SkeletalElite
SkeletalElite
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Discussions
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I just wanted to make an appreciation post for this event The extra points for gens/hooks is good and the envelopes are a nice take on an event that doesn't really detract from the game in any way while adding some extra points around the map.0 comments 11 views last activity
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Votes are anonymous Just curious to see what people think they are at since there is no way to know for sure without cheating software5 comments 82 views last activity
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Rather than all boons having to balanced around a 24m range, make it so boons have a variable range, but if you run multiple boons all your boons will be upgraded to the range of your highest range boon. So for example the weaker boons like exponential can have a bigger range of 28 meters, shadowstep can stay like it is at 24 and CoH can have it's range reduced to like 16. This makes it so boo0 comments 11 views last activity
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This huge negative reaction to this update isn't even because the update itself is mediocre at best with many nonsensical changes and a couple good ones with some honeyed words that sound good about what might happen in the future but may not happen at all. cough early game changes cough mori hatch and key rework cough People are fed up because of how detached from the game you are. Pe0 comments 61 views last activity
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(and I have a feeling it might be) Keep the obsession requirement gone and the strong effect the same, but make it a scourge hook perk, so it only works if you hook someone on scourge hook0 comments 31 views last activity
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Make it so when you are in a locker with head on, the locker's aura is revealed in yellow to survivors within 28 meters. This way you can run head on as a solo and help your team mates the same way SWFs do by running the killer in front of a locker with a survivor in it.7 comments 111 views last activity
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Every time I see this issue reported mods say it is not bannable because killer can get in the spot but do not say how so I'm posting this so people can see how. A short video showing how to reach this spot as a killer if survivors are avoiding you by standing on the wagon: https://streamable.com/dec0pu32 comments 751 views last activity
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https://streamable.com/3r0qnx Example embedded. How to reproduce: Get a flashlight and balanced landing 99 balanced landing jump off something start using your flashlight as soon as you land if your balanced landing comes off cooldown before the fall stagger ends it will trigger.0 comments 31 views last activity
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I won't say too much about how to do it but it is basically the act of flicking with a sharper angle than intended by briefly limiting your frame rate. Is this exploit something BHVR will ban for using?8 comments 401 views last activity
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Gens don't give you points unless you're there to complete it, which is basically all luck The number of event gens and hooks available is tied to offerings used and no one uses them because the event BP is garbage, regular blood point offerings like cake/BPS/pudding are better Killers can go out of there way to deny survivors the ability to complete event gens specifically. Pumpkin points are1 comments 31 views last activity
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Title, I've encountered numerous killers just protecting event gens without trying to win, just deny them from being completed. Killers get protection from survivors doing this to tehm with hooks, why don't survivors get the same protection.9 comments 61 views last activity
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I cannot stand playing many killers without shadow born, it makes me motion sick and I hate having to use a perk slot on it. This is an accessibility issue, not a balance one.5 comments 51 views last activity
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Hello. something I have noticed is that the area surrounding hte basement is often barren when it comes to hooks. This makes the area a PITA for killers that don't particularaly benefit from basement hooks since they have to spend so much time hooking anyone who goes down in the area. I'd like to see the hook block radius the basement creates when generating hooks get reduced a little bit to help0 comments 1 views last activity
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So pinhead has been in for a bit now and I want to give my opinion on some changes I think could improve him. 1) He needs better chain spawn logic so that RNG isn't so bad for him, the chains should try to spawn in spots where they won't be instantly broken by the environment, perhaps make it so they prefer to spawn in the open rather than next to walls? 2) Chains need to be more consistent at2 comments 21 views last activity
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Getting 4 stacks of WGLF is a lot harder than getting 4 bbq stacks. With BBQ you can basically just play and you'll get your stacks most of hte time without really thinking about it or going out of your way. With WGLF you have to actively make attempts to try and get stacks and go out of your way, AND sometimes have competition with other survivors to get these stacks. There should be a few new0 comments 21 views last activity
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Everytime you adjust it, you ruin peoples muscle memories and so far have only every managed to make it worse, never make it better. Since you've demonstrated so decisvely you are incapable of improving it, you may as well leave it as is so people can at least learn to work with the jank you've given us.6 comments 41 views last activity
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The FOV increase, while it feels nice, doesn't really do anything 99% of the time. The FOV should just be a nice side benefit that feels good and the perk should have an additional effect. It doesn't need to be something crazy, just a little something like how they buffed WGLF2 comments 11 views last activity
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New mechanic: Entity Wormholes Basically some portals spawn around the map, that connect to another portal around the map, especially on bigger maps. It takes an equal amount of time for survivor and killer to use it, so on it's own it provides no advantages in chases. After using it, it becomes unusable for you ,but still usable for others, for an amount of time (something like 30 seconds) Th2 comments 21 views last activity
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Rather than needing to press the power button to consume a token and refresh your duration it should be changed to where you hold the power button. If you are holding the power button when the meter reaches 0, a token will be consumed and the duration of the chainsaw sweep refreshed.5 comments 61 views last activity
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I don't mind seeing super strong stuff every now and then, but recently EVERY match has had everyone using the strongest stuff on both sides. It's exhausting because you basically have to do the same thing to keep up. I'm not sure if it's some psychological effect with the players where MMR is encouraging sweaty matches which then encourages sweaty loadouts which further encourages sweaty loado8 comments 71 views last activity
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9 comments 211 views last activity
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for solos Just give head on an additional effect that, when it is active and ready to be used, the locker you are in has it's aura revealed in yellow to survivors within 32 meters. That way you can support your team mates with head on kind of like SWFs can as a solo9 comments 61 views last activity
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Platform: PC (crossplay on) Description: Loaded into a match with only 3 survivors. It's also worth noting the post-game and pause menu indicated there was a 4th survivor, but he did not have a portrait in the game nor a ping. Steps to reproduce: Unkown How often: First time I've experienced it, not sure. Will post updates if it happens more It's worth nothing I got a player level update err0 comments 21 views last activity
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https://www.youtube.com/watch?v=BCZy7t1SNZg Not sure the exact conditions that can cause this to occur but there it is happening0 comments 1 views last activity
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Please Literally every map you touch you turn half the objects slippery for blight because whoever is responsible for creating props apparently doesn't know how to give objects collision with the attack box or simply does not care to.3 comments 21 views last activity
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Did pretty good though considering, I think it was 8 or 9 hooks with corrupt being my only slowdown perk. I probably could've won but couldn't get bloodwarden value because I missed a rush at the end. Map RNG also kinda favored the survivors. They got disturbed ward and besides a couple TL walls pretty much all of their gyms were long walls.0 comments 31 views last activity
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So lately I've been running blood warden, and while it's pretty fun when it works it's pretty inconsistent because it's countered easily by 99ing gates which people do anyways to delay the EGC. So what if we made it to where instead blood warden was a counter to 99ing gates and it triggered automatically when the end game collapse begins. I think it wouldn't be OP at 60 seconds since you're goi0 comments 11 views last activity
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This perk does absolutely nothing to even an average survivor. For a good survivor, this perk literally helps them do gens faster. There's a tome challenge where I have to use this perk and I'd quite literally rather have an empty perk slot over it. The only time this perk has any use is if a doctor uses it and stacks it with lullaby and no one likes playing against that ######### anyways4 comments 41 views last activity
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1) DS should be able to be used twice, to make it better at punishing what it's there to stop, tunnelling. 2) DS should be changed from having a timer to purely to conditional deactivation. Conditions would be the exact same as current with 2 minor changes 1st of those changes being it no longer deactivates from self healing 2nd of those changes being it now deactivates when any surviv10 comments 51 views last activity
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Conditions for tier list is whether or not the killer is blight7 comments 121 views last activity
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1) You should get a small amount of objective for being hooked/in a chase/downed/carried when a generator completes as it means you were delaying the killer in order to help other survivors complete objectives. It does not need to be a lot, like 500-750 objective per gen so if the killer chases you the whole game you get a little bit of objective on top of your likely maxed boldness. (like from3 comments 11 views last activity
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https://cdn.discordapp.com/attachments/783801273966788679/843815880323760128/Outplayed.mp4 https://cdn.discordapp.com/attachments/783801273966788679/843858951434797086/outplayed.mp4 seems like it may only happen if you swing instantly after beginning your rush?7 comments 51 views last activity
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Even if I don't necessarily agree that the basement being body blockable is a good reason to disable the map it can't be that hard to hastily open up the doorway a little wider, even if it's not the prettiest work, it can always be dressed up a little better in a later patch. I really want to play these maps.4 comments 121 views last activity
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Seems to only happen if beginning a rush shortly after hitting someone with a lethal rush. Doesn't always happen, may take a few attempts to reproduce11 comments 151 views last activity
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Seems to only happen if you rush into a breakable shortly after being stunned, doesn't always happen, may take a few attempts to reproduce The blight will suffer the 1.5 second stun in addition to his fatigue3 comments 21 views last activity
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currently, if you use a white ward and escape. You will lose the addons you brought. This is inconsistent with the black ward, which protects your addons regardless of what happens in the match, and also is illogical. In the current state of the game it is better to let the killer kill if you have a white ward than it is to try and escape, since escaping will waste both of your addons AND your w0 comments 21 views last activity
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It's possible this may only happen if the penalty due to attempting escape would have caused you to reach the next hook stage, as you can see in the following video, the person kobed when they were about to hit hook stage 2. https://youtu.be/C7gDtuBP9as4 comments 151 views last activity
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20 comments 252 views last activity
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Why do I need to do the challenge for longer because some salt lord left before I could put him on the hook0 comments 1 views last activity
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I don't know what the hell you did to matchmaking on the backend but I've consistently been getting matched with opposite rank spectrum players ALL day. I'm in red ranks and I think at least a third of my matches have had at least 1 rank 16 or lower in the game, often times sub 50 hour players. It's infuriating to have people who don't know what they're doing as team mates and boring to play aga0 comments 1 views last activity
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So for a long time I thought about stake out as a total garbage perk, you get a token for every 15 seconds you're in the killer radius and the tokens convert normal skill checks into great but this perk has a little bonus effect. EDIT: A lot of people seem to be confused, despite the perk's poor wording, the 1% extra progress applies to skill checks that you hit and not just the ones that consu37 comments 1,301 views last activity
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Slippery Meat should make it so the killer is unable to grab you from any interaction, only m1 you regularly. You know, because you are a piece of a slippery meat and you slide out the killer's hands.3 comments 21 views last activity
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Unless you throw the match just searching for red glyphs this challenge takes forever to get by just naturally playing the game and getting the glyphs which I think is a bad design. I think the glyphs should become fully visible and make the noise from a little farther away and also be slightly (but not fully) visible even when not standing in range. that is if you continue to use them in0 comments 11 views last activity
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Before the HUD update a couple patches back, as some of you may know, pausing the game during an interaction such as a generator letting go of the interaction button and unpausing would cause you to do the interaction without needing to continue holding the button and you could cancel by simply tapping the button again. While this was removed, you can achieve the same thing by creating a macro t0 comments 61 views last activity
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I thought it'd be fun to draft some changes that could make pig more fun even if they're unlikely to be used Base kit changes: Roar happens at the end of ambush charge instead of beginning so the best way to stealth attack is not just to stand up and walk at the survivors. Semi fixed trap RNG: 1 trap will always be 1 box, 1 trap will always be 2, 1 will always be 3, and another will alway0 comments 11 views last activity
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I understand filtering slurs and stuff but this filter has so much massive over reach. It's very hard to have a conversation in post game chat without triggering the filter on random words that aren't demeaning or insulting in anyway.0 comments 1 views last activity
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Either 1) make it so there is always an obsession or 2) make it so decsisive strike does not create an obsession until it is used, so the lack of an obsession does not mean there is no DS right now killers see there is no obsession and realize they can tunnel off the hook to get a fast kill and an easy win because they know they won't eat a DS. If they do this you won't know if a game has9 comments 61 views last activity
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How well balanced do you think spirit is in the second poll option *Spirit has addons that are too strong Can't edit the typo out of a poll6 comments 81 views last activity
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Doing a generator takes a long time. In the live build of the game you can technically "toggle" repairs by pausing mid repair, because you continue to repair while paused, even if you let go of the repair button and must press it again to stop repairing. This does not happen in the PTB however (likely because of the UI update) so can we please get the ability to toggle interactions as survivor.0 comments 31 views last activity
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1 comments 11 views last activity