Head on Buff
for solos
Just give head on an additional effect that, when it is active and ready to be used, the locker you are in has it's aura revealed in yellow to survivors within 32 meters.
That way you can support your team mates with head on kind of like SWFs can as a solo
Comments
I am reviving this thread because I really want this to happen
Someone else has also written a thread about giving Head On an aura, i'll go see if i can't find it right now.
Edit:
Head On is kind of a dangerous perk to give a buff because it doesn't have a counter EXCEPT that it is somewhat difficult to use. The thing about the crows stopping it from working is bugged, it still works. The angle is so wide and the effect lasts so long that it is really hard to miss, because even if you do and the killer comes for a swing after you are out and can start movement, they still get stunned. Basically, if you get in a locker in time, even if they know you are there, you get a guaranteed stun. Making it so you can also guarantee that stun saves another survivor by having them go down in range and staying in front of it makes it kinda OP.
I would reduce the range to something like 16-20 meters. That way it's still used opportunisticly by survivors in a chase, and doesn't lead to survivors leading the killer on a 5 mile sprint just to get a head on off.
It's not hard to bait out a head on if you know someone is in a locker just fake them out a few times and they all come out eventually and the ones who dont even after like 5 or 6 seconds of faking just get pulled out of the locker.
Uhhh, 16m is half the distance of a killer's terror radius... like, think of how far a Deathslinger Speargun shoots. That is 18m.
The reason this isn't true is because of how far to the side and even behind the locker the animation is, combined with grabs getting less priority than coming out of the locker. (Similar to gen grabs) As I said in that post, even if you trick them and they come out of the locker, they can start running for a solid 2 seconds before you can safely pass through the area, because it lingers and goes in a wide arc. The shape is closer to a C shape with the locker slightly inside the C than a D shape in front of it. I have literally had the grab animation start, only for it to get negated and get stunned. Smart survivors know they can just not leave the locker until the killer is practically right on top of it.
While all-in-all it would be a buff, man oh man would we see survivors intentionally using Deception on their allies with Head On active. Or simply peeking into the locker.
This is a really good idea actually. Would definitely help make Head On better with solo survivors.
That would improve the solo experience.