Update the Trapper!

Trapper is the face of DBD make him good

Make his traps take a constant amount of time to escape instead of being RNG without help. (9 seconds base, 3 with help)

Make Purple Setting tools/Green setting tools/wax brick (changed to yellow) increase trap escape time by +4/+3/+2 seconds respectively.

In order to maintain addon standard redesign the logwood dye addon into something completely new and make it the new green.

Make it so you get deep wound upon escaping his trap so even if the trapper can't get to you it still wastes some of your time to step in it.

Rusted/Serrated jaws changes to increase deep wound mend time instead of apply status effects.

Make him able to carry 2 traps by default but reduce the effect of all bag addons by 1 (brown becomes +0/+1 starting, yellow becomes +1/+1, purple becomes +1/+2 . This will make these addons not necessary to do well.

Comments

  • He really should be able to carry 2 traps by default without relying on bag addons. It so simple but would make him that much more appealing. I’m also not against the idea of survivors having a set time for being trapped like 15-20 seconds before escape attempts could potentially free them unless someone goes to save them. Gives the trapper a chance to make his way over and maybe add a little pressure to others.

    disarming traps could be more difficult Or punishing too

  • @Starr43 said:

    He really should be able to carry 2 traps by default without relying on bag addons. It so simple but would make him that much more appealing. I’m also not against the idea of survivors having a set time for being trapped like 15-20 seconds before escape attempts could potentially free them unless someone goes to save them. Gives the trapper a chance to make his way over and maybe add a little pressure to others.

    disarming traps could be more difficult Or punishing too

    I said 9 seconds because trapper is a 4.6 m/s killer and 9 x 4.6 = 41.4 meters

    10 seconds would be fine too (46 meters)

    This gives you a pretty large radius where you can reach your traps in time but doesn't let you capitilise on traps across the entire map.

    15 seconds is too long for a base amount with addons. That gives you just shy of 70 meters. If you've ever used object that's about the range of object which almost the entire map. You really only ever get out of range if on COMPLETE opposite sides of the map.

  • @SkeletalElite said:

    https://forum.deadbydaylight.com/en/discussion/comment/1665896#Comment_1665896

    I said 9 seconds because trapper is a 4.6 m/s killer and 9 x 4.6 = 41.4 meters

    10 seconds would be fine too (46 meters)

    This gives you a pretty large radius where you can reach your traps in time but doesn't let you capitilise on traps across the entire map.

    15 seconds is too long for a base amount with addons. That gives you just shy of 70 meters. If you've ever used object that's about the range of object which almost the entire map. You really only ever get out of range if on COMPLETE opposite sides of the map.

    True. To be honest I’m an Otzdarva fan so I’d just love to see any beefy buff for the Trapper.. not that Otz needs the help hahaa