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supersonic853

supersonic853

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supersonic853
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  • God theres so many

    @GentlemanFridge local bird poster 🐦

    @GoodBoyKaru the posts going over stuff was amazing and glad you finished what @Fibijean started but they were amazing as well.

    @cogsturning very fun discussion person and just to interact with in games

    @THE_Crazy_Hyena not all sables but always a sable very fun gamer.

    @GeneralV no better freddy player/talking point person then them.

    @C3Tooth amazing pictures made me actually get twitter to follow!

    @Aven_Fallen very fun to interact with and bounce opinions off of. They are very good at proving their point and explanations!

    @For_The_People keep trekking on with that steamdeck you gotta be the best one!

    @ShanoaLegendaryPlz itll happen eventually I believe!

    @sizzlingmario4 didnt know someone could know so much about the game down to the literal power descriptions lol. Also beat me on garden while I was playing myers Rip.

    @CountOfTheFog hope you recover well and see you again sad it was under bad circumstances multiple ways!

    @radiantHero23 the feedback we had with onryo,pig,and during billy changes were so fun and getting c3tooth to do a picture of billy helping onryo will always be a highlight to me 🐷

    And all the vets i cant tag because they are banned you all if you see this shaped my history here!

  • Yeah never know who would like to say their piece of how much they care and are glad they met you all! Because dont know if you'll see them again in discord and reddit its a new thing so!

  • @Mandy said:

    Hello everybody,

    As you’re all aware, we are currently in our 10th year of operating Dead by Daylight as a live game. While the dev team is looking at numerous ways to update, improve, and modernize the game to carry us through the next 10 years, we are doing this on the community side of things as well.

    When looking at the spread of official channels and platforms (Official Forums, Discord, Reddit, Steam Discussions, social media) where we engage with and listen to our players, we have seen big shifts over this last decade in where our players are spending their time. While most of these platforms and channels have been booming, user activity and engagement on our Official Forums has been steadily and substantially declining year over year. This matches general trends seen across the industry regarding where gaming communities are spending their time these days.

    Reflecting upon this dynamic, we believe the time has come to shift where we are focusing the community team’s efforts for the exciting future ahead. As such, we’ve made the decision to close the Official Forums at the end of October 2026 and transition to supporting you, the Community, on the other platforms namely the official Discord server, Steam Discussions and the r/DeadbyDaylight subreddit.

    Discord, in particular, will become more and more central to our community work in the months ahead. With tens of millions of DBD players already present on the platform, coupled with the plethora of fantastic tools available to enhance how we collaborate with our community there makes it the clear choice of where we need to centralize our efforts.

    Over the coming weeks you will receive an email to the account used to register on this forum to invite you to join the Dead by Daylight Discord and receive a special role in that Server highlighting you as a forum member. There will also be a dedicated channel in the Discord structured for the long form, threaded content you are renowned for and accustomed to, so that you can continue your discussions.

    From the bottom of our hearts, we want to thank you for your support and the passion you have brought to these forums all these years. You have been a foundational, core element of this community and we do not take this change lightly. We know many of you have built bonds and connections with each other, and even directly with our team, because of this platform and we’ll always honour that.

    We look forward to continuing our journey together with you on the official Discord server and seeing you remain a vital part of our community. Thanks again.

    The Dead by Daylight Team

    Literally bans almost all the vets at this point with a shoddy system that even if you take years and don't make a mistake never goes away. Causing half of the people to eventually get banned, then is surprised that no one bothers to come around anymore or if they do they feel half interactive. Why say anything when there's a risk of it causing you to lose your account? Shoulda changed up your system a long time ago. But it won't matter in a month anymore anyway. It's been a fun few years with the few people that avoided the system. Sad for the people we lost along the way to it. Hopefully meet them somewhere else. Who knows.

  • @dangersmymidd1ename said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4118625#Comment_4118625

    I think this is how it still works - because it works in the basement. On those maps where it goes through floors, the same mechanic of survivors being nearby also works. The only times I regularly see the Resolve bar being full is when the killer is clearly camping (usually to their own detriment).

    What I would like is some improvement like adding more immunity after self-unhook, because if you are facecamped and jump off in their face, you can still be downed again very quickly if not instantly.

    Also they need to remove the timer being paused when a teammate is slugged by the hook. That is definitely abused by killers dumping the body under the hook to stop the timer.

    Oh I know but there was still nuance too it with how big it was. Basement it makes more sense because theres no reason to be around there. But the larger you make it the more area thats blocked off from the killer for doing other things. If im downstairs kicking pallets or patrolling am I camping? Because the bars going up survivors can see that. Maybe i have a spread on the lower floor of gideon I am looking for survivors at but im still in the extended range. And survivors knowing this and itll get the person a pull off will just leave the range once they see the bar filling. Its anti camp not anti be within 20 meters including through floors doing other things. Agreed on the other examples though they should have accounted for those.

  • @dangersmymidd1ename said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4118605#Comment_4118605

    This doesn't work because the timer doesn't go up when there is another survivor nearby. Anytime the Resolve bar fills up, it is more than clear that it is deserved and not "free"

    I think they did try it and it made maps like the game,midwich, basically the 2 multiple floor maps difficult to play on because it went through floors so a killer could be downstairs and still give progress. So I wouldn't say its deserved to be downstairs of midwich and still give someone a whole floor away progress.

  • @TheArbiter said:

    Having a curve without zealous is simply too much. This is even evident by the devs admitting kill rates skyrocketed when the change went through

    I just want them to settle on one i cant learn and stick with it with the constant shifting.

  • I mean all the 3 slug abandon did outside of those cases (which is rarer than what im about to say) was have people literally purposefully run at you over and over to get themselves downed 3 times so they could legal dc. It told them "hey heres a good way to throw the match and get to abandon thus not getting you a dc or matchmaking penalty for throwing" so id rather slug gets addressed on its own and hopefully with proper feedback now that abandons arent messing up the data they can see that and fix it long term.

  • Insidious really should get the lethal treatment like stated by some people just have it linger undetectable timers by 5 extra seconds I guarantee itll be used a lot as a solo perk with some addon combinations. And that whispers would be good with 10% for the m1 killers.

  • @Firellius said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4117475#Comment_4117475

    Back in my day, killers used to actually look for survivors…

    I mean irony wise coming from that era before bbq we used whispers and spies because they came with the base game so they are that old. From whispers youd narrow down the location. So it wasnt always looking around blindly even back then you used something.

  • @Zakon05 said:

    The rationale for why they made this change in the dev notes makes sense for why it was Stakeout which got hit and not Hyperfocus.

    Dev Note: Previously Stake Out put a limitation on design space, removing any difficulty from great Skill Checks.

    I really appreciate dev notes like this as it makes total sense when you read it. They're not just trying to fix Hyperfocus/Stakeout, they're trying to prevent Stakeout from trivializing any future perks which have Great Skill Check activation requirements. Without doing this, any time they want to make another perk with a strong effect like Hyperfocus, they have to balance it around Stakeout.

    Though then they make this is not happening make great skill check zones 30% bigger so.

  • yeah i think 10% would be good for helping m1s get in range of people

  • Yeah we need this more often i love it.

  • yeah im surprised they didnt it seems like jasons power is very close to the halloween myers power wonder if there was a plan there but never worked out

  • @LemonyKnight said:

    https://forums.bhvr.com/dead-by-daylight/discussion/471902/the-knight-players-how-much-has-the-10-1-1-pallet-pathing-change-affected-your-matches

    Pretty neutral for Knight mains (me included), as it has existed since his release in PTB. Matches are harder in general i'd say as the pre-dropping does give survivors a lot more lee-way to decide what to do, and alongside how much more pallets survivors have to work with there's not much of a trade-off outside of god pallets.

    It does make guards quite unreliable both with or without knight, but given his unpopularity among the community they're not going to change this aspect of him so I just accepted it. Rather have them do an add-on check-up

    cough cough, PLEASE

    https://us.v-cdn.net/6030815/uploads/OTPNTRJSQRDH/untitled-artwork.png

    https://us.v-cdn.net/6030815/uploads/DLVP1EVR33MB/untitled-artwork-106.png

    Yeah if they wanna work this much counterplay into him he could at least use a full check up of addons and stuff he really needs it.

  • @bunbun said:

    We should temporarily revert to the "all 30%" version from around 2021, when no one was complaining.

    The current situation is one where the loudest voices win?just like with Skull Merchant, who was heavily nerfed.

    Well this has a funny loop because people were celebrating at skull merchants gutting and I remember making a post "this could happen to any perk/item/addon for whatever reason" and people said they didnt care. So they opened that gate. It just happened to come full circle to bite them now.

    @supersonic853 said:

    "Just know, if your praising the philosophy of a character being destroyed with nerfs until a rework in over a year. Keep that same energy if it happens to one of your characters or perks. Keep the positive energy going"

    Because I doubt this will be the last time they do this approach. They did it with Freddy. Now SM. What happens if another killer or perk is fundamentally problematic? Do we just need to obliterate it with 5 nerfs until a rework comes whenever BHVR sees fit? If that's the approach we want to take, so be it I guess. I feel that's why this is more than just SM overall. It's letting BHVR set a precedent on how they do characters or perks until a rework. Though they already set it with Freddy over 3 years ago. And noone fought then. We will get his rework eventually I'm sure. Twins rework did great right?

  • Knight needs more counterplay than half the high tiers when they get to you i guess.

  • @Rickprado said:

    Hi! Hope everyone is doing fine.

    I come to the forums to discuss the following matter:

    https://us.v-cdn.net/6030815/uploads/NIQNRBG3T6HJ/image.png

    Why this change now?

    Wasn't a bug - as you guys FIXED it in an older patch - that was preventing the guards to just follow survivors through pallets? Wasn't this the INTENDED balance for the Knight? Why change it now?

    Knight is in a very strange spot: He can't commit chases to pincer attack since the 3x depletion rate makes chasing with guards ineffective; BUT he also can't send guards to hunt on their own, since dropping a pallet means safety against a guard, unless you are throwing on the guard's head. And with pallet density changes, pallet is what survivors have the most.

    Guards, before today patch, still had counterplay and were at least an effective tool, with stall and some lethality potential.

    Why this now? Knight was much better to play as in the previous change of guards going through pallets and now he is just back to the silly spot where it was before. Why?

    Why "Fix" something and then revert the "fix" in a balance change that keeps the Knight exactly as he was before? Why just not keep him as it or call the "fix" a balance change that you guys regretted?

    Although i know Knight is not the most loved killer in this community i believe he needs some attention because he is currently torn between two ineffective playstiles: sending guards who don't harm just annoy, or try the best for pincer attacks with guards vanishing in 5s.

    Hes there to sell outfits so people think he looks cool but dont play him. Thats kinds the sentiment ive gotten from others and personally as a p20 knight is why I stopped leveling him. His power literally fights itself on so many levels I cant figure out a design they want from him.

  • @Balrog said:

    The 48m only applies around a pallet.  Guards phased through dropped pallets previously which removed some counterplay opportunities. We had to readdress how Guards interacted with them so that players could counter. 48m is the range in which the pathing guard will give up the chase to give the Knight his power back, and does not change the hunt time.

    How we have such strong killers in this game that force you into 50/50s or even less. But knight has to pass a Essay to get one hit with a guard is funny to me.

  • @Royval said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4113610#Comment_4113610

    I really wish you guys would add a note on why you’re choosing to change something like this. Similarly to Overwatch patch notes.

    Knight has more counterplay then probably any killer in the game now. Hillbilly is a instadown with mobility that shreds through resources so if I find someone out with no resources thats a full on down. But knight wants to send his guard to do its job. 5 counterplays activate.

  • @TheWeakestKnightMain said:

    That’s the thing, the guards always went around pallets when pre-dropped. The only time they wouldn’t is when the survivor dropped it ontop of the guard. Basically, what they said in the patch notes is what he’s been doing, which is why I’m scared to see what they have done

    They bugfixed it so they would go through on a predrop. Now its just a official counterplay. Like his 4 others. Still wondering what the counterplay to ghoul is bhvr if your so insistent on knight having so many.

  • @MiseryandCompany said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4112467#Comment_4112467

    It is not really different from how Plague counters healing builds, Legion counters stealth builds, Pyramidhead counters hook builds, Ghostface, Myers and Animatronic counter terrorradius builds, Doctor counters skillcheck builds, ….

    Killers countering one aspect of perk-building is really not something new.

    Yeah I dont think perks are supposed to work to the same level against every killer because thatd be boring. So the match is different based on what you face. And not like she doesnt give a lot as well. Exile for instance spawns a 3rd further away shrine if the killer is too close between them pretty sure. And gives stacked elusive,endurance and haste based on how long you are in. Also again most difficult killer to even play in a while so lol.

  • @Mandy said:

    I am so glad to hear that! A lot of work was done specifically for controllers for this Killer, it was part of the designers intentions to make it feel as good as possible using one, so hearing that feedback makes me very happy! Thank you for sharing!

    Hope yous are getting enough feedback on the zealous curve window as well! It feels a lot like a non-mechanic like op said and ive been feeling the same way. Noone seems to really use it with how small it is.

  • @TheGoon224 said:

    Now that the Judgment is live and since I’m going on break after today because I wanna wait until The Terrifier chapter drops for hopefully a new kind of Killer. I want to get my thoughts out there for the people to hear, and let tell you something about this Killer on Controller. THIS KILLER FEELS SURPRISING GOOD ON CONTROLLER!!! INFACT, I PERFER IT OVER MOUSE AND KEY BOARD!!! I don’t know why I chose to go all caps at that part maybe to emphasize how much I enjoyed/preferred controller but I’m just gonna roll with it. While yes, I may have to do some insane crap with the joysticks to hit someone standing 2 inches in front of you this hasn’t really been to much of a problem for me. The only problem I do have is with the curve window during Zealous because oh Lord, Zealous feels borderline useless now. I literally never find myself using the curve because the window is so small to where I’m never able to use it and makes the beam far too predictable in chase. But that’s kind of the only thing I would change. I’ve been having far too much fun with this killer for the many matches that I have played in a single day and I want to see them change as little as possible. Anyways, that’s kind of all I wanted to talk about. Goodbye, and have a literal blast playing the Judgement.

    Yeah she has the billy feel on controller with adjusted sensitivity. If they just gave her a comparable window shed be very good (she did until they put it to 0.3) so heres hoping for the bugfix.

  • @Darkest_Night said:

    Why make a community crafted killer, letting us pick their power, perks and appearance, if all the creativity that went into this is just going to be tossed away? Why are we nerfing the power EVERYONE picked? Why are we changing the difficulty that the community wanted? From what I am hearing, the power is being nerfed because people want to read chat? By that logic, might as well take away all skill checks on n the game because it's easier to read chat and focus. That's ridiculous

    It sucks because the parts that were voted were so good it was just when bhvr took the decisions out of our hands and changed them with no chance for feedback what-so-ever. (Ptb to live changes)

  • Waiting for the myers and ghostface update for getting close enough to grab you off a gen because your reading chat. Or fully exposing you. The curve window im also sad about as a billy player because I felt a lot of her strength similar to him now I have to pull off so much more effort I might as well keep on billy.

  • @MoZo said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4109814#Comment_4109814

    may i ask when this philosophy happened? Before the ptb, it seemed like yall (the devs) were perfectly ok with how vigil worked, it was just overtuned by the numbers. now all of a sudden, the perk “did too much against so many things” coincidentally when killer focused players and CC’s were spamming posts on social media that “vigil wasn’t nerfed hard enough” or “vigil is still op” for the past month ever since the nerf to 40% was announced.

    why couldn’t the 40% change on the ptb be shipped live to gather data? the perk is now gutted because of mass complaints from killer CC’s and their audience once again have dictated the games balance.

    Also with Vigil no longer affecting Broken, why is the deli nerf still coming to live? 60 seconds of broken was perfectly fine when vigil wasn’t in play.

    Doesnt your 2nd question answer your first? "60 seconds is balanced when vigil isnt in play" almost like people were saying thats why vigil breaks things. Shoulder suddenly from 60 seconds becomes 47. A hex from jason becomes 1.7 seconds. Ect. You have to think of every status it effects in EVERY case and whether itll be too strong or do nothing at all.

  • @Aven_Fallen said:

    There is nerfing a Perk and there is trashing a Perk. And once again, they trashed another Survivor-Perk. It is now worse than 5 years ago (and possibly even worse than release Vigil since this affected more than just Exhaustion, but at 20%).

    But hey, Survivors all run the same Perks.

    It had to pick a lane because affecting all status is a very big deal. We just got a hex with jason that works on a 3 second hinder. Way less by vigil. Freddy and nemi being actual powers being impacted by it. Any status perk,or addon had to be made with its time in mind. On both sides because pretty sure it affected your own perks as well (deliv,stb) so I see why condensing it was the way to go it was even bigger than old tinkerer nowadays because charge addons have kinda fell out lol. But status is everywhere.

  • @Piruluk said:

    Might as well remove the perk

    I mean anyone remember old tinkerer? How it could warp addons around itself? Vigil did that same gimmick pm. Any addon that gives a status. Any perk that gives a status that has to be balanced on the status (jason hex only being 3 seconds). And even killer powers like freddy and I think nemi could be unfairly nerfed when a perk was never supposed to counter a power.

  • It lets people with photosensitivity play the game without issue so for that reason at least idm it doing what it does.

  • @Mr_K said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4107744#Comment_4107744

    Nah, if is where it is because not enough support is shown.

    I for one feel BP is more than enough for now. People grinding out multiple P100s kind of proves it. Me, who doesn't play as much, am able to P9 the killer and survivor every chapter. By as much is about one match a day.

    For people to say the grind is too much now, are looking at the finish line from the start. They don't want to play the game long term, just every once in a while with no investment. Which is fine for them but bad for the game as a whole. Without a goal to reach, there's no reason to play. If people don't play, bhvr doesn't make money. If bhvr doesn't make money the game stops development and dies.

    But I mean whats my respect for the game either at this point. Like stated I rarely need to play the game now I get easily 6-9 mill between chapters and its not like it takes long. New chapter releases. Instant both p4. Stop for a while. Rinse repeat. The only time I respect bp is when im going for a p100 which is definitely a choice at this point lol

  • @Nazzzak said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4107731#Comment_4107731

    I would have downvoted for the "if the overall sentiment is" bit, because we are years in on the discussion around bloodpoints and the grind that no dev should be asking "if" at this point

    Or that nerfing cakes is careful when they werent a problem for how many years and theres even more grind now with new killers and survivors being added.

  • @Balrog said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4107698#Comment_4107698

    Anonymous mode isn't bypassed when submitting a report to Support. They receive all of the match information as well.

    couldn't this be fixed. by fixing it? remove collision or something?

  • Lights in this game arent enough to trigger my sensitivity outside of a few cases (tricksters bug) but I see why it's a necessary for those who do have that problem. So if they ever wanted to change it theyd need to be more inclusive of those people as well.

  • @MoZo said:

    it’s a necessary evil. the devs said themselves on the recent AMA that proxy camping and tunneling were way to effective in the earlier iterations of Lights Out. now we have increased anti-camp and extended unhook Endurance duration to counteract the mass camping and tunneling. sure it sucks if you don’t intend to camp, but it needs to be there for those who do want to camp in the dark by a hooked survivor all game.

    Ive seen this going around as a comparison not sure if it is or not

    1000015610.jpg
  • @Aven_Fallen said:

    Chuckys scamper was just used in a way that you run around the Pallet normally and wait until the Survivor drops the Pallet. And once they did, you scampered under it for a guaranteed hit. So the Survivor just has the possibility of not dropping the Pallet and get a Hit or dropping it and get hit. Classical Lose/Lose-Situation.

    Wesker on the other hand cannot do that. Wesker has to play around Pallets, he cannot just follow until the Pallet Drop and then vault over it, at least not on every Loop.

    Krasue currently especially with dissolution coughs lol.

  • @Aven_Fallen said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4106201#Comment_4106201

    ^ this.

    If the people are not able to ask smart question, they should not expect smart answers. Asking questions where you already know that there will be no answer will just result in not getting an answer.

    Though if I be fair the other questions they answer sometimes the answers already there "when's the ptb" *literally the date is on their twitter* when is blank that was revealed earlier "oh that was in the ptb if you check here" so its like asking a question when the answers already all around you.

  • @JaccKults said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4104514#Comment_4104514

    Again, anyone you disagree with is a troll to you. Next.

    so why does a 8 poster know how to private their profile and change their pfp (which was removed a while back unless you have a specific link)

  • The most likely time for this to happen is when they do a full pass on him like his addons and improving his flow of his tokens. i don't see them dropping this out of nowhere because he still has other issues (addons with drawbacks in 2026)

  • @ThatRyanB said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4103403#Comment_4103403

    Out of interest, what feels different for you this time around?

    Getting counterweight and not being able to use my power at all is different from no mither. Sadako with her meme addon literally removing condemned as a mechanic as well. We really need the addon exclusion back only for the very meme addons. Weak ones are fine. But literally designed detrimental addons are not fun.

    1000015402.jpg

    So just play the newer killers with addons that are always good in most cases. More ghouls and jasons anyone?

  • @Aven_Fallen said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4103441#Comment_4103441

    Then the correct step would be to nerf those Killers instead of keep nerfing things on Survivor, if the things that get nerfed, dont affect the strong Killers in a meaningful way.

    But honestly, I dont care too much about it. I will just expect the "Nerf Lithe"-Posts in a few months, because then Lithe is the reason Killer Mains are losing games.

    Yeah I mean i was saying if say they did that all the High mobile killers are nerfed. Would SB still be able to exist in that universe? Because now its just countering all killers in the game with 20 seconds of distance on command? So people saying it should never be touched because its been fine for now dont know how a game can shift overtime.

  • @Aven_Fallen said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4103437#Comment_4103437

    Yeah, no. M1-Killers are just the scapegoat, nothing more. People will not suddenly start to play the weaker Killers if they can play the high Tiers, especially if they are so easy like Ghoul or Jason.

    Yes, im aware of that. But a S tier killer or jason, or others youve mentioned like stated dont care about sprint burst. So a lower tier killer. Who does have to respect it. Is made weaker by comparison. Thus people jump to the ones that dont care. So then people gravitate to what we have now. Unless we want to lower all killers to be hit by it equally and then just make it the most broken perk in the entire game. I just wanna see the solution here. Because people wanna preserve the m1 killers being m1 (myers rework backlash) and not just throw haste on them. But this perk hits them more than any other. So i was just wondering if ya had the idea that wont eventually have to get it hit down the line anyway for being the hold w opposite direction perk.

  • @Aven_Fallen said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4103424#Comment_4103424

    Getting changed was long over due it was hurting the slow M1 killers the most.

    Cant wait to go against some Clowns or Bubbas instead of the constant Blight, Jason and Ghoul :3

    I mean if the perk is one of the things affecting them being played and we dont "want everyone to be dash slop" what is the best solution here? S tiers dont care about SB theyll catch up and hit you sometimes while its still going. A slower killer feels the pain of running into it multiple times. So they gravitate toward the killers who can do the former.

  • I wouldnt say getting a meme addon like counterweight (your chainsaw can now never curve) shows the true skill of a killer like billy lol. Curving IS the skill you learn. Same if your sadako and get the addon that literally removes condemned entirely. For most normal cases yeah perk and addon wise its fine. I wish theyd bring back the exclusion list with just full meme addons not weak ones and the meme addons.

  • Unrelenting has some fun cases with pathing or mindgames at big loops with a lunge so I think its a bit underrated but I see why its not used much.

  • @ThatRyanB said:

    https://forums.bhvr.com/dead-by-daylight/discussion/470459/what-chapter-do-you-want-to-see-a-sequel-to

    Dimodollars, you say? Dimodollars courtesy of Doug Dimmadome, owner of the Dimmsdale Dimmadome?

    But seriously, we're always interested to hear which chapters folks would like to see (sequel or otherwise), so I appreciate threads like this for giving a read on that.

    Dimmadome for dbd with the giant hat running around and looping.

    1000015378.jpg
  • @Aven_Fallen said:

    They wanted dead hard nerfted? They got it. Spine chill, Shane's perk? got it.
    Deliverance, sprint burst, vigil? Got it
    Soon shoulder the burden, lithe, resilience, balanced landing will be getting nerfs, because of killer complains and spreadsheet will show that those perks are overused.

    Oh, other Perks will follow, no worries. Now Sprint Burst was the problem (despite not being complained about for years). And the only reason why it was complained about was because other things already got nerfed. It is not like Survivors are stronger now compared to a few years ago, this is simply not the case. Whoever says that playing Killer in 2026 is the hardest it has ever been is straight up lying. So Survivors get weaker and weaker and suddenly a Perk like Sprint Burst is a problem, because other reasons why Killers lose are already dealt with.

    And the goalpost will be moved further, Lithe will be the next Perk complained about. This btw. all under the claim of wanting variety, but if Survivors only get garbage Perks for years, there will be no variety. And variety would be to buff underused Perks. E.g. if you want a bigger variety of Exhaustion Perks being used, buff something like Balanced Landing. The Perk has no business being only as strong as Lithe or current Sprint Burst, yet a buffed Balanced Landing would mean that more people play it which would also mean that they will sometimes get less use out of their Exhaustion Perk, since it is map dependant.

    But as I said, Lithe will be the next Perk why Killers lose games. The Killers who lost games before and will keep losing games after other Perks are nerfed. (And the worst thing is - 99ing a Sprint Burst is at least some form of Skill Expression, vaulting a window with Lithe is not…)

    We had anti-tunnel system implemeneted - killers feedback made developers scrape the idea, they got rid of it.
    Now killers tunnel and feel good about it. Can't say that about surviviors. They automatically lose a game because killer found the "weak link".
    Atleast they nerfed ONE slugging perk, let's be happy.

    This is something which made me a bit annoyed during the Stream. They are nerfing Coulrophobia (rightfully so, the Perk is only used in slugging builds) and said that it leads to a lot of slugging and they dont want that. Then implement something against slugging as you planned, lol. Anti-Slug was completely fine and could have come live without many Tweaks. But it should just not be possible that a Killer can run around and slug from the start. And the Anti-Slug measurements which Survivors have dont work against that playstyle. Like, I run Unbreakable, but if a Killer like Blight decides to slug form the start, it does not do much. Because he will be on me fast enough and even if not, he probably slugged at least another person by now, so he already has big pressure. What Unbreakable does is punish the Killers who occasionally slug or want to gain some pressure by it.

    So the Devs admit that they dont want full Slug Builds, yet they refuse to do something meaningful against slugging. All because they are afraid of Killers giving "feedback" again. (which is the biggest joke anyway. It happened like 4 times now that mass complaints of Killers got things changed and it will happen time and time again)

    btw. "Atleast they nerfed ONE slugging perk, let's be happy."… but they buffed A Nurses Calling to work on Slugs again. I mean, it will still be better than with Coulrophobia, but dont be too happy for now.

    Surviviors feedback about problematic killers doesn't seem to matter for a long time now.
    Nurse, Kaneki and Jason destroy lobbies without a problem.
    Well, atleast they nerfed blight and wins aren't that free anymore. We should be happy.

    This is sadly true. The Blight Nerfs did not even matter that much, sure adding that he loses some Tokens when breaking a Pallet is a good thing, but they replenish so quickly that it barely does matter.

    Nurse only gets slaps on the Wrist all the time. I dont know why this is really the case, because she is the strongest Killer since her introduction. And I hope that one day that there is at least a discussion if she is the strongest one.

    Ghoul and Jason are jokes on a completely different level. I dont get why Ghoul still exists as he does. Yes, he got Nerfs (and funnily bigger ones than Nurse), but he is still one of the easiest Killers to play and one of the strongest. If I want the same level of ease on another Killer, I would probably look at Wraith. Who is average when it comes to strength, but Ghoul is easily Top 5 while being at least one of the Top 3 easiest Killers to play.

    And I cannot imagine that they know nothing about nerfing him. Like, he gets to have Bamboozle as an Add On. Why? This would be the first thing which can be nerfed without question.

    Jason is also a thing. His Hex-Perks are super annoying to deal with and honestly quite boring to use. And he powercreeps like 2/3 of the Roster… The Nerf to TOTH is welcome, but I doubt it will do much against a full Hex-Build, since he can see people cleansing Totems which his awesome map mobility. He always has his spears available because he can reload at Hooks which are PLENTY on the map. Which is a good thing, Killers should be able to hook easily. But not if Hooks become a ressource for a Killer. That he has a Haste effect which lasts for the double of time of his OE Cooldown is also questionable, at this point it is pointless to even have him being 4,4 m/s. Like, I played Huntress two days ago, because I really like to play her. And despite me having a good game, I was always thinking why I should even play her when Jason outclasses her in every way.

    Sure, there are Survivor Buffs, but those are not really big. I mean, Adrenaline is nice, but the perk should not have been tripple-nerfed to begin with (and yet people complained about Adrenaline being buffed…), but what was funny was also that Mandy said they revert one of the Nerfs and it now grants 4 seconds of Speedboost. It was 5, so they dont even fully revert that…

    The other Perk they mentioned was Apocalyptic Ingenuity. Which will probably be still garbage, because it does not matter if they buff weak Perks (on both sides) by a small margin if they are too bad to begin with.

    But to end this: Yes, Killers are eating good. They get things nerfed they want to be nerfed and if Survivors might get good things, they just mass complain and BHVR changes them without testing. Anti-Slug and Anti-Tunnel had not a single day of testing on the Live Servers. Fog Vials were destroyed after one week and never came back. And Cross-Examination, despite being mediocre at best and almost not seeing any play on Live Servers is still nerfed, despite BHVR not gaining any Data from the Live Servers about the Perk before deciding to nerf the Perk to a point that it has 0 usage.

    It is really hard to be excited about Survivor-Stuff nowadays.

    I gotta learn how to respond to certain parts lol. Mostly on the topic of there being no better options i think the 45-50 perk change coming in next midchapter shows they do at least get that. Its saturating both with mostly straight buffs. Except for specific builds that avoided the thing diminishing came into solve. (So I assume stuff like pain res turn back the clock pop or hyperfocus stake out bnp) because they dont get diminished. Not much else i can think of in that front they could be referencing

  • @coldflame said:

    this is obviously a bug imo, turn back the clock doesnt interact with other standard gen sabotage actions

    1000015268.jpg 1000015266.jpg
  • Believe it or not, not everything has to be a condition to just legal dc. I feel like they've been too loose with it already but not my choice.

  • @BigKingWoof said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4098025#Comment_4098025

    I literally just said I turn off all of my messages for any new system I get. I turned it off for my Xbox when I was playing Overwatch, and I turned it off immediately when I started using steam. I know how awful people get when playing PVP games, and I'd rather not deal with that. So yeah, it is that simple. I don't know why you're disagreeing and fighting me on that fact.

    I'm just saying that I've never seen a pvp game to where so many people have such a strong response to something that's been in the gaming sphere since the conception of PVP.

    You've done nothing bot make excessive assumptions and argue from those assumptions. I agree that sending harrassing messages and making toxic comments is bad, but if it's simply tbagging and nothing more, it's nothing to get upset over. If you're feeling too tilted, then just take a break. It's okay to do so, and it happens to the best of us.

    As someone whos played multiple cods,overwatch,league, halo, (mostly speaking of older games) i dont think ive seen people take it to the extent they do in this game. We have had doxxing. Ip address hunting, faking accusations of serious topics using the persons name. Impersonating. Sniping to hold someone hostage for hours at a time. Some streamers have had to go into great extent to protect themselves. Thats how bad this game can get.

  • @ThatRyanB said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4097839#Comment_4097839

    This is one of those topics I'd love to dig into a little. If Killer anxiety is something you feel, is there anything specific that tends to trigger this for you?

    For me it probably is one side if your last downed you dont even need to watch the mori (funny mechanic to be avoided by abandon btw) by immedately abandoning or if everyone's downed the same. Because survivors should be afforded to go to the next match. But killer if you lost you have to open the gate. Find survivors around the map probably stalling out the time just to waste your time. And usher them out.

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