Judgement Exile needs to count as a hook for perks for survivor and killer

Too much of the games design is centered around perks related to hooks for a killer to competently circumvent it With pyramid head at least there is some control over it because survivor has to step in a trail first which means that in practice pyramid head only ends sometimes using the cage somtimes, but judgement can always and basically always has to, use exile over hooks since they don't get zealous from regular hooks.

Changing this aspect would not render exile useless as it still saves significant time you would have spent hooking, as well as gives you zealous, and makes flashlight and pallet saves impossible.

Comments

  • Oh 100% this would be a lot healthier for the game. Hooking someone to exile them would mean that there is better anti tunnel tools survivors have as right now Judgement is one of the strongest killers in the game for tunneling someone out as they ignore sabo, flashlight saves, and pallet stuns on top of disabling all anti-tunnel perks.

    I know a lot of biased killer mains will say being able to instantly kill and tunnel out someone with no possible counterplay is fair and balanced. So don't feel too bad about the downvotes.

  • Either this or Exile needs to be less readily available. It's not good that one killer completely hard-counters this many perks and it also heavily restricts Judgment's build variety, like yeah the aura builds are obnoxious on this killer but there's also not much else Judgment is even allowed to use (other than totems).

    I don't think this is really similar to Pyramid Head at all since he can't really guarantee torment every time he downs someone but Judgment pretty much can guarantee Heresy unless they're just not using their power. Much of the reason why I also think Torment on M2 remains a bad idea even now with cages having unhook protections.

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