supersonic853
supersonic853
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20
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"The devs are probably afraid to be transparent because of their laziness/ lack of need to work or not even being able to do what they promise" sounds about right.
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@nursewannabe said:
End-fury stbfl surge
I never got the consensus around nurses spirit fury on wraith since hes stunned for longer while in cloak? Am i missin somethin?
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2064578#Comment_2064578
mkay. I wouldnt even bother to ask to be honest, I dont care that much about Stretched Res, because I can only see it when it is a Streamer (and I have seen a Killer who had the mother of all stretched res yesterday, his game looked so bad and his Blight was almost wider than tall, lol).
Both should be fixed, obviously. But I think J-Flicks are easier to fix than Stretched Resolution. (But I know that people will come up with BHVR favoring Survivor when they can fix one exploit, but are not able to fix another one)
I didnt care much about stretch until it became more common and i saw some people using 1080x1080.
Ah yes normal res you cant see over the loop but stretched jesus.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2064488#Comment_2064488
Don't forget him saying the clown rework is a success and they're really happy with it. Meanwhile vast majority of player reactions ranged from "whats the point" to "its worthless"
He said people weren't understanding the clowns true potential before, well the rework made that issue even worse because people sure as hell aren't understanding his true potential now so even by their own standards the clown rework was a huge failure.
Ah yes lets already give a kinda hard killer a ability that requires even more luck and skill! Which is arguably worse then his purple anyway.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2064495#Comment_2064495
How do you know that they had stretched res? Were they all Streamers?
One was a streamer 4 man which they all said in post game they were using it. Another i had asked because it was alittle suspicious how me as ghostface behind a haybail in stealth mode the survivor on the other side perfectly keeps moving in the opposite direction. And i just asked a few others i was suspicious of. Big surprise they werent afraid of telling me "because its not bannable to change your resolution".
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@ShamelessPigMain said:
https://forum.deadbydaylight.com/en/discussion/comment/2064537#Comment_2064537
Well he's on the game design team, which means that *insert drumroll* he's not involved in colorblind mode compatibility. And yet again, he's one dev.
I was more so talking about the trickster being actually to strong, OoO being balanced (that one was halarious) and his reason for the pop nerf. Which he is in charge of. He even had impossible skillcheck doc nerfed because he couldnt hit a lullaby snap out of it skillcheck "lullaby doesnt say it works on all skillchecks"!
Oh really? Also hes the lead...so we should be worried if he is the "one dev".
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@ShamelessPigMain said:
https://forum.deadbydaylight.com/en/discussion/comment/2064488#Comment_2064488
Meanwhile, Almo is one person and frequently misquoted.
A lot of these like the colorblind mode one literally have clips on twitch of him saying it. And the pop nerf he came onto the forums and said that himself in those exact words. This is a dev in charge of gameplay balance. Just sayin the devs aint even close to what they could be.
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@Zozzy said:
I hope this starts to get heavily abused when more people pick him up. Maybe then the devs wills top being lazy and fix it.
Faced 9 survivors with stretched res today completly "mindgaming me" not like they can see over the structure or something. Hope this gets fixed its been a thing for 2 years.
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@ShamelessPigMain said:
I really cannot believe how arrogant this community is.
No, we don't know what goes on inside the developers' heads. The only prideful thing here is you assuming you know what the developers are thinking and that they're oh so complaisant.
Developing a game is a hard task. Especially because BHVR is a mid-sized company, and DBD is really their first experience with a serious game, it can be difficult to operate with such resources. Plus, especially with COVID, I think they've been a bit on their toes with their release schedule, having to coordinate everything between departments in a timely fashion. They already had to delay trickster; they're clearly working on a time crunch.
Moreover, it's hard to take "community feedback" because who represents the community? Oftentimes, it's the minority who speaks the loudest. Not only that, but they still have to adhere to their rigid schedule of releases. They'll probably buff trickster some day, but they clearly didn't have time now. It's not arrogance, the only arrogant thing here is to assume that BHVR's ego is the problem. It's just that they have too much on their plate, with the 3-month release guarantee.
Meanwhile almo:asking for colorblind is annoying its not happening for a while. Also almo: old clowns underrated,Facecamping bubba is fun,OoO is balanced,And everyones just overreacting and trickster is infact to strong. And maybe legion shouldnt vault pallets? And the oh so famous "pop got nerfed because you can do a lot in 60 seconds and still have it available" *roasted for like a whole month with new responses*
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@Gay_Police_Dept said:
"But does ds bring anymore to the table than you could do by just general loop knowledge?"
I wish it was that simple... What about when you get farmed by randoms?
Guess thats either my luck or rank that that doesnt happen to often and if it does they at least have borrowed.
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@bbqandpgtw said:
I saw their tweet about hitting 600k followers but they give like 100k... i was expecting 600k bps for it but alright i guess lol
"Don't worry guys we'll reduce the grind in the future"
"No ######### you 600k bp would break the economy"
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Coup de grace pwyf makes survivors dc like 80% chance. Freddy lunging around a whole loop
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@Alice_pbg said:
https://forum.deadbydaylight.com/en/discussion/comment/2063945#Comment_2063945
I just like the hook going through the skull. it's a cool icon.
also...you are not far enough away...
Ngl i run it on freddy just to see peoples reactions lol.
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@DawnMad said:
https://us.v-cdn.net/6030815/uploads/JL1D8LO5RTU6/image.png
This charm looks like a hex totem from far away.
Your not ######### wrong. Ive fell for it so much its embarrassing.
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@CheyeneKL said:
https://forum.deadbydaylight.com/en/discussion/comment/2063939#Comment_2063939
Almost as if Ruin+Undying was more powerful AND more common than DS+Unbreakable.
Its almost like survivors are more vocal since killers are at a all time low and theres 4 survivors and 1 killer. And its almost as if undying ruin could get cleansed 5 seconds into the match while ds unbreakable you had to force out in some way. Either way both combos are now balanced.
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@Alice_pbg said:
https://forum.deadbydaylight.com/en/discussion/comment/2063908#Comment_2063908
you say this like it means something...
Guess that means that persons garbage *sees you have a coup de grace icon* imma just... *stays 50 feet away*
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@Axe said:
you could always use it. tbh if anyone complains about that combo anymore they are basically admitting they want to tunnel you. Same with undying + ruin wich was pretty much its equal, you admit that you are to lazy to find and cleanse totems
To bad though undying ruin lasted 5 months while ds unbreakable lasted 4 years. Unfortunate lol.
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Yeah your smallest PP build is now just small PP. Round of applause 👏. In all seriousness however you play the game is up to you. Iri head is busted that mean i won't use any of my 50? God no.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2063895#Comment_2063895
Depends. Some did some didn’t but most of them did from my experience
Because it kinda reminds me of a game on dead dawg where a spirit had tunneled a person off hook they went down after like 10 seconds and dsd her then got downed like 10 seconds later. Then the same spirit tunneled me later and i kept running her from shack to a god pallet nearby and she lost her final 2 gens in that chase. Ds i guess doesn't cover for lack of skill *shrug* somehow we were both rank 1 though.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2063879#Comment_2063879
Yeah that’s true but if you are fighting against certain killers who can deal with looping easily like slinger or spirit not having DS can be a pain
To be fair did tunnel spirits fear old ds?
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@Phasmamain said:
It stops killers to have the urge of tunnelling because “They might have ds” but for killers who want to tunnel it doesn’t really do much of anything
Some form of anti tunnel is necessary imo
Yeah for necessity for "just stopping tunneling" i find it better to just loop the killer for as long as possible. They waste that entire ds timer in the chase they just spent a whole minute getting no value. The amount of times ive run a tunneler without ds is...well most of my games i don't use the perk.
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@Zozzy said:
It still does stop tunnelling.
Yeah im just mostly speaking for the people saying it shouldnt deactivate because a killer can bait you onto a gen or into healing. To get you to deactivate it prematurely. Which if your smart and plan accordingly like if you know the killer has nurses you might not pop that selfcare right away after being unhooked.
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Plague makes me feel sick? I hate vomit.
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@Only1alt said:
https://forum.deadbydaylight.com/en/discussion/comment/2062107#Comment_2062107
If i remember correctly, they nerfed his bounce addon to make it so you dont get any extra laceration for hitting it while bounced, but made it bounce twice. There may be another nerf or something, ive stopped paying attention to this game
Main events even weaker. It has a 1 second startup to activate. Makes trickster slower, Has a 2.5 second stun and blocks off knives for 15 seconds when the power ends. And i think has a 60 second cooldown? Just don't use it in the 1 second startup you could have already landed 4 knives.
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They just need to buff its actual anti tunneling capabilities now that the abusive sides been pretty much fixed. Maybe for 10 seconds after stunned you leave no scratch marks or pools of blood? So a true tunneler needs to fear the perk because they could legitimately lose the survivor from the stun.
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@nursewannabe said:
https://forum.deadbydaylight.com/en/discussion/comment/2063555#Comment_2063555
Meanwhile I hope it gets buffed to not being affected by TR, rather by raw distance
It needs a middle ground. Unhooked loses collision for 16 seconds if the killer is within 32 meters but the collision ends if they act on anything. Or just make it automatic. No bodyblocking,no bt into bt. Fully counters camping even with insidious since you can't be hit for 16 seconds.
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PUT THE DANG PERK ON!
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Ever play plague?
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@Zozzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2063400#Comment_2063400
I read somewhere that they gave him the slowdown of both purple and green windstorm add-ons but only gave him the movement of one. This is why they removed it from the add-on incase you run them both.
It should have only been equal to one add-on and kept the slowdown on the add-ons.
Honestly the slowdown doesnt hurt to much if the lunge gets fixed it should be not a big deal. But if both the lunge and slowdown are staying yeah no.
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@Phasmamain said:
That would probably encourage you to slug a lot more which isn’t really fun for either side
Just revert the overheat dissipation rate nerf after the patch
*laughs in oni whos power forces him to slug since it cancels on pickup*
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@EvanRaven said:
why is she complaining about wraith then? he was always a trash tier killer. if anything this "buff" just makes him feel worse. survivors can easily get distance when he uncloaks.
Yeah i find him becoming "not addon dependent" now instead of windstorm i need to run an uncloak speed addon. Nice devs.
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@Reinami said:
https://forum.deadbydaylight.com/en/discussion/comment/2062383#Comment_2062383
Right, but if you are able to stop and heal someone or yourself, then you aren't being tunneled.
I mean you could be. I baited a ds deactivation by walking away from the hook then circling back around after the survivor got unhooked as wraith followed at a distance till i saw the person tap themself with nurses then downed them. The healing others makes sense idk just about healing yourself.
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@[Deleted User] said:
You still can. If they tunnel you, then you can DS them.
It still lets you heal yourself too, if you get the chance. It only deactivates if you heal someone else; because in that scenario you are not being tunneled.
It does say it deactivates if you heal yourself or others.
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@ItzPixelYT said:
I thought it was to do with his uncloak movement speed being nerfed?
Nah its the post uncloak movement speed lunge thats glitched. Which its supposed to give you the speedboost of cloak mode for 1 second but its only doing it for like half a second.
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@Shenshen said:
I disagree. Played 5 games of Wraith today and dominated all of them. The fact that he has his wind storm addon for free in his kit feels more than nice.
His lunge does seem bugged though. He should move the same speed as he was moving cloaked for 1.25 seconds after he uncloaks and it seems much shorter.
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@SilentPill said:
Wraith is actually a beast now for hit and run. But he got nerfed so you can’t just walk straight up to people for free hits, seems reasonable to me.
Idk since i can run uncloak speed addons now with windstorm basekit survivors better watch out lol.
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@ALostPuppy said:
https://forum.deadbydaylight.com/en/discussion/comment/2059957#Comment_2059957
He has a slightly slower uncloak movement speed now, and his lunge speed accelerated for 1 second. It's accelerating from a lower value so the distance gained is now lower...if that makes sense
And unless they reverted the lunge duration there's a bug with his power description because it still says his lunge lasts 1 second.
Hm ill have to try it. Because ive played with purple windstorm before and if it acts the same way (which it should) i should have no problems. Unless the values are different then rip my muscle memory.
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@Reinami said:
https://forum.deadbydaylight.com/en/discussion/comment/2059957#Comment_2059957
While uncloaking you are slower. Basically, they took the windstorm addon and made it basekit and then adjusted the windstorm addons, because that is what that addon did. The addon made you move faster while cloaked, by while uncloaking your movement was slowed. You still gained the movement speed buff after you uncloaked. If the lunge range is actually reduced, it is probably a bug or an undocumented change.
I was gonna say they tried nerfing his lunge before didnt they? (Or it was glitched) and it made him the hottest garbage.
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@SleepyWillo said:
https://forum.deadbydaylight.com/en/discussion/comment/2059918#Comment_2059918
A little hard to begin a chase when youre downed before your feet touch the ground from the unhook animation...
Ever heard of bt? I hear its a good perk.
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@AhoyWolf said:
https://forum.deadbydaylight.com/en/discussion/comment/2059924#Comment_2059924
They didn't, but the Uncloaking movement speed was hit hard, I can tell.
So wait im confused... he moves slower while uncloaking but the lunge is the same? Because the lunge always scaled based on how fast he moved while cloaked.
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@eloise said:
I ask the person who's on ps4 if it's the same, when you throw the knives you hardly ever hit the target so you played without its power
Since when were ranged really ever on ps4? Or nurse,Or blight,or oni, or-
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Great! Awesome! Im not colorblind but i know people who are. Apparently theres a problem with one though that makes scratchmarks way more visible. Dk if itll be abused but heres hoping not.
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@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/2059694#Comment_2059694
Right, and so have I. But guess what? Most of them were bad killers. The ones that weren’t knew when to slug and when not to pick up.
I would have rather them shave time off the activation timer than nit-pick the eff out of how it can supposedly be abused (especially with the healing one) because they don’t have a clear way of knowing when it is someone tapping in your face vs a killer seeking you out while you just tapped a gen. There is virtually no way for the game to know this.
All while again, they are still doing nothing to address straight up tunneling.
I feel like ds will never reach a point where it cant be abused. BUT it still deters actual tunnelers. For instance the shaving off the time say they lowered it to like 50 seconds. Ive had tunnel chases last minutes! Killers still tunneling me but ds doesn't help me once i go down. I know people suggested now with these limitations give it a infinite timer so if the killers actually tunneling they can't really avoid it. But the most common retort is people would just run around as a nuisance. (I dont see a problem with it thats one less person on gens). Things like ds is why i like being 50/50 because i can understand both sides but in this both have shown problems with ds's existance.
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@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/2059665#Comment_2059665
I am not asking for your argument to change, I see very clear that you are unable to see the other side's opinion to further continue the discussion.
Saying things like "It is the survivor's fault" because the killer chooses to ignore everyone else in their path, only to hunt down that same survivor whose feet barely touched the ground after being unhooked 10 seconds ago, isn't even an argument of how bad of an argument it is.
The devs obviously created a timer for DS because they knew killers would not straight off tunnel off hook every single time.
They also didnt expect survivors to use it to just get 60 seconds off a gen or do other stuff progressing the game state. This coming from someone who uses ds at red. The amount of times ive dsd the killer without them actually tunneling is halarious. Ive unhooked 2 survivors done 30 seconds off a gen killer came by and i locker dsd him and booked it.
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@ShamelessPigMain said:
https://forum.deadbydaylight.com/en/discussion/comment/2059586#Comment_2059586
Don't be pedantic. The point of tapping isn't to add the menial .5% to the generator, it's to stop it from regressing. You aren't working on a gen in the killer's face (which was never an issue, just slug for god's sake). And that's the issue. The nerf completely fails to address the actual issues with DS, not inconsiderable among which were slugging, long chases, and lockers to an extent, but instead offers meaningless and useless nerfs with no direction to appease the mob of "DS bad."
Um slugging didnt work if survivors did gens in your face then jump into a locker. Or run unbreakable. Or sprint burst away. "Never abusable" it was one of the best perks for 4 years along side unbreakable. Survivors could hook trade with it say they get unhooked run to a nearby hooked survivor unhook them and now that survivor has borrowed time. You down the unhooker slug them and they just get up later either by being tapped by a teammate or unbreakable.
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@ShamelessPigMain said:
https://forum.deadbydaylight.com/en/discussion/comment/2059554#Comment_2059554
I mean tapping a gen to stop it from regressing, not work on it. I said stop regression, not plot down and work on it.
Even then, DS isn't total immunity unless you're in a locker, which this nerf failed to address in the first place. Slugging is still a very fun experience, which has not been addressed at all this entire nerf. Instead, they remove any agency of the survivor and demand that they literally do nothing and just wait to be slugged.
I mean tapping is by definition working isnt it? It adds progress doesn't it? Even then again stopping regression is proving to the perk "yeah this guys fine deactivate"
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@Clevite said:
https://forum.deadbydaylight.com/en/discussion/comment/2059529#Comment_2059529
Ohhhh. damn, that is silly. Sometime I try to heal a bit at a time mid chase. Now I guess there is no point doing that. Wow. They should allow you to heal yourself.
I always suggested it should deactivate on full heal since if you can fully heal ds is probably almost out of time mid chase and out of chase your saying your back in the game when you full heal.
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@ShamelessPigMain said:
Well the nerfs were kind of brute-strengethed into there. What if you want to stop a generator from regressing after you're unhooked? What if you get slugged for 60 seconds? What if the killer is on the other side of the map so you stop to heal, because what are you supposed to do, just sit there and wait to be slugged?
Sure, it sounds good on paper and appeased the rag-tag band of nerf DS ideologues, but it just lacks nuance and subtlety. It not only has cut down on DS' second chance capacity, but also its anti-tunnel capacity. It's just too situational, and for no good reason, to even be considered using.
"What if you want to stop a gen from regressing after your unhooked" Your not supposed to....its supposed to get you to safety so you can say heal up come back and jump on the gen. Its an anti tunnel perk not a "let me do my ######### for 60 seconds and ######### you killer for trying to stop me"
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@Clevite said:
I thought it wasn't affected by healing yourself. I think it should remove when fully healed, but not if you just started healing.
So just starting to heal yourself, removes DS?
Have tested yes even a tap. Im assuming its because if your healing your not being tunneled? Idrk.


