SkeletalElite
SkeletalElite
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tl;dr Make blights regular walk speed 4.4, his rush speed 10m/s up from 9.2m/s, buff crow a tiny bit and rework rat to be a flat increase to speed so that double stacking speed doesn't stack up quite as high as it did before while retaining individual add-on usability. Make breaking pallets and basic attacking survivors force a brief cooldown on his power to allow survivors a small window to att1 comments 61 views last activity
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In order to prevent abuse of the anticamp the devs made a feature where vertical distance is considered much greater than actual distance but this creates a problem when there is a hook near an elevated point since the killer can abuse this to camp while either barely affecting or not affecting the meter at all. Hill hooks are notiorious for this issue. I propose that the anticamp dsitance shou4 comments 91 views last activity
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This is a hotly debated topic with some claiming their is risk of toxicity or lobby dodging but I am here to advocate for it and explain why I think this isn't as big an issue as people make it out to be. I believe the vast majority of players will not care what perks you equip outside of a small selection of perks that many players will collectively share a distate for. This is not a problem wit16 comments 211 views last activity
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Ever since I bought an ultrawide monitor a little over a year ago by DBD playtime has plummeted, even though I enjoy this game a lot, not being able to use my whole monitor for it makes me want to play a plethora of other games that fully support ultrawide. It's really crazy that a game as big as this has such lackluster support for ultrawide players. Of course forced aspect ratio can be disabled1 comments 81 views last activity
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I had a suspiscion this was how it was going to be when they announced it but yeah, it's not good. For one, the bots are absolutely terrible and for some reason they have gotten worse over time. When they were first added as DC replacements they were clearly worse than a skilled player, but were at least better than beginners. These days bots are worse than like 90% of players, including most beg1 comments 51 views last activity
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SUMMARY OF THE ISSUE: PLATFORM: PC STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Begin a rush Bump into a survivor That survivor crouches and and hugs your model as closely as possible while you are in the "slam" state The code that prevents blight from rushing if he would instantly bump into an object right in front of him activates preventing the blight from activating his rush aga1 comments 92 views last activity
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I don't know why the past few years the devs have made the event offerings like the dowsing rods and now the "mistle toes" but in hte past similar offerings were not personal only. Pustual petals and cursed seeds used to apply their BP bonus to the whole team edit: it seems the offerings have never stacked however in hte past it seemsed rewards were much higher per event score as well, often aw1 comments 31 views last activity
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Compared to other killers houndmaster gets a pitiful amount of points for usingg their power. Hitting a survivor with the dog awards 100 deviousness and when you get a hit on a survivor grabbed by the dog you get extra 200 brutality. Compare to blight, he gets 25 bp for a rush and 50 for a lethal rush. Meaning everytime he uses all his rushes even if gets no hit he gets 225. He gets even more i0 comments 11 views last activity
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Title. This way the killer can't force a pallet down break it and get a hit before the survivor can possibly make it to any point of potential saftey. Can give a compensation buff to his maximum look angle to make flicking easier/sharper which is the more fun and interesting part of blights kit rather than the boring walk around a pallet until the survivor drops it kick it (possibly with brutal)1 comments 41 views last activity
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Inner Focus: Now only triggers from health state loss caused by the Killer. Why was this change made. For one it is a nerf to a perk that is terrible. Full stop. Inner focus is a bad perk. So why did someone put time and effort into nerfing it? Sure the nerf is pretty much inconsequential 99% of time, but that frankly makes the change even more baffling because someone had to spend time an17 comments 243 views last activity
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SUMMARY OF THE ISSUE: When using the Blight Serum addon from the event on the blight, your power becomes completely unusable. PLATFORM: PC STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Use the "Blight Serum" add-on on while playing Blight. Try to use your power.0 comments 71 views last activity
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Mass bleedouts and slugging for the 4k have always been a thing but I've found since finisher mori was implemented people are slugging for the 4k more. It's a massive waste of time for the people being slugged and adding a way for the survivors to move onto the next match quicker would be a welcome quality of life change2 comments 51 views last activity
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Once the end game collapse has begun hooking awards additional bloodpoints for the "late hook" and "late sacrifice" score events. According to the wiki a "late kill" score event exists but this score event is inactive and does not trigger in game. This score event should be enabled and have its amount raised to 750 to match the "late" score events from hooking.0 comments 31 views last activity
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While I do think the deathbound change is mostly nice one problem I have with the proposed change is that making the deactvation be tied to hooking means that a killer can very easily keep this perk active at all times by slugging, and oblivious is a powerful status effect when slugging because slugging is all about tempo and quick hits. Enabling mobility killers to keep this status in play for a1 comments 91 views last activity
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why is billy losing insta downs with his chainsaw while nurse gets literally nothing but buffs. In what world does nurse need to be stronger and billy weaker???? I'm not necessarily saying that there should be no downsides on any of the killers but for nurse to get nothing but buffs while billy is nerfed just makes no sense.4 comments 131 views last activity
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It's pretty commonly accepted fact that searching chests is just a waste of time. Buff default search speed from 10 seconds to 5 seconds, guarantee that items from chests are at least yellow and will never be maps or keys. It indirectly makes chest perks which are all pretty bad better and makes it so searching chests isn't throwing.8 comments 101 views last activity
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I thought this perk had some potential as a chase perk to potentially use mid chase when the killer is trying mind games on a tall loop but the activation time is just WAY too long, VERY few players spend long enough mind gaming to allow this perk to activate. Even outside of chase the long activation makes it very unfun to use. Should probably activate in no longer than 3 seconds, maybe even 2.11 comments 211 views last activity
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Ultrawide monitors are becoming increasingly popular. If you look at most recent steam hardware and software survey results, you'll see that ~4% of users are now using ultrawide monitors. Most people who buy ultrawides for gaming love them and say they don't want to go back. They're only going to continue to grow in popularity. So coming from a person who upgraded to ultrawide 6 months ago, I'm0 comments 221 views last activity
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Regular huntress has a very loud and high pitched sound when she prepares to throw a hatchet that stands out very much from the chase music/lullaby. This skin however has a very low pitched quiet sound that very much blends into the sound of the lullaby and chase music which makes it difficult to know if she pulls out a hatchet or not sometimes.0 comments 61 views last activity
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Hello, currently people playing on ultrawide monitors must use forced 16:9 aspect ratio and play with black bars or play with a significantly reduced vertical FOV. Ever since I upgraded to an ultrawide monitor I have been playing this game a lot less and this a big part of the reason. I really wish the game had an option for forced 21:9/43:18 aspect ratios in addition to the 16:9 option to allow0 comments 31 views last activity
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It's the only way to actually fix tunelling. You could even reduce the total number of hook states if needed for balance. however until the gap between maximum number of hooks before you get your first kill and the minimum number of hooks before you get your first kill shrinks there will always be a massive balance gap between people who are sweating for the win at any cost and people who are p1 comments 81 views last activity
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90% of matches where it would have been useful it does nothing because random team mates can't tell that the killer is camping and they run in and stall the meter and end up doing more harm than good6 comments 182 views last activity
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After having played with it a bit I appreaciate having an addon oriented for the flick blight playstyle, however I think the current parameters are a little too punishing. I think the rush reduction should be 4 rushes but the speed should be reduced to compensate (maybe 15 or 10 percent increase instead) Having only 3 rushes limits his map mobility quite a bit. For reference, 5 rushes base spee0 comments 21 views last activity
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Why BHVR, we finally had an addon for enhancing flicks that didn't have any other baggage and you went and nerfed it. I get the addon was doing too much but nerf literally anything else about it. Get rid of the extra rushes and speed entirely for all I care, I literally just want an addon that increases max look angle and I don't want to lose turn rate for it.0 comments 51 views last activity
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Regular rifts reward 5 now and 8 for master now. Unless its intended that the event tome is worth less ?0 comments 31 views last activity
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I think the cooldown reduction addons are a little much right now, with double cooldown you can use your chainsaw pretty carelessly and even if the survivors dodges the curve while billy has pallet control you cooldown so fast that even relatively small loops you will get m1d before you get to the pallet this creates a scenario where the only reasonable counterplay is to camp a pallet and pre dro2 comments 81 views last activity
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As a person who's gaming on an ultrawide, I do not like having black bars on the side of my screen. It's time to allow the game to run in ultrawide aspect ratios (21:9, 43:18) without it zooming your FOV in.0 comments 21 views last activity
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Screenshot of the change for reference, but 16 meters is the exact distance of the anti camp mechanic triggering so the way people are going to use this perk is to play bubba, trickster, or huntress, then walk away from the hook using this perk as an indicator for when they are standing at perfect camping distance and then just camping using their powers6 comments 171 views last activity
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Slice and dice towards a window and before vaulting quickly flick your vision to the left or right while strafing the opposite direction (if you turn camera left, strafe to the right or vice versa) This will "break out" of the vault but cause the slide and dice extension to occur and enable you to turn more than intended. https://cdn.discordapp.com/attachments/1062718708973322330/1180934226531 comments 101 views last activity
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Screams interrupting actions creates miserable builds that revolve around interrupting actions that don't preserve their progress (ie pig boxes and totems) Typically this is used to make uncleansable totems (FTD + thrill) or interrupt pig boxes to forcefully kill with the hats which is nearly unstoppable. Neither interactions are particularly fun to face, these perks can still be used as inform4 comments 291 views last activity
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Saw a reddit post about this and decided to make a video demonstrating, the distance is further than 16 meters so the anti face camping mechanic will not allow the survior on hook to freem themsevles (as you can see in the video) https://www.youtube.com/watch?v=8s5v-V0iwmU0 comments 21 views last activity
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We've seen time and time again as long as there are strong regression/slowdown perks that work together the strongest killer meta build for just about any killer will be to use all those regression/slowdown perks together in the same build. Some of the earlier metas prior to there being so many good slowdowns didn't really see this because the only good slowdowns were ruin and pop and those two d3 comments 61 views last activity
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as an example, if you look at the naughty bear skin it says it costs 1950 auric cells but is discounted 1485, but the skin will never actually cost 1950. Other outfits which can be bought seperatly where the discount is applied for buying the whole thing istead of individual pieces this makes sense, but this cosmetic is perpetually discounted despite the0 comments 41 views last activity
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If the killer is standing on the edge of the radius the bar goes up so slowly that even if the survivors proc reassurance then bolt away from the hook the survivor barely manages to unhook themselves with a few seconds spare before staging. Thats if the bar is never slowed by a nearby survivor and the killer stares at the hook the entire time AND reassurance is used. This is far too slow, the spe25 comments 401 views last activity
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I've seen some pigs using ultimate weapon + face the darkness with slower box addons to basically guarantee head trap kills by injuring someone and then using their scream perks to interrupt the searches multiple times throughout someone's trap and it makes it nearly impossible to survive the head trap. I don't think this should work this way.5 comments 261 views last activity
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If you are on a gen, the bots should prioritize doing it with you unless you get off the gen.0 comments 11 views last activity
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really cool new mechanic, I want to see them implemented more1 comments 11 views last activity
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If you run plot twist and unbreakable together using plot twist and picking yourself up will remove your ability to pick yourself up with unbreakable at a later time.1 comments 431 views last activity
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edit: Rewriting this post because it turns out the icon names were simply changed and the icons have to be updated, this is a massive pain to do manually but the nightlight developer is making a script that does it automatically, this post isn't really necessary as feedback anymore, but I guess it's still useful to anyone seeking information about why their custom portraits aren't working8 comments 313 views last activity
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Pretty much all hte boons are very underwhelming and niche. Even the best one (shadowstep) is okay at best There's 2 ways you can go about it I think. Make boons single use, but make their effects map wide. Theyre strong but once the killer snuffs them theyre gone for good. Or give individual buffs to every boon perk + a small range increase to all of them.21 comments 211 views last activity
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So since made for this came out I was using it in almost all my matches, prior to that I was running sprint burst in about all my matches. I recently switched backed to using Sprint Burst and thought I'd share my opinion on this perk: Is it good? Absolutely. Is it better than sprint burst? Well, on it's own no, but there is 2 aspects that make it debatable. The first is that when running hope3 comments 132 views last activity
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It doesn't have any benefit other than judging your opponents/team mates before the match has started. I see survivors dodge low prestige free characters like bill/claudette/meg frequently and when I'm playing my p100 ace I frequently get dodged multiple times in a row while in the lobby. Keep it in the post game, that's fine, I like having that icon shown to the people I played with as a badge o2 comments 51 views last activity
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2 good examples of this are the ace one from last year and hte blight one from this year. They're cosmetics that could look great, but the default hat just doesn't fit with them at all, rather than being copy pasted onto the default head cosmetic. The blight mask being hoodless or having a masqeurade themed hood with it would make it much easier to actually use without being ugly. As is I will b0 comments 21 views last activity
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When another survivor who has no hook states remaining is about to be sacrificed this perk activates. The survivor who was about to be sacrificed will instead be granted an additional struggle phase. Additionally, you will lose a hook state, become the obsession, scream, and have your aura revealed to the killer for 8 seconds. If multiple survivors have this perk active, only one will activate0 comments 41 views last activity
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Why does the killer get to selectively dodge high prestige/bad ping players but survivors don't. The information should go both ways or not be there at all.0 comments 11 views last activity
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Altruistic healing didn't need a nerf. Adding 8 seconds to the time wasted by healing hurts medkits a little, but that 8 seconds results in 16 extra seconds wasted when healing someone else The whole reason medkits are so strong is that its efficiency is 2x that of altruistic healing. This set of changes doesn't change that at all. Healing yourself with a med kit is still 2x as efficient as le0 comments 41 views last activity
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Breaking the 3 gen early was a viable strategy prior 6.1.0 because the killer meta was all regression perks requiring downs to activate. The only exception being ruin which could be disabled for the rest of hte match once the hex is gone. In the previous meta, "break the 3 gen early" was the legitmate way to avoid a 3 gen because a killer commiting to a 3 gen early meant they were losing the re14 comments 301 views last activity
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1) A survivor working on a generator is immune to lock on build up meaning you will no longer be exposed while repairing a generator. The drone will still cause the survivor to appear on radar. 2) Lock on doesn't decay until the survivor is exposed or attacked. Successfully removing a claw reduces some of your lock on, but not all of it (probably like a quarter or so) 3) Skull merchant does not0 comments 31 views last activity
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These perks allow the killer to get an incredible amount of slowdown particularly when combined, without ever interacting with a survivor to earn it. Killers using these perks can draw out matches for excessively long periods of time by playing defensively from the start of the match so the survivors are forced to play into a 3 gen. Regardless of whether this strategy wins the game for them or no1 comments 41 views last activity
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I have gotten thompson twice in a row as well as badham preschool twice in a row today0 comments 61 views last activity