Minor Sabo Adjustment

Sabo is currently still a little weak because a lot of the time you have to guess which hook the killer will use and also have to be in position for the sabo and also have to hope the killer isnt TOO close to the hook that you cant pull it off. Then the killer can potentially drop the survivor, chase you, and still manage to get the hook on the survivor they dropped earlier. If the team tries to save the dropped person they risk the killer returning and then 3 survivors wasted their time compared to the 1 survivor who would have had to waste their time if they just let the hook happen.

In my experience using it so far its rarely useful because that combination of things means you end up wasting a lot of time to force it to work (and still risk it backfiring and just pressuring you more than the killer.)

I think 3 things should be done to help this.

1) Increase time hooks are broken for from 30 to 40 seconds, to give survivors a little more time to pick the person who was sabo saved off the ground.

2) Make it so the sabo perk is active in a 56 meter radius around any downed/carried survivors. This means you can start positiong and thinking about what you'll do the moment the survivor goes down instead of waiting around at a hook just to realize youre wasting your time on the pickup because you now see that you have no chance of getting the sabo. This helps prevent the survivor from wasting their time.

3) Some maps need hook spawning looked at, the new map Dead Dawg Saloon very commonly spawns hooks within a just a few meters of each other in the back corner where the large cactus spawn.

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