Little PSA about a "pause tech" replacement
Before the HUD update a couple patches back, as some of you may know, pausing the game during an interaction such as a generator letting go of the interaction button and unpausing would cause you to do the interaction without needing to continue holding the button and you could cancel by simply tapping the button again.
While this was removed, you can achieve the same thing by creating a macro that causes your interaction button input to be sent without sending the input that you stopped pressing it. It functions the exact same as before, you will start interacting without needing to hold the button and you can stop by simply pressing your interaction button again.
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