was not given any meaningful buffs after thorough feedback from the PTB. This chapter had so much potential. We also haven't gotten a new map. I know why we aren't (the graphical updates), but it really would have been nice. I mean, that main menu look was absolutely gorgeous, I can only imagi
    19 comments 251 views last activity
  • It does everything it already does, but with a new addition to how it works. After being hooked, every survivor you have applied aftercare to can see the aura's of other survivors you have applied aftercare to for 5 seconds. So basically everyone you applied aftercare on can see each other for 5 seconds after you are hooked.
    5 comments 41 views last activity
  • Never really noticed it before, but looking around it is just mother's dwelling but with different rocks and a gigantic main building. I think it would look cool if those obelisks (8 i think) that were in a circle should have some ancient writting on it with moss over flowing through some parts of it. Same for the other unique part to the Plague's map, not really sure how to explain it other tha
    6 comments 131 views last activity
  • I just killed 4 survivors all using DS and 2 using unb + DS after they sent me to Haddonfield. 3 of them also were using 3 heal purple medkits and 2 people used BL. Luckily, they weren't exactly the best players. But the whole match I was kicking gens when I could, keeping my chases at a medium length, made use of my power, and got several hooks but I only got "Ruthless killer". For the survivor
    13 comments 611 views last activity
  • I really think this is literally the best DLC for dead by daylight since like Huntress. The huntress is very simple, and one of the strongest killers in the game with counterplay and a very high skill cap. When I say best, I mean a killer with great overall design and gameplay. It all comes down to gameplay. Same for Oni really, all you do is smack survivors and take their blood to power up when
    39 comments 1,582 views last activity
  • For P3'ing out characters to actually give us a slightly higher chance of giving us items, offerings, and addons with a higher rarity. Also, prestige rewards.
    3 comments 71 views last activity
  • Please remain civil and read the post before posting a comment. I am going to talk about how proximity chat probably would help balance SWF and buff solo queue while talking about the obvious problems with it. After thinking about it for a while, I realized just how unfair SWF on comms using discord or some other voice chat system can be. I mean, this is a 1v4 game (asymmetrical) where two s
    42 comments 1,891 views last activity
  • I want to know because I really want to try it out. The tech where you vault a pallet as you use feral frenzy when a survivor blinds you right as you do it to end up on the other side of the pallet out of feral frenzy being able to immediately hit them. Very easy and simple.
    14 comments 721 views last activity
  • When a survivor heals another survivor outside of your terror radius, Deathbound activates for 80 seconds. While Deathbound is active (keep in mind this is adding to what it already does): Only affects 2 survivors at a time. When either survivor leaves further than 8 meters from each other, they will both scream revealing their locations to you for 4 seconds. When downing one of the two survi
    0 comments 31 views last activity
  • When you aren't against an Oni or Billy, you want to loop normally but whenever the killer starts to get close to a point where they were going to hit you in about 2 or 3 seconds, you either fake the pallet drop and run or just keep running (assuming you're healthy). However, you should only do this if you know you can waste the killer's time well or have a means of healing yourself if the killer
    11 comments 101 views last activity
  • E
    E to ErasE mistakE E to EnragE killEr E to ExtEnd chasE E to ExErt dominancE E to ExEcute the killEr E to ExEmpt yoursElf from a chasE E to Efficaciously EscapE a chasE E to Easily win E to End match E to EfficiEntly makE your EscapE I hatE dEad hard :) (No, I didn't just have a bad match, I was just borEd)
    29 comments 571 views last activity
  • Killer and survivor tickets to play with a survivor or killer you don't have (except for licensed ones for some reason). - This will allow people to see if they like a DLC killer BEFORE they buy them. As far as I know, there are 6 and 24-hour tickets. Training mode, a 1v4 against bots as survivor and killer. - It would be so good for newer players to get some practice in. You don't lose your ra
    8 comments 261 views last activity
  • These are just a few things I have in mind to buff legion. I want the ideas for legion to buff his lethality and lessen his punishment for misusing their power. The reason I want to buff their lethality to a certain point is because feral frenzy when used right has no counter other than holding m1 and I don't want to make a killer that is strong with no counterplay. Keep in mind these ideas are
    15 comments 111 views last activity
  • When a survivor is afflicted by deep wound, performing any channeling action will speed up the bleed out timer at twice its normal speed. It just feels like deep wound is so non-impactful (except for maybe legion). They can also not use any items. i.e channeling actions being healing, opening an exit gate, etc. Thoughts?
    15 comments 161 views last activity
  • This happens especially when I come close to a finished generator. The game just starts to get low frames (around 30-42 on average I think). It doesn't really happen on other maps as often, just seems to be Yamaoka for me. It happens on both killer and survivor.
    0 comments 11 views last activity
  • If I as a killer am being run around strong tiles by a good survivor in a way that is most optimal for me but the survivor still loops me so hard, am I being outplayed by the survivor? For example in this situation, I am playing Oni chasing a survivor into a short wall jungle gym. The survivor vaults and tries to loop me clockwise, but then I cut the survivor off and force them to loop counter-
    17 comments 231 views last activity
  • I made a list of simple QoL changes to the game a while back. I thought it would be nice to make a new one. Feel free to add your own suggestions that are small simple ideas to make the game feel nicer. Make sure the ideas are reasonably easy to put in the game. Allow players to have perk and item loadouts A search bar for everything from addons to offerings. Favorited perk lists, to find ce
    22 comments 161 views last activity
  • I like firecrackers and I think they should be more available to survivors. It is a new item for many because only few are gotten during the limited time events. I think firecrackers should always be available to survivors. It gives them another item to use that is not absurdly powerful. There are even addons that go with the firecrackers that were never implemented, maybe they could be re-intro
    0 comments 21 views last activity
  • WGLF, WMI, kindred, adrenaline - My go to build for solo, I usually run a brown medkit with this or a yellow with a styptic. Leader, PT, WGLF, botany - For being a good teammate and healing. completely counters sloppy as well.
    21 comments 171 views last activity
  • It works for lots of other games, and it would probably help us find those cheaters that hide their profiles with other profiles (maybe, because they hide them IN-GAME). I also just would like to add anyone who was really good to see if we can play some SWF for fun. Does anyone know why?
    0 comments 11 views last activity
  • To help with solo queue against hex perks, but mainly NOED. I have an idea. Instead of having a counter, what if you had to find a totem but there are five candles under it? Each dull totem has 5 tiny noticeable candles below it. Each one that is lit will represent another totem still up on the map (does not give specific information for hex totems). Preferably placed in a pentagonal shape
    13 comments 71 views last activity
  • It was just a buff, and this patch is mainly for the Trickster, but I appreciate how BHVR actually gave him a very good buff. It makes me feel that they listened to the community. I don't want to seem like I am begging, but I still think the Wraith needs some work. I believe (speaking as if Wraith already has his buff and it is set in stone) his two main problems from being a much better killer.
    17 comments 261 views last activity
  • Even a killer as good as Oni could use some tweaks. I thought it would be fun to come up with them just to make him the perfect killer, I honestly think he is the most balanced killer who is strong and fun as hell to play as or against. Power changes: Slight tweaks The passive regeneration of "blood fury" can now fully complete the power bar (keep in mind it is extremely slow even with the ad
    13 comments 391 views last activity
  • noun an intense feeling of fear, shock, or disgust. ~ looked up on google The Trickster - A killer who happens to be a K-pop star with clothes that are "too flashy" who brutally and mercilessly murdered many of his adoring fans or other innocent people and incorporated their screams into his music. So you have this guy who lures people in with his looks and then shows his true self to peop
    15 comments 462 views last activity
  • They finally nerfed DS. They gave Wraith an increase to cloaked mms at base and blight a better POV. I am busy atm but I can't wait to see all about the trickster and perks, and I guess the survivor.
    0 comments 81 views last activity
  • It is extremely powerful because survivors can use it to extend a chase by the press of a button. I have just many arguments saying that "It actually isn't that bad, you can just bait it out" but I feel that people who say that are just inexperienced and don't know how the perk can be used at its best (not hating). Dead hard is incredibly powerful especially against a killer like Wraith, or
    50 comments 701 views last activity
  • Put a mirror pointed at you above or wherever is comfortable around your screen on whatever platform. Now whenever you rage, you can see yourself getting upset in the mirror and only embarrass yourself. If you live with other people, this could also help you understand how they see you when you get upset at this game (although your frustration is completely understandable) which also helps you
    14 comments 141 views last activity
  • My main idea for clown was to give him three different levels of intoxicated against survivors the more they are exposed to his afterpiece tonic. "In level one or intoxicated of this (achieved by a survivor being stuck in the afterpiece tonic gas for 3 seconds). The afflicted survivor will suffer from impaired vision like when he is stuck in the tonic, but permanent and less strong. It would m
    6 comments 71 views last activity
  • I just reported a cheater a little over an hour ago, but I got a response in my email saying "As much as we would like to help, I am afraid that we are unable to as we only handle support towards in-game concerns. " Is cheating not an in-game concern, or am I just missing something?
    6 comments 71 views last activity
  • I recorded everything, but I will not be posting it unless I can figure out how to block out the name of the cheater. He was playing demo and I was playing Oni. He had speed cheats, instant hit cheats, flying cheats, could see the aura of the hatch. I could do everything normally and I saw no bugs aside from the cheater running around at mach 5 and flying. I am almost tempted to not report him,
    Mod
    7 comments 71 views last activity
  • The thing with clown, is that even with his meh buff, it really wasn't what he truly needed. I don't really think it is in my place to say this, but I feel that his tonic and antidote could use a few tweaks. His 1v1 is still relatively weak because survivors can easily just go to another tile if they are in the middle of the map when he starts to use the antidote and tonic at the same time. I am
    16 comments 111 views last activity
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