SkeletalElite
SkeletalElite
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Too much of the games design is centered around perks related to hooks for a killer to competently circumvent it With pyramid head at least there is some control over it because survivor has to step in a trail first which means that in practice pyramid head only ends sometimes using the cage somtimes, but judgement can always and basically always has to, use exile over hooks since they don't get3 comments 112 views last activity
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The game has a massive crashing issue on PC, at least on Epic. I'm not the only one having this issue it's all over the beta hub. This is literally the first page of the beta hub. The underlined reports are all the exact same crash. The game is basically unplayable for me. In the last 2 days I've gotten a 1 hour DC penalty, 3 30 minute penalties, and 27 comments 732 views last activity
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DBD should have a "ranked" mode added The recent resurgence of people playing crossplay off on PC/steam in order to find players who want to take the game a little more seriously than your typical player is clear evidence that there are people out there who want this and they don't want to spend their time in custom matches playing with the same 20 people. There is very clearly interest in peo5 comments 80 views last activity
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Normally the downside to his extremely strong power is that in order to earn it he must play and get injuries as a straight up m1 killer with no power and that it ends when he picks up a survivor he has downed. However the ability for your team mate to get injuries and thus generate blood for you without even needing injuries heavily reduces onis biggest downside in regular match and a notable le10 comments 261 views last activity
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Realm repeat prevention has only had the opposite effect of what it was supposed to do. Because some realms only have single maps within them while others have several, realm repeat prevention has had the effect of drastically reducing the odds of seeing any individual map that shares a realm with others and drastically increasing the odds of seeing maps that don't share a realm or only share a r0 comments 31 views last activity
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I don't think hex perks are in a very good place right now. There is a very massive difference hexes being defended by a litany of hex defense perks on killers that can patrol or defend them very easily and just running hex perks on their own and I believe this creates an unskillful interactions in the game. When 1 or 2 hexes are run without these defense perks, especially on killers that aren'2 comments 52 views last activity
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It would be cool to see devotion level badges. 1-10, then one for every 5 levels after that up to 30, then every 10 levels to 50, one at 75 and one at 100.1 comments 31 views last activity
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Now that diminishing returns is a thing there really isn't a good reason for this perk not to stack with itself when multiple survivors are running it.0 comments 31 views last activity
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People manipulating their ping to be very high (using exitlag or a VPN primarily) makes the game miserable There is absolutely no reason to allow players to have 200 ping, straight up give an error message to anyone with a connection that bad that tells them to improve their network connection and try again. People who legitimately cannot achieve a ping under that should not be playing multiplay12 comments 151 views last activity
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BHVR has posted on here that content releases are no longer going to have live design changes so that feedback can be focused on new content and I do not think this is necessary. I suspect the reason for this is because during the PTB for the release the Krasue had very large massive design changes included that ended up being scrapped as a result there was very little good feedback for Krasue a0 comments 51 views last activity
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The actual attack cooldown can be shortened such that the the distance is the exact same. but just forcing the survivor to just sit there and do nothing for 2 seconds feels horrible. Its such a small change and has very little actual gameplay impact but would make the killer feel so much better to play against. It would also make weird hits feel much less bad if instead of being locked in place w29 comments 551 views last activity
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On the killer side it feels very bad to not have the addon that gives haste after using the undergate attack because survivors can hold W so much after you use it so I'd like to see a slight reduction to his undergate attack cooldown but a nerf to this addon to compensate. Overall the use of the addon should result in roughly the same distance gain for the survivor but when not using the addon it3 comments 51 views last activity
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if map offerings are going to be as bad as they are now when it comes to the chance of getting hte map, they at least need to be refunded if they don't sucesfully pick a map so that it means if you keep using the offering you will eventually get the map you want to go to, but as it is right now it's chance a 4/5 chance you lose the offering and nothing happens when you could be getting guaranteed3 comments 42 views last activity
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When you haven't played in a while and a single match completes a very large number of quests the notifications take a very long time to pop up one by one and the same noise over and over again is kinda annoying.0 comments 1 views last activity
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It comes up so often that the kill rate "target" is 60% and I hate seeing this so much. Kill rate does not tell a good picture of killer performance. Killer balance should be looking at the kill distribution and comparing the % of 3/4k,2ks, and 0/1ks. When it comes to match outcomes the difference between a 3 and 4 kills and the difference between 0 and 1 kill are largely irrelevant as it perta0 comments 61 views last activity
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The fact that you and your opponent are playing two different games means there is no way to directly measure your skill against your opponents in a fair manner. The only way SBMM will ever become effective is if the match format of dead by daylight were to change such that it were teams of 5 where each team had 1 killer and you played 2 simultaneous seperate matches on the exact same map and t12 comments 251 views last activity
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I get that they're trying to be proactive, but they're so out of touch that they're basically throwing stuff at the wall and seeing what sticks. When something doesn't stick, they instantly go nuclear on it and make things even worse. Fog vials released with several issues (spam, large strength difference between maps) and what do they do? Double nerf them into the ground so they do nothing exce13 comments 242 views last activity
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In theory, you could put a strong effect behind these perks because searching chests is inherently a gabrage waste of time. In practice they're too conservative on the balance of any remotely powerful effect to ever release a perk like this that is worth using. Every single perk with this condition is garbage. You can run several of them together and they're still garbage. You can run them with p12 comments 251 views last activity
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I don't know what your current criteria for using it is, all I know is that you guys have a specific list of things that must be met before you'll activate the kill switch, and whatever those criteria are they are not good. Streetwise is currently absolutely insanely busted. Sure the game isn't ruined by any means, but this bug has severely altered the balance of the game in a way that straight7 comments 211 views last activity
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This achievement was already considered a pain before map offerings were nerfed. Even if you were to be able to get progress every single RPD match you would expect it to take ~100 matches spamming RPD offerings every single match. Even that is too much, but its even harder than that because you won't always escape and you won't always be able to open the exit gate. The average survivor has 40% e4 comments 151 views last activity
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SUMMARY OF THE ISSUE: visibility inside a fog vial varies significantly from one map to the next. On dead dawg saloon for example its nearly impossible to see through while in the new walking dead map its nearly see through PLATFORM: Any STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: use a fog vial in the new map, then use a fog vial on a another map like dead dawg compare the two. There i0 comments 31 views last activity
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With the new buff to yellow bottles haste stacking has reached extreme levels on clown. With yellow bottle addons you can basically get 15% haste for the entire match which is crazy enough on its own but when combined with rapid brutality/machine learning this is pretty much unbeatable. 15% haste is faster than bloodlust 3 already at 132.5% , 23% haste from machine learning brings your move spee1 comments 122 views last activity
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This is my ace's invetory, the value of these add-ons on just my Ace adds up to over 21,300,000 bloodpoints just on those addons. He's my most played survivor by far but even so 2.5 million is nowhere near the amount of points I spent on retired addons. I should get at least half of what I spent back if not the f0 comments 41 views last activity
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The anti body block system where you lose collision with crows takes too long to activate because it takes a VERY long time to get 3 crows if the killer is close to you. This is because being near the killer slows down the already very generous crow timer. Now that the base crow timer is as generous as it is, I don't think it is necessary for the killer being nearby to slow it down anymore. Movin4 comments 91 views last activity
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I've been in several matches where the gates are powered and the EGC is started and I'm hooked being camped by a killer my team has no hope of rescuing against (like a bubba or trickster) and the game won't let me try to kobe. Give me my attempt once all the gens are done, its not going next at that point in the match.0 comments 11 views last activity
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When moving you gain AFK points at 25% of the speed and it takes 180 seconds to get enough for 3 crows while not moving. So now, by just moving, it takes 720 seconds or 12 minutes to get 3 crows. At that amount of time you can just abandon if the survivors are "extreme hiding" You've shifted too far in the opposite direction now.5 comments 71 views last activity
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I've seen a lot of complaints on various places about the new crow system on DBD social media, but almost every single time I've seen someone post actual gameplay of them getting crows "unfairly" they spent 1+ minute doing absolutely nothing useful like walking across the entire map without sprinting before getting on a generator. I've seen some edge cases (mostly relating to totems and kill16 comments 242 views last activity
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Stats page can be found here: https://stats.deadbydaylight.com/ Personally I was surprised by the difference between lobby time and playtime. I have ~6000 hours from steam/epic combined, but thats a little less than 1500 actual in game time32 comments 1,061 views last activity
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SUMMARY OF THE ISSUE: If you run out the radius that activates knockout, back into it, and then out again, it is possible to repeatedly trigger the hinder from knockout which will stack multiplicatively with itself, so if you run out of the knockout radius, back in, then out again, you will recieve a 9.75% hinder, and if you repeat it a third time you will recieve a 14.263% hinder. This seems0 comments 41 views last activity
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I propose a new "Favorites" feature for Dead by Daylight to significantly improve the user experience, particularly within the character, perk, item, cosmetic, and add-on selection menus. Currently, players navigate through extensive lists, often using the search bar to find specific elements. However, many players repeatedly use the same characters, perks, and customization options. A Favorit1 comments 41 views last activity
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With the item rarity color changes, event offerings were moved to a rarity class that costs 5000 bloodpoints, aka the same as iri items/addons. This is terrible and should be reverted before the anniversary. under the old sytem they only cost 2000 BP, there was no reason to increase the cost of event items by 2.5x.9 comments 201 views last activity
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Currently, movement in the game defaults to walking, requiring players to hold down a key/button (e.g., Shift on keyboard, or equivalent on controller) to run. Given that the majority of playtime is spent traversing distances at running speed (when not on a generator), constantly holding down this button feels less ergonomic for the primary mode of movement. Please consider adding an option in t2 comments 91 views last activity
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For the past several days the game goes through bursts of garbage matchmaking where it throws people in the wrong servers. I've been using exit lag which allows me to see what server I'm connected to and for the past several days I've had to dodge lobbies constantly to not be put in EU servers even though im an NA west player. It usually takes me 5-10 lobby dodges before the game finally puts me0 comments 31 views last activity
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I've seen a lot of disinformation regarding the current rift system, so I've made this post to dispel it. There is a series of posts (edit: on various social media platforms) showing how the new rift is much worse than the older ones, but ALL of them neglect to mention passive rift fragment generation OR claim that it is gone. This is wrong. edit 2: Rift fragments are still earned with XP, this13 comments 403 views last activity
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From the looks of things you no longer get rift fragments from simply acquiring XP for your devotion level. I see that the milestone quests award some rift fragments but I'm concerned about the possibility that this is slower than the generation from XP . At the very least if the passive generation is still there I don't see an XP tracker anywhere that shows the amount of XP you need to get fra4 comments 151 views last activity
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This is not a type of gameplay that should continue with future killers, its a boring and terrible way to balance killers. Being able to get the first hit very easily or for free but then struggle a lot more for the 2nd hit is not it, it promotes boring gameplay where you don't commit to chases and robs the game of skillful interaction. The extent to which it applies to some current killers vari0 comments 41 views last activity
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I think the ghoul would heavily benefit from having a separate attack and environment grab range. It allows you to keep a fair attacking distance that makes landing it skillful without heavily limiting the options of things he can grab in the environment. This way you can also have an add-on that increases the attack range by 1 meter and buff the current range add-on to 2 but make it only do envi0 comments 22 views last activity
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A fair amount of killers now have powers that make unhooking extremely dangerous whether due to the potential of an insta down or the ability to hit multiple survivors simultaneously, or the ability to very quickly return or perform ranged attacks at the hook from a distance , yet there are very few perks that make unhooking safer, only desperate measures, no one left behind, and (indirectly) de2 comments 471 views last activity
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Kill rates are a horrible metric they don't show the whole picture. A killer with a 60% kill rate could possibly lose more than they win if they frequently draw and simultaneously they could win significantly more than 60% of the time if they win most of their matches with 3ks but occasionally get 4 outed. I'd like to see how often each killer 0ks, 1ks, 2ks, 3ks, and 4ks independently. This allow1 comments 31 views last activity
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SUMMARY OF THE ISSUE: For some reason, the guard's hunt duration only lasted 6 seconds. AFAIK the lowest duration should be 12 seconds PLATFORM: PC/EPic STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Unsure, I got seen by a guard and for some reason the hunt lasted a very very short duration. Too short to be useful in any way. VIDEO: https://youtu.be/vCsaVpjwvNg3 comments 72 views last activity
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You already get a loud noise notification at the locations of broken hex totems, so skilled players are already going to know where your penti totems are regardless of the aura read. The only situation where the aura makes penti any weaker is if someone cleanses a dull totem but TBH that is kind of a situation where the perk ends up being a solo stomping perks where SWFs are practically unaffect19 comments 341 views last activity
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He still has too much vault speed when enraged and targeting a survivor with a leap, it's so fast that you can't even make it back around small loops before he hits you. The only real counter play this has is pallets with windows nearby like shack and jungle gyms, double window loops, and double pallet tiles which are very limited in number. You can also try to counter it with extremely short loo14 comments 301 views last activity
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Blood gens are interesting, they have some flaws in this event, but I feel they are fixable. If they were adjusted to work with perks/addons/powers, gave more bloodpoints to survivors, and took a little longer to complete, I could see 1 or 2 gens in the regular mode of DBD being replaced with blood can gens and it being a good change. I also think maybe blood loss from running should instead be0 comments 21 views last activity
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As far as I can tell, none of this pants would clip with the jacket even though its much longer than most of his other jackets0 comments 21 views last activity
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First change) Instead of toning down the auto aim for the grab attack, make the grab attack close range only. This makes it so instead of a skill shot in the traditional sense it's more like a slightly easier version of your second hit, you must land close to the survivor then grab attack them. The skill is in the movement and positioning rather than the aim. Making it close range means it's stil4 comments 101 views last activity
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For some reason the ghoul gets terrible chaser emblem progress. Normally this isn't something I even pay attention to but Ive had challlenge equipped for like 20 games to gett iri quality chaser emblems and haven't gotten any progress, however I am winning all my matches and my chases are quick (Im running 0 slowdown perks and have only lost like 1 or 2 matches) As soon as I played 2 matches on b2 comments 82 views last activity
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SUMMARY OF THE ISSUE: In library portal room of the underground area of the "Forgotten Ruins" map 2 hooks spawn right next to each other close enough that you can face camp both at the same time if you put a survivor on both hooks PLATFORM: PC/Epic STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Load into forgotten ruins match and check the room described above, I've played the map twice si1 comments 62 views last activity
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It feels really bad as survivor (and killer) to just have your movement stopped outright for a few seconds, and I don't mean this from a balance perrspective. I think the way a grab attack makes you stop moving you should be drastically shortened/removed but the ghoul should also have attack speed/cool down adjusted an equivalent amount. It just feels clunky to be a in a chase and to have the3 comments 121 views last activity
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So for anyone who doesn't know the EU recently announced some new regulations about virtual currencies in games. The 2 things that I am aware of that relate to dead by daylight is that real money value of equivalent virtual currency must be displayed in addition tot he currency value when making purchases and that virtual currency should not be offered in amounts that require you to buy more tha1 comments 171 views last activity
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A significant portion of my survivor matches, I literally never use any of the perks in my build. They end up bein either: too niche Have so little of an effect they're not worth using or when you do use them, it doesn't matter Have requirements to use so restrictive that it makes spending time using them so bad that you are throwing by choosing to use the perk. Some combination of multiple11 comments 191 views last activity