SkeletalElite
SkeletalElite
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None of these perks were meta. The strongest one was probably infectious fright and even then its not meta. Only killers you could really consider it strong on are snowball killers that down fast and even then its risky because if you dont get the multiple downs quickly you lose a lot of pressure, which can easily happen if an unbreakablle is in play and now there is zero reson to use it over awa1 comments 51 views last activity
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So, everyone has been in a situation as killer where the survivors are just hiding instead of trying to repair gens. Alternatively, a situation where a killer refuses to chase or down survivors unless they let him and instead just regresses a 3 gen endlessly. What if to make this not possible. After an amount of time passes without any generators being repaired, (10 minutes?) A new mechanic w4 comments 81 views last activity
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Basically the title. Too many maps spawn with 3 gens that are either 1) much too easy to defend, 2) mandatory to defend (against good players) 3) Have nearly unavoidable 3 gens even if you make active efforts to break them while the killer isn't defending them. Prime example of the first problem. Dead dawg and Haddonfield. Gallows and the area behind it is far too easy to defend and is a n9 comments 91 views last activity
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I am going to give you several hints at the strategy I am refferring to. It can be a strategy that existed at any point in the history of DBD. If you believe your opponent is using this strategy, you must drastically change the way you play to have any hope of winning. When taken to the extremes, can be used to hold the game hostage. The killer constantly drops chase on survivors while this st20 comments 311 views last activity
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I've tried to make this perk work for anti 3 gen but it just doesn't It's so bad. Even if you run into a 3 genning killer it just isn't good at its job at all. You have to repair for 30 seconds to get 20 seconds to dump on another gen. That means youre repairing at 66% speed with the perk equipped. You literally repair faster while affected by pentimento. Even if you spend all that time on16 comments 171 views last activity
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If you are in the middle of the animation of being pulled off ht e hook when adrenaline triggers, it will not fully heal you. I have video of this if neccessary0 comments 21 views last activity
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Most endurance hits are from coming off the hook or dead hard, obviously it doesnt't work with dead hard because dh causes exhaustion and overcome SHOULD work when you are being tunneled. You can argue it would apply with a styptic, but it's an extreme minority of cases. Not only are styptics rare, if they have a medkit, they can just heal instead of using overcome + styptic. Ie. Overcome + syri10 comments 471 views last activity
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The problem with COB, OC, and Eruption is that the fact they affect multiple gens simultaneously heavily encourages 3 genning with these perks. Why would you do anything else if youre running them. It's hard to use them to their fullest potential if you're NOT 3 genning because it's the only way to consistently get the most value from them. Ruin got around this problem because the survivors co3 comments 81 views last activity
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Campbell's Last breath is too strong and it will only become more apparent as people learn to use itThis addon does too much. It gives you the same range with 2 blinks that you had with double range before the nurse update but it's 1 addon instead of 2 As nurse players become proficient with this addon they will also be able to control the range of the second blink as you can look down to shorten the 2nd blink just as you can with any other blink. When you don't want to use it, you can just1 comments 111 views last activity
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So everyone has those days where you just get the same killer again and again every once in a while. What if the matchmaker would prioritise putting you with other killers for a few games after getting a killer, that way you are more likely to encounter different killers. This isn't something you control or choose, just after playing against a killer, for the next few games you are less likely t4 comments 41 views last activity
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Toolboxes would have significantly more charges, but no longer grant significant increases to repair speed. Strong toolboxes with some addons may have minor repair speed boons, but the primary application of the toolbox would be to apply reinforcement to the generator. So what is reinforcement? Reinforcement is basically a "shield" for generator progress. Any regression applied to the generator17 comments 201 views last activity
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Release mettle of man was a stupid perk that worked incredibly well with other meta perks at the time (bt, ds) and gave an incredible amount of value (extra health state) with basically 0 work outside of playing normally (getting hit.) It had no reasonable counterplay other than to not chase the survivor with it or play specific killers that get around it. It was put on a licensed character, so p26 comments 511 views last activity
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In the past, players using hostage strategies on doctor has been deemed bannable. Wherein players constantly shock people in madness 3 while regressing gens rapidly, usually with ruin/skill check perks. Then sitting in a 3 gen and refuse to chase anyone, only downing people who refuse to move. See: https://forums.bhvr.com/dead-by-daylight/discussi13 comments 531 views last activity
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Just put racist/homophobic/transphobic and other bigoted slurs in there and leave everything else out. It is a video game about a murderer hunting down and murdering 4 people. Some swearing in the end game chat isn't going to hurt anything. As it is right now the filter regularly obstructs conversation by filtering things that have no reason to be filtered.2 comments 21 views last activity
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Twins have a game breaking bug that frequently makes them unable to play the game at all and yet you are still able to pick them. about 10 months ago when Nurse had a bug that made her completely unable to play the game? Yeah, she got kill switched, and for a long time. And her bug could actually be avoided by just not getting a grab. But why was she kill switched and Twins isn't.3 comments 71 views last activity
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Eruption more so than CoB. Eruption gives base kick regression + 10% later + 24 seconds of forcing the survivor to not repair. Thats over 30 seconds of slowdown. That's more than PGTW ever did, and the devs felt that PGTW, a fair perk, needed to be nerfed into oblivion? But that's not it either because the perk also shows where the survivors that screamed are. Why? It's literally the exact reaso19 comments 291 views last activity
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Here is someone else's clip I found of the bug. https://www.youtube.com/watch?v=xFrA3SoY3V8 You can also hit the prompt to enter while being carried on the killer's shoulder; however, this will cause the animation for crawling out to play, but you will fail to escape, you will get “hatch escape” score even though. This can be repeated0 comments 71 views last activity
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If you aren't aware, with thrill of the hunt it takes 28 seconds to cleanse a totem and with face the darkness survivors other htan the injured one will scream every 25 seconds. Thus, with these 2 perks, totems becomes uncleansable for everyone but the cursed survivor because survivors will scream before they can finish cleansing. I'm not really sure if you should be able to shut down cleansing8 comments 1,512 views last activity
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Basically, the unhooker will get grabbed, but the survivor on the hook will also successfully come off the hook during the animation This way you can still use grabs as a way to defend a hook by getting a trade, but they aren't just a loss for the survivor team 90% of the time they occur.34 comments 402 views last activity
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Red Herring or Deception should be reworked to do something similar to what the flashlight bug currently offers. I propose the perk would allow you to press the secondary ability button (the same one as reassurance) next to a vault to use the perk. It would play a vaulting sound and begin a vaulting animation that looks the same as the regular vault animation at first but then changes and res0 comments 31 views last activity
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Overcome is decent, but IMO it's just not quite on the level of some other exhaustion options, and this is one of the things holding back. Unlike sprint burst or lithe, which work even when you're getting tunneled of the hook. Overcome just won't do anything. DH is similar, but DH has the upside of being a potential extra health state instead of a slight augment of your existing health state. It'9 comments 171 views last activity
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I actually really like the new announced changes. I like the base-kit unbreakable. 45 seconds is quite a long time to pick someone up and get them on the hook, and it helps to reduce using slugging as a primary strategy rather than an opportunistic or last resort one. Which is really not fun for your opponents, but very reliable on some killers. Slugging when done opportunistically will still be45 comments 741 views last activity
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Eruption has a huge issue right now and that is it effects solo players far more than it does SWF players. I think 3 changes should be made to eruption to fix this. Change 1) Incapacitated status effect is 12 seconds instead of 25 Change 2) Incapacitated status and screaming applies to all survivors within 6 meters of an affected gen instead of survivors repairing it Change 3) Increase regre4 comments 111 views last activity
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Some news posted on Twitter that I did not see posted anywhere on the forums. In Summary: All original outfits that you cannot purchase for shards will become available for shards, eventually. New outfits will be available for auric cells for the first 4 weeks, then become available for shards. Cosmetics that feature licensed characters or are fo9 comments 311 views last activity
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The biggest problem with MMR is that survivor and killer aren't just 2 different sides of the same coin, they are 2 entirely different games with different objectives and different mechanics that are only loosely related. To define one side to be “more skilled” or better than the other is impossible. It would be like a basketball player and baseball player arguing with each other about who is th0 comments 41 views last activity
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No one likes RPD. No one wants to play on it more than 2 times to see the new rework, then they conclude that it is still bad and never want to play it again.7 comments 191 views last activity
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Other killers with dash abilities have significantly more forgiving hitboxes for hitting survivors often with superior control over the movement in the dash. Blight for example can dash 5 times and can turn at teh end of the dash and has a much larger hitbox. Billy has a much larger hitbox and can turn during his dash. Demo cannot turn at all during his dash and it is much more forgiving. As7 comments 551 views last activity
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Title: Get an injury with your power, you don't get the 300 brutality points most killers get for hitting a survivor. This makes wesker have awful brutality point gain comapred to other killers3 comments 82 views last activity
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So the devs cited the reason they changed reassurance was because it could be used to hold a player hostage on the hook forever. What if instead of limiting its use, they instead made it so the survivor on the hook activates it. When a survivor running the perk comes within 6 meters of the hook, the hooked survivor gains the ability to press the secondary active ability button. This will pause0 comments 21 views last activity
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Take away 1 hook state from each survivor and add them to a “team pool” of hook states. This means the first 4 hook states of the match do not matter at all who they are on. Do you want to face camp from the start? Youre going to have to spend 4 minutes camping out those 4 team hook states, then another 2 camping out that survivor's personal ones. Do you hope to tunnel a weak link? Well, yo5 comments 21 views last activity
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Okay, so if you JUST SO HAPPEN to active Pain res during the 9-second window that merciless is active, it extends the time you need to hit skill checks for significantly. So, clearly the “remedy” (BHVRs words) to this combination is to strengthen it by making it guarantee that the gen will be blocked instead when it activates during this window???? Not only that, but it reintroduces the DMS s3 comments 81 views last activity
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Every game I lose as survivor, I see multiple teammates running bad perks. We don't live in the era of DBD where survivors can run whatever perks they want and still do alright anymore, and killers who aren't high tier have to stack slowdowns to win. The roles have reversed. If you are not running strong perks, you will lose. If you are fine with that, keep running whatever you want. But if you26 comments 891 views last activity
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Presently, the only viable anti tunnel perk you can run is Off the Record, and 1 unfortunate side effect of this is that OTR has a tell. Survivors with it have no grunts of pain. This means killers who can ignore DS like Nurse, Blight, Demo, Clown, Deathslinger, ect. can literally just turbo tunnel anyone off the hook as long as they make grunts of pain because they have no reason to fear DS and8 comments 91 views last activity
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Survivors are not afraid of killers anymore, they just tbag and flashlight click and run in circles around some trash. What we really need to bring back the horror is Jeryl. Thats right, Jeryl. Jeryl will bring the horror back to DBD Jeryl for president 202414 comments 1,031 views last activity
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https://clips.twitch.tv/TenderOddClipsdadAsianGlow-zIyrFgWBlxGLkDRo Both the ace and the dwight have breakout. The killer does not have mad grit0 comments 21 views last activity
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Cant pick this glyph up in the wardens office.1 comments 21 views last activity
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Nerfs: C33 is much too strong right now. It makes Pallets useless almost against the blight. I'd personally like to see it adjusted to play more into the slowdown than pallet breaking at light speed. Alch ring should make blight 110. Still strong and satisfying to use. A good blight can still snowball incredibly with it, but you are now reliant on your power for hits, so you better be confident0 comments 21 views last activity
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Make her blink attacks special attacks.The nurse single handedly holds back perks that are tied to basic attacks because she uses them so much better than standard basic attack killers like trapper. Nerf her range add-ons to like 4 and 2 meters and change them to where they don't make short blinks faster. Range addons are just exessive. They mitigate both her main counterplays. 3 Blinks should0 comments 21 views last activity
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It would look so much better, the hat doesn't match at all6 comments 111 views last activity
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I commonly see people saying that running self care + botany will be 2% faster than cureent live version of self care + botany. This is incorrect. Positive and negative modifiers do not add together. They are multiplied separately. This means the calculations for the speeds are NOT 16/(.35 + .5) and 16/(.5 + .33) They are 16/(.35 x .5) and 16/(.5 x .33) This means as listed in the dev note0 comments 21 views last activity
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Currently Bloodwarden gets countered really hard by 99d gates which is why NWO is so popular compared to it, to somewhat alleviate this issue maybe consider giving bloodwarden the small additional effect of blocking the gates for 15 seconds when the EGC is triggered, that way 99d gates don't completly hard counter the perk.9 comments 81 views last activity
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Video explaining for context: https://www.youtube.com/watch?v=KnY5vU8-Uyo TL;DW When the dredge teleports to a group of lockers, it will always prioritise the locked locker over the unlocked locker, unless the unlocked one has a survivor hiding in it. This effectively allows survivors to lock a grouped set of lockers multiple times instead of just once because they7 comments 361 views last activity
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Instead of each survivor having 2 hook states and then a third hook to kill htem. Survivors instead have 3 shared "team hook states" and then after those are gone each survivor gets 1 personal hook state, then the following hook state will kill them. Right now, if you tunnel one survivor, you can get a kill in 3 hook states at which point you have basically won if the other 3 survivors didn't bl4 comments 71 views last activity
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It's absurdly loud3 comments 21 views last activity
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The grind growth is not linear. So every time you add a new killer. You have to not only max that killer, but you have to get the content from that killer on all previous killers as well. Let's demonstrate. If you look at 2016 DBD with just nurse wraith billy trapper, you only have 12 teachables and I think ~10 general perks on all 4 of those characters. Now you have to unlock each one 3 time56 comments 1,191 views last activity
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Allow second hits to do damage to the deep wound meter based on the number of survivors you've deepwounded with that use of power. So if you've gotten no hits and you just use frenzy to get another hit on an already deep wounded survivor it does nothing, so it cant be used to get guranteed downs after long amounts of time.. But if you deepwound the whole team THEN second hit someone you can ge9 comments 31 views last activity
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Just restart your game and you can repurchase them, at least on the Epic Games Store version of the game. You can do this to freely convert shards to BP as much as you want.4 comments 261 views last activity
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give it the effect of buckle up where you can see how recovered the survivor is by the intensity of their aura. won't be meta and probably never will be, but could be of use to some snowballers like nurse, oni, or blight.1 comments 21 views last activity
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Breakable walls right now only serve as objects to block movement through environment or to turn a window into a god window until broken, making the wall effectively a pre dropped god pallet. In order for my change to make sense you must first make it so most (but not all) breakable walls spawn unbuilt. Survivors can use toolboxes and some of their time to build or rebuild new breakable walls in4 comments 61 views last activity
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The white ward description states "burning this offering grants protection against the loss of your item and addons", however, if you escape you I think you lose your addons like normal and the offering only works if you die. edit: this seemed to be a one off occurrence, as I cannot get it to happen again0 comments 21 views last activity