Avatar

twistedmonkey

twistedmonkey

About

Username
twistedmonkey
Joined
Visits
5,349
Last Active

Comments

  • @George_Soros said:
    So many of you guys hate DS with such a passion, even though Enduring works wonders against it. Same deal like with complaints about NOED: don't like it? Take Small Game! Hate DS? Bring Enduring along. Simple.

    Adrenaline is a real danger there, not DS. Yet, as many pointed out, it has a condition, and often a survivor does never get to use it in a game. The only thing I would change about it is that the effect can kick in later (after you've been unhooked). That's too much. One of the effects (heal OR speed bonus) in such a case should go.

    The thing about Enduring is it only makes DS last around 1.75 second less, its not a counter its just a perk to make the stun a little shorter, 2.25 seconds is still a lot of time for failing to escape the killer to a good looper, now take NOED while it also rewards failure in essense it can be taken out the game before a gen is even done, so only one of these perks has a true counter.

    The killers dont really have any perks which dont have a counter or strat to negate, each one from Spirit Fury to Rancor has a way of negating its effect by dropping pallet earlier or being very causious and stealthy after the last gen is done until its safe to leave, it all depends on how knowledgable of the game the survivors are.

  • @twistedmonkey said:
    DS is just an annoying perk, it's can turn the killer having played well getting the down into failure, you get a really good looper with DS and it can mean game over, just leaving and chasing another is the way to go but one perk shouldn't make you want to let someone off the hook (pun intended)

    Adrenaline is fine, it is only annoying with with SWF as the coordinate it's use, it's why I beleive SWF should be held to a different set of rules for certain things which hopefully the devs sort out so joining via SWF or solo can be seperated better.

    Why DBD should have perks that can give insta advanced to the survivor ( yes killer have insta down but devs have in mind to take them out of the game soon). If we follow the logic leave the DS use and go for others you give him/her a free escape every time, adrenaline changes the end game in moments no matter the killer you play. Think that way ruin and NOED are strong ( no OP) but you can play around them and counter them very easy and fast even tho they are the strongest perk for killers in the game why survivors do not have that?

    DS has been the problem in this game since it came out, it is one of the main reasons for things like spirit fury, rancor, bamboozle etc since those DS users can double a chase so it had to be worked in such a way to try and half chase length, DS is bad for the overall game imo and creates a lot of balance issues.

    Adrenaline on the other hand as I said is only really strong in SWF as with solo they tend to build more for themselves, Adrenaline is an end game perk and there are others which are better to help you get to the end game, I hardly get the use out of Adrenaline while playing solo so its a wasted slot for myself as I'm either dead before it can do it's job or I am at full health and not in a chase meaning I wasted a perk slot for a sprint boost.
  • Orion said:

    @Aven_Fallen said:
    Cancelling a Mori should not be possible in the first place.

    Neither should cancelling an unhook, but here we are.

    You also reap what you sow, if you're being extremely toxic to someone in a game there's consequences for that and you cant expect someone to not be toxic back , at least I beat them fair and square didn't pretend to farm first and I didn't hold the game hostage it was literally like 20 seconds and I killed him afterwards , I wasn't about to throw the whole game and face camp him like some people would 
    They might well have deserved a little bit of toxicity but revenge toxicity isnt something to be proud of, rise above it and show yourself to be the bigger person, I've had others act like asshats but to retaliate would make me no better than those players as it means they actually got to me, it can eventually turn you into the very thing you disliked in the first place.

    Toxicity has already bred so much in this game that some view everyone on the side they are not playing the same toxic way.
  • I'm a killvivor 50/50 depends if I want to kill or relax.
  • DS is just an annoying perk, it's can turn the killer having played well getting the down into failure, you get a really good looper with DS and it can mean game over, just leaving and chasing another is the way to go but one perk shouldn't make you want to let someone off the hook (pun intended)

    Adrenaline is fine, it is only annoying with with SWF as the coordinate it's use, it's why I beleive SWF should be held to a different set of rules for certain things which hopefully the devs sort out so joining via SWF or solo can be seperated better.
  • It goes back and forth if one sides uses something deemed not fair then the other next time does the same and it keeps going on and on until each side uses the strongest builds to just get the game over with as quick as possible.

    Survivors use builds to stop being caught and do gens fasst over fear of camp and tunnel, killers use builds over the fear of gen rush and camp to get someone out the game quicker to even the odds it never ends.

    The few ruined it for the many as it spiralled until the choice of playing fun starts to dwindle as it's more risky than just playing to escape/sacrifice.
  • That's just a killers form of tbagging.

    Now if you did it for a prolonged period making the bleed out timer last a lot longer or every time you saw that person in game it would be griefing/harassment.
  • I like the lever idea, how about when one survivor is left two levers spawn and two hatches.

    The aura to the levers are visible to both and are on the other side of the map to each other.

    The lever is instant to use by both, the killer can destroy both levers and if they do the survivors aura appears.

    Once a survivor opens a lever they are exposed, the hatch grab is removed from the game and the killers terror radious and song (huntress/freddy) is set to 10m for everyone, Freddy is the only one different so you could get pulled into the dream world once the lever used, all aura reading and notifications on both sides are removed until the 3 mins is up.

    If a survivor gets one lever two hatch auras are shown to both sides, after 15 seconds only one of the hatches opens for 30 seconds and they respawn to another location once they close, they spawn far enough apart so a killer cannot stand in the middle, the hatch also makes no noise it's only a visual opening.

    This continues permanently but after 3 mins the survivors aura appears as to not overly prolong the game, it gives 4 x 50/50 chances to get the right hatch.
  • Must......check.......totem.......
  • Beer pong while laughing at forum posts.
  • It happens with mains on both sides, this game has a heavy us v them playerbase and those are the people the game should never be balanced around.

    The ones who understand the problems on both sides see the issues and discuss them but they also understand its not just game but a business at the end of the day, they use common sense and try to find some common ground instead of an "I want" or "your game will lose players if you don't" mentality, you will notice with those type of posters almost all of their posts are either derogatory to the devs or a way to try an invalidate your opinion by using a meme turning it around to the other sides point of view.

  • Depends if you are on PC or console I suppose.

  • Points and the emblem system promote it, a safe unhook is needed for the emblem though which some seem to not think about.

  • There is no need anymore with all the cosmetics imo, the extra percentage for items/offering in not really worth it, I would get all the characters you want with the teachables and perks and then once thats completed save up 1m bloodpoints if you still wish to do it as a personal goal.

  • Its a way to secure the 4k victory and counter the hatch.

  • It would expand the playerbase but I think console would need keyboard and mouse support first as a good PC Nurse player is something they havent had the pleasure of meeting yet.

  • You know the saddest part?

    So many players have started out nice and then over time the toxicty made them start to take it out on the players in the next game and it keeps breeding from there, I wish i could be more positive about it but after 2 years of playing it has gotten worse not better.

    I personally still play nice regardless as I refused to lower myself to that point.

  • For new players killers are OP and over time that reverses, its a sad state of affairs.

    The way forward I thought of is to make it so its a lot simpler at the new ranks and it gets harder with more objectives as you rank up in brackets of 3, 4 or 5 excluding the 20-16, the only issues is the current ranking system and the ease of deranking which means its very hard to implement, the whole system needs overhauled to accomodate such a thing.

    They could give a lot more rewards for ranking up making it highly viable and something players actively want to do, maybe something like 4500 shards but you get them at reset, you can then chose a cosmetic piece or a new char every two months.

    Give more bloodpoints for your rank 20-16 games so you get a start up bonus in essense.

    Make it so you can never derank into the 16-20 bracket again no matter how long you dont play and make it so new players search widens down to rank 13 max if no one is there to get a game with.

    Just a couple of ideas which may or may not work of course 8-)

  • Pirscher said:

    @twistedmonkey said:
    Showing swf is only wanted by those who wish to dodge them which is the exact reason it should not happen, it's part of the game no matter how unbalanced it may be and everyone just has to accept it or move on.

    If the devs allowed killers to dodge swf so easily then it would be fair to allow survivors to dodge lobbies which has already been shown to something the devs don't want.

    Showing it after the game may be ok but I do worry about the ability to then keep names and use that to dodge if you see them again, alt tab, wordpad search name, dodge and that means if they play solo sometimes and are on the list then they still get dodged.

    Giving any player the means to dodge easily isn't right and why survivor profiles should just be removed from the lobby and once dedicated server come remove them frrom the game entirely, it's run it's course and serves no purpose but to breed more toxicity.

    Fortunately humans are not so good at memorising strangely spelt names or number combinations. I cant imagine revealed SWF players on the end-game scoreboard being memorised by the killer and then being dodged in the future. It could be that a killer might note their names down, but would so many people make so much effort?

    Well then they start using MLGA more and you see the complaints about it being survivor used only dissapearing, no memorising needed just a love or hate icon being placed after a match.

    I think you would be surprised at how many would make the effort as the hatred for SWF grows stronger all the time.

    Maybe a system where after 10 games or so it shows you hows many SWF you faced, 1 x 4 man, 3 x 3 man and 2 x 2 man etc without naming exactly who was in one.

    There is an old saying which is so true in this game.

    Give an inch and they'll take a mile
  • Showing swf is only wanted by those who wish to dodge them which is the exact reason it should not happen, it's part of the game no matter how unbalanced it may be and everyone just has to accept it or move on.

    If the devs allowed killers to dodge swf so easily then it would be fair to allow survivors to dodge lobbies which has already been shown to something the devs don't want.

    Showing it after the game may be ok but I do worry about the ability to then keep names and use that to dodge if you see them again, alt tab, wordpad search name, dodge and that means if they play solo sometimes and are on the list then they still get dodged.

    Giving any player the means to dodge easily isn't right and why survivor profiles should just be removed from the lobby and once dedicated server come remove them frrom the game entirely, it's run it's course and serves no purpose but to breed more toxicity.
  • It would be nice but it's impossible.

    Fun is subjective to each player and a win can mean many things, personally for me it's a fun game where we all have some good chases, multiple hooks, saves and earn lots of points whether playing killer or survivor, a good amount of bloodpoints is what I perceive as a win.

    Survivors
    Some like to troll others
    Some like to do the objective
    Some like to be chased
    Some like to make it as infuriating for the killer as possible
    Some like to do what you are saying

    Killers
    Some like to camp
    Some like to kill quickly
    Some like to hook multiple players
    Some like to slug
    Some like to make it as unfun for survivors depending on how the games have been going

    We all have to realise the player/s on the other side are not your friend (yet) they will play in a way they wish to for their fun even if it means the other side has a more miserable experience, the game breeds this mentality as each side depending on how well they can play thinks the other is OP and the end game chat breeds toxicity especially with some players who straight out start attacking the other side.



  • I don't know a mechanic like this is needed as I for one would rather have DS removed or reworked, what happens when no one runs an obsession perk but the killer does? does that mean one survivor is just unlucky? Its like punishing them for those who use DS, dying light is already a bad perk for this as the killer wants you out the game asap to make it worth running.

    To be fair DS can be actually stronger on the non obsessions as you never know they have it taking away the dribbling or slugging option a lot of killers currently use.
  • Agreed it's a wasted offering for killers.
  • He also can't be reasoned with, he is a cold blooded killer and no matter how many times you put him down keeps coming seemingly appearing from nowhere and just when you think you might be safe he strikes with no remorse, not to mention the music was amazing it has to be one of the best horror themes ever along with the excorsist.

    He freaked me out more than any killer. as a kid
  • They cant really punish dcing tho 
    I mean if they force punishments for dcing ppl will start killing themselves on hooks ! Rather than just quitting to main menu.

    At least it would solve the bbq stack loss, pip and bloodpoints for killer, nothing will stop survivors killing themselves but punishing for dcing is to make sure survivors and killers don't do it as you cant punish just the killers and they can't kill themselves like survivors.
  • @twistedmonkey

    I do agree deranking, dcing and dodging need looking at.

    Same, but;

    Deranking should not be able to happen so easily,

    In other games it also easy and not an issue. In HeartStone you can just join a ranked match and DC, yet HeartStone doesn't face any Deranking issues even though deranking is the easiest thing, since there are no penalties to DC'ing.

    Maybe the issues lies elsewhere, rather than it being about ease?

    Agreed the real issue lies in why people want to derank.

    I think one of the issues has to be easier game for more blood points as the game is essentially a blood point grind it could also be why people get so mad at certain strategies.

    The other issue is fun where a lot of players seem to see the game as a more casual experience and something to screw around in so that lends to the idea of a casual mode.

    The problem is with the game being such a grind how would a casual mode work? Do you play in ranked to unlock what you want and then move characters over? do you get blood points just less of them? Do you unlock everything in it apart from offerings and items so you have something to work towards?

    I personally don't know how it would work out but something needs done.

    Making dcing more punishable is an easy start until the actual problem gets addressed but I personally think it should be done on a timeout basis that scales rather than banning.
  • That overall deranking BS and some other stuff are the reasons why im currently done with this game or rather take a break at least. It's a shame that especially streamers and/or YTers can live their double standards and hypocrisy without consequences and the devs literally give a f***. The wrong people get attention and the wrong people get whiteknighted.

    To be fair many Streamers and YouTube's have been banned and they do actively enforce it.

    The problem is they play so much compared to the dcing ratio that it will never happen for what they do as that's automatic, it's why the bans for dcing should be harsher imo.

    If they're overly toxic they do get banned just look at the toxic players favourite who was pc hardware banned by EAC after a few temp ones by the devs and is now banned from their other chosen platform.
  • Gen rush unfortunately, dont heal up if you are hit just do gens and get out.

    I hate saying that but the Legion makes it such a boring game I'd rather end it asap.
  • I've wondered that since 2017 but they always surprise me, they have a good design team and while I may not like everything they make I respect the work they do.
  • @twistedmonkey said:

    @harry14141414 said:

    @twistedmonkey said:
    What if the killer dc's? mentioning Jendenise have you seen how many DC versus her or many other streamers?

    Its not just salty survivors who do it, it comes down to salty players overall, it seems more with survivors since a 4 man SWF will all DC and there are 4 times the player numbers in your match, it is in essense the same as lobby dodging, both leave for what they think is not fun to play, imagine if they gave survivors the ability to see the killer how many would dodge the lobby instead of dcing versus the Legion for example.

    I think they should reward the killer more by way of BBQ stacks and more points but also the survivors who are left as they can be left hugely disadvantaged, your numbers are way too high though, if they DC at the start you can find another game, its akin to giving each survivor 40k when a killer DC's for a map or offering being played they dont like, its not fair to only blame one side for the problem as your post does and not give the other side any thought.

    read again through the whole post I did give thought to survivor side also
    however I was addressing a certain issue
    A KILLER who is suffering survivor DC
    I wasn't looking into the other side of the story which logically also needs to be addressed by the devs and not me
    and yes sorry If I mentioned a toxic streamer who likes to derank or play with her deranked squad and impress their viewrs bullying a rank 12 killer but yikes and no ! ofcourse killers DC against these plebs who are deranked with 4 DS + 4 flashlights
    tell her to stop promoting DC'ing against legions. not only her but also edgaralanbro-ohtofu-zubat...almost all of our streamers " NA "

    Really? where in your OP do you mention survivors getting points for a killer Dcing or for another survivor doing it? the one I was actually replying too, you actually did not give a thought to it in thw whine post and only mentioned it when someone replied about survivors just before I posted my thoughts.

    To be honest you sound more salty the more you post, the fact is killers want to stop survivors DCing and survviors want the killers to stop lobby dodging, do you realise you justified a killer dcing versus 4 flashlight as you say its not fun for them and calling them plebs? you sound just as toxic tbh, you are posting about survivors dcing against something they dont have fun, if you cant see the the double standard in this then you are part of the problem not the solution.

    Deranking needs to be stopped, dcing needs to be stopped and dodging needs to be stopped, play the game how it is and never justify one side doing it over an other as that voids your points no matter how valid they are.

    I'm free to post any suggestions I want, you gotta stop with your intimidating comments I already had to report your comment so please be nice next time and just have a fun conversation.you really sound so angry

    As I was advising and agreeing to your points but if you call out others, refer to players as plebs and justify an act on one side but not the other then you are acting as bad as those you are referring too,  it never makes for a fun conversation as those threads turn into an us v them scenario.

    Constructive criticism is something the devs love to hear and see discussed but in a polite way.
  • Edited as you changed the thread.

    I do agree deranking, dcing and dodging need looking at.

    Deranking should not be able to happen so easily, the matchmaking is at fault as it's so easy to rank up and derank, they could help in a way solve this by making dcing have a harsher punishment as deranking the other way would take a lot longer, it's a start at least.

    Those who promote it are an issue but only those who the devs have as "ambassadors" can be asked not too by them and I believe they may have already.

    The others can only be dealt with by making a change so its non viable.
  • Players seem to hate anything which they deem responsible for turning what they think should have been a win to a loss.

  • @harry14141414 said:

    @twistedmonkey said:
    What if the killer dc's? mentioning Jendenise have you seen how many DC versus her or many other streamers?

    Its not just salty survivors who do it, it comes down to salty players overall, it seems more with survivors since a 4 man SWF will all DC and there are 4 times the player numbers in your match, it is in essense the same as lobby dodging, both leave for what they think is not fun to play, imagine if they gave survivors the ability to see the killer how many would dodge the lobby instead of dcing versus the Legion for example.

    I think they should reward the killer more by way of BBQ stacks and more points but also the survivors who are left as they can be left hugely disadvantaged, your numbers are way too high though, if they DC at the start you can find another game, its akin to giving each survivor 40k when a killer DC's for a map or offering being played they dont like, its not fair to only blame one side for the problem as your post does and not give the other side any thought.

    read again through the whole post I did give thought to survivor side also
    however I was addressing a certain issue
    A KILLER who is suffering survivor DC
    I wasn't looking into the other side of the story which logically also needs to be addressed by the devs and not me
    and yes sorry If I mentioned a toxic streamer who likes to derank or play with her deranked squad and impress their viewrs bullying a rank 12 killer but yikes and no ! ofcourse killers DC against these plebs who are deranked with 4 DS + 4 flashlights
    tell her to stop promoting DC'ing against legions. not only her but also edgaralanbro-ohtofu-zubat...almost all of our streamers " NA "

    Really? where in your OP do you mention survivors getting points for a killer Dcing or for another survivor doing it? the one I was actually replying too, you actually did not give a thought to it in thw whine post and only mentioned it when someone replied about survivors just before I posted my thoughts.

    To be honest you sound more salty the more you post, the fact is killers want to stop survivors DCing and survviors want the killers to stop lobby dodging, do you realise you justified a killer dcing versus 4 flashlight as you say its not fun for them and calling them plebs? you sound just as toxic tbh, you are posting about survivors dcing against something they dont have fun, if you cant see the the double standard in this then you are part of the problem not the solution.

    Deranking needs to be stopped, dcing needs to be stopped and dodging needs to be stopped, play the game how it is and never justify one side doing it over an other as that voids your points no matter how valid they are.

  • What if the killer dc's? mentioning Jendenise have you seen how many DC versus her or many other streamers?

    Its not just salty survivors who do it, it comes down to salty players overall, it seems more with survivors since a 4 man SWF will all DC and there are 4 times the player numbers in your match, it is in essense the same as lobby dodging, both leave for what they think is not fun to play, imagine if they gave survivors the ability to see the killer how many would dodge the lobby instead of dcing versus the Legion for example.

    I think they should reward the killer more by way of BBQ stacks and more points but also the survivors who are left as they can be left hugely disadvantaged, your numbers are way too high though, if they DC at the start you can find another game, its akin to giving each survivor 40k when a killer DC's for a map or offering being played they dont like, its not fair to only blame one side for the problem as your post does and not give the other side any thought.

  • Why should it not be allowed? who knows how it will run on switch as it may be built in a different way from the gound up, no one is also being forced to buy it, they can wait until its out to see how it plays.

    It just sounds like a post whining about wanting more console optimisation and not realising that its already planned and being worked on, these do take time and they need to make sure it helps and not just release band aid fixes.

  • You dont need to buy three things you can buy two individual parts of one costume.

    The offerings you can keep as they may be used in another event, these were already used in a past one.
  • You know relying on any perk isn't good? To say someone is bad if they use urban or self care then bad if they don't use adrenaline makes you post null and void.

    Some use certain perk builds for more of a challenge, some use them to save their ads, others because they feel the need then.

    With urban I've seen so many clutch saves against the hag due to it which otherwise wouldn't gave been possible, self care again so many clutch saves since the players healed up before attempting it as it saved time trying to find another player.

    Running to a gen you are on can't be helped without knowing you are there, bond helps with this but not everyone runs it and if its the only pallet or loop area then you should use your eyes and move before they get thereIf you are good, that is on you.

    Sounds like you by your comments you play swf which gives all the info and makes healing others a lot easier, it may be an assumption but it's just like your whole post an assumption, it sounds elitist to be honest 
  • Nick said:

    Thats a yikes set up.... I just block them on steam and dodge them in games

    You know comments like this are part of the reason survivors had killer profiles removed from lobbies.

    @OP

    Its a game and anything in it within the rules is fair, you used speed add-ons for the chainsaw which for some is also deemed "tryhard" (hate that word), I find it funny with some of the replies calling the use of what's in the game toxic! So many people cry over iri add-ons, DS, NOED, Insta heal, moris etc.

    In the end you got two kills and two escaped, this is the balance point the devs look for, you did the right thing on good loop spots, it's best to find someone else in a less loopable area as you need to pressure the map not let one of them waste all your time.
  • With a perk like this you are asking for survivors to run DS as they would want to be the obssession as you don't want to kill them.

    It would also take a lot of work to implement, Insta chainsaw and hatchets are already strong and the reason they changed tinkerer seems to be it was easier than reworking every add-on needed to bring it into line so I highly doubt they would add another perk which creates even more work.

    I don't think it's a good idea for a perk, the multiplier on so many things would take so much tuning on parts of the game its not worth it imo, on top of that its a perk where everything may need to be worked around it and it could end up affecting the normal strength of killers.

    Doc on the game map for example is bad enough without going into a 3 gen strat so increasing his radious with something like this would be bad design.
  • There is a reason multiplayer games are more popular, unpredictability!

    Single players are fun but once you have played through them you have seen almost everything they have to offer in most of them, there are a few exceptions where you can keep playing, Skyrim, witcher 3, fallout 4, dark souls etc but they still dont have the same hundreds of hours feel as multiplayer games imo.
  • Try running iron will for a while, corner jukes work so many times as a lot of killers don't expect you to just stop and hide while in a chase.
  • The problem isnt just dcing or dodging it comes down to why they do it and the reason seems to be it's is not fun.

    So dcing versus legion I can understand why its done but will I never justify it as it's wrong to do, just like killers dodging lobbies for a multitude of reasons I understand it but it doesn't make it right.

    Legion isnt a fun killer it makes for a borinh match and we play games for fun, they are due for a rework but it may be along way off since other matters are well ahead of it happening, just like killers dodging lobbies.

    The problem is If people dc versus only the legion they probably won't ever be banned as they won't hit the percentage needed, it's a case of having to deal with it if you want to play that certain killer for now, it's wrong imo but it is how it is and I don't see anything changing for dcers or dodgers until the dedicated servers come at least.
  • Banning in the situation you are referring to means they go soley after you each and every game and will throw or let the others go, if they do the same with the others in your game then it's not singling you out.

    You also need video evidence to support your claims if its happening.

    If it's a killer you keep getting that camps and tunnels everyone but you seem to get found first then it's within the rules so be careful of reporting as they are false claims and they talked about them also being bannable.
  • Normally when you see a lag switch you don't see the killer or they are far away and you are suddenly downed with them over you, the fact the killer was interacting with you, throwing the bottle and you saw him just before it happens lends to it being a normal lag spike.
  • The game is about grinding BP mainly so its expected some will want to maximise them.

    I don't have an issue with it myself as it happens rarely from what I have seen, there are no rules about being nice to each other and I will just do the gens and leave them to it if I am not in the mood.
  • Just a salty player ignore it.

    You can name and shame on other sites if you wish, there are no rules against that, just look at how many there are on YouTube.
  • I don't consider anyone bad for using what the game provides within the rules.

    It probably comes down to a lot of players thinking certain perks or items are bad due to the the belief that it's the only reason they can beat them.
  • There were a few posts after the fix but most of them I saw managed to fix the bug by restarting or reinstalling the game I believe.
  • @HavelmomDaS1 said:
    I just watched this match and I can absolutly confirm this situation as beeing totally unfun and stupid. Wiggle DS is the strongest thing survivors can have and I really don't know how the devs thought this is fine or balanced. One wiggle DS can make you lose the match, no matter how good you played it.

    It's the first chase so there is no real need for a time stamp I guess.

    DS must be overhaul, but you guys are blind? the real problem here is not DS, is how fast the game end, DS is not a problem if you have time to chase them again, "ok he DS and now i have to caught him again", yeah thats kinda sucks but it's ok unless you get the 5 gens done already, in the process. At least is what i think about this.

    They are one and the same but while the game is as it is DS means 4 survivors can potentially almost double the length of any chase meaning the gens get done faster due to no pressure.

    Now if DS wasn't a thing the killer would hook them so at least one survivor would be going for the save and heal up, that's only 2 survivors on gens, it's such a little change which gains more time for pressuring.
1 … 58 59 60 61 62 … 70