New list of quality of life changes to DBD
I made a list of simple QoL changes to the game a while back. I thought it would be nice to make a new one. Feel free to add your own suggestions that are small simple ideas to make the game feel nicer. Make sure the ideas are reasonably easy to put in the game.
- Allow players to have perk and item loadouts
- A search bar for everything from addons to offerings.
- Favorited perk lists, to find certain perks faster.
- Make an effect for survivors having the endurance status effect. This is mainly for newer players, if they had a much bigger notification for having the endurance status effect they would most likely be more willing to take a protection hit. A simple visual effect would be nice.
- Allow survivors to use a styptic agent or syringe even when the medkit they have is out of charges. Show a button like M2 "Use styptic/syringe".
- When survivors get a skill check from any action and they happen to stop the action they are doing right as they get one, allow them to still hit it just like they can do against overcharge skill checks.
- Make clicking and switching killers in the menu less clunky, it always has felt laggy for some reason.
- Allow survivors to see the perks of their teammates so they can better plan out their playstyle.
- Allow Trapper to be able to hold 2 bear traps at base, he won't start with two, he will just be able to carry 2 at base. ~ Many people
- Allow one survivor and one killer challenge from the rift to be selected at once ~ KingFrost
- Bring the swap back to survivor/killer button ~ Brokenbones
- Allow players to see their progress towards both daily missions and challenges when pressing esc
- The Legion loses 50% of their power when missing an attack while in feral frenzy ~ Pulsar
- The Legion does not lose their power when hitting a survivor with a basic attack - Pulsar, Yords (said this in my legion post)
- Allow console players to choose one daily mission to claim instead of all of them at once. - KingFrost
- The chanting noises when the plague has her corrupt purge is toned down (it's way too loud)
And so on.
Comments
I don't think Styptics need a buff.
Here's some QOL changes they should make:
It wasn't really a buff, but just a little thing to help make it easier to use. Sometimes people finish a medkit with a syringe or styptic and are unable to use it, it would fix that.
The trapper thing would be pretty cool and helpful.
That would also be nice and convinient. We could even have a daily and challenge reminder by pressing escape so we can see our progress towards them in a game.
Btw, you can collect one daily at a time, just click the little check mark
Got another one for you
REMOVE LEGION LOSING HIS POWER ON M1
I think they should still lose some of it, just not all of it. A 50% loss of their power sounds like a nice compromise.
Why? I can't see any reason that Legion needs to lose his power for M1'ing a Survivor.
The Only problem with this is youd get 2 heals from a medkit. The first 16 charges to heal yourself once then the syringe heal.
How about locking in the grab/unhook animation, like every other action in the game. Once you're committed to vaulting, you vault. Once you're committed to throwing the palette, the palette comes down (and stuns the killer even if they hit you). But for some reason, when survivors go for an unsafe unhooking right in the killer's face, they can cancel the unhook to try to bait an attack instead. And they can stay on generators well past the point where the killer's hand is on their shoulder and they're about to pick them up, but then they let go and the grab is fully cancelled.
If it plays the grab animation, you should get the grab 100% of the time.
Offering are universal for skilled as survivor
Survivor item and add-on are also universal
Give a preview window in the options menu for the UI Scaling options
Oh, I thought you meant when missing an attack for feral frenzy.
I think what we have is fine because we can instantly see how it looks in-game and it only takes a few seconds.
Nope. Just on a normal M1 he loses his power.
Allow players to arrange HUD in way they like.
Allow survivors to redeem levels of archive without leaving lobby, also give option to make it so widget needs to manually be opened instead of popping open after every match if you don't redeem tiers.
Get rid of slightly, moderately, considerably and replace with actual numbers.
If it's an event increase the event item/offering spawns. Last few it's only been one or two per bloodweb.
Make firecrackers regular item.
Give Trapper base kit love - allow him to carry more traps and darken them since map reworks have made his traps way easier to see. Also better way to collect traps - Huntress and Trickster don't need to go picking up all their knives/hatchets from random dead zone corners of the map.
Make Luck do more than just increase your chance to unhook yourself.
You have the endurance thing on your list twice just so you know
Also, I don't agree with being able to do skill checks when you're getting chased off of something. If you're in the middle of turning a wrench (example) and you get chased off of what you're doing you don't get to finish turning that wrench from 5ft away. You drop the wrench and it hits the ground. That's always been my reasoning behind it and it's never really bothered me
Otherwise the only thing I can think of that hasn't been mentioned is adding two more emotes for survivors. You have the left and right arrows on console that's not used for anything.
It might let you on PC, but you can't on PS5. Whenever I hit X it always selects all my challenges instead of just the one I want to claim.
Ah, then I'll add it.
I don't think so, this would make it near impossible for one person without help to save someone from hook.
As for the grabs, we know they suck, but that problem is because of dedicated servers and is a pretty hard issue to fix (I would assume).
More informational emotes for survivors would be nice, and it could help solo queue. I think one for motioning "I will go save this person" would be nice, and another for some other action.
As killer you waste precious time fine tuning the UI and as survivor you're wasting your teammates time. Should have a preview in the options like every other game would.
Like I get the graphic options not having a preview - That's fair. However it's not hard to either have a preview window open up with just a black backdrop and show the UI or simple give a tinier preview image in the worse case scenario of the two.
But once you do it once, you are set. It really isn't that bad and you can always change it easily.