SkeletalElite
SkeletalElite
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- SkeletalElite
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Discussions
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Killer mains will tell you to do bones, want to know the real counter though? Just leave, the gates are powered.17 comments 181 views last activity
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Make boil over disable aura reads on hooks completely, not just within 14 meters. This change has reasonable counterplay, and when counterplayed correctly ends up being a small time waster if anything at all (know what hook you're gonna use ahead of time) but a carless killer could lose a hook because of it since they may give the survivor a lot of wiggle finding a hook.0 comments 11 views last activity
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There's so many green offerings items and addons it would actually be individually more common as a purple. So please up it to a purple1 comments 11 views last activity
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So decisive gets complained about a lot and I think it mainly boils down to 2 reasons. 1) It's hard to keep track of who has decisive when multiple survivors have recently been unhooked 2) It can be used to blatantly complete objectives without the killer being able to do anything about it So I came up with a rework that doesn't diminish the power of the perk (even making it stronger in some a0 comments 11 views last activity
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Trapper is the face of DBD make him good Make his traps take a constant amount of time to escape instead of being RNG without help. (9 seconds base, 3 with help) Make Purple Setting tools/Green setting tools/wax brick (changed to yellow) increase trap escape time by +4/+3/+2 seconds respectively. In order to maintain addon standard redesign the logwood dye addon into something completely new3 comments 51 views last activity
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This addon is absolutely bonkers The aura read range is too high and lasts too long. Even after you're out of your rush you get like another 3 seconds of aura reading and it just blows every other blight addon out of the water. The effect should be brought down to like 3 or 4 seconds and the range down to 8-12 meters. Something like that. It basically does everything, it gives you tracking. It m2 comments 71 views last activity
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Sometimes wiggle off or DS stuns are lasting extrmely short. Like 2 seconds short. I got off the shoulder with DS once today and the killer stun was over and they caught up to me before I could even get to the closest pallet (which was like 12 meters away) I'm not sure if it's happening every time or only sometimes, will update here if I get more info1 comments 61 views last activity
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Base kit Changes: Traps now take a constant amount of time to get out of, 10 seconds base kit. Someone else freeing you takes 2.5 seconds. Currently there is a 25% chance of escape and 1.5 seconds to attempt escape but there's also a roughly half a second window between escape attempts, so an average escape would be about 8 seconds. 10 second constant time is a minor buff above the average a0 comments 11 views last activity
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I don't think this should actually be a thing, I'm just curious to see how the answers differ from this poll https://forum.deadbydaylight.com/en/discussion/189195/would-you-use-bbq-and-chili-if-it-had-no-bloodpoint-bonus The reason I ask the question the other way around is that MANY people voted they wouldn't use the perk without the BP bonus, but at the same time, I alm20 comments 221 views last activity
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I always buy it off the steam store because it's cheaper than buying the characters separately for auric cells and it's really scummy that you separate it because it seems like you're doing it to make people who want to play the new characters ASAP doll out some $$$ for a few hours early access.1 comments 11 views last activity
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A ghost skill check is when you get a skill check right as you leave the gen and thus the gen explodes. Currently with overcharge, you can tap the gen, let go, and do the skill check while moving. I suggest making the overcharge functionality where teh skill checks can be done while not on the generator to be applied to regular skill checks. Then give overcharge a minor buff in that it's skill2 comments 22 views last activity
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Currently Third Seal makes it to where hitting a survivor makes them blind until the totem is gone. This is not a good perk because blindness is not a good status effect. Instead make third seal apply oblivious this is a strong status effect and would make third seal actually deserve being a hex perk2 comments 11 views last activity
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This is mainly a solution for people slugging just to be toxic (game is already over and there is nothing the survivor can do and the killer is just wasting their time) or people slugging for the 4k without actually punishing the killer in any way. Basically it would allow the survivor to "DC" from the game, they keep points they had and it counts as a death, but the survivors body remains in t4 comments 21 views last activity
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If you have this option enabled, instead of holding shift to run, you always run and hold shift to walk instead. Unless running sprint burst, survivors should be spending most of their time running to be as effecient with their time as possible. At the very least add a toggleable running, but I'd prefer the inverse mode. This is a QoL change that would be optional, it would be so convenient and1 comments 21 views last activity
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Percentage is now 35% Increase the duration of good effects as well as decreases the duration of bad ones. (haste, endurance, ect.) Now affects perk cooldowns, charge ups, and effects (iq. QnQ, DWM, Stake out, Diversion) No longer stacks (to avoid SWF abuse)0 comments 61 views last activity
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1) Please make nurse fatigue not force your camera to the ground. Rather make it more like legion fatigue where you get the vfx on screen and just move slow for a bit. 2) The addon that makes you do a half blink after doing a full blink is kinda meh instead you should be able to press m1 while charging a blink to do a half charged blink regardless of your current charge. This gives more control1 comments 11 views last activity
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Spirit's biggest problem IMO is that it's basically all guess work for survivors. It gets to a point where you basically just roll the dice to see if you guess what shes doing right. This change maintains the mind game of phasing while giving survivors a little bit more information to work with. Remember how with old freddy when you were being put to sleep how freddy would appear in and out of e29 comments 171 views last activity
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To Summarize the statement, here is a quote from this summary of the stream Are there any plans to add the cage skill checks to hooks? (from @Lycidas ) The developers aren’t sure yet, but they are considering it. They will be monitoring the mechanic’s performance – how many people fail the skill checks, how much time they lose, etc., as well as player feedback on the topic. They clarif2 comments 21 views last activity
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IMO, On screen effects like deep wounds, plague sickness, tormented are obnoxious and have minimal gameplay impact. There could be some argument to be made that these are intended effects of the design, but I think it provides very little to the game overall while making the game less enjoyable for players. Obviously clown is an exception, a major part of his power is reduced visuals and he sh4 comments 21 views last activity
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I think pyramid head could use a few minor tweaks. His cages should count as hooks for the purposes of killer and survivor perks. Perks like pop, bbq, MYC, BT, DS should all activate. Obviously DS can still be avoided since you never pickup when sending someone to a cage but it should still turn on when being pulled out of one. The inherent problem with his design is that you use perks as band2 comments 41 views last activity
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Dead Dawg Saloon, on the second story of the main building, the window that's on the side closest to the edge of the map. The room the window leads into is a dead end unless the killer breaks one of the 3 breakable walls in this room. One of these breakable walls is right next to the window and the only reason to break it is if you down a survivor in this room. The other 2 walls there is absolu1 comments 71 views last activity
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Entity Blockers are not visible on PC, both from 3 vaults and bamboozle. Can still hear it and the window still blocks.Just can't see it.0 comments 11 views last activity
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I'm playing on PC. Both of these addons seem to be not working. I have used them a few times now and every time I have not spawned with any team mates.2 comments 1 views last activity
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This map has terrible terrible pallet distribution. The temple itself literally only spawns useless unmindgameable pallets. There's pretty much always a massive radius around the temple that has absolutely nothing in it. If you're lucky you might get 1-3 pallets in the area around it. The edges of the map where most of the pallets are is very high RNG. You got all jungle gyms? Cool you actuall2 comments 21 views last activity
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so everyone knows how it feels to see a map offering for a really bad map for you, whether you're a survivor going up against some mega synergy with the map build or just a killer being sent to a heavily survivor favored map. A way to fix this could be to change map offerings to ban the map instead of increase your probability of going to it. This way map offerings become a way to shield yoursel0 comments 21 views last activity
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I'm not sure if this is intentional or not, but Im guessing its not because it doesn't seem like it should be, but if the death slinger walks backwards while he has someone hit with the chain, it vastly reduces the survivors ability to resist the chain. If the death slinger walks towards you or stands still, you have a pretty great deal of control over what you can do to avoid getting pulled by t0 comments 11 views last activity
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Sometimes killers slug the last survivor/s for no reason or slug for the 4k and the survivor whos on the ground just wants to move on to the next game. Make it so by holding mouse 2 you can make your bleedout go 4x as fast (bleedout in 1 minute instead of 4)2 comments 42 views last activity
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One of the reasons slugging is so strong is because the killer can down someone and that gurantees they're out for at least 20 seconds but probably more like 40 and also a second person needs to waste a ton of time to get them up, unlike with unhooking which is basically instant and the time wasted is basically only travel time. With this in mind my idea is to reduce the number of charges needed3 comments 41 views last activity
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Reproduction: So you have Survivors A, B, C, and D Survivor A equips an obsession perk like Object of Obsession(+ obsession chance) Survivor B equips a wedding ring addon (- obsession chance) Survivor C and D equip nothing that affects who the obsession is. In this scenario survivor A should always be the obsession but this does not happen. Survivor B will never be the obsession, however, s14 comments 431 views last activity
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Just played against a killer from china once again in the portland oregon server. I was running object this game and I ######### you not at one momment he started walking in place and when he stopped walking in place he swung and someone went down LITERALLY on the other side of the map. I dont mean that as in they went down really far away from the swing and it looked bad, I mean he was over by1 comments 11 views last activity
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This bug has been in the game for months and makes nurse unplayable. This bug was posted prior to the new report method but given it's been in the game for literal months now I'm assuming its flown under the radar and posing it again, here's the video someone posted last time. https://www.youtube.com/watch?v=SQ4AQUeZ9T4&feature=emb_logo I don't think this is tied to a3 comments 81 views last activity
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I know the devs have stated that it was intentional that you lose your addons with a white ward but please reconsider. Based on the (completely flawed) logic that survivors should lose their addons no matter what because killer lose their addons no matter what, then the white ward should also protect your addons no matter what because the black ward protects the killer add ons no matter what.3 comments 21 views last activity
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1) The killer can no longer see the broken status effect on the hud 2) The broken status effect no longer causes injury, only stops healing. The only killer directly negatively affected by this is plague, who will get a minor buff detailed at the end (plague's the only killer whos power causes broken and doesn't already injure.) 3) For the people updated to not work while broken or injured 4)0 comments 21 views last activity
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Ace in the Hole: Second Addon max rarity from uncommon to Rare Aftercare: Does not reset on hook Alert: Increase duration to 10 seconds Boil Over: You now wiggle automatically, the movement keys can be used to control your (increased) struggle effect on the killer. Breakout: Extend Range from 6 to 12 meters. Speed boost from 7 to 10% Buckle up: Remove range limitation, give endurance to the5 comments 83 views last activity
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I thought this was a bug but I checked the bug reports and found that it was marked not a bug. This should change. Currently if you put on a white ward, you should let yourself die at the end of a match. Even if you are using 2 brown addons thats 6k BP worth of stuff. If you escape you only get 5k BP. So you are more BP efficient by purposefully letting yourself die. That is with 2 brown addo1 comments 11 views last activity
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Back when ormond first came out, it sometimes had a tile that had a orange crane. There was a window and a pallet. It was similar to the yellow crane on autohaven but weaker because the loop was much shorter. At some point this tile stopped spawning. Was it removed intentionally? and if so why? It wasn't a particularly strong tile.2 comments 51 views last activity
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Killer should see survivor's pings Survivors should see each other's and the killers. High ping players have a negative impact on the game. The common argument against it is that some people wouldn't be able to get games, but I think that's the entire point of the system. If your ping is so bad that no one wants to play with you, you probably shouldn't be playing in the first place. Its a self-5 comments 11 views last activity
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Platform: PC Description: Currently the perk states Increases Repair speed for all repairing Survivors by 10 % for each other Survivor within a range of 4 metres . This means Prove Thyself should completely negate the penalty for repairing generators cooperatively the way it is described because it states it increases repair speed by 10% per survivor within 4 meters. However when repair0 comments 12 views last activity
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I'd like to have an option to make it where I'm always sprinting and holding shift causes me to walk rather than the other way around. Good survivors spend MOST of the game running unless they have sprint burst equipped and this is just a great QoL change for most people. @Peanits could you possibly bring it up with the team?3 comments 31 views last activity
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Sabo is currently still a little weak because a lot of the time you have to guess which hook the killer will use and also have to be in position for the sabo and also have to hope the killer isnt TOO close to the hook that you cant pull it off. Then the killer can potentially drop the survivor, chase you, and still manage to get the hook on the survivor they dropped earlier. If the team tries to0 comments 11 views last activity
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New killer sucks because they have absolutely no map pressure. The spear gun is much faster to use an aim than huntress hatchets, but against a good survivor it doesn't do anything half the time because theyre gonna keep a big obstacle between you. Even on a ######### loop that has a short side where you can shoot over and walk around for the hit the survivor can delay a good 10-15 seconds by jus0 comments 11 views last activity
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Make it to where you have to have hooked every survivor at least once before you can mori someone. This makes it to where survivors have a bit more counterplay, since they can try to protect people who haven't been hooked yet and also reduces its potential to carry you as a killer since you can't take one person out of the game very very quickly, which is basically an instant game over for the su1 comments 21 views last activity
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Increase move speed while charging the saw to the same as billy when he charge's the saw Hitting a breakable wall or pallet with the Saw no longer interrupts your chainsaw attack, but decelerates you instead. Common Addons: 1) Chainsaw no longer instantly triggers dying state, more BP 2) Survivors hit by the chainsaw suffer from the hemorrhage status effect 3) Slightly Reduces the Chainsaw's0 comments 21 views last activity
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Just had another game against a china killer when I live in the US and am connected to the ashburn virginia server. Literally dropped a pallet on them and not only do they hit through it but they get stunned on MY side of the pallet. People playing with internet this bad ruin the game. Please do something about it.1 comments 11 views last activity
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This perk can have a max of 5 tokens, which are passively generated. You generate a new token every 20 seconds. . You can press the active ability button while repairing a generator to force a skill check to appear at the expense of a token. Skill checks created by this have a slightly larger bonus zone. Basically it's a perk that's all about hitting great skill checks. It rewards survivors who2 comments 11 views last activity
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As the devs said in their hitboxes live stream, the killer's client is the one who decides whether or not hits connect, so killers with ######### internet worsten the experience, but as a survivor there is no way of telling if the killer has good internet or not. Killers with high ping end up creating hits like these. https://www.youtube.com/watch?v=Ej2vBivyGqY&feature=yout2 comments 101 views last activity
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Currently, camping causes you to lose progress on your chaser emblem, being within 8 meters (face camping), causes this penalty to MUCH higher. You are not penalized if there is another survivor near the hook. I do not think this system is enough of a deterrent against campers. As I will take about later, this is somewhat effective against Reason 1 campers, but Reason 3 campers do not care. Reaso0 comments 21 views last activity
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https://www.youtube.com/watch?v=DioxNMpQdzM&feature=youtu.be So as you can see in this video, lightweight is pretty pitiful. To make it more useful I suggest either adding or replacing the current effect with the following: Reduces the sound of your footsteps by 65/70/75% You no longer disturb grass or other environmental objects when moving through them. Makes the8 comments 451 views last activity
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So devs have said they wanted to look at their chainsaw boys and give them some love. I had an idea that could make bubba a fairly formidable killer and also would help to differentiate his addons from billys. 1) Increase Bubbas move speed when he revs the saw. Currently he moves at 3.45 m/s with it revved. This is part of the reason his reach with the saw is so bad and you basically have to ba0 comments 21 views last activity
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Killer Tier list is based on the potential of a killer in the hands of a player practiced and proficient with that killer, ease of use is not considered. Killers are within no particular order within their categories A (Strong Tier): Billy, Spirit, Freddy, Nurse B (Okay Tier): Ghost Face, Huntress, Oni, Hag, Doctor C (Meh Tier): Trapper, Wraith, Myers, Plague, Demo, Pig D (Bad Tier): Legion,20 comments 751 views last activity