Billy overheat idea

What if chainsawing a survivor would make your overheat drop by like 25%? Still I wish it got removed but can we get this at least? I miss playing against billy's :(( good old days... What do you think?

Comments

  • That would probably encourage you to slug a lot more which isn’t really fun for either side

    Just revert the overheat dissipation rate nerf after the patch

  • @Phasmamain said:

    That would probably encourage you to slug a lot more which isn’t really fun for either side

    Just revert the overheat dissipation rate nerf after the patch

    Or just get rid of the overheat.

    That mechanic is just a handicap for good players.

  • @Phasmamain said:

    That would probably encourage you to slug a lot more which isn’t really fun for either side

    Just revert the overheat dissipation rate nerf after the patch

    *laughs in oni whos power forces him to slug since it cancels on pickup*

  • I have a better idea: remove the overheat mechanic.

  • @supersonic853 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2063214#Comment_2063214

    *laughs in oni whos power forces him to slug since it cancels on pickup*

    It was like that on PTB when he also lost a good portion of it.

    On live it just deactivates and keeps all remaining charges, so if anything it forces you to down a survivor and pick them up to have quicker access to the power later, with an option to spend it all for slugging.

  • I would rather see a change that increases your chainsaw movement speed for amount of overheat you've gained. That would make it very risky to stay at high overheat for insanely fast curves around loops if you're amazing billy.

    A change that promotes skillful gameplay and has drawbacks - if you go too high and rev for a bit longer than you can, you get overheated and no fancy curves for you.