Please Make Adjustments to Temple of Wrath (AKA Temple of Trash)
This map has terrible terrible pallet distribution. The temple itself literally only spawns useless unmindgameable pallets.
There's pretty much always a massive radius around the temple that has absolutely nothing in it. If you're lucky you might get 1-3 pallets in the area around it.
The edges of the map where most of the pallets are is very high RNG. You got all jungle gyms? Cool you actually have a chance of having a decent game. Got a bunch of 4 lanes? You're going to die.
It's also extremely easy for the killer to 3 gen. Often times on this map the killer will just choose one side of the temple that has 4 gens on it spend the entire game in, and never leave to go the other side.
All these factors compound into one major problem. The lack of total pallets means that one side loses its pallets very quickly, the middle having nothing but useless pallets means you can't really run to the other side without getting hit. and the ease of 3 genning means you have no way to force the killer to come to the other side on their own volition.
Oh and even if you escape one of these games where the killer pursues this strategy it's almost always a boring game because it's a massive hold m1 slog where you constantly heal, get hit, heal, get hit, heal get hit, getting tiny amounts of gen progress where you can. There is no fun in it because the chases are literally just hold w to get to the only pallets left on the map until the killer leaves you to go back to the gens. These games are almost always 12-15 minutes even on an escape as well, which is almost 2 times my average match length and it's just a tedious slog.
Comments
I also would like to add that I think that this Map is too small now. When going for the actual size of the map, it seems fine, however, a huge Part of the Map is taken by the temple which does not leave that much room next to it.
I think this also can lead to situations where most structures are clustered in one area.
I have made an MS paint drawing to show why this map is bad.
Blue boxes are possible gen spawns. The yellow are pretty much always has useless pallets. The red area always very few if any pallets. The rest of the map loses its pallets quickly because the lack of pallets in the middle gives the killer no reason to ever traverse that area that just take the hit and return to patrolling the gens on the side where they've used up all the pallets and completely ignoring the other side because their is no pallets.
Here is a slight tweak to the map that can make it less bad
Basically the areas on the sides where the map normally becomes thinner go away and the map becomes a rectangle/square shape. This new area has possible gen/jungle gym spawns, this makes it much harder for the killer to 3 gen since the survivors can use these transitionary gyms to chain a chase and try to force the killer to actually commit a chase and get them to go the other side. The gen's will also have better spread as a result and it will be harder to 3 gen.